- We're going to make Holy Concentration scale with spell crit instead of just a flat %
- Divine Hymn now does a short duration heal over time effect in addition to it's crowd-control capability, and is now baked into a lot of Holy talents (Holy Reach, Divine Providence etc.)
- We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.
- Lightwell - You can now see how many charges are left in the Lightwell by clicking on it.
Discipline
- Grace will now provide 2% healing for the Priest, stacks up 3 times. So 6% increased healing taken from that target who has Grace (but only by you, the Priest).
- Twin Disciplines will now work with Mind Flay.
Shadow
- Shadow Resilience re-designed. Now called Mind Melt - Increases the critical strike chance of your Mind Flay, Mind Sear and Mind Blast spells by 2/4%.
- Shadow Power: Now 20/40/60/80/100% critical strike damage bonus, also works with Mind Flay.
- Improved Shadowform - The chance to remove all movement impairing effects when you Fade is now restored.
- Psychic Horror - Redesigned. Now reduces all damage done by targets when Psychic Scream ends by 15/30%. Lasts 6 sec.
- Dispersion - 90% damage reduction is restored.
- Misery - Now has 5/10/15% bonus spell power to Mind Flay, Mind Sear and Mind Blast.
That's the sound of me almost playing my priest again...
- We're going to make Holy Concentration scale with spell crit instead of just a flat %
- Divine Hymn now does a short duration heal over time effect in addition to it's crowd-control capability, and is now baked into a lot of Holy talents (Holy Reach, Divine Providence etc.)
- We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.
- Lightwell - You can now see how many charges are left in the Lightwell by clicking on it.
Discipline
- Grace will now provide 2% healing for the Priest, stacks up 3 times. So 6% increased healing taken from that target who has Grace (but only by you, the Priest).
- Twin Disciplines will now work with Mind Flay.
Shadow
- Shadow Resilience re-designed. Now called Mind Melt - Increases the critical strike chance of your Mind Flay, Mind Sear and Mind Blast spells by 2/4%.
- Shadow Power: Now 20/40/60/80/100% critical strike damage bonus, also works with Mind Flay.
- Improved Shadowform - The chance to remove all movement impairing effects when you Fade is now restored.
- Psychic Horror - Redesigned. Now reduces all damage done by targets when Psychic Scream ends by 15/30%. Lasts 6 sec.
- Dispersion - 90% damage reduction is restored.
- Misery - Now has 5/10/15% bonus spell power to Mind Flay, Mind Sear and Mind Blast.
That's the sound of me almost playing my priest again...
So, Dispersion doesn't restore health anymore? Or, was that put back in?
I would check but the WoW Forums are down.
Beck on
Lucas's Franklin Badge reflected the lightning back!
Holy
- We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.
Thats insane, could build up to some crazy numbers with a person or two beating on you.
Does anyone know what the guardian spirit buff looks like
What I mean is it spirit of redemption that follows that person around or?
Can you spell steal the buff?
Can you purge/cleanse or devour it?
In an upcoming build all Priest racials have been retired, except the following:
- Desperate Prayer - This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.
- Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.
- Symbol of Hope - Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed "Hymn of Hope."
While this change does reduce the "uniqueness" of different Priests, we feel game balance as a whole will benefit.
Note: These new "racials" are not racials, they are trainable to all Priests.
Well, that's one way to make Feedback not suck balls!
I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P
And yes, this.
A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
Calling on Elune's power to dodge things flying at me for a short time? That makes sense.
I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.
I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P
And yes, this.
A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
Calling on Elune's power to dodge things flying at me for a short time? That makes sense.
I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.
If you download the FlagRP (or FlagRSP? Forget the exact name) addon and hang around Goldshire, you'll find that many night elfs ARE infact vampires.
Man, why do Priests get all the awesome new abilities? Gaaaw!
wait what, are you reading the same patch notes as I am?
I'm jokingly overreacting, about the number of *new* abilities(these might as well be new, within the one race of your priest) that they're getting. Most classes are getting two, one at 75 and one at 80, so this would be 4 for priests.
Man, why do Priests get all the awesome new abilities? Gaaaw!
wait what, are you reading the same patch notes as I am?
I'm jokingly overreacting, about the number of *new* abilities(these might as well be new, within the one race of your priest) that they're getting. Most classes are getting two, one at 75 and one at 80, so this would be 4 for priests.
The difference is most classes are getting cool or useful abilities and talents :P
Ah, but when Blizzard gets around to tuning everything and Priests end up having received 4 new abilities instead of 2? It'll be all, "RABBLE RABBLE RABBLE!"
I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P
And yes, this.
A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
Calling on Elune's power to dodge things flying at me for a short time? That makes sense.
I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.
If you download the FlagRP (or FlagRSP? Forget the exact name) addon and hang around Goldshire, you'll find that many night elfs ARE infact vampires.
Any flimsy premise to squeeze in the awkward S&M, yiffs, and ageplay.
Also, new mindflay graphic is the ugliest fucking thing. I don't want to lose the old one. I thought it would look better in motion but it's just as ugly.
Beck on
Lucas's Franklin Badge reflected the lightning back!
Also, new mindflay graphic is the ugliest fucking thing. I don't want to lose the old one. I thought it would look better in motion but it's just as ugly.
Should see mind sear instead... pew pew epic purple doom laser.
The following racial skills have been removed from the game: Feedback, Starshards, Consume Magic, Elune's Grace, Hex of Weakness, Shadowguard, and Touch of Weakness. Devouring Plague and Symbol of Hope are now base abilities.
Discipline
Skills
* Prayer of Fortitude now buffs the whole raid.
* Divine Spirit mana cost reduced.
Talents
* Borrowed Time (Tier 10) Grants 5/10/15/20/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8/16/24/32/40% of your spell power.
* Grace (Tier 9) now increases all healing received from the priest by 2% in addition to its previous effect. Stacks up to 3 times.
* Improved Divine Spirit (Tier 5) changed to - Divine Spirit and Prayer of Spirit spells also increase the target's spell power by an amount equal to 50/100% of the Spirit granted.
* Twin Disciplines (Tier 1) Increases your spell power on instant spells by 1%. (Previously increased spell damage and healing)
Holy
Skills
* Divine Hymm - You recite a Holy hymn, causing the closest 10 enemies within 15 yards to become incapacitated for 20 sec, and heals the closest 10 friendly targets within 15 yards for 348 every sec for 6 sec. Incapacitated enemies take 40% less damage while incapacitated and for 3 sec after the incapacitation ends. Damage caused may interrupt the effect on all incapacitated targets. 6 min cooldown.
* Holy Fire is now a 2 sec cast. (Previously 3.5 sec)
* Holy Nova is now a base ability.
* Hymn of Hope - You recite a Holy hymn of Hope, restoring 2% mana every 2 sec to all party members within 40 yards. Lasts 8 sec. The Priest must channel to keep the hymn active.
Talents
* Divine Providence (Tier 10) now affects Divine Hymnn.
* Holy Concentration (Tier 7) gives you a 10/20/30% chance to enter a clearcasting state after casting any critical Flash Heal, Binding Heal, or Greater Heal spell. (Previously 2/4/6% chance)
* Improved Holy Concentration (Tier 9) increases the chance you'll enter Holy Concentration by 5/10/15% and affects the next 2 spells. (Previously was 1/2/3% and affected only the next spell)
* Surge of Light (Tier 6) now affects Flash Heal.
* Holy Reach (Tier 4) now affects Divine Hymnn.
* Improved Healing (Tier 4) now affects Divine Hymnn.
* Blessed Recovery (Tier 3) changed - After being struck by a melee or ranged critical hit, heal 5/10/15% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
* *New Talent* Desperate Prayer (Tier 3) - Instantly heals the caster for 263 to 325. Instant Cast. 2 Minute Cooldown.
Shadow
Skills
* Devouring Plague mana cost reduced and cooldown reduced to 30 seconds. (Previously 3 min cooldown)
Talents
* Dispersion (Tier 11) changed to - You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced. If Dispersion runs its full duration, and you are not the victim of any damage or harmful effects during its duration, your spells gain 25% damage for 1 min.
* Psychic Horror (Tier 9) changed to - Causes your Psychic Scream ability to inflict Psychic Horror on the target when the fear effect ends. Psychic Horror reduces all damage done by the target by 15/30% for 6 sec.
* Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana)
* Improved Shadowform (Tier 8 ) now gives you a 50/100% chance to remove all movement impairing effects when using Fade while in Shadowform.
* Misery (Tier 8 ) changed to - Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3% lasting 24 sec, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of your spell power.
* Shadow Power (Tier 7) now increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 20/40/60/80/100%.
* Shadow Resilience replaced with Mind Melt.
* *New Talent* Mind Melt (Tier 6) increases the critical strike chance of your Mind Blast, Mind Flay and Mind Sear spells by 2/4%.
Glyphs
* Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%. (Old - 40%)
* Glyph of Fade - Increases the duration and cooldown of your Fade spell by 50%. (Old - Increases the effect of your Fade spell by 100%.)
* Glyph of Inner Fire - Increases the charges on your Inner Fire spell by 20.
* Glyph of Shadowfiend - Receive 5% of your maximum mana if your Shadowfiend dies from damage.
Looks like Shadow has gotten a lot of much needed attention.
Beck on
Lucas's Franklin Badge reflected the lightning back!
* Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana)
Not sure how to look at this. The more mana pool someone has, the more it will regen for them, but only with MB. hmmm
Starfuck on
jackfaces
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
If you're not casting a mindblast every 15 seconds there's something wrong. Replenishment was too powerful before, I wouldn't be surprised to see it get nerfed again even.
* Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana)
Not sure how to look at this. The more mana pool someone has, the more it will regen for them, but only with MB. hmmm
Is this still just within your party or is it raid wide? I seem to remember that VT was going to replenish mana for the 10 people in the raid with the least mana.
If you're not casting a mindblast every 15 seconds there's something wrong. Replenishment was too powerful before, I wouldn't be surprised to see it get nerfed again even.
Have you been on the ptrs or seen the numbers since the change to "replenishment" effects? Cause it was pretty bad, and now will be even worse. I'm glad they're buffing our damage but at a loss of even more raid utility....
Plus this makes a shadow pvp spec a lot harder to build at level 70, since now you literally need every talent but SPirit Tap and Shadow Affinity.
* Holy Concentration (Tier 7) gives you a 10/20/30% chance to enter a clearcasting state after casting any critical Flash Heal, Binding Heal, or Greater Heal spell. (Previously 2/4/6% chance)
* Improved Holy Concentration (Tier 9) increases the chance you'll enter Holy Concentration by 5/10/15% and affects the next 2 spells. (Previously was 1/2/3% and affected only the next spell)
Holy concentration didn't use to rely on crits, it was a 6% flat chance. To get the normal 6% rate back, you need to get 20% critrating. How many priests hit that? I know I currently don't in my BT healing gear (I have 16% talented).
Yeah, right now I sit on 14% fully raid buffed, which is the theorycrafted optimum for Inspiration uptime... I could get 3 more % from Holy Spec, but 20 is going to be a stretch.
I'm so puzzled on what stats to even be looking for at this point, besides the obvious Spr & Spellpower. Ugh I need to build a new gear model. Need moar formulas.
I think we're going to be looking at healing, spi and crit.
Crit will proc holy concentration which increases regen, not to mention that a crit GHeal is probally going to push you over the 50% overheal limit so it will proc the return on that talent (if it still works like that, at work so can't check). It also means you get a free flash heal (which is also instant cast which is nice if you have to make a quick dash somewhere).
So if you crit and it procs surge of light and holy concentration, will casting the flash heal consume a clearcasting charge? Hopefully not.
Remember that crit is the only real way to buff CoH healing too. It doesn't scale well with +spellpower at all, but it does so just dandy with crit. (and mana regen)
Right now in beta, holy concentration has a 45% chance to proc from a crit, with 3/3, and with 3/3 in imp, it gives another 15% (60% total). The spell haste works for 2 heals, but there is only one clearcasting (mana-free) charge, so only one free spell cast.
Now, I agree it needed to be nerfed a bit (16% a few days ago was ridiculous), but this is a bit too far, I think. Maybe. If we're gearing for spell crit, I suppose, I guess they want us to roll on the mage's gear more.
Anyrate, these are all in beta, so they are mutable and subject to change.
Posts
That's the sound of me almost playing my priest again...
And ooh, it sounds like Shadow Priests will now take Misery no matter what, which makes it even easier for moonkins to drop imp. FF.
So, Dispersion doesn't restore health anymore? Or, was that put back in?
I would check but the WoW Forums are down.
Thats insane, could build up to some crazy numbers with a person or two beating on you.
What I mean is it spirit of redemption that follows that person around or?
Can you spell steal the buff?
Can you purge/cleanse or devour it?
http://wotlk.wowhead.com/?spell=47788
The buff doesn't list any specific type so I doubt it can be removed.
Well, that's one way to make Feedback not suck balls!
And this is great, Priests have needed their racials removed for a long time.
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
Theyre pretty much combining starshards and dp by the looks of it. How much mana it'll cost remains to be seen, but it's generally the same idea.
And Elune's Grace.
Part of my soul just died.
And yes, this.
A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
Calling on Elune's power to dodge things flying at me for a short time? That makes sense.
I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.
If you download the FlagRP (or FlagRSP? Forget the exact name) addon and hang around Goldshire, you'll find that many night elfs ARE infact vampires.
wait what, are you reading the same patch notes as I am?
I'm jokingly overreacting, about the number of *new* abilities(these might as well be new, within the one race of your priest) that they're getting. Most classes are getting two, one at 75 and one at 80, so this would be 4 for priests.
The difference is most classes are getting cool or useful abilities and talents :P
I AM HEARTBROKEN HERE PEOPLE
I sort of wish we were all getting Chastise, too.
Also, wtb casting during Dispersion plzkthx.
Any flimsy premise to squeeze in the awkward S&M, yiffs, and ageplay.
Also, new mindflay graphic is the ugliest fucking thing. I don't want to lose the old one.
Should see mind sear instead... pew pew epic purple doom laser.
Looks like Shadow has gotten a lot of much needed attention.
Not sure how to look at this. The more mana pool someone has, the more it will regen for them, but only with MB. hmmm
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
Is this still just within your party or is it raid wide? I seem to remember that VT was going to replenish mana for the 10 people in the raid with the least mana.
Have you been on the ptrs or seen the numbers since the change to "replenishment" effects? Cause it was pretty bad, and now will be even worse. I'm glad they're buffing our damage but at a loss of even more raid utility....
Plus this makes a shadow pvp spec a lot harder to build at level 70, since now you literally need every talent but SPirit Tap and Shadow Affinity.
OK can this be right, because Holy shit....
Healing crits helping to regen mana and giving an instant cast heal? Do I look like a paladin to you?
edit: Okay this change is kind of sucky.
Yeah, right now I sit on 14% fully raid buffed, which is the theorycrafted optimum for Inspiration uptime... I could get 3 more % from Holy Spec, but 20 is going to be a stretch.
I'm so puzzled on what stats to even be looking for at this point, besides the obvious Spr & Spellpower. Ugh I need to build a new gear model. Need moar formulas.
Crit will proc holy concentration which increases regen, not to mention that a crit GHeal is probally going to push you over the 50% overheal limit so it will proc the return on that talent (if it still works like that, at work so can't check). It also means you get a free flash heal (which is also instant cast which is nice if you have to make a quick dash somewhere).
So if you crit and it procs surge of light and holy concentration, will casting the flash heal consume a clearcasting charge? Hopefully not.
Now, I agree it needed to be nerfed a bit (16% a few days ago was ridiculous), but this is a bit too far, I think. Maybe. If we're gearing for spell crit, I suppose, I guess they want us to roll on the mage's gear more.
Anyrate, these are all in beta, so they are mutable and subject to change.