Aye. Although I seem to have turned into a fairly popular target for evils lately, so maybe I should switch to a more balls-out playstyle.
Not being able to play from work, however, isn't very conducive to that. In fact, it played quite a large role in my sluggishness this game.
Alright guys, new plan.
Ardor, Spectre listen up. From now on whenever we mention cheez we say "He's crafty player who's hard to read". If we repeat this for about a week it should soon be impossible for him to live past day 4.
Okay, guys, role PMs are out. Frosteey has agreed to co-GM this game, so send all your orders to him as well as me.
As usual, voting should be done in bold red: I vote for cheez because he's a crafty player who's hard to read.
Retractions should be done in bold lime: I retract my vote for cheez because his lucid argument has swayed me like a willow in the wind.
Outing yourself as a seer should be done in any other color.
Day 1 ends tomorrow at 9pm PDT. There will be vote kills and evil kills on day 1, unlike the typical Dethy game setup.
Game officially begins in about 20 minutes. Everybody who's not in the game will be expected to be silent at this point.
cheez on
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HakkekageSpace Whore Academysumma cum laudeRegistered Userregular
Okay, do we all want to seer the poor sap who gets bandwagoned, or do we all want to seer ourselves? Either of those sound like good plans, right? ... maybe?
The seering yourself plan has a lot of holes in it since people can craft different responses. If we want to do this right, we need everyone to seer themselves and we need to them give us their results in a pre-determined order to prevent responses from being adjusted.
Alternatively, we can assume the people who tell us their responses last are more than likely our bad guys.
For example, we could use the order on the sign up sheet or go alphabetically.
Ah. So (clarification) the results of seering will be revealed publically, but not the players who are targeted? That makes things easier for the village, doesn't it? While we won't be able to say for sure anyone is innocent, I think the combination of the two plans could work to our advantage.
MrBlarney on
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HakkekageSpace Whore Academysumma cum laudeRegistered Userregular
No, I'm the seer! Hakkekage is obviously lying. GET HER.
Do we have to make another deal here, mister?
If I turn out a seer, you cry and wire me boatloads of cash. If you turn out a seer, I'll go on an internet shopping spree and get myself all sorts of cool shit.
No, I'm the seer! Hakkekage is obviously lying. GET HER.
Do we have to make another deal here, mister?
If I turn out a seer, you cry and wire me boatloads of cash. If you turn out a seer, I'll go on an internet shopping spree and get myself all sorts of cool shit.
I'm getting good at this deal-making thing, here
....and what was I supposed to get out of the deal?
The seering results make things easy. Really, we'd need at least 1-2 nights of kills to really make anything of the results. We do have a good chance of hitting someone with the vote though in retrospect, 25% even.
Cheez, does it say who seered who or just that such and such seered this way?
Also, do seering results occur even if the target dies? So if I seer myself and I die tonight, do those results get posted?
Ardor on
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HakkekageSpace Whore Academysumma cum laudeRegistered Userregular
No, I'm the seer! Hakkekage is obviously lying. GET HER.
Do we have to make another deal here, mister?
If I turn out a seer, you cry and wire me boatloads of cash. If you turn out a seer, I'll go on an internet shopping spree and get myself all sorts of cool shit.
I'm getting good at this deal-making thing, here
....and what was I supposed to get out of the deal?
Right, so as I understand it the villains don't get a seering of any kind. I'm fairly certain we can use this against them, although I'm having problems coming up with a fool-proof method.
I doubt winning will be quite that easy, although I would wonder if Cheez could clarify two things
1: Can we target ourselves with our seering powers
and 2: By, the results being shown in the narration, you do mean showing who was seered which way, right? I.E: if I seer Ardor, the narration would say something like "Ardor was seered to be (X)"
Just looking back at the first post of the thread, and as it turns out each baddie team (of the 2) gets one seering, which they can dictate how the results come out to be. Still, the "seer yourself" plan, if it works out, would net us half the baddies (seeing as they can only seer one of themselves)
How about: If you don't seer yourself tonight, we'll kill you tomorrow? Just a little incentive, is all.
I'm kinda wondering if it'll be like Drez's phalla where it'll say Ardor was analyzed or something. If so, if everyone seers themselves, that should leave 4 people out of the narration and those are the people we kill.
Like I said, if that's the case, I would assume Cheez will make sure it isn't that easy.
From a statistical standpoint, let's assume that's true and assume the worst case scenario tonight.
3 innocents die, 13 people left and 4 bad guys are identified.
Day 2 results, 3 bad guys, 11 innocents.
Day 3 results, 2 bad guys, 9 innocents.
Day 4 results. 1 bad guy, 7 innocents.
Day 5 results, 0 bad guys, 6 innocents.
I'd have to assume Cheez knows this and will take action to make sure we don't win this easily.
Okay, so after hashing things out a bit, here's what we're doing.
Seering results will be shown as "[Name] seered as good/evil." The name of the person who seered them will not be narrated.
A seering issued by a person who gets killed that night will not be narrated.
Rule change: rather than narrating the full distribution of roles that died on a given night, I will merely note whether or not any evils died that night.
I hope this balances things out a bit, but again, it's hard to say. Simulations don't help much.
Well, we all need to figure out what kind of seers we are, so I think we still need to seer ourselves to figure it out. That information will be very handy in the late game.
Hence, since today's the usual lucky draw and such, I think we need to seer ourselves to figure out what we seer as. This also helps the bad guys to not seer us because they will now stand out tonight. They will not be able to skew our results as we won't know the results of our individual seerings it seems, since everything is in the narration instead. Hence, instead of letting the bad guys go skew our data, let's control night 1 and get the facts straight.
I understand that, but most of the players just followed one player after another. It usually isn't that bad, but the whole "sheep effect" really kicked in last game.
12 good guys: 3 true seers, 3 naive seers (always come up innocent), 3 paranoid seers (always come up guilty), and 3 insane seers (always come up incorrect). The innocents must untangle the mess of seer results to figure out who's who.
The 4 evils must kill each other and the village. (kekeke)
So we seer ourselves, knowing we're innnocent:
The true seers and naive seers see "innocent".
The paranoid seers and insane seers see "evil".
The false seers see whatever seems believable.
Soo...what goes on the second night? We can't "prove" a seer through the death results clearly, because of the lack of role reveals in the narration. Should we try breaking up into groups of fours on the second night, then each group seers one person in their group? I'm thinking that will prevent evils from messing up the results, and through logic tables each group can derive their own seering results. Switch around the groups every night as well.
Clarification: Seer results are PMed to the seer as well, correct?
Unless a bad guy would like to identify him/herself tomorrow night, everyone will be seering themselves. We should have 6 innocents and 3 guilty show up, then we have 4 alternate seerings. They get to choose what they show up as, but we can start weeding people out by the results alone.
We've got some time to talk this over though before the first day ends, perhaps there will be other alternatives out there to think about as well.
Unless a bad guy would like to identify him/herself tomorrow night, everyone will be seering themselves. We should have 6 innocents and 3 guilty show up, then we have 4 alternate seerings. They get to choose what they show up as, but we can start weeding people out by the results alone.
We've got some time to talk this over though before the first day ends, perhaps there will be other alternatives out there to think about as well.
Hmm, I'm thinking of a tweak to your plan.
The seers already know that they're innocent, so seering themselves bears no results other than a clue to their seering ability.
How about a cascading model of seering, where everyone seers the person under them on the list on the first night, then one more down the subsequent nights? That way, players can get a clue about their abilities and the identity of their targets based on the narrations.
This plan can also be enacted after Ardor's plan, for night two onwards. Lemme know what you think.
Thanks for the clarification. This pretty much means seering overlaps are useless, so best to spread the seerings out.
In any case, my only worry with a "traceable" method of seering is that the bad guys can use it to find our legit and insane seers. But we've got six, and by that time the bad guys should be deaded.
Posts
It's because you are a crafty player, and hard to read. (tee hee)
Edit: Ardor... umm.... Really? I'm sure Cheez is just pure evil, and pure evil is quite an easy read.
As usual, voting should be done in bold red: I vote for cheez because he's a crafty player who's hard to read.
Retractions should be done in bold lime: I retract my vote for cheez because his lucid argument has swayed me like a willow in the wind.
Outing yourself as a seer should be done in any other color.
Day 1 ends tomorrow at 9pm PDT. There will be vote kills and evil kills on day 1, unlike the typical Dethy game setup.
Game officially begins in about 20 minutes. Everybody who's not in the game will be expected to be silent at this point.
I AM
A SEER
Oh boy oh boy
NNID: Hakkekage
Alternatively, we can assume the people who tell us their responses last are more than likely our bad guys.
For example, we could use the order on the sign up sheet or go alphabetically.
Do we have to make another deal here, mister?
If I turn out a seer, you cry and wire me boatloads of cash. If you turn out a seer, I'll go on an internet shopping spree and get myself all sorts of cool shit.
I'm getting good at this deal-making thing, here
NNID: Hakkekage
....and what was I supposed to get out of the deal?
The seering results make things easy. Really, we'd need at least 1-2 nights of kills to really make anything of the results. We do have a good chance of hitting someone with the vote though in retrospect, 25% even.
Cheez, does it say who seered who or just that such and such seered this way?
Also, do seering results occur even if the target dies? So if I seer myself and I die tonight, do those results get posted?
Don't bother yourself about that right now.
NNID: Hakkekage
Seer, checking in.
Should we try for a tie vote again? I mean, with all these seers coming forward, it's got to work this time!*
*I do not actually endorse a tie vote here.
This is payback, bitch
Join in, everyone
I'm not so sure it's going to be that easy though.
NNID: Hakkekage
1: Can we target ourselves with our seering powers
and 2: By, the results being shown in the narration, you do mean showing who was seered which way, right? I.E: if I seer Ardor, the narration would say something like "Ardor was seered to be (X)"
Just looking back at the first post of the thread, and as it turns out each baddie team (of the 2) gets one seering, which they can dictate how the results come out to be. Still, the "seer yourself" plan, if it works out, would net us half the baddies (seeing as they can only seer one of themselves)
I'm kinda wondering if it'll be like Drez's phalla where it'll say Ardor was analyzed or something. If so, if everyone seers themselves, that should leave 4 people out of the narration and those are the people we kill.
Like I said, if that's the case, I would assume Cheez will make sure it isn't that easy.
From a statistical standpoint, let's assume that's true and assume the worst case scenario tonight.
3 innocents die, 13 people left and 4 bad guys are identified.
Day 2 results, 3 bad guys, 11 innocents.
Day 3 results, 2 bad guys, 9 innocents.
Day 4 results. 1 bad guy, 7 innocents.
Day 5 results, 0 bad guys, 6 innocents.
I'd have to assume Cheez knows this and will take action to make sure we don't win this easily.
No go for the plan.
Seering results will be shown as "[Name] seered as good/evil." The name of the person who seered them will not be narrated.
A seering issued by a person who gets killed that night will not be narrated.
Rule change: rather than narrating the full distribution of roles that died on a given night, I will merely note whether or not any evils died that night.
I hope this balances things out a bit, but again, it's hard to say. Simulations don't help much.
Yes, you may seer yourself.
Well, we all need to figure out what kind of seers we are, so I think we still need to seer ourselves to figure it out. That information will be very handy in the late game.
Hence, since today's the usual lucky draw and such, I think we need to seer ourselves to figure out what we seer as. This also helps the bad guys to not seer us because they will now stand out tonight. They will not be able to skew our results as we won't know the results of our individual seerings it seems, since everything is in the narration instead. Hence, instead of letting the bad guys go skew our data, let's control night 1 and get the facts straight.
Yes, let's join in on killing one of the few people who did anything productive last game.Genius.Is Fembot playing? Ah, yes. !vote Fembot.
To be fair, most of us didn't have the ability to do anything other than vote. Keep that in mind when you decide to push us all down a bit, champ.
I understand that, but most of the players just followed one player after another. It usually isn't that bad, but the whole "sheep effect" really kicked in last game.
I'm still a tad bitter.
Let's fix this.
Grudges, be gone!
So for night 1, we all seer ourselves. On further nights, we announce in the thread who our targets were.
For now, I !vote to kill PRETENTIOUS. You seem like a fishy character, what with a name like that.
12 good guys: 3 true seers, 3 naive seers (always come up innocent), 3 paranoid seers (always come up guilty), and 3 insane seers (always come up incorrect). The innocents must untangle the mess of seer results to figure out who's who.
The 4 evils must kill each other and the village. (kekeke)
So we seer ourselves, knowing we're innnocent:
The true seers and naive seers see "innocent".
The paranoid seers and insane seers see "evil".
The false seers see whatever seems believable.
Soo...what goes on the second night? We can't "prove" a seer through the death results clearly, because of the lack of role reveals in the narration. Should we try breaking up into groups of fours on the second night, then each group seers one person in their group? I'm thinking that will prevent evils from messing up the results, and through logic tables each group can derive their own seering results. Switch around the groups every night as well.
Clarification: Seer results are PMed to the seer as well, correct?
As for the vote, let grudges be grudges:
!Vote Xevo
We've got some time to talk this over though before the first day ends, perhaps there will be other alternatives out there to think about as well.
The seers already know that they're innocent, so seering themselves bears no results other than a clue to their seering ability.
How about a cascading model of seering, where everyone seers the person under them on the list on the first night, then one more down the subsequent nights? That way, players can get a clue about their abilities and the identity of their targets based on the narrations.
This plan can also be enacted after Ardor's plan, for night two onwards. Lemme know what you think.
Thanks for the clarification. This pretty much means seering overlaps are useless, so best to spread the seerings out.
In any case, my only worry with a "traceable" method of seering is that the bad guys can use it to find our legit and insane seers. But we've got six, and by that time the bad guys should be deaded.