I just completed the masterpiece and Cohen is letting me go on. He unlocked one of those glass cases in the lobby, is there any way to get at his most secret muse? He mentioned something about a TRUE disciple being able to look in there. Also.. even though he's not violent towards me, do I get a special reward if I kill him? Or should I just let him live?
You can open it by killing him. Take his picture.
It's more annoying but also more fun to
wait until you get to his apartment and kill him.
Also
good lord did the "irony" acheivement eat at me. All the secret ones were story related except one. When I heard it existed I tried everything ironic I could, killing myself with trap bolts, shocking myself in the "toaster in the tub" area... I finally looked it up and still feel a bit dirty. The Tonic Collecter achievement is annoying as well. You need to be good, and 2 of 53 tonics can only be purchased at the place you can first buy them at. Not that either of these is supposed to be easy, but man.
Then are you still able to go back and open his muse box? You also said it's more fun don't spoil it but what something cool happens?
You can go to any place in the game up until a point right at the end, so you can always return to that. As for the cool thing
Basically yeah, you mess about in his apartment and he comes to yell at you. It's worth it in my opinion just to hear more of his crazy.
Cool.
Also, a neat easter egg that I doubt anybody has noticed yet, if they have I'm sorry for thinking I'm special.
if you go into the locked room that Cohen was directing you from after completing his masterpiece and look at the projector, if you stand right in front of it and look inside of the reals, the film inside has the irrational logo on it.
I can't decide whether to return this or not (Today is the last chance): it's a pretty awesome game but I'm not one to replay games straight away unless it's something like C&C3 where there are different sides unlike BioShock where it's the same thing, just how you play. I usually replay them in like 6 months or something.
I simply don't like it as much as some of you fellows do and because I don't replay heaps, the lack of MP and because I'm saving (Cost me $110AU).. I think I may just return it.
But, I'm also way busy so I'm only like a third way through it so I gues if I do end up loving it I could jus buy it again.
Question about the last (I'm fairly certain) stage...
When you are a Big Daddy trying to protect Little Sisters that feel the need to stop and harvest dead things is there any negative side effect from letting one die? I mean, yeah, I know it is a sin but will I miss out on an achievement or different story ending or something?
Question about the last (I'm fairly certain) stage...
When you are a Big Daddy trying to protect Little Sisters that feel the need to stop and harvest dead things is there any negative side effect from letting one die? I mean, yeah, I know it is a sin but will I miss out on an achievement or different story ending or something?
Mechanics-wise, it doesn't matter at all. Your ending has already been determined at that point, and there are no achievements to be had there. The only difference between protecting them well vs. letting some die is that Tenenbaum will yell at you over the radio.
I 100%-ed it while allowing a single one to die on my good playthrough, whom i will mourn forever, and about a half dozen brats on my evil playthrough. Sooo... nope, don't think so.
Has anyone checked out the .ini file for Bioshock yet? It is absolutely crazy. They've got information typed out in it for what most of the settings do, and how changing them will affect the game. And the sheer amount of stuff you can change is mind-boggling. I've never seen an .ini file with this much data just waiting to be modified.
Cilla Black on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Has anyone checked out the .ini file for Bioshock yet? It is absolutely crazy. They've got information typed out in it for what most of the settings do, and how changing them will affect the game. And the sheer amount of stuff you can change is mind-boggling. I've never seen an .ini file with this much data just waiting to be modified.
Has anyone checked out the .ini file for Bioshock yet? It is absolutely crazy. They've got information typed out in it for what most of the settings do, and how changing them will affect the game. And the sheer amount of stuff you can change is mind-boggling. I've never seen an .ini file with this much data just waiting to be modified.
See the
PS3
info in there?
Nah man, I've barely skimmed over the behemoth. All I wanted to do was make the maximum limit for saved game space bigger.
Edit: I see it now. But that's just one mention. Doesn't appear anywhere else in the entire document.
I can't wait to see what clever modders are going to come up for with this thing to streamline the performance. They did incredible things with Oblivion, and that ini file was much smaller.
Cilla Black on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Has anyone checked out the .ini file for Bioshock yet? It is absolutely crazy. They've got information typed out in it for what most of the settings do, and how changing them will affect the game. And the sheer amount of stuff you can change is mind-boggling. I've never seen an .ini file with this much data just waiting to be modified.
See the
PS3
info in there?
Nah man, I've barely skimmed over the behemoth. All I wanted to do was make the maximum limit for saved game space bigger.
Edit: I see it now. But that's just one mention. Doesn't appear anywhere else in the entire document.
Tech issue I'm having if anyone else has had a similar problem and knows how to solve it. It's very minor, but is somewhat annoying and there are a lot of threads to scroll through on the official forums. The textures don't completely render immediately on my game, regardless of the settings. Everything will appear, for about 30 seconds to 2 minutes, as blocky polygons. They're detailed enough so you can tell what they are, but it's as if the game is on super low settings. Posters will appear blank, etc. It all shows up after that period of time though, so the problem isn't a huge deal.
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Some of that is actually explained in the course of the game.
I don't have a clue what you're talking about concerning the plane. 1 man craft? What?
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Just hold your rage and wait for later in the game, when everything you just complained about makes sense. To quote all the crazy developers where I work: "Trust us. Its a feature, it just happens to look like a bug."
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Looks like someone is impatient with the story, huh! ;-)
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Near beginning spoilers:
You'll run into some of the plane soon after, it's the tail btw, and it's not sinking into the lighthouse island at all. The Bathysphere isn't mass transit or single person, it's designed for small groups, Ryan recruited people in very small amounts, they had a few other subs to transport larger groups of people. Just keep playing, the beginning makes way more sense later on.
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Looks like someone is impatient with the story, huh! ;-)
Would you kindly continue playing it? ~
Don't think for a second I would do anything but. However, that intro is sloppy. No doubt about it.
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Looks like someone is impatient with the story, huh! ;-)
Would you kindly continue playing it? ~
Don't think for a second I would do anything but. However, that intro is sloppy. No doubt about it.
No it's not. You just jumped into the middle of a story. Or do you just want everything explained to you right now?
I'm a bit disappointed with the clumsy introduction.
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
Looks like someone is impatient with the story, huh! ;-)
Would you kindly continue playing it? ~
Don't think for a second I would do anything but. However, that intro is sloppy. No doubt about it.
It does pretty much throw you into the sea (literally, hurhur), but looking back on it really does put it in a better light. Nostalgia, or something.
I think you'll end up kinda pleased with it.. almost like an in joke or something.
Just because the story doesn't start with 'thousands of years ago... doesn't mean it's sloppily done. It means it doesn't give you the dumb sense of omniscience that ruins any sense of actual storytelling.
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
I just want to know what's in the present. Maybe it's that purse with the pearls that floats by. Is it ever mentioned in the game, and I just missed it? I know I missed at least a few audio logs on my first playthrough...
For kicks, how would everyone rank the characters?
For me (major spoilers):
1. Cohen. He had the best lines and all around just fascinated me. Fort Frolic in general was amazing.
2, Suchong. He just really rubbed me the wrong way, moreso than any of the others. He seemed more sociopathic than the rest. Fontaine, Ryan, etc seemed to deliberately choose to be diabolical, listening to Suchong's Accu-Voxes made it seem like he was completely oblivious.
3. Ryan. His death sequence was the best in the game. Every time he radioed me I got giddy inside to see what he'd say.
4. Martin Finnegan, only because of "The Iceman Cometh". My favorite piece of dialogue in the
game.
5. Then Atlas/Fontaine. No need to explain this one, he's just cool.
Sort of an easter egg I found about something concerning a major spoiler in the game:
Later on in the game, I forget where, you can find a poster of an upcoming show featuring the dancers Patrick and Moira. I had a huge smile on my face when I found it, I could just picture Atlas/Fontaine sitting there radioing me trying to come up with some good names for his wife and kid then looking up at the poster and 8-)
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
The game happens around 1960, right? If so, it was likely modeled after the Boeing 707, which was developed in 1958.
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
I just want to know what's in the present. Maybe it's that purse with the pearls that floats by. Is it ever mentioned in the game, and I just missed it? I know I missed at least a few audio logs on my first playthrough...
In the present, late-game spoilers:
Is the gun that Atlas gave you to hijack the plane and crash it near Rapture. The note even says "Would you kindly" in the beginning, as per my first spoiler. And you can see longitude and latitude figures on the note in a flash after ryan tells you about your code-phrase that also shows you the gun.
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
I just want to know what's in the present. Maybe it's that purse with the pearls that floats by. Is it ever mentioned in the game, and I just missed it? I know I missed at least a few audio logs on my first playthrough...
In the present, late-game spoilers:
Is the gun that Atlas gave you to hijack the plane and crash it near Rapture. The note even says "Would you kindly" in the beginning, as per my first spoiler. And you can see longitude and latitude figures on the note in a flash after ryan tells you about your code-phrase that also shows you the gun.
Yeah, its "would you kindly wait to open this package until over *coordinates for some area off the coast of Greenland*"
thorpe on
[SIGPIC][/SIGPIC]
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
I just want to know what's in the present. Maybe it's that purse with the pearls that floats by. Is it ever mentioned in the game, and I just missed it? I know I missed at least a few audio logs on my first playthrough...
In the present, late-game spoilers:
Is the gun that Atlas gave you to hijack the plane and crash it near Rapture. The note even says "Would you kindly" in the beginning, as per my first spoiler. And you can see longitude and latitude figures on the note in a flash after ryan tells you about your code-phrase that also shows you the gun.
Yeah, its "would you kindly wait to open this package until over *coordinates for some area off the coast of Greenland*"
I'm actually trying to find out what kind of airplane the main character crashed in. You've piqued my interest apotheos. The search isn't going well. But someone out there has to know. It seems unlikely they just textured a made-up plane.
I just want to know what's in the present. Maybe it's that purse with the pearls that floats by. Is it ever mentioned in the game, and I just missed it? I know I missed at least a few audio logs on my first playthrough...
In the present, late-game spoilers:
Is the gun that Atlas gave you to hijack the plane and crash it near Rapture. The note even says "Would you kindly" in the beginning, as per my first spoiler. And you can see longitude and latitude figures on the note in a flash after ryan tells you about your code-phrase that also shows you the gun.
Yeah, its "would you kindly wait to open this package until over *coordinates for some area off the coast of Greenland*"
Pic for reference:
late game spoilers
The funny thing is, you don't start the game with a pistol.
Posts
Edit:
Later in the game, you
Ha ha HA! (Cookies on dowels!)
You can go to any place in the game up until a point right at the end, so you can always return to that. As for the cool thing
Also, a neat easter egg that I doubt anybody has noticed yet, if they have I'm sorry for thinking I'm special.
I simply don't like it as much as some of you fellows do and because I don't replay heaps, the lack of MP and because I'm saving (Cost me $110AU).. I think I may just return it.
But, I'm also way busy so I'm only like a third way through it so I gues if I do end up loving it I could jus buy it again.
Edit: I see it now. But that's just one mention. Doesn't appear anywhere else in the entire document.
I'm a bit disappointed with the clumsy introduction.
猿も木から落ちる
...what?
So right off the top half the plane seems to be sinking INTO the island, which inexplicably has a 1 man craft that is treated vis a vis as if it were some sort of mass transit system - it is not, its a one man craft that goes nowhere at all. then I get a narrator that doesn't bother explaining anything at all yet requests I rescue his family, and oh wait I skipped the sticking a random needle in my arm for no reason whatsoever.
Fun game. Lazy as fuck introduction.
猿も木から落ちる
What island?
I don't have a clue what you're talking about concerning the plane. 1 man craft? What?
Just hold your rage and wait for later in the game, when everything you just complained about makes sense. To quote all the crazy developers where I work: "Trust us. Its a feature, it just happens to look like a bug."
I haven't finished the game, but apparently that part is explained.
My hypothesis:
Looks like someone is impatient with the story, huh! ;-)
Would you kindly continue playing it? ~
Near beginning spoilers:
Don't think for a second I would do anything but. However, that intro is sloppy. No doubt about it.
猿も木から落ちる
No it's not. You just jumped into the middle of a story. Or do you just want everything explained to you right now?
It does pretty much throw you into the sea (literally, hurhur), but looking back on it really does put it in a better light. Nostalgia, or something.
I think you'll end up kinda pleased with it.. almost like an in joke or something.
I just want to know what's in the present. Maybe it's that purse with the pearls that floats by. Is it ever mentioned in the game, and I just missed it? I know I missed at least a few audio logs on my first playthrough...
For me (major spoilers):
2, Suchong. He just really rubbed me the wrong way, moreso than any of the others. He seemed more sociopathic than the rest. Fontaine, Ryan, etc seemed to deliberately choose to be diabolical, listening to Suchong's Accu-Voxes made it seem like he was completely oblivious.
3. Ryan. His death sequence was the best in the game. Every time he radioed me I got giddy inside to see what he'd say.
4. Martin Finnegan, only because of "The Iceman Cometh". My favorite piece of dialogue in the
game.
5. Then Atlas/Fontaine. No need to explain this one, he's just cool.
Sort of an easter egg I found about something concerning a major spoiler in the game:
XBL: Slimebucato
The game happens around 1960, right? If so, it was likely modeled after the Boeing 707, which was developed in 1958.
In the present, late-game spoilers:
Pic for reference:
late game spoilers