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The point (well, one of them) being made is that there is nothing in an interface that enforces behavior.
Just because the collection interface has an add method doesn't mean that a class that implements that interface actually adds something to a collection.
In what way could a piece of code enforce the behavior of another piece of code? That's done by the programmer.
Not to hijack the thread, but . . . what language would be a good one to learn if I wanted to create an isometric 2-D game in the style of the old games like NES's Earthbound or Secret of Mana (to be played on the PC)?
(If it helps, I used to know C++, about eight years ago . . . I've forgotten most of it through disuse, but could probably pick it up again pretty quickly.)
Not to hijack the thread, but . . . what language would be a good one to learn if I wanted to create an isometric 2-D game in the style of the old games like NES's Earthbound or Secret of Mana (to be played on the PC)?
(If it helps, I used to know C++, about eight years ago . . . I've forgotten most of it through disuse, but could probably pick it up again pretty quickly.)
Flash.
Unforgiven on
"I know you have come to kill me. Shoot, coward, you are only going to kill a man."
Not to hijack the thread, but . . . what language would be a good one to learn if I wanted to create an isometric 2-D game in the style of the old games like NES's Earthbound or Secret of Mana (to be played on the PC)?
(If it helps, I used to know C++, about eight years ago . . . I've forgotten most of it through disuse, but could probably pick it up again pretty quickly.)
If I were going to do it, I'd use Overmars' gamemaker, because it's easier, a lot faster, and whatever loss of flexibility may be involved in not using a "real" programming language probably isn't important if you're creating something that follows a well-established format.
I need to do UML and CRC diagrams for this shit.... oh my god. Programming!!!!
Sounds like your bosses have been guzzling Kool-Aid. Good luck, I do not envy you.
Oh no, I'm in an Object Oriented Programming and Design classs. It is my second CS class. This homework is a pain and I put it off for far too long and now it says fuck you to me.
Posts
In what way could a piece of code enforce the behavior of another piece of code? That's done by the programmer.
The thing, Sen, is that properly formed OO classes should be black boxen. I don't care HOW it gets results, all I care is that it does.
In java
If I have a long ass number that is a double and want to display it only as having 2 decimal places... how?
Also, this, for information on how to actually set up the arguments.
(If it helps, I used to know C++, about eight years ago . . . I've forgotten most of it through disuse, but could probably pick it up again pretty quickly.)
Flash.
Sounds like your bosses have been guzzling Kool-Aid. Good luck, I do not envy you.
If I were going to do it, I'd use Overmars' gamemaker, because it's easier, a lot faster, and whatever loss of flexibility may be involved in not using a "real" programming language probably isn't important if you're creating something that follows a well-established format.