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New Fallout 3 Screens

SnowconeSnowcone Registered User regular
edited August 2007 in Games and Technology
Bethesda just dropped me a few new screens for Fallout 3:


fallout3_01_thumb.jpg



fallout3_02_thumb.jpg



fallout3_03_thumb.jpg



fallout3_04_thumb.jpg


Click the thumbs for full size high res images.

Snowcone on
«1

Posts

  • XagarathXagarath Registered User regular
    edited August 2007
    First two are pretty.
    I wonder how delibrate the blur on the others is.

    Xagarath on
  • arod_77arod_77 __BANNED USERS regular
    edited August 2007
    I realize I am extrapolating this from screenshots, but it looks like the animation is very rough

    the posture looks entirely wrong

    which always seems to be a big problem for Bethesda..

    arod_77 on
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  • NamonNamon Registered User regular
    edited August 2007
    call me shallow and please please tell me that it will work, but I just don't see this huge beautiful world being done justice with a paultry 18 level cap =P. I don't need level 99 beast lord super armor mutant guys but c'mon 40 levels? 35?

    Namon on
  • RenzoRenzo Registered User regular
    edited August 2007
    Those last two screens make me think they're captured from a video. Not because of the blur. That looks deliberate. But because of the sequence of events.

    Renzo on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2007
    Namon wrote: »
    call me shallow and please please tell me that it will work, but I just don't see this huge beautiful world being done justice with a paultry 18 level cap =P. I don't need level 99 beast lord super armor mutant guys but c'mon 40 levels? 35?

    ... Does the number really mean anything?

    It's not like 'level' is a consistent measure of time or something.

    INeedNoSalt on
  • xWonderboyxxWonderboyx Registered User regular
    edited August 2007
    I recently picked up Fallout 1 and 2, but for the life of me I just can't get into playing them. The interface is kind of clunky and I feel overwhelmed with what to do.

    Then again, I may just be used to the ease of modern games. Oh well.

    xWonderboyx on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2007
    I recently picked up Fallout 1 and 2, but for the life of me I just can't get into playing them. The interface is kind of clunky and I feel overwhelmed with what to do.

    Then again, I may just be used to the ease of modern games. Oh well.

    The whole point of the Fallout games is that you do whatever you want to do. You aren't railroaded, like in shitty modern RPGs.

    Anyhow, thanks for the screens. I'm pretty sure I've seen the last two in Game INformer though.

    DisruptorX2 on
    1208768734831.jpg
  • darleysamdarleysam On my way to UKRegistered User regular
    edited August 2007
    Namon wrote: »
    call me shallow and please please tell me that it will work, but I just don't see this huge beautiful world being done justice with a paultry 18 level cap =P. I don't need level 99 beast lord super armor mutant guys but c'mon 40 levels? 35?

    when you play guitar, do your turn your amp up to 11?

    darleysam on
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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    New in what sense? These were all in the Game Informer reveal.

    The_Spaniard on
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  • JamesDMJamesDM Registered User regular
    edited August 2007
    New in what sense? These were all in the Game Informer reveal.

    I didn't want to be "That Guy" but yeah, I thought the same thing.

    JamesDM on
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  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited August 2007
    Well, they are new screens to me. Thanks.

    Also, Early Dawn Elementary. Nice.

    MayGodHaveMercy on
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  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    JamesDM wrote: »
    New in what sense? These were all in the Game Informer reveal.

    I didn't want to be "That Guy" but yeah, I thought the same thing.
    How exactly does pointing that out make one "that guy"?

    The_Spaniard on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited August 2007
    JamesDM wrote: »
    New in what sense? These were all in the Game Informer reveal.

    I didn't want to be "That Guy" but yeah, I thought the same thing.
    How exactly does pointing that out make one "that guy"?

    that_guy.gif

    darleysam on
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  • DrezDrez Registered User regular
    edited August 2007
    The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.

    Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.

    And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.

    I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.

    Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.

    Drez on
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  • DarkPrimusDarkPrimus Registered User regular
    edited August 2007
    You know it's next gen because of the bloom.

    Jesus, Bethesda, tone that shit down. I keep it off in Oblivion because it looks like ass.

    DarkPrimus on
  • SnowconeSnowcone Registered User regular
    edited August 2007
    New in what sense? These were all in the Game Informer reveal.

    New in the sense that they were just made public to the rest of the media outlets by Bethesda? Not sure really. They hit my inbox as new from Bethesda's PR Manager and I had yet to see them so I thought I'd share them.

    No harm.

    Snowcone on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    darleysam wrote: »
    JamesDM wrote: »
    New in what sense? These were all in the Game Informer reveal.

    I didn't want to be "That Guy" but yeah, I thought the same thing.
    How exactly does pointing that out make one "that guy"?

    that_guy.gif
    Do-do-de-de Do-de-do de de.
    Snowcone wrote: »
    New in what sense? These were all in the Game Informer reveal.

    New in the sense that they were just made public to the rest of the media outlets by Bethesda? Not sure really. They hit my inbox as new from Bethesda's PR Manager and I had yet to see them so I thought I'd share them.

    No harm.

    Hey it's all good.

    The_Spaniard on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited August 2007
    Drez wrote: »
    The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.

    Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.

    And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.

    I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.

    Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.


    I'd also say that the more levels available the more space a player feels they have to refine their abilities and perfect their player. I don't remember getting much in the way of points to increase my stats between levels in Oblivion.

    DarkWarrior on
  • BigDesBigDes Registered User regular
    edited August 2007
    I think it's because SPECIAL goes up to twenty then starts breaking.

    BigDes on
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  • father lamatfather lamat Registered User regular
    edited August 2007
    It's also one huge curve as well. Where the first few levels require a couple thousand xp once you get past 10 it moves into the 10k plus territory.

    How many rats do you really want to shoot?

    father lamat on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited August 2007
    DarkPrimus wrote: »
    You know it's next gen because of the bloom.

    Jesus, Bethesda, tone that shit down. I keep it off in Oblivion because it looks like ass.


    Thank you! Realistic graphics are nice. In fact they're great. Here's the thing...The real world isn't that fuckin shiny.

    A Dabble Of Thelonius on
  • NamonNamon Registered User regular
    edited August 2007
    Ya I guess that's my point... I don't need disgaea's 9999 with 817017040180378340 stored levels kind of cap just I like to have more "milestones" that marks my progression as I go. It also opens up more options. It's like KOTOR and Baldur's Gate I liked the system and setting of the games but the actual rule sets drove me batty as all get out, and a large part of that was the low low level cap and the (to me) limited sets of skills that come with it.

    Namon on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2007
    It's also one huge curve as well. Where the first few levels require a couple thousand xp once you get past 10 it moves into the 10k plus territory.

    How many rats do you really want to shoot?

    Enemies and quests are worth more XP when you're around that level, too.

    Well, enemies appropriate for the level. You can kill 'em whenever you want.

    INeedNoSalt on
  • father lamatfather lamat Registered User regular
    edited August 2007
    Enemies and quests are worth more XP when you're around that level, too.

    Well, enemies appropriate for the level. You can kill 'em whenever you want.

    Then it's really a matter of how you balance the xp rewards for actions and how you design quests with the included encounters. When it comes down to it, what's the difference between one shotting a 3hp rat as opposed to one shotting a 150hp mutant with a plasma rifle when the risk ratio is pretty much the same given character development?

    Anyways, Fallout only had 20 levels to begin with so the number is exactly the same.

    father lamat on
  • XagarathXagarath Registered User regular
    edited August 2007
    Drez wrote: »
    The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.

    Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.

    And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.

    I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.

    Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
    There was no twenty-level cap in fallout 2.

    Xagarath on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2007
    Xagarath wrote: »
    Drez wrote: »
    The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.

    Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.

    And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.

    I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.

    Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
    There was no twenty-level cap in fallout 2.

    I like the 'very small' statement.

    We could have 60 levels with 1/3 the requisites each and 1/3 of the benefits at each, would that be more content or something?

    INeedNoSalt on
  • CasketCasket __BANNED USERS regular
    edited August 2007
    Looks nice.

    Casket on
    casketiisigih1.png
  • emnmnmeemnmnme Registered User regular
    edited August 2007
    Maybe Bethesda can work it so your current level is represented by the number stitched onto your jumpsuit.

    emnmnme on
  • MonaroMonaro Registered User regular
    edited August 2007
    DarkPrimus wrote: »
    You know it's next gen because of the bloom.

    Jesus, Bethesda, tone that shit down. I keep it off in Oblivion because it looks like ass.


    Thank you! Realistic graphics are nice. In fact they're great. Here's the thing...The real world isn't that fuckin shiny.

    Bloom is HDR isn't it?

    Might turn it off if/when I get back in to Oblivion.

    Monaro on
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  • ZombiemamboZombiemambo Registered User regular
    edited August 2007
    I'm kind of sad Bethesda is handling this, because their models are pretty bad. And by 'pretty bad' I mean 'wow that's really terrible.'

    Zombiemambo on
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  • MonaroMonaro Registered User regular
    edited August 2007
    They make great scenery.

    Monaro on
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  • xboxxerxboxxer Registered User regular
    edited August 2007
    to wonderboy...

    I felt the same way too ... I've had FO2 for ages, and never really got into it.

    But if you break the game sequence a little bit, by
    getting the power armor early, check a faq

    it makes the beginning of the game far less tedious. Having to run from rats is retarded.

    I'm enjoying it quite a bit more now.

    xboxxer on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2007
    xboxxer wrote: »
    to wonderboy...

    I felt the same way too ... I've had FO2 for ages, and never really got into it.

    But if you break the game sequence a little bit, by
    getting the power armor early, check a faq

    it makes the beginning of the game far less tedious. Having to run from rats is retarded.

    I'm enjoying it quite a bit more now.

    If you have to run from rats, you're doing it wrong.

    INeedNoSalt on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited August 2007
    Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.

    -SPI- on
  • ZombiemamboZombiemambo Registered User regular
    edited August 2007
    -SPI- wrote: »
    Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.

    Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.

    Zombiemambo on
    JKKaAGp.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited August 2007
    -SPI- wrote: »
    Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.

    Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.

    You have to make sure he upgrades all your guns before you do this, though.

    DisruptorX2 on
    1208768734831.jpg
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited August 2007
    Monaro wrote: »
    DarkPrimus wrote: »
    You know it's next gen because of the bloom.

    Jesus, Bethesda, tone that shit down. I keep it off in Oblivion because it looks like ass.


    Thank you! Realistic graphics are nice. In fact they're great. Here's the thing...The real world isn't that fuckin shiny.

    Bloom is HDR isn't it?

    Might turn it off if/when I get back in to Oblivion.

    Bloom is much less hardware intensive than HDR. Bloom is more a soft hazy glow that is usually applied to the screen to brighten objects on the screen. Not as accurate as HDR.

    HDR - High Dynamic Range lighting - is a hardware raping peice of eye candy that simulates sunlight and glowing on metal and objects that would usually reflect light in the real world. It also simulates how the human eye actually adjusts to light. So going from a dark place to a light place will make the light outside brighter for a second, as your retina gets smaller and adjusts. The same goes for going into dark areas where your vision goes dark and then adjusts.

    HDR is much better than bloom in so many ways as it is much more accurate to how a human should see and much more closer to making video games much more realistic. Some people hate it though.

    Waka Laka on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited August 2007
    -SPI- wrote: »
    Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.

    Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
    If not violence then stealing. I remember I used to buy ammo from the guy in San Fran and then steal the money back from him or some absurd scam. Or stealing guards bozars :lol:

    -SPI- on
  • ZombiemamboZombiemambo Registered User regular
    edited August 2007
    -SPI- wrote: »
    Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.

    Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.

    You have to make sure he upgrades all your guns before you do this, though.

    I thought the guy downstairs did that?

    Zombiemambo on
    JKKaAGp.png
  • CraigopogoCraigopogo Registered User regular
    edited August 2007
    -SPI- wrote: »
    Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.

    Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.

    You have to make sure he upgrades all your guns before you do this, though.

    I thought the guy downstairs did that?

    Yeah, it's Algernon in the basement who upgrades stuff for free. You can kill the merchant and rob him with impunity. He has a thing you need for Vault 13 too that he usually sells you for way too much, so grab that too (unless you HAVE to buy it, I forget if it's loot on him).

    Craigopogo on
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