Every time I see this game I'm soooo disappointed by the lack of realistic "death physics". Fuck, in that trailer you see some douchebag merc get thrown straight up into the air after being shot with a gun like a rag doll. What the hell? And shouldn't guys squirm or shit themselves a bit after you pump them full of lead before they die? Even if they just darken the textures around the pants area when they die that would be kind of cool.
And they make all these environments so destructive, and yet when you shoot a guy his body can't even be destroyed with at least some basic Soldier of Fortune II style physics.
The aliens however, rip apart like fucking crazy and theres even an alien guy sitting inside the cockpit of the giant machine things who can also be killed.
Come on people, go all the fucking way. It's just a huge turn off when you are completely immersed in the realism of the world to see this shit.
Casket, jesus, sometimes it seems the Cat is right about you...
I think the limp drop is kinda realistic.. there a video of a insurgent getting shot on youtube.. and he dropped like a sack of potatoes.
my only problem with ragdoll phys is the gravity always seem to be too weak.
Look I'm gonna try to say this as non creepy as possible.
That only happens when people are killed instantly.
But people are rarely just killed instantly. The dying brain can still send out little impulses and stuff throughout a persons body that causes some twitches or spasm. This happens a lot more when a person is killed without being shot in a brain. But in some cases, it even happens if you take a direct shot to the brain. If I shoot a guy in the liver he really shouldn't just fall to the ground dead like a sack of potatoes. He should squeal and double over and then whenever he passes out he can drop to the ground.
I've always thought it would be cool to walk through a field of dead enemies in an FPS, occasionally finding one thats still twitching a bit and putting some bullets in it's brain or stabbing it again or whatever, just in case.
IT'S VERY VERY SHITTY TO HAVE REALISTIC PHYSICS AND BEHAVIOR AND YET NOT EXTEND IT TO THE ACTUAL CREATURES THAT LIVE IN THE WORLD.
They might as well make an FPS where you use a finger gun and pretend to shoot guys who pretend to get hit and then they lay on the floor very still for the rest of the game.
Come on people what the fuck. You can't tell me your disbelief is suspended by shitty deaths. In fact I don't think I've even seen blood pools or splatters in crysis. AND WE'VE HAD THOSE FOR YEARS.
Casket on
0
BroloBroseidonLord of the BroceanRegistered Userregular
IT'S VERY VERY SHITTY TO HAVE REALISTIC PHYSICS AND BEHAVIOR AND YET NOT EXTEND IT TO THE ACTUAL CREATURES THAT LIVE IN THE WORLD.
They might as well make an FPS where you use a finger gun and pretend to shoot guys who pretend to get hit and then they lay on the floor very still for the rest of the game.
Come on people what the fuck. You can't tell me your disbelief is suspended by shitty deaths. In fact I don't think I've even seen blood pools or splatters in crysis. AND WE'VE HAD THOSE FOR YEARS.
Nah, I'm pretty much satisfied with the level of immersion that current rag-doll physics in games provide. Adding detailed modeling for mangled corspes where enemies twitch realistically when fatally wounded or dynamically shit their pants during death wouldn't really make gaming any more fun for me.
IT'S VERY VERY SHITTY TO HAVE REALISTIC PHYSICS AND BEHAVIOR AND YET NOT EXTEND IT TO THE ACTUAL CREATURES THAT LIVE IN THE WORLD.
They might as well make an FPS where you use a finger gun and pretend to shoot guys who pretend to get hit and then they lay on the floor very still for the rest of the game.
Come on people what the fuck. You can't tell me your disbelief is suspended by shitty deaths. In fact I don't think I've even seen blood pools or splatters in crysis. AND WE'VE HAD THOSE FOR YEARS.
Nah, I'm pretty much satisfied with the level of immersion that current rag-doll physics in games provide. Adding detailed modeling for mangled corspes where enemies twitch realistically when fatally wounded or dynamically shit their pants during death wouldn't really make gaming any more fun for me.
IT'S VERY VERY SHITTY TO HAVE REALISTIC PHYSICS AND BEHAVIOR AND YET NOT EXTEND IT TO THE ACTUAL CREATURES THAT LIVE IN THE WORLD.
They might as well make an FPS where you use a finger gun and pretend to shoot guys who pretend to get hit and then they lay on the floor very still for the rest of the game.
Come on people what the fuck. You can't tell me your disbelief is suspended by shitty deaths. In fact I don't think I've even seen blood pools or splatters in crysis. AND WE'VE HAD THOSE FOR YEARS.
Nah, I'm pretty much satisfied with the level of immersion that current rag-doll physics in games provide. Adding detailed modeling for mangled corspes where enemies twitch realistically when fatally wounded or dynamically shit their pants during death wouldn't really make gaming any more fun for me.
it would for me.
thats cause youre a Jack Thompson poster boy.
aesir on
0
BroloBroseidonLord of the BroceanRegistered Userregular
IT'S VERY VERY SHITTY TO HAVE REALISTIC PHYSICS AND BEHAVIOR AND YET NOT EXTEND IT TO THE ACTUAL CREATURES THAT LIVE IN THE WORLD.
They might as well make an FPS where you use a finger gun and pretend to shoot guys who pretend to get hit and then they lay on the floor very still for the rest of the game.
Come on people what the fuck. You can't tell me your disbelief is suspended by shitty deaths. In fact I don't think I've even seen blood pools or splatters in crysis. AND WE'VE HAD THOSE FOR YEARS.
Nah, I'm pretty much satisfied with the level of immersion that current rag-doll physics in games provide. Adding detailed modeling for mangled corspes where enemies twitch realistically when fatally wounded or dynamically shit their pants during death wouldn't really make gaming any more fun for me.
it would for me.
my new game will have three different kinds of shit that vary in colour and consistency based on how extreme the fatality was and what the enemy AI had for lunch earlier in the day.
Man, developers should work on making realism scalable. Want arcade style physics and enemies flying through the air after being shot? Turn it down. Want guys who can get shredded by bullets and scramble around trying to hold their intestines in, only to die and shit their pants? Crank it up.
You know what would really fucking amaze me? An engine that allowed for characters to be able to have clothing removed. And not baggy style clothing, I'm talking like thin t-shirts and stuff. Because that's just a step away from making shredded looking clothes and stuff after riddling a guy with bullets. When was the last time you saw a video game character put on a shirt in a way that didn't look shitty or unrealistic?
You know what would really fucking amaze me? An engine that allowed for characters to be able to have clothing removed. And not baggy style clothing, I'm talking like thin t-shirts and stuff. Because that's just a step away from making shredded looking clothes and stuff after riddling a guy with bullets. When was the last time you saw a video game character put on a shirt in a way that didn't look shitty or unrealistic?
Man, developers should work on making realism scalable. Want arcade style physics and enemies flying through the air after being shot? Turn it down. Want guys who can get shredded by bullets and scramble around trying to hold their intestines in, only to die and shit their pants? Crank it up.
You know what would really fucking amaze me? An engine that allowed for characters to be able to have clothing removed. And not baggy style clothing, I'm talking like thin t-shirts and stuff. Because that's just a step away from making shredded looking clothes and stuff after riddling a guy with bullets. When was the last time you saw a video game character put on a shirt in a way that didn't look shitty or unrealistic?
Kinda difficult with current technology. If you look at cloth simulations in video games they're still limited to things like skirts, capes, minor drapery, since they can use very quick and easy methods of calculating the deformation. Things like shirts or pants where there are multiple points where the clothing has to conform to the body are far more difficult to model, and take up far more rendering/cpu time. It probably will be modeled realistically at some point, but not untl we have the technology to back it up.
Man, developers should work on making realism scalable. Want arcade style physics and enemies flying through the air after being shot? Turn it down. Want guys who can get shredded by bullets and scramble around trying to hold their intestines in, only to die and shit their pants? Crank it up.
You know what would really fucking amaze me? An engine that allowed for characters to be able to have clothing removed. And not baggy style clothing, I'm talking like thin t-shirts and stuff. Because that's just a step away from making shredded looking clothes and stuff after riddling a guy with bullets. When was the last time you saw a video game character put on a shirt in a way that didn't look shitty or unrealistic?
Kinda difficult with current technology. If you look at cloth simulations in video games they're still limited to things like skirts, capes, minor drapery, since they can use very quick and easy methods of calculating the deformation. Things like shirts or pants where there are multiple points where the clothing has to conform to the body are far more difficult to model, and take up far more rendering/cpu time. It probably will be modeled realistically at some point, but not untl we have the technology to back it up.
The problem with stuff like Crysis is that even though the poly counts and light effects get prettier, model-against-model animation still looks wierd. It would be nice to have developers take the time to create physics that take different materials/wieghts into account, so you don't have a 2-ton steel alien corpse doing a little floaty bounce when it hits the ground. Not everything functons like a basketball. The environments and enemies are very pretty, but when I punch somebody and instead of feeling like I punched metal it feels like I punched a balloon, it's a bit..odd.
Also those little flying jumpy fuckers look really not fun to fight. At all.
theres a lot of other little stuff they have done, that other games havent bothered with. theres a tech demo video of the engine and it has a lot of neat stuff
either way the only single player oriented FPS I'm looking forward to is Haze. made by the guys who did timesplitters and then coincendently, goldeneye. so it has to be at least fun
either way the only single player oriented FPS I'm looking forward to is Haze. made by the guys who did timesplitters and then coincendently, goldeneye. so it has to be at least fun
i hate the marketing for haze, but you know ill follow free radical into the gates of hell i trust em so much. timesplitters 2 is on my top 10 of all time no mistake.
And shouldn't guys squirm or shit themselves a bit after you pump them full of lead before they die? Even if they just darken the textures around the pants area when they die that would be kind of cool.
Before I read this post, I'd never considered the possibilities of a game that simulates post-mortem defecation.
But now that my eyes have been opened, it has become a deal-breaking feature that is essential to my enjoyment of any game. I pray that the mod community will come to my rescue.
Posts
Why else would you build such a pc?
to run pong at 20,000 FPS
counter strike source at no less than 200 is me
It's hard to put a rocket launcher in a game without saying "You can't blow up this door, because...it's...uh...magic. You need a magic key."
Also you would need major terrain deformation to accommodate high explosives in such a game as I envision.
Check out Fracture. Looks to be the kind of game you want.
Casket, jesus, sometimes it seems the Cat is right about you...
its deformation I guess but not destruction. also doesnt work indoors
Look I'm gonna try to say this as non creepy as possible.
That only happens when people are killed instantly.
But people are rarely just killed instantly. The dying brain can still send out little impulses and stuff throughout a persons body that causes some twitches or spasm. This happens a lot more when a person is killed without being shot in a brain. But in some cases, it even happens if you take a direct shot to the brain. If I shoot a guy in the liver he really shouldn't just fall to the ground dead like a sack of potatoes. He should squeal and double over and then whenever he passes out he can drop to the ground.
I've always thought it would be cool to walk through a field of dead enemies in an FPS, occasionally finding one thats still twitching a bit and putting some bullets in it's brain or stabbing it again or whatever, just in case.
They might as well make an FPS where you use a finger gun and pretend to shoot guys who pretend to get hit and then they lay on the floor very still for the rest of the game.
Come on people what the fuck. You can't tell me your disbelief is suspended by shitty deaths. In fact I don't think I've even seen blood pools or splatters in crysis. AND WE'VE HAD THOSE FOR YEARS.
Nah, I'm pretty much satisfied with the level of immersion that current rag-doll physics in games provide. Adding detailed modeling for mangled corspes where enemies twitch realistically when fatally wounded or dynamically shit their pants during death wouldn't really make gaming any more fun for me.
it would for me.
thats cause youre a Jack Thompson poster boy.
my new game will have three different kinds of shit that vary in colour and consistency based on how extreme the fatality was and what the enemy AI had for lunch earlier in the day.
there's a joke here somewhere.
na that would be a shitty place for a pun
omg
hi5. high fucking five
You know what would really fucking amaze me? An engine that allowed for characters to be able to have clothing removed. And not baggy style clothing, I'm talking like thin t-shirts and stuff. Because that's just a step away from making shredded looking clothes and stuff after riddling a guy with bullets. When was the last time you saw a video game character put on a shirt in a way that didn't look shitty or unrealistic?
sounds like an idea for a DOA sequel to me
Kinda difficult with current technology. If you look at cloth simulations in video games they're still limited to things like skirts, capes, minor drapery, since they can use very quick and easy methods of calculating the deformation. Things like shirts or pants where there are multiple points where the clothing has to conform to the body are far more difficult to model, and take up far more rendering/cpu time. It probably will be modeled realistically at some point, but not untl we have the technology to back it up.
This will be the future.
Finally! We can realistically render gangstas
maybe your future gaylord mine's filled with skin tight lycra
inverse nippomatics is key
Also those little flying jumpy fuckers look really not fun to fight. At all.
Ew.
Before I read this post, I'd never considered the possibilities of a game that simulates post-mortem defecation.
But now that my eyes have been opened, it has become a deal-breaking feature that is essential to my enjoyment of any game. I pray that the mod community will come to my rescue.
suits powered by some new strange fruit only found in the country they're fighting in.
(haze)