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call me shallow and please please tell me that it will work, but I just don't see this huge beautiful world being done justice with a paultry 18 level cap =P. I don't need level 99 beast lord super armor mutant guys but c'mon 40 levels? 35?
Those last two screens make me think they're captured from a video. Not because of the blur. That looks deliberate. But because of the sequence of events.
Renzo on
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INeedNoSaltwith blood on my teethRegistered Userregular
call me shallow and please please tell me that it will work, but I just don't see this huge beautiful world being done justice with a paultry 18 level cap =P. I don't need level 99 beast lord super armor mutant guys but c'mon 40 levels? 35?
... Does the number really mean anything?
It's not like 'level' is a consistent measure of time or something.
I recently picked up Fallout 1 and 2, but for the life of me I just can't get into playing them. The interface is kind of clunky and I feel overwhelmed with what to do.
Then again, I may just be used to the ease of modern games. Oh well.
I recently picked up Fallout 1 and 2, but for the life of me I just can't get into playing them. The interface is kind of clunky and I feel overwhelmed with what to do.
Then again, I may just be used to the ease of modern games. Oh well.
The whole point of the Fallout games is that you do whatever you want to do. You aren't railroaded, like in shitty modern RPGs.
Anyhow, thanks for the screens. I'm pretty sure I've seen the last two in Game INformer though.
call me shallow and please please tell me that it will work, but I just don't see this huge beautiful world being done justice with a paultry 18 level cap =P. I don't need level 99 beast lord super armor mutant guys but c'mon 40 levels? 35?
when you play guitar, do your turn your amp up to 11?
darleysam on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited August 2007
New in what sense? These were all in the Game Informer reveal.
The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.
Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.
And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.
I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.
Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
New in what sense? These were all in the Game Informer reveal.
New in the sense that they were just made public to the rest of the media outlets by Bethesda? Not sure really. They hit my inbox as new from Bethesda's PR Manager and I had yet to see them so I thought I'd share them.
New in what sense? These were all in the Game Informer reveal.
New in the sense that they were just made public to the rest of the media outlets by Bethesda? Not sure really. They hit my inbox as new from Bethesda's PR Manager and I had yet to see them so I thought I'd share them.
The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.
Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.
And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.
I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.
Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
I'd also say that the more levels available the more space a player feels they have to refine their abilities and perfect their player. I don't remember getting much in the way of points to increase my stats between levels in Oblivion.
Ya I guess that's my point... I don't need disgaea's 9999 with 817017040180378340 stored levels kind of cap just I like to have more "milestones" that marks my progression as I go. It also opens up more options. It's like KOTOR and Baldur's Gate I liked the system and setting of the games but the actual rule sets drove me batty as all get out, and a large part of that was the low low level cap and the (to me) limited sets of skills that come with it.
Namon on
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INeedNoSaltwith blood on my teethRegistered Userregular
Enemies and quests are worth more XP when you're around that level, too.
Well, enemies appropriate for the level. You can kill 'em whenever you want.
Then it's really a matter of how you balance the xp rewards for actions and how you design quests with the included encounters. When it comes down to it, what's the difference between one shotting a 3hp rat as opposed to one shotting a 150hp mutant with a plasma rifle when the risk ratio is pretty much the same given character development?
Anyways, Fallout only had 20 levels to begin with so the number is exactly the same.
The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.
Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.
And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.
I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.
Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
There was no twenty-level cap in fallout 2.
Xagarath on
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INeedNoSaltwith blood on my teethRegistered Userregular
The larger the level cap, the more milestones the player feels he goes through. That's why something like Disgaea is so popular. It's essentially a level-increase game with some story and graffix tacked on around it.
Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.
And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.
I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.
Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
There was no twenty-level cap in fallout 2.
I like the 'very small' statement.
We could have 60 levels with 1/3 the requisites each and 1/3 of the benefits at each, would that be more content or something?
Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.
Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.
Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.
Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
You have to make sure he upgrades all your guns before you do this, though.
DisruptorX2 on
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Jesus, Bethesda, tone that shit down. I keep it off in Oblivion because it looks like ass.
Thank you! Realistic graphics are nice. In fact they're great. Here's the thing...The real world isn't that fuckin shiny.
Bloom is HDR isn't it?
Might turn it off if/when I get back in to Oblivion.
Bloom is much less hardware intensive than HDR. Bloom is more a soft hazy glow that is usually applied to the screen to brighten objects on the screen. Not as accurate as HDR.
HDR - High Dynamic Range lighting - is a hardware raping peice of eye candy that simulates sunlight and glowing on metal and objects that would usually reflect light in the real world. It also simulates how the human eye actually adjusts to light. So going from a dark place to a light place will make the light outside brighter for a second, as your retina gets smaller and adjusts. The same goes for going into dark areas where your vision goes dark and then adjusts.
HDR is much better than bloom in so many ways as it is much more accurate to how a human should see and much more closer to making video games much more realistic. Some people hate it though.
Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.
Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
If not violence then stealing. I remember I used to buy ammo from the guy in San Fran and then steal the money back from him or some absurd scam. Or stealing guards bozars
Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.
Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
You have to make sure he upgrades all your guns before you do this, though.
Yeah, a much better way of speeding up the early game in FO2 is finding a guy in one of the early towns that sells decent starter guns, like SMGs etc, and then smashing his head into a bloody paste with a crowbar or something and taking all his stuff. It's not nearly as game breaking.
Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
You have to make sure he upgrades all your guns before you do this, though.
I thought the guy downstairs did that?
Yeah, it's Algernon in the basement who upgrades stuff for free. You can kill the merchant and rob him with impunity. He has a thing you need for Vault 13 too that he usually sells you for way too much, so grab that too (unless you HAVE to buy it, I forget if it's loot on him).
Posts
I wonder how delibrate the blur on the others is.
the posture looks entirely wrong
which always seems to be a big problem for Bethesda..
... Does the number really mean anything?
It's not like 'level' is a consistent measure of time or something.
Then again, I may just be used to the ease of modern games. Oh well.
XBL - Follow Freeman
The whole point of the Fallout games is that you do whatever you want to do. You aren't railroaded, like in shitty modern RPGs.
Anyhow, thanks for the screens. I'm pretty sure I've seen the last two in Game INformer though.
when you play guitar, do your turn your amp up to 11?
I didn't want to be "That Guy" but yeah, I thought the same thing.
Steam, PSN, XBL, Xfire and everything else JamesDM
Also, Early Dawn Elementary. Nice.
Not that I'm saying Disgaea is a bad game: it's a great game. But call a spade a spade.
And the reason is simple: people like to feel as if they are improving. And a "new level" makes a player feel like they've improved their character.
I have nothing against the level 20 cap and I'm not sure if that's an inherent element of SPECIAL, GURPS, or just the Fallout series itself, but overall I think it's one of the oddest things to carry over from the previous series. They made a point to highlight the 20-level cap. 20 levels is very D&D/CRPG-like and very small considering the vast majority of RPGs now out there, even CRPGs.
Also, I really don't care why the last screenshot is blurry, but I don't know what brainchild at Bethesda decided to send that one out. That's a god-awful screenshot.
Jesus, Bethesda, tone that shit down. I keep it off in Oblivion because it looks like ass.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
New in the sense that they were just made public to the rest of the media outlets by Bethesda? Not sure really. They hit my inbox as new from Bethesda's PR Manager and I had yet to see them so I thought I'd share them.
No harm.
Podcast 0207: Sinking to new depths
Preview: Is Uncharted: Golden Abyss the Vita’s killer launch title?
Dynasty Warriors: Gundam 3: Macro-wreckonomics
Hey it's all good.
I'd also say that the more levels available the more space a player feels they have to refine their abilities and perfect their player. I don't remember getting much in the way of points to increase my stats between levels in Oblivion.
How many rats do you really want to shoot?
Thank you! Realistic graphics are nice. In fact they're great. Here's the thing...The real world isn't that fuckin shiny.
Enemies and quests are worth more XP when you're around that level, too.
Well, enemies appropriate for the level. You can kill 'em whenever you want.
Then it's really a matter of how you balance the xp rewards for actions and how you design quests with the included encounters. When it comes down to it, what's the difference between one shotting a 3hp rat as opposed to one shotting a 150hp mutant with a plasma rifle when the risk ratio is pretty much the same given character development?
Anyways, Fallout only had 20 levels to begin with so the number is exactly the same.
I like the 'very small' statement.
We could have 60 levels with 1/3 the requisites each and 1/3 of the benefits at each, would that be more content or something?
Bloom is HDR isn't it?
Might turn it off if/when I get back in to Oblivion.
I felt the same way too ... I've had FO2 for ages, and never really got into it.
But if you break the game sequence a little bit, by
it makes the beginning of the game far less tedious. Having to run from rats is retarded.
I'm enjoying it quite a bit more now.
If you have to run from rats, you're doing it wrong.
Ah, Fallout, is there nothing that can't be solved with violence? Kill the store owner in New Reno (easy), and he has a huge stash of guns.
You have to make sure he upgrades all your guns before you do this, though.
Bloom is much less hardware intensive than HDR. Bloom is more a soft hazy glow that is usually applied to the screen to brighten objects on the screen. Not as accurate as HDR.
HDR - High Dynamic Range lighting - is a hardware raping peice of eye candy that simulates sunlight and glowing on metal and objects that would usually reflect light in the real world. It also simulates how the human eye actually adjusts to light. So going from a dark place to a light place will make the light outside brighter for a second, as your retina gets smaller and adjusts. The same goes for going into dark areas where your vision goes dark and then adjusts.
HDR is much better than bloom in so many ways as it is much more accurate to how a human should see and much more closer to making video games much more realistic. Some people hate it though.
Tumblr
I thought the guy downstairs did that?
Yeah, it's Algernon in the basement who upgrades stuff for free. You can kill the merchant and rob him with impunity. He has a thing you need for Vault 13 too that he usually sells you for way too much, so grab that too (unless you HAVE to buy it, I forget if it's loot on him).