WEIGHING IN AT TWO HUNDRED AND SEVENTY POUNDS, THE METAL MONSTROSITY, HAILING FROM SIX DIFFERENT STATES.... THE PHAAAAAAAAAAAAALLA!
Come one, come all, to the greatest event in Ultimate Robot Fighting Championship history. A Deathmatch to decide the true champion of the league. Six fighters will enter and only one will leave. Where do your loyalties lie?
All standard phalla rules apply.
Every player will begin the game with an amount of money.
Voting will close every night at TBD
, All special actions and votes must be in at that time.
Every day you will bid on that evening's fights. Based off of normal vote mechanics, you will !bid
in red, and you will !retract bid
in green. Please follow that format.
Example: I !bid $500 on Ardor
Example: I !retract bid $500 on Ardor
You must bid in multiples of 100.
Every day, you will also vote on a Master of Ceremonies. Based off of normal vote mechanics, you will !vote
in yellow and !retract
Example: I !vote Zerinan to MC
Example: I !retract Zerinan
If there are any questions or clarifications needed, please !ask them in orange
This is a team game. There are 6 teams made up of x
amount of players and 4 specials on each team.
Every team has a Fighter, Manager, Promoter and Master Financer.
THE FIGHTER: The fighter is the leader of every team. Every night, they will select one player to kill, and they will also fight a match (or two) against another fighter. The goal of every fighter is to win the tournament and be crowned champion. If a fighter is killed, chaos will ensue within his team. Note: Fighters are harder to kill than your average player.
THE MANAGER: Every night the manager can do a partial seering on another player, this will reveal what team they are on. Every night the manager will also receive a portion of his fighters winnings, and use that money to help train his fighter. Remember: A strong fighter wins championships.
THE MASTER FINANCER: Every night, the MF will receive a portion of his fighters winnings. With that money, he will improve his fighters abilities to carry out phalla related tasks. These may be seerings, guardians, vigilantes, conversions, thievery, millers etc.
The Fighter, Manager and Master Financer start the game networked.
THE PROMOTER: The promoter does not have any special abilities. They do, however, start the game knowing everyone on their team (Except for the other three specials). This is not a secured network, however, as teams have been known to plant traitors within other fighers fanbases.
THE FANBASE: This is the vanilla role of the game. You will start with a random sum of money, and use that money to help your fighter, screw over other fighters, buy hookers, sell drugs. Whatever. You will also be in charge of electing a MC every night.
The Promoter and Fanbases start the game networked.
More Fighter Information:
A fighter has three stats: Strength, Defense and Stamina. Every fighter begins the game with 10 of each.
Fights are done by a dice roll. Both fighters will roll an X
sided dice every turn (X = the stat number i.e. 10). If Fighter 1's Strength roll is highter than Fighter 2's Defense roll, that amount of stamina will be retracted from Fighter 2. The fights will continue in this fashion until one fighter has depleted their stamina.
Build your fighter however you see fit.
The Master of Ceremonies:
The MC will be able to choose the types of fights that will take place that night. Obviously, certain fighters would prefer certain types of matches, so the MC can use this to their advantage. The types of fights are:
Heavy Metal Fight (strength based)
Cage Match (defense based)
Deathmatch (stamina based)
King of the Hill
Robots never die. Because of this, the dead thread will be important. Dead people will know the details after night 1.
THE LOCKER ROOM (Prices may change upon availability):
$1000 -- +1 Strength
$1000 -- +1 Defense
$2000 -- +1 Stamina
$1000 -- one-time Seer
$2000 -- partial Guardian
$2000 -- Theft (steal money from another fighter's bank)
$2000 -- Ressurection (bring a teammate back to life)
$2000 -- Faulty Robot Parts (replace another fighter's upgrades with broken parts)
$3000 -- one-time Vigilante
$6000 -- full Guardian
$10000 -- Multi-time use Seer
$30000 -- permanent extra nightly kill