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[WoW]Priests: Just because we heal you, doesn't mean we like you.

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Posts

  • MgcwMgcw Registered User regular
    edited September 2008
    Holy

    - We're going to make Holy Concentration scale with spell crit instead of just a flat %
    - Divine Hymn now does a short duration heal over time effect in addition to it's crowd-control capability, and is now baked into a lot of Holy talents (Holy Reach, Divine Providence etc.)
    - We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.
    - Lightwell - You can now see how many charges are left in the Lightwell by clicking on it.

    Discipline

    - Grace will now provide 2% healing for the Priest, stacks up 3 times. So 6% increased healing taken from that target who has Grace (but only by you, the Priest).
    - Twin Disciplines will now work with Mind Flay.

    Shadow

    - Shadow Resilience re-designed. Now called Mind Melt - Increases the critical strike chance of your Mind Flay, Mind Sear and Mind Blast spells by 2/4%.
    - Shadow Power: Now 20/40/60/80/100% critical strike damage bonus, also works with Mind Flay.
    - Improved Shadowform - The chance to remove all movement impairing effects when you Fade is now restored.
    - Psychic Horror - Redesigned. Now reduces all damage done by targets when Psychic Scream ends by 15/30%. Lasts 6 sec.
    - Dispersion - 90% damage reduction is restored.
    - Misery - Now has 5/10/15% bonus spell power to Mind Flay, Mind Sear and Mind Blast.

    That's the sound of me almost playing my priest again...

    Mgcw on
  • SeptusSeptus Registered User regular
    edited September 2008
    The warlock thread has better shots of the beam graphic.

    And ooh, it sounds like Shadow Priests will now take Misery no matter what, which makes it even easier for moonkins to drop imp. FF.

    Septus on
    PSN: Kurahoshi1
  • BeckBeck Registered User regular
    edited September 2008
    Mgcw wrote: »
    Holy

    - We're going to make Holy Concentration scale with spell crit instead of just a flat %
    - Divine Hymn now does a short duration heal over time effect in addition to it's crowd-control capability, and is now baked into a lot of Holy talents (Holy Reach, Divine Providence etc.)
    - We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.
    - Lightwell - You can now see how many charges are left in the Lightwell by clicking on it.

    Discipline

    - Grace will now provide 2% healing for the Priest, stacks up 3 times. So 6% increased healing taken from that target who has Grace (but only by you, the Priest).
    - Twin Disciplines will now work with Mind Flay.

    Shadow

    - Shadow Resilience re-designed. Now called Mind Melt - Increases the critical strike chance of your Mind Flay, Mind Sear and Mind Blast spells by 2/4%.
    - Shadow Power: Now 20/40/60/80/100% critical strike damage bonus, also works with Mind Flay.
    - Improved Shadowform - The chance to remove all movement impairing effects when you Fade is now restored.
    - Psychic Horror - Redesigned. Now reduces all damage done by targets when Psychic Scream ends by 15/30%. Lasts 6 sec.
    - Dispersion - 90% damage reduction is restored.
    - Misery - Now has 5/10/15% bonus spell power to Mind Flay, Mind Sear and Mind Blast.

    That's the sound of me almost playing my priest again...

    So, Dispersion doesn't restore health anymore? Or, was that put back in?

    I would check but the WoW Forums are down.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • ScroffusScroffus Registered User regular
    edited September 2008
    Holy
    - We improved Blessed Recovery so that it now works like Ignite (Mage), where each crit gets added into the periodic heal over time and refreshes the duration.

    Thats insane, could build up to some crazy numbers with a person or two beating on you.

    Scroffus on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited September 2008
    Does anyone know what the guardian spirit buff looks like
    What I mean is it spirit of redemption that follows that person around or?
    Can you spell steal the buff?
    Can you purge/cleanse or devour it?

    Brainleech on
  • MittenMitten Registered User regular
    edited September 2008
    Wowhead has a picture of it.

    http://wotlk.wowhead.com/?spell=47788

    The buff doesn't list any specific type so I doubt it can be removed.

    Mitten on
  • MgcwMgcw Registered User regular
    edited September 2008
    In an upcoming build all Priest racials have been retired, except the following:

    - Desperate Prayer - This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.
    - Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.
    - Symbol of Hope - Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed "Hymn of Hope."

    While this change does reduce the "uniqueness" of different Priests, we feel game balance as a whole will benefit.

    Note: These new "racials" are not racials, they are trainable to all Priests.

    Well, that's one way to make Feedback not suck balls!

    Mgcw on
  • BeckBeck Registered User regular
    edited September 2008
    Mgcw you are better than bluetracker

    And this is great, Priests have needed their racials removed for a long time.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • EndEnd Registered User regular
    edited September 2008
    I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • StarfuckStarfuck Registered User, ClubPA regular
    edited September 2008
    aw man, I Desperate Prayer was cool in a pinch, but ok, I can deal with it.

    Starfuck on
    jackfaces
    "If you're going to play tiddly winks, play it with man hole covers."
    - John McCallum
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2008
    Wow, a new DoT, a mana regen, and useless spell for all!

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ItalaxItalax Registered User regular
    edited September 2008
    Does this mean they're getting rid of starshards? I liked Starshards, it didn't cost mana and didn't trigger the five second rule.

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
  • poisnedcokepoisnedcoke Registered User regular
    edited September 2008
    Italax wrote: »
    Does this mean they're getting rid of starshards? I liked Starshards, it didn't cost mana and didn't trigger the five second rule.

    Theyre pretty much combining starshards and dp by the looks of it. How much mana it'll cost remains to be seen, but it's generally the same idea.

    poisnedcoke on
    I'm trilltastic, trilldacious even!
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited September 2008
    They're taking my Starshards from me.

    And Elune's Grace.

    Part of my soul just died.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • SeptusSeptus Registered User regular
    edited September 2008
    Man, why do Priests get all the awesome new abilities? Gaaaw!

    Septus on
    PSN: Kurahoshi1
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited September 2008
    End wrote: »
    I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P

    And yes, this.

    A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
    Calling on Elune's power to dodge things flying at me for a short time? That makes sense.

    I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • ScroffusScroffus Registered User regular
    edited September 2008
    Ishtaar wrote: »
    End wrote: »
    I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P

    And yes, this.

    A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
    Calling on Elune's power to dodge things flying at me for a short time? That makes sense.

    I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.

    If you download the FlagRP (or FlagRSP? Forget the exact name) addon and hang around Goldshire, you'll find that many night elfs ARE infact vampires.

    Scroffus on
  • poisnedcokepoisnedcoke Registered User regular
    edited September 2008
    Septus wrote: »
    Man, why do Priests get all the awesome new abilities? Gaaaw!

    wait what, are you reading the same patch notes as I am?

    poisnedcoke on
    I'm trilltastic, trilldacious even!
  • SeptusSeptus Registered User regular
    edited September 2008
    Septus wrote: »
    Man, why do Priests get all the awesome new abilities? Gaaaw!

    wait what, are you reading the same patch notes as I am?

    I'm jokingly overreacting, about the number of *new* abilities(these might as well be new, within the one race of your priest) that they're getting. Most classes are getting two, one at 75 and one at 80, so this would be 4 for priests.

    Septus on
    PSN: Kurahoshi1
  • poisnedcokepoisnedcoke Registered User regular
    edited September 2008
    Septus wrote: »
    Septus wrote: »
    Man, why do Priests get all the awesome new abilities? Gaaaw!

    wait what, are you reading the same patch notes as I am?

    I'm jokingly overreacting, about the number of *new* abilities(these might as well be new, within the one race of your priest) that they're getting. Most classes are getting two, one at 75 and one at 80, so this would be 4 for priests.

    The difference is most classes are getting cool or useful abilities and talents :P

    poisnedcoke on
    I'm trilltastic, trilldacious even!
  • SeptusSeptus Registered User regular
    edited September 2008
    Ah, but when Blizzard gets around to tuning everything and Priests end up having received 4 new abilities instead of 2? It'll be all, "RABBLE RABBLE RABBLE!"

    Septus on
    PSN: Kurahoshi1
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited September 2008
    Um.... Starshards? Do we not see my freakin' forum avatar for like 2 years?

    I AM HEARTBROKEN HERE PEOPLE

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • BeckBeck Registered User regular
    edited September 2008
    :( Starshards were pretty.

    I sort of wish we were all getting Chastise, too.

    Also, wtb casting during Dispersion plzkthx.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited September 2008
    Scroffus wrote: »
    Ishtaar wrote: »
    End wrote: »
    I guess I can see why'd they do this, but I think they should name some of them different things based on race. :P

    And yes, this.

    A NIGHT Elf calling to the stars to rain down on enemies? That makes sense.
    Calling on Elune's power to dodge things flying at me for a short time? That makes sense.

    I'm not sure why my prissy Night Elf Priestess would ever want to give someone the Plague. A disease that would drain health from them and give it to me. I'm not a damn Vampire.

    If you download the FlagRP (or FlagRSP? Forget the exact name) addon and hang around Goldshire, you'll find that many night elfs ARE infact vampires.

    Any flimsy premise to squeeze in the awkward S&M, yiffs, and ageplay.

    TL DR on
  • BeckBeck Registered User regular
    edited September 2008
    I need to get that mod to grief.

    Also, new mindflay graphic is the ugliest fucking thing. I don't want to lose the old one. :( I thought it would look better in motion but it's just as ugly.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • MgcwMgcw Registered User regular
    edited September 2008
    Beck wrote: »
    I need to get that mod to grief.

    Also, new mindflay graphic is the ugliest fucking thing. I don't want to lose the old one. :( I thought it would look better in motion but it's just as ugly.

    Should see mind sear instead... pew pew epic purple doom laser.

    Mgcw on
  • BeckBeck Registered User regular
    edited September 2008
    The following racial skills have been removed from the game: Feedback, Starshards, Consume Magic, Elune's Grace, Hex of Weakness, Shadowguard, and Touch of Weakness. Devouring Plague and Symbol of Hope are now base abilities.

    Discipline
    Skills

    * Prayer of Fortitude now buffs the whole raid.
    * Divine Spirit mana cost reduced.


    Talents

    * Borrowed Time (Tier 10) Grants 5/10/15/20/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8/16/24/32/40% of your spell power.
    * Grace (Tier 9) now increases all healing received from the priest by 2% in addition to its previous effect. Stacks up to 3 times.
    * Improved Divine Spirit (Tier 5) changed to - Divine Spirit and Prayer of Spirit spells also increase the target's spell power by an amount equal to 50/100% of the Spirit granted.
    * Twin Disciplines (Tier 1) Increases your spell power on instant spells by 1%. (Previously increased spell damage and healing)


    Holy
    Skills

    * Divine Hymm - You recite a Holy hymn, causing the closest 10 enemies within 15 yards to become incapacitated for 20 sec, and heals the closest 10 friendly targets within 15 yards for 348 every sec for 6 sec. Incapacitated enemies take 40% less damage while incapacitated and for 3 sec after the incapacitation ends. Damage caused may interrupt the effect on all incapacitated targets. 6 min cooldown.
    * Holy Fire is now a 2 sec cast. (Previously 3.5 sec)
    * Holy Nova is now a base ability.
    * Hymn of Hope - You recite a Holy hymn of Hope, restoring 2% mana every 2 sec to all party members within 40 yards. Lasts 8 sec. The Priest must channel to keep the hymn active.


    Talents

    * Divine Providence (Tier 10) now affects Divine Hymnn.
    * Holy Concentration (Tier 7) gives you a 10/20/30% chance to enter a clearcasting state after casting any critical Flash Heal, Binding Heal, or Greater Heal spell. (Previously 2/4/6% chance)
    * Improved Holy Concentration (Tier 9) increases the chance you'll enter Holy Concentration by 5/10/15% and affects the next 2 spells. (Previously was 1/2/3% and affected only the next spell)
    * Surge of Light (Tier 6) now affects Flash Heal.
    * Holy Reach (Tier 4) now affects Divine Hymnn.
    * Improved Healing (Tier 4) now affects Divine Hymnn.
    * Blessed Recovery (Tier 3) changed - After being struck by a melee or ranged critical hit, heal 5/10/15% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
    * *New Talent* Desperate Prayer (Tier 3) - Instantly heals the caster for 263 to 325. Instant Cast. 2 Minute Cooldown.


    Shadow
    Skills

    * Devouring Plague mana cost reduced and cooldown reduced to 30 seconds. (Previously 3 min cooldown)


    Talents

    * Dispersion (Tier 11) changed to - You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced. If Dispersion runs its full duration, and you are not the victim of any damage or harmful effects during its duration, your spells gain 25% damage for 1 min.
    * Psychic Horror (Tier 9) changed to - Causes your Psychic Scream ability to inflict Psychic Horror on the target when the fear effect ends. Psychic Horror reduces all damage done by the target by 15/30% for 6 sec.
    * Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana)
    * Improved Shadowform (Tier 8 ) now gives you a 50/100% chance to remove all movement impairing effects when using Fade while in Shadowform.
    * Misery (Tier 8 ) changed to - Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3% lasting 24 sec, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of your spell power.
    * Shadow Power (Tier 7) now increases the critical strike damage bonus of your Mind Blast, Mind Flay, and Shadow Word: Death spells by 20/40/60/80/100%.
    * Shadow Resilience replaced with Mind Melt.
    * *New Talent* Mind Melt (Tier 6) increases the critical strike chance of your Mind Blast, Mind Flay and Mind Sear spells by 2/4%.


    Glyphs

    * Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%. (Old - 40%)
    * Glyph of Fade - Increases the duration and cooldown of your Fade spell by 50%. (Old - Increases the effect of your Fade spell by 100%.)
    * Glyph of Inner Fire - Increases the charges on your Inner Fire spell by 20.
    * Glyph of Shadowfiend - Receive 5% of your maximum mana if your Shadowfiend dies from damage.

    Looks like Shadow has gotten a lot of much needed attention.

    Beck on
    Lucas's Franklin Badge reflected the lightning back!
  • StarfuckStarfuck Registered User, ClubPA regular
    edited September 2008
    * Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana)

    Not sure how to look at this. The more mana pool someone has, the more it will regen for them, but only with MB. hmmm

    Starfuck on
    jackfaces
    "If you're going to play tiddly winks, play it with man hole covers."
    - John McCallum
  • MgcwMgcw Registered User regular
    edited September 2008
    If you're not casting a mindblast every 15 seconds there's something wrong. Replenishment was too powerful before, I wouldn't be surprised to see it get nerfed again even.

    Mgcw on
  • DharmaBumDharmaBum Registered User regular
    edited September 2008
    Starfuck wrote: »
    * Vampiric Touch (Tier 9) now restores .25% of max mana when you deal damage with Mind Blast. (Previously worked with all shadow spells and was .5% of max mana)

    Not sure how to look at this. The more mana pool someone has, the more it will regen for them, but only with MB. hmmm

    Is this still just within your party or is it raid wide? I seem to remember that VT was going to replenish mana for the 10 people in the raid with the least mana.

    DharmaBum on
  • MgcwMgcw Registered User regular
    edited September 2008
    It's raid wide like all the other replenishment buffs.

    Mgcw on
  • poisnedcokepoisnedcoke Registered User regular
    edited September 2008
    Mgcw wrote: »
    If you're not casting a mindblast every 15 seconds there's something wrong. Replenishment was too powerful before, I wouldn't be surprised to see it get nerfed again even.


    Have you been on the ptrs or seen the numbers since the change to "replenishment" effects? Cause it was pretty bad, and now will be even worse. I'm glad they're buffing our damage but at a loss of even more raid utility....


    Plus this makes a shadow pvp spec a lot harder to build at level 70, since now you literally need every talent but SPirit Tap and Shadow Affinity.

    poisnedcoke on
    I'm trilltastic, trilldacious even!
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited September 2008
    * Holy Concentration (Tier 7) gives you a 10/20/30% chance to enter a clearcasting state after casting any critical Flash Heal, Binding Heal, or Greater Heal spell. (Previously 2/4/6% chance)
    * Improved Holy Concentration (Tier 9) increases the chance you'll enter Holy Concentration by 5/10/15% and affects the next 2 spells. (Previously was 1/2/3% and affected only the next spell)

    OK can this be right, because Holy shit....

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • ScroffusScroffus Registered User regular
    edited September 2008
    I don't think I like having to gear for crit more. It goes along with the whole "get everyone in the same gear" thing, but I just don't like it.

    Healing crits helping to regen mana and giving an instant cast heal? Do I look like a paladin to you?

    Scroffus on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2008
    Holy concentration didn't use to rely on crits, it was a 6% flat chance. To get the normal 6% rate back, you need to get 20% critrating. How many priests hit that? I know I currently don't in my BT healing gear (I have 16% talented).

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • MittenMitten Registered User regular
    edited September 2008
    But with imp. holy concentration you get two free spells per proc, whereas before you only got one.

    edit: Okay this change is kind of sucky.

    Mitten on
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited September 2008
    I totally missed the crit part.

    Yeah, right now I sit on 14% fully raid buffed, which is the theorycrafted optimum for Inspiration uptime... I could get 3 more % from Holy Spec, but 20 is going to be a stretch.

    I'm so puzzled on what stats to even be looking for at this point, besides the obvious Spr & Spellpower. Ugh I need to build a new gear model. Need moar formulas.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • ScroffusScroffus Registered User regular
    edited September 2008
    I think we're going to be looking at healing, spi and crit.

    Crit will proc holy concentration which increases regen, not to mention that a crit GHeal is probally going to push you over the 50% overheal limit so it will proc the return on that talent (if it still works like that, at work so can't check). It also means you get a free flash heal (which is also instant cast which is nice if you have to make a quick dash somewhere).

    So if you crit and it procs surge of light and holy concentration, will casting the flash heal consume a clearcasting charge? Hopefully not.

    Scroffus on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited September 2008
    Remember that crit is the only real way to buff CoH healing too. It doesn't scale well with +spellpower at all, but it does so just dandy with crit. (and mana regen)

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • dojangodojango Registered User regular
    edited September 2008
    Right now in beta, holy concentration has a 45% chance to proc from a crit, with 3/3, and with 3/3 in imp, it gives another 15% (60% total). The spell haste works for 2 heals, but there is only one clearcasting (mana-free) charge, so only one free spell cast.

    Now, I agree it needed to be nerfed a bit (16% a few days ago was ridiculous), but this is a bit too far, I think. Maybe. If we're gearing for spell crit, I suppose, I guess they want us to roll on the mage's gear more.

    Anyrate, these are all in beta, so they are mutable and subject to change.

    dojango on
This discussion has been closed.