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The Guiding Principles and New Rules document is now in effect.
If Emulation is Faux-Pas here, How Do We Talk About Parallels/VMWare?
I find it funny that your signature is also hex for a CD crack or something like that.
So far off.
Just as a followup, as knowing many dev's I hate *piracy*. But it seems that any mention of emulation (EXAMPLE: I own Sonic the Hegehog for GameGear, but my GameGear is hosed.) is frowned upon.
Then, think of how many Mac users are actually using a real copy of XP with a legit key when they install Parallels? Thankfully, my workplace provided a copy.
powerss on
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ASimPersonCold...... and hard.Registered Userregular
Just as a followup, as knowing many dev's I hate privacy.
Wha?
Fixed, buddy. Oh, and mods - again, if you're afraid that this will go somewhere evil, feel free to lock it. But I think it could be a civil discussion...
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited August 2007
Well, to be technical, there is a difference between fullbore emulation (e.g. Bochs, DOSBox, PearPC, the "naughty" emulators) and virtualization ala VMWare, Parallels, and VirtualPC. It's almost playing technical semantics, though.
I thought the 'emulation' meant in relation to a computer emulating a console system for ROM's of copyrighted material. VMWare is legitimate emulation (not the same kind as mentioned in the rules) and Parallels allows for a Windows enviroment on a Mac computer - no laws against that, it was just previously thought technically not possible.
Well, to be technical, there is a difference between fullbore emulation (e.g. Bochs, DOSBox, PearPC, the "naughty" emulators) and virtualization ala VMWare, Parallels, and VirtualPC. It's almost playing technical semantics, though.
Care to explain more? Absolutely no offence, but I still don't see a difference between emulation and virtualization. Are emulators emulating proprietary tech?
Just as a followup, as knowing many dev's I hate privacy.
Wha?
Fixed, buddy. Oh, and mods - again, if you're afraid that this will go somewhere evil, feel free to lock it. But I think it could be a civil discussion...
Freudian slip? Is this the first hint of a conspiracy where devs are collecting our personal data on a massive scale?
They don't like talking about it, because it's easy to, e.g., get a copy of an emulator and some roms without actually owning them.
cfgauss on
The hero and protagonist, whose story the book follows, is the aptly-named Hiro Protagonist: "Last of the freelance hackers and Greatest sword fighter in the world." When Hiro loses his job as a pizza delivery driver for the Mafia, he meets a streetwise young girl nicknamed Y.T. (short for Yours Truly), who works as a skateboard "Kourier", and they decide to become partners in the intelligence business.
I think you're just interpreting the meaning of rules.
In which case you should had just started a discussing with a moderator privately to make sure your assertions were true or not.
I know what we can't/can talk about. I just wanted to know what differentiated each.
powerss on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited August 2007
Generally, it's a matter on how the hardware is "created" in the virtual environment. In a full-emulation scheme, everything is recreated in software. The virtual processor would emulated, with its own cache, registers, etc. that's completely recreated in software, which runs the code in the target environment. With virtualization software, code in the target environment would be run natively on your computer's actual processor, using a hypervisor to manage the resources between the virtualized and host environments.
Emulation allows a code from one platform to run on another (PearPC emulating PowerPC on an x86, my microcontroller emulation suite emulating a Microchip PIC18F on my Windows box). Virtualization will generally only allow you to run code on the same platform (VirtualPC will run only x86 on x86).
Even with virtualization, though, certain elements of the hardware are emulated (such as sound and video devices, as well as the BIOS and miscellaneous other things), and sometimes the virtualization suite won't run the code natively on the processor anyway (like when it dynamically recompiles real mode code into user mode). So, as I said, it's just a very technical distinction with how these applications run the actual code. The two are fairly close to each other in many respects, many times the line is blurred, and a lot of people don't bother making any distinction between the two..
Aleph One is a game engine currently in development by the Open Source community. It is based on the source code of Marathon 2: Durandal, a game created by Bungie Software in 1995. Since Bungie released the source code, Aleph One has matured to include a variety of new features and improvements.
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So far off.
Just as a followup, as knowing many dev's I hate *piracy*. But it seems that any mention of emulation (EXAMPLE: I own Sonic the Hegehog for GameGear, but my GameGear is hosed.) is frowned upon.
Then, think of how many Mac users are actually using a real copy of XP with a legit key when they install Parallels? Thankfully, my workplace provided a copy.
Wha?
Fixed, buddy. Oh, and mods - again, if you're afraid that this will go somewhere evil, feel free to lock it. But I think it could be a civil discussion...
Aleph One, for example, is an emulator required to play the legally available for download Marathon games on a Windows machine.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Care to explain more? Absolutely no offence, but I still don't see a difference between emulation and virtualization. Are emulators emulating proprietary tech?
Freudian slip? Is this the first hint of a conspiracy where devs are collecting our personal data on a massive scale?
They don't like talking about it, because it's easy to, e.g., get a copy of an emulator and some roms without actually owning them.
In which case you should had just started a discussing with a moderator privately to make sure your assertions were true or not.
Or, if he wished to discuss them publicly:
http://forums.penny-arcade.com/forumdisplay.php?f=23
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I know what we can't/can talk about. I just wanted to know what differentiated each.
Emulation allows a code from one platform to run on another (PearPC emulating PowerPC on an x86, my microcontroller emulation suite emulating a Microchip PIC18F on my Windows box). Virtualization will generally only allow you to run code on the same platform (VirtualPC will run only x86 on x86).
Even with virtualization, though, certain elements of the hardware are emulated (such as sound and video devices, as well as the BIOS and miscellaneous other things), and sometimes the virtualization suite won't run the code natively on the processor anyway (like when it dynamically recompiles real mode code into user mode). So, as I said, it's just a very technical distinction with how these applications run the actual code. The two are fairly close to each other in many respects, many times the line is blurred, and a lot of people don't bother making any distinction between the two..
I didn't expect such an interesting and comprehensive reply to grace this thread.
I was pretty much just here for the train wreck factor.
O_o Aleph One is an open source Marathon engine, not an emulator. Hell, the link for Aleph One includes the word source in it. And from the AlephWiki,