Bugged extra 3% on frostbolt and frostfire bolt only from Elemental Precision
Wha?
It's true. Confirmation on EJ (can't remember which thread it's buried in) and matches up to my own parses. Hit in general seems pretty busted atm - hunters are getting 1% extra hit, shadow priests are getting a ton of extra hit, and I think pallies as well. So yeah, I'm expecting a hit bugfix pass around 3.2.
Quoting myself since it's relevant to the incoming mage changes. GC revealed the the bug in hit w/ Frostfire bolt was it getting 3% hit for fire and 3% hit for frost, for a net of 6. Hence they're changing the talent to be just general +hit, and once that goes through the issue should be fixed.
As for the other changes, I'm cautiously optimistic. Arcane will at least be interesting and hopefully approach competitive. Blizzard still doesn't know what to do with mage mana management, but we're doing fine at the moment. The main change that seems clunky is Torment the Weak - the implementation has always been questionable and changing it to be all slowing effects means that a 18/53/0 fireball build may end up being max dps, and having fireball benefit from a warriors thunderclap just seems so out of the spirit of the spell. It will also suck if they balance around expecting mages to have that talent and then make some bosses immune to all slowing effects.
Bugged extra 3% on frostbolt and frostfire bolt only from Elemental Precision
Wha?
It's true. Confirmation on EJ (can't remember which thread it's buried in) and matches up to my own parses. Hit in general seems pretty busted atm - hunters are getting 1% extra hit, shadow priests are getting a ton of extra hit, and I think pallies as well. So yeah, I'm expecting a hit bugfix pass around 3.2.
Quoting myself since it's relevant to the incoming mage changes. GC revealed the the bug in hit w/ Frostfire bolt was it getting 3% hit for fire and 3% hit for frost, for a net of 6. Hence they're changing the talent to be just general +hit, and once that goes through the issue should be fixed.
As for the other changes, I'm cautiously optimistic. Arcane will at least be interesting and hopefully approach competitive. Blizzard still doesn't know what to do with mage mana management, but we're doing fine at the moment. The main change that seems clunky is Torment the Weak - the implementation has always been questionable and changing it to be all slowing effects means that a 18/53/0 fireball build may end up being max dps, and having fireball benefit from a warriors thunderclap just seems so out of the spirit of the spell. It will also suck if they balance around expecting mages to have that talent and then make some bosses immune to all slowing effects.
I can't think of a boss that's immune to thunderclap.
I also don't think that TotW will outweigh the frost crit talent for FFB at the high end, not the way you can stack crit in this game. I can get over 50% crit factoring in all buffs and a moonkin druid, which makes the stacking crit bonuses fairly reliable and at least competitive with an essentially permanent passive damage buff.
I wouldn't be surprised if they eventually nerf the % bonus of TotW by 2-4% to compensate for the change... especially since it's so low in the tree.
The buffs here are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.
Mage PvE damage in general is something we are keeping a close eye on. With the recent hunter changes, many of which were nerfs to PvE damage, we want to make sure mages now don’t break away from the pack of damage-dealing specs.
1) Evocation – cooldown reduced to 4 min.
2) Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
3) Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
4) Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
5) Elemental Precision – renamed Precision and now works on all spells.
6) Improved Blizzard – snaring effect reduced to 20/40/50%.
EDIT: We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.
Follow the link, there's some interesting followup.
Editted In: In a different post, GC let's us know they are watching Glyph of Evocation now (primarily in PvP though).
Not really suprising. Glyph of Evoc is already pretty overpowered in pvp. With the cooldown being lowered yet again, and a talent to lower it even more, it makes the glyph even more OP.
TheTish on
-- Gnome mage enchantress and inscriptionologist... er scribbler --
Anyone know where I can find upgrade gear that has more +hit on it, now that I've replaced my shitty Kirin Tor rep sword? I'm down to 260, which would be fine for raiding w/ FFB except the double-dipping is being patched out come new patch.
Anyone know where I can find upgrade gear that has more +hit on it, now that I've replaced my shitty Kirin Tor rep sword? I'm down to 260, which would be fine for raiding w/ FFB except the double-dipping is being patched out come new patch.
The two easiest ways to get quality hit are the Mark of the War Prisoner trinket from Violet Hold and the Plush Sash of Guzbah from Heroic Badges (40). Those you can get on your own time.
Other good hit pieces from raiding :
Bindings of the Expansive Mind off Razuvious in Naxx25
Boots of Impetuous Ideals off Loateb in Naxx25
Dying Curse off multiple bosses in Naxx25
Gemmed Wand of the Nerubians off Anub in Naxx25
Wyrmrest Necklace of Power from Sapph drop->Malygos Kill
So guys, I finally got my mage to northrend. I've hit 70, done most of Borean (I think), and have been fire the whole time. Until the low 60s I leveled as frost, and now I'm thinking about trying out Arcane.
You guys have any thoughts/suggestions? Also, I have no idea how an arcane rotation would be.
Ok guys I need your feedback, on my mage I was in a run where my dps came out to be 1k. I am wondering what to do, this expansion is my starting in raiding/instances. I would appreciate feedback on how to read my mage and improve stats. Armory link
Want to boost up my damage since in big raids I was doing bad but in smaller groups I do fine (from Omen)
Thank you
Horus on
“You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go...”
― Dr. Seuss, Oh, the Places You'll Go!
"A Rogue snuck up behind me once while I was questing on my mage in Un'Goro Crater. He stunned me, and started swingin' and slashin' and prickin' and all that jazz, but eventually that stun wore off and I was able to distance myself from him long enough to pop a heal, and pop him. "
-Tumedeous, Forsaken Death Knight, Aegwynn
So I feel so dirty, I respecced arcane and made a LOL macro (damage trinket, ap, pom, pyro). It is so much fun in strand of the ancients. Running around spamming arcane barrage and nuking people down with 10k pyros (I did get a 13k one on some shaman in wintergrasp, but I had a couple of the tenacity buffs at the time) is so much fun. Also being able to insta invis is great (I love being able to get away from sticky situations to regroup, it's what I loved about my rogue).
What's the new hit cap, for those of us with Elemental Precision?
368 I believe.
Habidaccus on
"Just Meade, thank you."
[SIGPIC][/SIGPIC]
"A Rogue snuck up behind me once while I was questing on my mage in Un'Goro Crater. He stunned me, and started swingin' and slashin' and prickin' and all that jazz, but eventually that stun wore off and I was able to distance myself from him long enough to pop a heal, and pop him. "
-Tumedeous, Forsaken Death Knight, Aegwynn
how any dps player can manage to do less than 2k boggles my mind. I mean, if you're wearing greens I guess that's one thing, but man.
In the case of that feral, like, what is he doing, whiteswinging and spamming rake?
Well, admittedly, a feral druid is one of the hardest DPS classes to play optimally. Of course, I'm not defending this guy because 1,100 DPS in a level 80 raid is just shameful. On my feral druid, I was doing a little over that in a regular Old Kingdom run, where you can't even get close to doing a full DPS rotation. And Horn of Winter was my only external buff.
Of course, I am the world's most powerful divining rod for bad players. Last night, after spending 10 minutes with 4 people in my Violet Hold group trying to find one more DPS, I finally bit the bullet and took a level 74 warlock. He was 65 in destruction, which immediately lit up my noob alert radar, but at the very least, destruction is the best/easiest spec for doing good damage in leveling instances. He was doing, honest to fuck, 350 DPS. HOW?!!?!?
I booted him after the first boss just on principle. If some good caster gear dropped, I didn't want him winning it over either the shadow priest or frost mage doing 1,000+ DPS, or our healer. We ended up 4-manning the rest of the instance.
how any dps player can manage to do less than 2k boggles my mind. I mean, if you're wearing greens I guess that's one thing, but man.
In the case of that feral, like, what is he doing, whiteswinging and spamming rake?
Eh, in my heroic runs (as a hunter) I'm finding DPSers tend to hover around 1500-1700 dps. I've checked gear, they are mostly blues, but that seems to be enough.
I was in a heroic Nexus group with a mage that was doing about 600 dps. Six hundred! My mage is still level 70 and tops that easy (if I recall...).
My Hunter is approaching his Heroic gear cap, so I'll be able to work on my Mage some. Really looking forward to FFB.
how any dps player can manage to do less than 2k boggles my mind. I mean, if you're wearing greens I guess that's one thing, but man.
In the case of that feral, like, what is he doing, whiteswinging and spamming rake?
Eh, in my heroic runs (as a hunter) I'm finding DPSers tend to hover around 1500-1700 dps. I've checked gear, they are mostly blues, but that seems to be enough.
I was in a heroic Nexus group with a mage that was doing about 600 dps. Six hundred! My mage is still level 70 and tops that easy (if I recall...).
I think he was referring to raids, where expected DPS is higher due to mobs living longer (and thus your character's max DPS rotation is actually viable in more fights) and more buffs from other classes.
Yeah, 600 DPS is absolutely pathetic. I'm sure you're recalling your 70 mage's DPS correctly. I leveled my frost mage to 70 in the weeks before WotLK and then stopped as soon as he hit 70. In my last instance runs (at level 69), I was generally doing 800+ DPS, and this was just in trash leveling gear (Battle Mage's Baton, hooo!), not high end 60 epics.
I don't understand what these people are doing when they play and do such horrible damage. I'll bet I could do more damage using a single button.
personally, my guess would be having talent points all over the place, or not having them in the right ones. i could easily see someone going "huh, this talent would only give 3% more damage, not worth it over this 30% CD reduction on frost nova!!!!", even though taking all of the dps upgrades available gives a pretty sizable bonus at the end.
I mean, as a frost mage, to do dps is just summon water elemental, pop icy veins/dps trinkets and then just fire off frostbolts with the occasional ice lance when something is frozen and fingers is not up. and maybe the odd fireblast
but seriously, 80% of the time it's push 1 button, give over 1k damage at level 65+ as a frost mage
I'm finding my DPS finally starting to hit "the mark" at 3k.
first 25 man naxx last night, ended up with 3.3k overall and on most of the bosses I was in the very high 2's and a couple of attempts over 3. Very satisfied. The crit gear is paying off tremendously.
I am by a fair margin the highest damaging mage in the guild atm, and we brought six to Naxx.
What's the new hit cap, for those of us with Elemental Precision?
368 I believe.
I have a question about elemental precision
It's one of the points I kind of question spending on my mage This is my mage's current build
I kind of like what I did with the fire talents but I am deabting about going into the arcane tree for various skills
They are level 70
After a victorious wintergrasp last night I put together a pug VoA 10 man. I swear I must have somehow picked the worst people possible. The dps was something like:
1. Me, Mage - 1900 dps (was trying out frost for PvP, it's not too bad but I miss instant slow).
2. Moonkin - 1100 dps
3. Feral Druid (tank) - 1100 dps
4. DK (offtank) - 890 dps
5. Warlock - 790 dps
6. DK (dps) - 720 dps
7. Ret Pala - 720 dps
The boss enraged and he was still nowhere near being dead. I ended up kicking all of the dps (and one of the healers left) and replacing them with more randoms. This time everyone did well (ranging from 1600 - 2000 dps this time) and we won. I managed to get the Plagueheart gloves (there was no enchanter or warlock so I raidrolled them and won, yay!).
After I kicked him, the ret pala whispered me a lot, said something about him doing the perfect rotation (I think thats what he said, I'm not 100% sure, half the letters were missing from his words). My friend (who plays a ret paladin) tells me his spec was abysmal, so that may have something to do with it.
Scroffus on
0
AlectharAlan ShoreWe're not territorial about that sort of thing, are we?Registered Userregular
edited December 2008
Well, looking at these patch notes, with points in Arcane Flows, your Evo cooldown will be a saucy 2 minutes.
What's the new hit cap, for those of us with Elemental Precision?
368 I believe.
I have a question about elemental precision
It's one of the points I kind of question spending on my mage This is my mage's current build
I kind of like what I did with the fire talents but I am deabting about going into the arcane tree for various skills
They are level 70
Elemental precision is a necessity if you're going to be raiding later on, but for right now it's not as crucial unless you're attempting to tackle mobs three or more levels above you. I respecced to full fire when the new trees came out to see how I liked it, and I stuck with that until I got Frostfire bolt.
Full fire for the grind to 80 isn't a terrible idea because there's a fair share of useful talents for PvP and PvE. Granted you might not be a master of either, but you're flexible at least. I had a ton of fun with it though...pulling mobs with living bomb, dragon breath, flamestrike, blast wave, flamestrike = lots of dead things.
Here's an example for you to try out. You COULD branch out to different specs once you get everything you want out of a tree, but that depends on what aspect of the game you want to focus on. I usually like to experiment up until I hit the level cap and then take other tree's talents accordingly. If you do want to start putting points into frost, here is the build I have now, which is what I believe to be the standard frostfire build.
Habidaccus on
"Just Meade, thank you."
[SIGPIC][/SIGPIC]
"A Rogue snuck up behind me once while I was questing on my mage in Un'Goro Crater. He stunned me, and started swingin' and slashin' and prickin' and all that jazz, but eventually that stun wore off and I was able to distance myself from him long enough to pop a heal, and pop him. "
-Tumedeous, Forsaken Death Knight, Aegwynn
If you do want to start putting points into frost, here is the build I have now, which is what I believe to be the standard frostfire build.
Er, not without at least Ice Shards and typically Piercing Ice. You're losing damage on your frostfire bolts without those two. edit: actually you're not 5/5 into Burnout, either. That's another loss on ffb damage
bog standard frostfire builds are usually 0/51/18 with 2 points that you can invest variously without impacting the FFB dps. A point each into Improved Blizzard and Shatter makes for a nice increase in AoE damage
So, been doing 2v2 and the results have been mixed... after 45 rounds we've only won one more than we've lost... and it's mostly because literally half of our matches have been against Druid/DPS teams and I simply cannot think of any conceivable thing I can do to a Druid to neutralize them except for a lousy 4 second silence which is irrelevant since their HoT's till still be on them.
As Frost spec, is there anything you can do other than wail on them and hope they don't outrun you?
So, been doing 2v2 and the results have been mixed... after 45 rounds we've only won one more than we've lost... and it's mostly because literally half of our matches have been against Druid/DPS teams and I simply cannot think of any conceivable thing I can do to a Druid to neutralize them except for a lousy 4 second silence which is irrelevant since their HoT's till still be on them.
As Frost spec, is there anything you can do other than wail on them and hope they don't outrun you?
My partner is a ret paladin.
Option 1 - spec arcane, blow up druid
Option 2 - stay frost, don't try to dps druid, set up a full shatter combo on the dps and time it w/ a HoJ/Repentance/Silence chain on the druid, and just burst down the partner. Your best bet is probably Icy Veins->Frostbolt->Pet Freeze->Deep Freeze->Frostbolt->Icelance->Icelance with a CS in there at some point. If he trinkets the first deep freeze then cold snap and try again.
Yeah I've thought about going Arcane but then we would get rocked by DPS groups. Hell, when I see a mage without Frost Barrier up I just say "KILL HIIIIIIIIIIIIIIIIIM" no matter who they are with. Such easy targets.
I'm sort of banking on that all these fucking Druid groups will get up in the ratings fast so we can hover in the 1600's, collect some gear, and be prepared.
We are very close to being able to essentially out-mana such teams, so with a few K more HP each I think we would be alright.
Oh man, Mirror Image is such a great 'Fuck you' spell.
Surround a boss with 4 mages.
Have Mage Class Leader(s) call out "Mages, Mirror Image."
Laugh at 16 mages surrounding Faeralina as her last enrage is wiped out and she's got about 5% HP left.
The single best part of Mirror Image is that they poly in arena and so far as I can tell it is not affected by diminishing returns.
actually, the _best_ thing to do with Mirror images is pop them on Thaddius when you are killing the two adds before you engage Thaddius himself. oftentimes, you'll be on one ramp, pop Mirror image, and your image or images will go trundling happily off to the other side to die just as they arrive.
My least favorite thing about the Mirrors is that they have a tendancy to sheep adds on Fearlina so if you DPS them down to say 20% for the enrage, there's a good chance one will sheep it and heal it back to 100%.
Posts
Quoting myself since it's relevant to the incoming mage changes. GC revealed the the bug in hit w/ Frostfire bolt was it getting 3% hit for fire and 3% hit for frost, for a net of 6. Hence they're changing the talent to be just general +hit, and once that goes through the issue should be fixed.
As for the other changes, I'm cautiously optimistic. Arcane will at least be interesting and hopefully approach competitive. Blizzard still doesn't know what to do with mage mana management, but we're doing fine at the moment. The main change that seems clunky is Torment the Weak - the implementation has always been questionable and changing it to be all slowing effects means that a 18/53/0 fireball build may end up being max dps, and having fireball benefit from a warriors thunderclap just seems so out of the spirit of the spell. It will also suck if they balance around expecting mages to have that talent and then make some bosses immune to all slowing effects.
I can't think of a boss that's immune to thunderclap.
I also don't think that TotW will outweigh the frost crit talent for FFB at the high end, not the way you can stack crit in this game. I can get over 50% crit factoring in all buffs and a moonkin druid, which makes the stacking crit bonuses fairly reliable and at least competitive with an essentially permanent passive damage buff.
I wouldn't be surprised if they eventually nerf the % bonus of TotW by 2-4% to compensate for the change... especially since it's so low in the tree.
Follow the link, there's some interesting followup.
Editted In: In a different post, GC let's us know they are watching Glyph of Evocation now (primarily in PvP though).
Not really suprising. Glyph of Evoc is already pretty overpowered in pvp. With the cooldown being lowered yet again, and a talent to lower it even more, it makes the glyph even more OP.
-- Gnome mage enchantress and inscriptionologist... er scribbler --
http://www.wowarmory.com/character-sheet.xml?r=Stormscale&n=Solweaver
The two easiest ways to get quality hit are the Mark of the War Prisoner trinket from Violet Hold and the Plush Sash of Guzbah from Heroic Badges (40). Those you can get on your own time.
Other good hit pieces from raiding :
Bindings of the Expansive Mind off Razuvious in Naxx25
Boots of Impetuous Ideals off Loateb in Naxx25
Dying Curse off multiple bosses in Naxx25
Gemmed Wand of the Nerubians off Anub in Naxx25
Wyrmrest Necklace of Power from Sapph drop->Malygos Kill
You guys have any thoughts/suggestions? Also, I have no idea how an arcane rotation would be.
In PVP gear I am over 34% fire crit and about 30% in raiding gear.
I think the highest I ever got in BC was 32% in any gear.
If haste is the stat of green/blue gear, crit is the stat of epic gear. Tons of shit has it.
Did another naxx run last night.. all 4 wings in 2.9 hours - finally approaching 3k DPS.
Need a helm upgrade badly.
Armory link
Want to boost up my damage since in big raids I was doing bad but in smaller groups I do fine (from Omen)
Thank you
― Dr. Seuss, Oh, the Places You'll Go!
http://www.wowhead.com/?item=37758
Very nice blue..
[SIGPIC][/SIGPIC]
"A Rogue snuck up behind me once while I was questing on my mage in Un'Goro Crater. He stunned me, and started swingin' and slashin' and prickin' and all that jazz, but eventually that stun wore off and I was able to distance myself from him long enough to pop a heal, and pop him. "
-Tumedeous, Forsaken Death Knight, Aegwynn
It was kind of embarrassing and I had to bite my tongue rather than tell him I was doing that 10 levels ago.
In the case of that feral, like, what is he doing, whiteswinging and spamming rake?
that's why we call it the struggle, you're supposed to sweat
A DPS caster in blues with no support classes/builds in 10 man Naxx can do under 2k in many fights where running about is required.
2k is kind of the floor for just standing still and wailing, I find.
11% If there is a Spriest/Moonkin
368 I believe.
[SIGPIC][/SIGPIC]
"A Rogue snuck up behind me once while I was questing on my mage in Un'Goro Crater. He stunned me, and started swingin' and slashin' and prickin' and all that jazz, but eventually that stun wore off and I was able to distance myself from him long enough to pop a heal, and pop him. "
-Tumedeous, Forsaken Death Knight, Aegwynn
Of course, I am the world's most powerful divining rod for bad players. Last night, after spending 10 minutes with 4 people in my Violet Hold group trying to find one more DPS, I finally bit the bullet and took a level 74 warlock. He was 65 in destruction, which immediately lit up my noob alert radar, but at the very least, destruction is the best/easiest spec for doing good damage in leveling instances. He was doing, honest to fuck, 350 DPS. HOW?!!?!?
I booted him after the first boss just on principle. If some good caster gear dropped, I didn't want him winning it over either the shadow priest or frost mage doing 1,000+ DPS, or our healer. We ended up 4-manning the rest of the instance.
So, going arena when I hit 80, despite some videos that make me slightly pessimistic about doing so.
Big question, I will be teamed with a disc/holy priest in 2V2. Arcane Fire or Frost?
Eh, in my heroic runs (as a hunter) I'm finding DPSers tend to hover around 1500-1700 dps. I've checked gear, they are mostly blues, but that seems to be enough.
I was in a heroic Nexus group with a mage that was doing about 600 dps. Six hundred! My mage is still level 70 and tops that easy (if I recall...).
My Hunter is approaching his Heroic gear cap, so I'll be able to work on my Mage some. Really looking forward to FFB.
Yeah, 600 DPS is absolutely pathetic. I'm sure you're recalling your 70 mage's DPS correctly. I leveled my frost mage to 70 in the weeks before WotLK and then stopped as soon as he hit 70. In my last instance runs (at level 69), I was generally doing 800+ DPS, and this was just in trash leveling gear (Battle Mage's Baton, hooo!), not high end 60 epics.
I don't understand what these people are doing when they play and do such horrible damage. I'll bet I could do more damage using a single button.
I mean, as a frost mage, to do dps is just summon water elemental, pop icy veins/dps trinkets and then just fire off frostbolts with the occasional ice lance when something is frozen and fingers is not up. and maybe the odd fireblast
but seriously, 80% of the time it's push 1 button, give over 1k damage at level 65+ as a frost mage
first 25 man naxx last night, ended up with 3.3k overall and on most of the bosses I was in the very high 2's and a couple of attempts over 3. Very satisfied. The crit gear is paying off tremendously.
I am by a fair margin the highest damaging mage in the guild atm, and we brought six to Naxx.
I have a question about elemental precision
It's one of the points I kind of question spending on my mage
This is my mage's current build
I kind of like what I did with the fire talents but I am deabting about going into the arcane tree for various skills
They are level 70
1. Me, Mage - 1900 dps (was trying out frost for PvP, it's not too bad but I miss instant slow).
2. Moonkin - 1100 dps
3. Feral Druid (tank) - 1100 dps
4. DK (offtank) - 890 dps
5. Warlock - 790 dps
6. DK (dps) - 720 dps
7. Ret Pala - 720 dps
The boss enraged and he was still nowhere near being dead. I ended up kicking all of the dps (and one of the healers left) and replacing them with more randoms. This time everyone did well (ranging from 1600 - 2000 dps this time) and we won. I managed to get the Plagueheart gloves (there was no enchanter or warlock so I raidrolled them and won, yay!).
After I kicked him, the ret pala whispered me a lot, said something about him doing the perfect rotation (I think thats what he said, I'm not 100% sure, half the letters were missing from his words). My friend (who plays a ret paladin) tells me his spec was abysmal, so that may have something to do with it.
I might spec Arcane just for that.
Battle.net
Elemental precision is a necessity if you're going to be raiding later on, but for right now it's not as crucial unless you're attempting to tackle mobs three or more levels above you. I respecced to full fire when the new trees came out to see how I liked it, and I stuck with that until I got Frostfire bolt.
Full fire for the grind to 80 isn't a terrible idea because there's a fair share of useful talents for PvP and PvE. Granted you might not be a master of either, but you're flexible at least. I had a ton of fun with it though...pulling mobs with living bomb, dragon breath, flamestrike, blast wave, flamestrike = lots of dead things.
Here's an example for you to try out. You COULD branch out to different specs once you get everything you want out of a tree, but that depends on what aspect of the game you want to focus on. I usually like to experiment up until I hit the level cap and then take other tree's talents accordingly. If you do want to start putting points into frost, here is the build I have now, which is what I believe to be the standard frostfire build.
[SIGPIC][/SIGPIC]
"A Rogue snuck up behind me once while I was questing on my mage in Un'Goro Crater. He stunned me, and started swingin' and slashin' and prickin' and all that jazz, but eventually that stun wore off and I was able to distance myself from him long enough to pop a heal, and pop him. "
-Tumedeous, Forsaken Death Knight, Aegwynn
Er, not without at least Ice Shards and typically Piercing Ice. You're losing damage on your frostfire bolts without those two. edit: actually you're not 5/5 into Burnout, either. That's another loss on ffb damage
bog standard frostfire builds are usually 0/51/18 with 2 points that you can invest variously without impacting the FFB dps. A point each into Improved Blizzard and Shatter makes for a nice increase in AoE damage
As Frost spec, is there anything you can do other than wail on them and hope they don't outrun you?
My partner is a ret paladin.
Option 1 - spec arcane, blow up druid
Option 2 - stay frost, don't try to dps druid, set up a full shatter combo on the dps and time it w/ a HoJ/Repentance/Silence chain on the druid, and just burst down the partner. Your best bet is probably Icy Veins->Frostbolt->Pet Freeze->Deep Freeze->Frostbolt->Icelance->Icelance with a CS in there at some point. If he trinkets the first deep freeze then cold snap and try again.
I'm sort of banking on that all these fucking Druid groups will get up in the ratings fast so we can hover in the 1600's, collect some gear, and be prepared.
We are very close to being able to essentially out-mana such teams, so with a few K more HP each I think we would be alright.
Surround a boss with 4 mages.
Have Mage Class Leader(s) call out "Mages, Mirror Image."
Laugh at 16 mages surrounding Faeralina as her last enrage is wiped out and she's got about 5% HP left.
I just want to smack them in the face. 100 percent damage bonus on crits! how do you pass that up?!?
actually, the _best_ thing to do with Mirror images is pop them on Thaddius when you are killing the two adds before you engage Thaddius himself. oftentimes, you'll be on one ramp, pop Mirror image, and your image or images will go trundling happily off to the other side to die just as they arrive.
Also, I've taken to calling my mirror images my "Krusties".
As in "I'm seein' double here, four Krusties!"
Somewhat correct, all the threat you generate in that time is applied once the 30 seconds are up.