I'm holy specced right now. What should my stats be like before i can start doing naxx and/or anything else besides heroics.
Honestly it's whatever you can get away with. If you buy a couple blues/purples and put cheap enchants on your gear your good to go. 10 man's can run 2 strong healers but most run 3 healers. Just talk to the other healers, with proper healing assignments healing should be easy with 3 healers. Same applies for 25 man, if there are 6 healers no one will notice/care that your under geared if you know the fights.
Speaking of which, go to wowwiki/youtube or where ever and learn the fights if you don't know them. Knowing the fights is more important than being geared.
healing ulduar: holy or disc?
I like what I read for disc and targeting a group to heal them makes circle of healing less important, but I am already addicted to circle of healing and the +40% buff they are giving it sounds very sexy indeed.
Disc, fuck yeah. The new changes make us even more potent as damage sponges, although the new Renewed Hope is going to introduce a small redundancy to having more than one disc priest in a raid. But it's going to be so awesome to have a PW:S with no cooldown. Rapture getting nerfed to oblivion will suck, but it was frankly overpowered anyway.
Yea rapture needed to be nerfed but the amount of PW:S that you will be putting out will be enough. Plus meditation got the buff so we should be good. Overall this was a great patch for priests.
If your group doesn't have a Disc Priest, do it. (If they do, Disc still doesn't "stack" very well so go Holy.) I spent the majority of my PTR time as Disc, the removal of the PW: S 4 sec cooldown in combination with PoH being raidwide and the Penance glyph makes the spec "feel" much smoother. The shields really, really help since there is quite a bit more Patchwerk-esque damage spikes being thrown at tanks.
The mana regen changes aren't bad for either spec; As Disc on live I couldn't ever drop below like 90% so that was well, broken. It's balanced a bit better now. As Holy my regen has gone up, my in casting on the PTR was almost hitting my OOC on live with trinket procs and Holy Conc up, but we lost Serendipity & Clearcasting so it had to. Don't forget though: our shadowmuppet was buffed and HoH is potentially great (and stacks) pending them FIXING THE DAMN SPELL TO NOT HIT NON-MANA USERS.
This really is a great patch for Priests, I can't wait.
I still think the new PoH is clunky. They wanted to steer away from group comp mattering, but now PoH relies on groups being physically located near each other to work most effectively. So that extra melee in the caster group? Sorry buddy!
I still think the new PoH is clunky. They wanted to steer away from group comp mattering, but now PoH relies on groups being physically located near each other to work most effectively. So that extra melee in the caster group? Sorry buddy!
We had this issue too. You have to beat your DPS more until they stop whining (at least openly) and submit to instructions.
I still think the new PoH is clunky. They wanted to steer away from group comp mattering, but now PoH relies on groups being physically located near each other to work most effectively. So that extra melee in the caster group? Sorry buddy!
We had this issue too. You have to beat your DPS more until they stop whining (at least openly) and submit to instructions.
I still think the new PoH is clunky. They wanted to steer away from group comp mattering, but now PoH relies on groups being physically located near each other to work most effectively. So that extra melee in the caster group? Sorry buddy!
We had this issue too. You have to beat your DPS more until they stop whining (at least openly) and submit to instructions.
I still think the new PoH is clunky. They wanted to steer away from group comp mattering, but now PoH relies on groups being physically located near each other to work most effectively. So that extra melee in the caster group? Sorry buddy!
We had this issue too. You have to beat your DPS more until they stop whining (at least openly) and submit to instructions.
Yep, that's pretty much it... although I normally grab Pain Suppression. (It's really good for Sarth 3d and coming soon: Iron Council hard mode. I'm sure other stuff too) You could steal a point from Imp Healing, I still can't spam hard enough as Disc to have mana issues.
Fuck improved healing. You don't need it and you're missing out on substaintially better talents for you in the deep disc tree.
This is what my spec is going to look like. Desperate Prayer has saved my ass to many damn times not to be taken, and I've saved a lot of people with Pain Supression. Healing focus is and has been since 3.0 completely worthless.
Edit: Durrr. just reposted the same link. Check it again.
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MelokuAsk me about my IllusionsRegistered Userregular
edited April 2009
Whaaa-huh?
That spec doesn't have either Desperate Prayer or Pain Suppression.
I'd say move one point out of grace into PS, and one point out of Healing Focus into Desperate Prayer, because now that grace only effects one target, and you should be tank healing, you can keep it up for the whole fight anyway, as long as you're ok with slightly slower stacking.
One point in healing focus is good, though because That + Improved Concentration Aura gives immunity to spell pushback, so your penance doesn't get cut short by random damage
I know, I'd accidently posted the same build as earlier. Check it again.
Ok, I'd still take one point out of grace and pop it into Healing Focus, just because hits while channelling penance are annoying, and one point + Imp. Concentration means you will always get 3 tics.
Grace is certainly less useful than it was, but I still so rarely get hit out of penance that I still wouldn't waste the point. Besides, in a battle with consistent raid damage you should be keeping PW:S on yourself anyway, which means you won't even need Imp. Conc.
So, I've been shadow for a long while now, what's the Disc Priest spell priority look like now? Back when I was Disc at the end of Vanilla WoW I basically played like a Holy Priest. But with the buffs to shielding, Dics specific heals and what not I don't think they work that way anymore. Any advise for a born-again (with Dual Spec) Disc Priest who hasn't healed since AQ?
Theres not really a priority anymore. You heal as you need to. The only thing that you could consider a priority is casting Penance over anything else, since it's essentially a free heal. Otherwise just keep Power Word: Shield up on as many people as possible and do the regular whack a mole routine.
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MelokuAsk me about my IllusionsRegistered Userregular
edited April 2009
I haven't yet seriously healed as disc, but Penance is your best spell, if you need a lot of burst PW:S into a penance into something else (GH or Flash, because Penance doesn't eat the 25% haste last I was aware). Flash is your filler, but I'm not really aware of the nuances (PW:S is probably best reactive, as even though it gives +4% crit to keep up WS, you lose the ability to Shield in dire cases).
(This is tank healing, which should probably be your primary role, as you don't have as many tools as holy or buffs to your AoE spells to keep it up for too long.)
For the most part, disc priests don't need to worry about slapping up an emergency shield. It's far more beneficial to keep one up constantly and make for lower overall damage than saving it for a special occasion. That's what tank cooldowns are for.
Fuck improved healing. You don't need it and you're missing out on substaintially better talents for you in the deep disc tree.
This is what my spec is going to look like. Desperate Prayer has saved my ass to many damn times not to be taken, and I've saved a lot of people with Pain Supression. Healing focus is and has been since 3.0 completely worthless.
Edit: Durrr. just reposted the same link. Check it again.
After reading everyone's posts i'm going to go Disc unless the other priests I raid with are going disc.
Did you have tons of mana after the nerf to rapture? I'm wondering if improved healing might be decent now, between aspiration and glyph of penance you're going to be casting penance every 6 seconds or so...could end up saving a ton of mana...
Disc has the "after tier 5 put all your points in all of the talents below" syndrome. I dont think it is bad, they really do define the spec. Besides, not like holy has anything really attractive after Inspiration for disc.
Yeah I love classes like that. Pure pvp talents in deep spec are anathema to me. The holy paladin tree is like my least favorite thing ever, even though holy paladin themselves are awesome.
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2009
Okay, so now I'm going to be dual speccing as Disc/Shadow. Anybody know anything about good builds for the Shadow tree in 3.1?
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MelokuAsk me about my IllusionsRegistered Userregular
You're going to want to put the two floating points in to one of the three following talents:
Improved Shadowform; Focused Mind; Inner Focus
Inner Focus is only valuable if it effects the chance of DoTs to crit, and Mind Flay doesn't refresh your crit chance. And even then, it's probably iffy.
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2009
I'm surprised Silence isn't in there, although it does cost 3 points to take...
Inner Focus I only ever use in emergencies for healing, I doubt I'd be in that position very often as DPS.
I don't really see the benefit of Improved Shadowform, since I can pretty much use stoneform (I'm dwarfy) to escape most movement impairing effects, and as a caster DPS, I shouldn't be getting hit much anyway. Am I missing something about how good it is?
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MelokuAsk me about my IllusionsRegistered Userregular
edited April 2009
Well, with Concentration Aura (You should have this) it stops your Mind Flays from getting clipped if you get smacked.
Any non DoT effect that does damage will knock back a channel, and that means that you'll lose a tic of mind flay if you do get targeted (Maly's missiles and KT's Frostbolt Volley are the two main things for pre-3.0 that I can think of; it looks like at least Kolagarn, Auyuria, Mimiron are going to have some effect like this), so it lets you keep a channel.
Also, isn't the movement one Gnome/Human?
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2009
Fuck, you're right, Stoneskin is anti-poison and such.
(Honestly, I never used it I was just planning on starting).
In that case, I'll probably take the last points of Focused Mind and Imp Shadowform.
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2009
Oh also, what's the gear stat priority for Shadow? I'm in Disc gear, so right now it's Spell -> Int -> Crit -> Haste -> mp5/spirit
I'm guessing I'll need some Hit rating, but are the other priorities rearranged now? I figure being decked out in Disc gear will still be pretty damn helpful for Shadow.
I believe it's Spell > Crit > Haste > Spirit > Int, but someone who is actually an spriest can come in and correct me anytime. Haste is probably lower. I know spriests get a bunch more out of it than either healers do.
Posts
The correct answer is to use a spreadsheet and become a gigantic nerd.
I uninstalled Excel on my girlfriend's computer to fuck with her and she lost it. You people and your spreadsheets.
Honestly it's whatever you can get away with. If you buy a couple blues/purples and put cheap enchants on your gear your good to go. 10 man's can run 2 strong healers but most run 3 healers. Just talk to the other healers, with proper healing assignments healing should be easy with 3 healers. Same applies for 25 man, if there are 6 healers no one will notice/care that your under geared if you know the fights.
Speaking of which, go to wowwiki/youtube or where ever and learn the fights if you don't know them. Knowing the fights is more important than being geared.
I like what I read for disc and targeting a group to heal them makes circle of healing less important, but I am already addicted to circle of healing and the +40% buff they are giving it sounds very sexy indeed.
Thoughts?
mainly for pvp, but if i like it enough, i might stay with it for raids
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
If your group doesn't have a Disc Priest, do it. (If they do, Disc still doesn't "stack" very well so go Holy.) I spent the majority of my PTR time as Disc, the removal of the PW: S 4 sec cooldown in combination with PoH being raidwide and the Penance glyph makes the spec "feel" much smoother. The shields really, really help since there is quite a bit more Patchwerk-esque damage spikes being thrown at tanks.
The mana regen changes aren't bad for either spec; As Disc on live I couldn't ever drop below like 90% so that was well, broken. It's balanced a bit better now. As Holy my regen has gone up, my in casting on the PTR was almost hitting my OOC on live with trinket procs and Holy Conc up, but we lost Serendipity & Clearcasting so it had to. Don't forget though: our shadowmuppet was buffed and HoH is potentially great (and stacks) pending them FIXING THE DAMN SPELL TO NOT HIT NON-MANA USERS.
This really is a great patch for Priests, I can't wait.
We had this issue too. You have to beat your DPS more until they stop whining (at least openly) and submit to instructions.
Riding crops work well for that. :winky:
Ugh, not after level 70.
Need to save this quest item for it.
Actually, there is this as well: http://www.wowhead.com/?item=42857 Storm peaks quest reward. So who says you can't use a crop on lvl 80s?
Pfftt....I win every round.
http://talent.mmo-champion.com/?priest=0503203130300512301323230251205050030300000000000000000000000000000000000000000000&glyph=181706060305&version=9767
Yep, that's pretty much it... although I normally grab Pain Suppression. (It's really good for Sarth 3d and coming soon: Iron Council hard mode. I'm sure other stuff too) You could steal a point from Imp Healing, I still can't spam hard enough as Disc to have mana issues.
This is what my spec is going to look like. Desperate Prayer has saved my ass to many damn times not to be taken, and I've saved a lot of people with Pain Supression. Healing focus is and has been since 3.0 completely worthless.
Edit: Durrr. just reposted the same link. Check it again.
That spec doesn't have either Desperate Prayer or Pain Suppression.
I'd say move one point out of grace into PS, and one point out of Healing Focus into Desperate Prayer, because now that grace only effects one target, and you should be tank healing, you can keep it up for the whole fight anyway, as long as you're ok with slightly slower stacking.
One point in healing focus is good, though because That + Improved Concentration Aura gives immunity to spell pushback, so your penance doesn't get cut short by random damage
Ok, I'd still take one point out of grace and pop it into Healing Focus, just because hits while channelling penance are annoying, and one point + Imp. Concentration means you will always get 3 tics.
(This is tank healing, which should probably be your primary role, as you don't have as many tools as holy or buffs to your AoE spells to keep it up for too long.)
After reading everyone's posts i'm going to go Disc unless the other priests I raid with are going disc.
Did you have tons of mana after the nerf to rapture? I'm wondering if improved healing might be decent now, between aspiration and glyph of penance you're going to be casting penance every 6 seconds or so...could end up saving a ton of mana...
It's not a big deal.
You're going to want to put the two floating points in to one of the three following talents:
Improved Shadowform; Focused Mind; Inner Focus
Inner Focus is only valuable if it effects the chance of DoTs to crit, and Mind Flay doesn't refresh your crit chance. And even then, it's probably iffy.
Inner Focus I only ever use in emergencies for healing, I doubt I'd be in that position very often as DPS.
I don't really see the benefit of Improved Shadowform, since I can pretty much use stoneform (I'm dwarfy) to escape most movement impairing effects, and as a caster DPS, I shouldn't be getting hit much anyway. Am I missing something about how good it is?
Any non DoT effect that does damage will knock back a channel, and that means that you'll lose a tic of mind flay if you do get targeted (Maly's missiles and KT's Frostbolt Volley are the two main things for pre-3.0 that I can think of; it looks like at least Kolagarn, Auyuria, Mimiron are going to have some effect like this), so it lets you keep a channel.
Also, isn't the movement one Gnome/Human?
(Honestly, I never used it I was just planning on starting).
In that case, I'll probably take the last points of Focused Mind and Imp Shadowform.
I'm guessing I'll need some Hit rating, but are the other priorities rearranged now? I figure being decked out in Disc gear will still be pretty damn helpful for Shadow.