Oh wow, was that in the game? i must have missed it. Anyways i just tried it on : http://www.aperturelabratories.com/ and it let me in as an admin. Edit: Haha beaten.
Oh wow, was that in the game? i must have missed it. Anyways i just tried it on : http://www.aperturelabratories.com/ and it let me in as an admin. Edit: Haha beaten.
Oh god this is awesome.
Legacy on
Can we get the chemicals in. 'Cause anything's better than this.
Oh wow, was that in the game? i must have missed it. Anyways i just tried it on : http://www.aperturelabratories.com/ and it let me in as an admin. Edit: Haha beaten.
yeah throughout the game there are little black handprints that signify somethin' weird, like spaces you can crawl into and read the scribblings of a former test subject that went insane or something
that one is on the level where you get the companion cube
Oh wow, was that in the game? i must have missed it. Anyways i just tried it on : http://www.aperturelabratories.com/ and it let me in as an admin. Edit: Haha beaten.
yeah throughout the game there are little black handprints that signify somethin' weird, like spaces you can crawl into and read the scribblings of a former test subject that went insane or something
that one is on the level where you get the companion cube
Ah yeah, I found those but my texture settings are so low as to make reading anything but the large text impossible :P
So despite the minimalist art style and graphics, Portal is running much less smoothly than Half Life 2, especially on the elevator sections between puzzles. This is incredibly irritating.
Me too. And I assume everyone else. The framerate drops really bad in the water areas and when you're looking at portals, but nothing terrible. The source engine looks absolutely beautiful in the game, though. The game must have obviously required some interesting methods of rendering/level building, so the fps issues might be due to that.
Also, does anyone know how to enable depth of field on the gun (to make it look blurred out like in some of the videos), or if you even can?
And i'm having trouble on level 17.
I've raised two of the platforms, one is left and I can't find a ball thing to use to shoot through those two doors.
So despite the minimalist art style and graphics, Portal is running much less smoothly than Half Life 2, especially on the elevator sections between puzzles. This is incredibly irritating.
Me too. And I assume everyone else. The framerate drops really bad in the water areas and when you're looking at portals, but nothing terrible. The source engine looks absolutely beautiful in the game, though.
Also, does anyone know how to enable depth of field on the gun (to make it look blurred out like in some of the videos), or if you even can?
And i'm having trouble on level 17.
I've raised two of the platforms, one is left and I can't find a ball thing to use to shoot through those two doors.
Gotta go back towards the start where you had to use the box as cover getting through the narrow passage way. Portal at the end where it hits the wall and have the exit pointing towards the door that you have to open by having the box on one button, and you on the other.
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
So despite the minimalist art style and graphics, Portal is running much less smoothly than Half Life 2, especially on the elevator sections between puzzles. This is incredibly irritating.
Me too. And I assume everyone else. The framerate drops really bad in the water areas and when you're looking at portals, but nothing terrible. The source engine looks absolutely beautiful in the game, though. It obviously must take some strange kind of rendering for the game, because of the portal use and stuff, so that's what I blame the frame problems on.
Also, does anyone know how to enable depth of field on the gun (to make it look blurred out like in some of the videos), or if you even can?
And i'm having trouble on level 17.
I've raised two of the platforms, one is left and I can't find a ball thing to use to shoot through those two doors.
How to solve:
Go back up to where you can jump on the platforms, bring your companion cube. Jump on first pad, make a portal in the center of the partially extended wall, the one facing those two closed doors linked to buttons. Then, bring your companion cube back to that first narrow hallway with the energy ball. Make a connecting portal on the wall the energy ball hits, when it bounces back towards you off that door, use your cube to deflect it. Go through the portal, open the second door with your cube. When the next energy ball goes past the first button, step on the button, and the ball will go to the door.
Now you're thinking with portals!
Just beat it, and I gotta agree, this game is awesome. The whole dialogue at the last part, I wanted to just let it go on so I could hear it all. And then the ending song! I want it, I want it so hard.
Huge ending spoiler:
The cake was delicious. And moist. And in the end, the only thing that she ever said that was true.
So despite the minimalist art style and graphics, Portal is running much less smoothly than Half Life 2, especially on the elevator sections between puzzles. This is incredibly irritating.
Me too. And I assume everyone else. The framerate drops really bad in the water areas and when you're looking at portals, but nothing terrible. The source engine looks absolutely beautiful in the game, though. It obviously must take some strange kind of rendering for the game, because of the portal use and stuff, so that's what I blame the frame problems on.
Also, does anyone know how to enable depth of field on the gun (to make it look blurred out like in some of the videos), or if you even can?
And i'm having trouble on level 17.
I've raised two of the platforms, one is left and I can't find a ball thing to use to shoot through those two doors.
How to solve:
Go back up to where you can jump on the platforms, bring your companion cube. Jump on first pad, make a portal in the center of the partially extended wall, the one facing those two closed doors linked to buttons. Then, bring your companion cube back to that first narrow hallway with the energy ball. Make a connecting portal on the wall the energy ball hits, when it bounces back towards you off that door, use your cube to deflect it. Go through the portal, open the second door with your cube. When the next energy ball goes past the first button, step on the button, and the ball will go to the door.
Now you're thinking with portals!
Man that is some serious portal thinking. Would have taken me ages to figure it out.
Been trying to play Portal. The game runs fine for all of a minute so, but quickly goes apeshit. I'm not talking "oh i'm looking at a portal 9 levels deep and the FPS is dipping," I mean single digit FPS when looking at a blank wall, audio stuttering, etc. Alt+tabbing out and back in makes it run good for a few seconds, and then repeat.
I'm on an Athlon 64 X2 4800+, Geforce 6800 XT, 2GB RAM on Vista 32-bit.
Got new drivers for everything, tried turning video settings way down below normal, turned audio quality down to low, turned all the crazy Aero shit off in Vista, turned off the SuperFetch and other weird indexing services. Tried closing most everything else, I'm pretty sure I don't have any bad processes running.
I'm not sure if vanilla HL2 does this, as this is the first I've really tried to game on this machine
Could someone PLEASE just help me check their HL2ep2 and Portal file sizes? I am going nuts trying to figure out why all my voice audio is missing but the rest of the game is intact.
Could someone PLEASE just help me check their HL2ep2 and Portal file sizes? I am going nuts trying to figure out why all my voice audio is missing but the rest of the game is intact.
Portal says its 985 MB and EP2 says 1318(but it's still decrypting).
Right click on one, go to properties, go to Local Files and verify the integrity. And then defrag them.
Should help.
If not, delete and redownload.
Legacy on
Can we get the chemicals in. 'Cause anything's better than this.
I second that GOTY nomination. The puzzles were great, and it had probably the best dialogue (er, monologue?) that I've seen this year.
Is it wrong that the turrets terrified me? Not in a "Oh, shit, they're going to perforate me" way, but when they ask "Are you still there?" in that satanic voice of their's.
And sonictk, my file is 985 mb.
EDIT: God damn, I'm never going to challenge you guys to a gunfight.
But here's what I want to know about the main character (being only a few puzzles into the game, so maybe this is explained later):
What exactly are those things on her legs, and why are they there? They look like very basic prostheses, maybe for jumping or, more likely, landing after coming out of a portal without damaging her legs? They don't look like they'd actually help much at all, really.
If you respond, I think I'd prefer a quick "Yes they are explained later" or "No they aren't explained" instead of the details.
No, they aren't.
But they do look like Stalker legs. But that could be just from using the HL2 engine and stock items.
OK, so here's the deal, from the second commentary node in the starting room:
The commentary says that playtesters didn't understand why the character could survive long falls, so they added the "mechanical springs" to her legs, and then no one asked about falling damage anymore. Simple as that. So yeah, Legacy, since they have no actual gameplay/story importance, they probably just repurposed some art they already had.
And considering this, I'm not even sure why I'm still spoilering it.
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Posts
username: cjohnson
password: tier3
trust me
And i know i'm going to have that song stuck in my head for a good long while.
Amazing fucking game, must go to bed now. More detailed comments later.
login
use that username/password
fiddle around
Oh god this is awesome.
that one is on the level where you get the companion cube
Here are some examples
i love this kind of crap, but it also creeps me out
Do the 'apply' on the site there and go through it. It's great.
Me too. And I assume everyone else. The framerate drops really bad in the water areas and when you're looking at portals, but nothing terrible. The source engine looks absolutely beautiful in the game, though. The game must have obviously required some interesting methods of rendering/level building, so the fps issues might be due to that.
Also, does anyone know how to enable depth of field on the gun (to make it look blurred out like in some of the videos), or if you even can?
And i'm having trouble on level 17.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Baahaha,
Lying about your favorite color makes you feel)
1] Sorry
2] Not sorry
How to solve:
Now you're thinking with portals!
Just beat it, and I gotta agree, this game is awesome. The whole dialogue at the last part, I wanted to just let it go on so I could hear it all. And then the ending song! I want it, I want it so hard.
Huge ending spoiler:
And the Jonathan Coulton song is freaking amazing and also gave me the willies at the end. The cake is a lie!
Edit to say that yes, this is a fantastic, awesome game.
I don't know if I'd like speed running it though. I can see a lot of the timing stuff becoming really frustrating really fast
I love the turrets.
Man that is some serious portal thinking. Would have taken me ages to figure it out.
Been trying to play Portal. The game runs fine for all of a minute so, but quickly goes apeshit. I'm not talking "oh i'm looking at a portal 9 levels deep and the FPS is dipping," I mean single digit FPS when looking at a blank wall, audio stuttering, etc. Alt+tabbing out and back in makes it run good for a few seconds, and then repeat.
I'm on an Athlon 64 X2 4800+, Geforce 6800 XT, 2GB RAM on Vista 32-bit.
Got new drivers for everything, tried turning video settings way down below normal, turned audio quality down to low, turned all the crazy Aero shit off in Vista, turned off the SuperFetch and other weird indexing services. Tried closing most everything else, I'm pretty sure I don't have any bad processes running.
I'm not sure if vanilla HL2 does this, as this is the first I've really tried to game on this machine
what's going on
T-shirts | Last.fm | Flickr | dA
Portal says its 985 MB and EP2 says 1318(but it's still decrypting).
Right click on one, go to properties, go to Local Files and verify the integrity. And then defrag them.
Should help.
If not, delete and redownload.
Is it wrong that the turrets terrified me? Not in a "Oh, shit, they're going to perforate me" way, but when they ask "Are you still there?" in that satanic voice of their's.
And sonictk, my file is 985 mb.
EDIT: God damn, I'm never going to challenge you guys to a gunfight.
THE CAKE IS A LIE!
I know a few have beaten Portal (obviously heh), but no one in the PA chat has said anything about beating Ep2.
All I can say is the opening 10 - 15 minutes is pure awesome sauce.
http://DocumentingLaziness.blogspot.com/
The SONG.
It was worth the lack of sleep.
The harder the rain, honey, the sweeter the sun.
OK, so here's the deal, from the second commentary node in the starting room:
And considering this, I'm not even sure why I'm still spoilering it.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
This right here. Did the main game and an advanced puzzle in under two hours, but I needed that time for sleep. If someone rips the song, link it.
New sig. For a day or so.
Second. She's also the announcer in TF2. (I think her name is Ellen McLane.)
I'm still alive.
The cake is delicious and moist.