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Steam/Source: Games should be rated out of Valve, not out of 10

SudsSuds Registered User regular
edited November 2007 in Games and Technology
Steam Community was released as an open beta on August 6th, 2007. Not only can you chat to your Steam friends within Source games, you can chat to them on any game, whether you bought it on Steam or not (voice chat as well as text). Also included is the ability to add non-Steam games to your Steam list as a shortcut.

Screenshots of Steam Community in-game:





Get your own custom signature
Looks like:
Go to http://www.alabasterslim.com

The Guest Pass system has been released! How it works is people who buy a game can send their friends guest passes that would allow them to try out the game for "1-5 days", depending on the game. A closed beta has already started on Steam. It is currently only for Day of Defeat Source. More information can be found at this steam support page.

Also out January 8th are a new visual look (with 5 color schemes!), favorites for games as well as servers, and background updates.

Source Games!

Counter-Strike: Source
The most recent update was on November 1st, which implemented the final version of the new CS economy. The active economy of supply and demand will help even out the prices between items that are not bought very often, and ones that are bought almost every time. The prices have been reset many times due to outrageous prices, so many servers have disabled these prices. More information on the system can be found at http://www.steampowered.com/stats/csmarket/

Day of Defeat: Source
The most recent patch for DoD:S (Released June 28th) included two new maps (Jagd and Colmar) of a new detonation game-type; as well as cinematic effects for spectators and a slew of bug-fixes. Videos of the two new maps, done in WW2 propaganda style, can be downloaded from Steam's media area.

Half-Life 2
Half-Life 2 (HL2) is a science fiction first-person shooter computer game that is the sequel to Half-Life. It was developed by the Valve Software Corporation and was released on November 16, 2004, following a protracted five-year development cycle[1] during which the game's source code was leaked to the Internet.[2] The game garnered near unanimous positive reviews and received critical acclaim,[3][4][5] winning over 35 Game of the Year awards for 2004.[6] Originally available only for Windows-based personal computers, the game has since been ported onto the Xbox console, and is also due to be released for the PlayStation 3 and Xbox 360 in 2007.[7]

Taking place in and around the fictional City 17, Half-Life 2 follows the scientist Gordon Freeman. Dr. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts.

Half-Life 2: Episode 1
Half-Life 2: Episode One is the first of a trilogy of episodes for the 2004 first-person shooter game, Half-Life 2.[1] The episode takes place immediately after the end of Half-Life 2, in and around the war-torn setting of City 17. Players are forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system.

Valve views episodes One through Three as tantamount to a stand alone release, essentially Half-Life 3 divided into three episodes.[2] Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the latter title.

Half-Life 2: Episode 2
Half-Life 2: Episode Two will be the second installment in Valve Corporation's series of episodes for the computer game Half-Life 2.

Continuing with Valve's method of orienting each episode around a particular theme or set of technologies, Episode Two will focus on expansive environments, travel and nonlinear play, and, following the closing events of Episode One, it will see Gordon Freeman and the series' other major players moving away from City 17 to the surrounding wilderness.[3]

The first two episodes of Half-Life 2 have been developed concurrently by separate teams.[3] This episode was scheduled to be released in a bundled package: The Orange Box will ship for the PC, the Playstation 3, and the Xbox 360 and will contain Episode Two, Portal, and Team Fortress 2, in addition to Half-Life 2 and Episode One.[2] The package will be available at retail stores and through Steam (Valve's content delivery system) for direct download. A retail copy of Episode Two will reportedly not be available separately from the packages.[4] Originally a 'Black Box' retail package was to be released, containing only Episode Two, Portal and Team Fortress 2, but this was canceled by Valve in May 2007.

Episode Two has been repeatedly delayed but the retail version is set to be released on October 10, 2007 in North America for PC and Microsoft's Xbox 360. The version for Sony's Playstation 3 will be released "around two or three weeks later" due to being developed by the Electronic Arts UK studio, according to Valve marketing director Doug Lombardi.[5] For the rest of the world, the release date is October 12. The Steam version will be released October 10, 2007 at 12:01 PDT (20:01 UTC).

Portal is a new part of the Half-Life universe that centers around a company called Aperture Laboratories, and the testing of a portal generation machine known as the Aperture Science Handheld Portal Device. The player (who is currently rumored to be a new female character) is forced to utilize the device to solve a series of ever more difficult puzzles through the Aperture Science Enrichment center.

The game is based upon concepts from Narbacular Drop, a student project made by a team at the Digipen Game University. Upon seeing the design, Gabe Newell hired the students on the spot to develop the concept for the Source Engine.

It is not currently known where exactly Portal takes place in the Half-Life universe, nor who the player character is, exactly. Current statements from Valve indicate that the character will make an appearance in later episodes, but whether it will be in a post or pre portal fashion is unknown.

Valve recently released a Viral Marketing website called Aperture Science.com where you can take an application test of bizarre questions, and view first hand Aperture’s obsession with cake. Just use whatever for the login and ‘portal’ for the password, then type ‘apply’ to get the application.
Or type “THECAKEISALIE” for the real point of the website.

Don’t worry about the big-ass number they give you; it’ll randomly change so there’s no way you can actually type it in.

Portal will be released with Half-Life 2: Episode Two on October 9th, 2007 and will feature 3-4 hours worth of mind-bending puzzles. You can check out the Portal trailer on Steam, or download Narbacular Drop from http://www.nuclearmonkeysoftware.com/ to get an idea of how the game will play. Remember, there’s a hole in the sky through which things can fly!

Team Fortress 2
Yes. It’s back. Having been on the back burner for a long time now, and apparently having gone through multiple iterations away from the public eye, TF2 has gone back to it’s roots and has been revealed as an arcadey, campy, cell-shaded romp that looks like a ‘60’s spy movie mated with ‘The Incredible.’

Valve has committed to bringing the old-school feel of TF to the future, while at the same time re imagining the game for today’s technology So while you can rest assured that, say, the Heavy is going to be able to spew out bullets (and death) at high rate, there will be changes to some of the classes (such as the spy’s new ability to cloak). It is said that the medic class will receive a major overhaul in Valve effort to ensure that each class has something unique to offer the team.

Team Fortress 2 will be released with Half-Life 2: Episode Two on October 9th, 2007, and there are lots of trailers on steam and elsewhere. For example, this great one featuring the heavy weapons guy.

Half-Life 2: Episode 3 (Unreleased)
Episode 3 is currently being worked on by the team that made Episode 1, and is planned as the final episode of the trilogy that finishes out Half-Life 2's story arch.

Following the end of Episode 2, Barney finally takes out Gordon and the rest of the group for a round of drinks. One free beer leads to another and the night becomes one to remember.

Episode 3 takes place one year after the events of Episode 2. Alxy sues Gordon for custody of their love child, while Gordon spins into a dark abyss of alcoholism and drug use. The vortigaunts combine their power to open a portal back to their own world, as Earth turns into a shit show since the one hero who could have saved us all has turned into a drunken lout. Your role is to attend AA meetings and try and get your license to wear a Hazard suit back.

Vampire The Masquerade – Bloodlines
Vampire: The Masquerade – Bloodlines, abbreviated as Bloodlines or VTMB, is a computer role-playing game for Windows developed by Troika Games in 2004. Like Activision’s Vampire: The Masquerade – Redemption, Bloodlines is set in White Wolf, Inc.’s Vampire: The Masquerade universe, but it is not a sequel to the earlier game. The game allows the player to choose one of several different vampire clans and progress through the game according to the different strengths and weaknesses of the player’s character, as in its paper and pencil role playing origins.

Bloodlines is notable for being the first game along with Half-Life 2 to use Valve’s Source engine, which allows the game to be played from either the first-person or third-person shooter perspective. It is also Troika Games’ third title and the last to be made before Troika closed down in February 2005

The Ship
The Ship is a first person shooter computer game utilising Valve Software's Source engine developed at Outerlight Ltd. The game was released on July 11, 2006 on the Steam network with retail distribution in Europe and Australia in September, and April 10, 2007 for North America. A playable concept for The Ship was released as a modification for the game Half-Life in 2004.

The game is set on a 1920s recreational cruise ship. Each player is assigned a quarry, and the object is to murder him or her with nobody watching.

SiN Episodes
SiN Episodes is the title of a series of episodic games for the PC that would have expanded upon the 1998 computer game SiN. A total of nine episodes were planned with only the first one released. Developed by Ritual Entertainment and powered by the Source engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve Corporation's Steam content delivery system.

With the sale of Ritual to MumboJumbo and departure of several employees, all future development of Sin Episodes appears to be delayed indefinitely, if not entirely canceled. MumboJumbo has already tasked Ritual to develop "high-quality casual content."

Dark Messiah of Might and Magic
Dark Messiah of Might and Magic is a first-person action game developed by Arkane Studios and Floodgate Entertainment. Kuju Entertainment developed the multiplayer mode. The player controls Sareth, the apprentice of the wizard Phenrig, after he is sent to the city of Stonehelm to accompany an expedition trying to retrieve a powerful artifact known as "The Skull of Shadows." The game is primarily known for its intuitive first-person melee combat.

The Xbox 360 version, titled Dark Messiah of Might and Magic: Elements, is under development, and will contain an expanded single-player campaign and a revamped multiplayer mode, as well as numerous bug-fixes and console specific enhancements.

Left 4 Dead (Unreleased)
Left4Dead, made by Turtle Rock Studios, most famous for CS:XBOX, CS:CZ and numerous CS:S maps, is a coop zombie game made on the Source engine. It utilizes an AI "Director" to place enemies and other things in order to make gameplay exciting and different each time. However, the four human players are not the only people in each server: players can join servers and play as boss zombies. The official website, http://www.l4d.com/, didn't work in Firefox, but the fan site http://left4dead411.com/ is said to be a great source of information about L4D.

The Crossing (Unreleased)
A unique concept with two gamemodes blended together. Skirmish is two teams fighting against each other, and Coop is two players working their way through the game. However, on certain levels the Skirmish people will somehow have the option to jump into the Coop game and fight against the Coop heroes.

Very little information can be found at the wikipedia page.

Natural Selection 2 (Unreleased)
Unknown Worlds has finally unveiled the next game in their Natural Selection series: Natural Selection 2, currently planned to be released on the Source Engine. And it looks great, with (maybe) procedurally generated bacteria!

Unknown Worlds have have released a small, casual game in order to try and nab some funding for Natural Selection 2. The game, Zen of Sudoku, is being sold online for about 12.95, and it is currently planned to sell the game through Steam as well. You can check out the info on NS2 as well as Zen of Sodoku at http://www.unknownworlds.com/ns/

Alien Swarm: Infested (Unreleased)
Based on the popular Unreal Tournament 2004 mod, a top down, tactical, squad-based alien shooter, Alien Swarm: Infested is a new, commercial version to be released for the Source engine. The Black Cat Games is still keeping on the down low about Infested, for the time being, but you can check out their website at http://www.blackcatgames.com/swarm/

Postal III
Postal III is the sequel to Postal², developed by Running With Scissors, Inc. and scheduled for release for the Xbox 360 and PC in mid to late 2008. It was under the working title of POSTAL 3: Catharsis [2] until 2006-10-18, when it was announced that the name would be Postal III.

Postal III is said to feature different "murderer lifestyles", including serial killer, eco-terrorist, and presidential candidate. It will also continue and expand upon Postal²'s open world design. It will include motion-captured performances by a wide array of celebrities, including film stars and Playboy Playmates.

In the new game, the Dude emigrates to Paradise's sister town of Catharsis[3]. Unlike its predecessor the Postal III video game will not be based on the Unreal engine but rather on Valve's Source engine, which powered Half-Life 2.

Unlike the second game, Postal 3 switches from First Person mode to Third Person mode, enabling you to see your character at all times.

As seen in recent screens, a badger in some form of contraption appears to be a usable weapon.

Suds on


  • SudsSuds Registered User regular
    edited September 2007

    Age of Chivalry
    Multiplayer combat set in the Middle Ages with a highly detailed world and unique style of gameplay being developed by our team called “Story Driven Multiplayer.” We will feature a unique first person melee combat system and a wide array of weapons, armor. Terrains of all kinds will be explored in Age of Chivalry including snow covered mountains, rolling hills, deep rich forests and many more. Music and sound will play a huge role in hopes of taking the battles to a new level of movie-like realism and excitement.
    Status: Released (Beta 1)

    Battle Grounds 2
    wo different teams battle for the control over the american colonies. The Royal British Army loyal to the crown is trying to maintian it's influence in "New England". Driven by high taxes and the dream of being an independent country the American rebel forces try to push the british troops out of the contintent.
    Status: Released (v0.17)

    Black Mesa
    Black Mesa is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life.
    Status: Not released

    Dystopia is a Half-Life 2 modifcation which places the player into tense combat situations in a high tech world spanned by computer networks. As either Punks or Corp Mercenaries the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.
    Status: Released (Version 1.0)

    Eternal Silence 2
    A massive deep space war has broken out. The United Terran Forces must subdue the Neo Galactic Militia outburst and restore the order of the systems. Your role in Eternal Silence will be within vital strategic battles between two massive capital warships. You will need your wits, your precision, your strength, your endurance, and above all your courage to take on the fierce challenges which await you.
    Status: Released (Beta 1.1)

    Forsaken is a post-viral urban warfare mod for Half-life 2, where players take on the role of a team member of one of three surviving factions. Players can suit up as the tactical but brutally efficient Governors, the resourceful and stealthy Civilian resistance, or the zealous and carnage driven Religious cult.
    Status: Not released

    Fortress Forever
    Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch.

    Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new TF players than any prior Fortress attempt.
    Status: Released

    GoldenEye: Source
    GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology.
    Status: Released (Beta 1)

    Ham and Jam
    Ham and Jam is a teamplay orientated, first person WW2 mutliplayer game centred around the British and Commonwealth campaigns from 1939-45.
    Status: Not released

    The Hidden - Source
    Mission Briefing : Hunt down an invisible enemy.
    The Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617.
    The Good News: The IRIS team is well trained, well armed and co-ordinated.
    The Bad News: The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden
    Status: Released (Beta 4b)

    Insects Infestation
    Obviously based on the insects point of view, II will offer its players to choose among three different insect species, Ants, Termites and Alliances. Each of these will have its own set of unique weapons, powers, behaviour and abilities.
    Status: Released (Alpha 1.0)

    - modern infantry combat on valve's source engine
    - chain of command - commanders control their squad/cell with ease
    - morale - morale system to set high value on teamplay
    - reinforcement waves - unique reinforcement wave system
    - depth of realism -- iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
    - no bullsh*t hud - only see what's important, when it's important
    - global stats - a simple forum signup keeps track of your stats forever
    Status: Released. (Beta v1.1)

    Iron Grip: The Oppression
    Iron Grip: The Oppression offers a unique gameplay that combines RTS (Real Time Strategy) and FPS (First Person shooter) in a completely new way. We’re focusing on generating an intense cooperative feeling by pitting a group of human players against superior numbers of AI opponents in the first ever real computer game guerilla warfare!
    Status: Released (Beta 1.3)

    Minerva is a series of 4 singleplayer levels, completely seperate from the Half-Life 2 storyline.
    Status: Released (2 levels)

    Nuclear Dawn
    Nuclear Dawn is a multiplayer modification for Valve’s Source engine that combines visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war. You can choose the mission or lead the attack as a commander, marshalling resources and deploying weapons and equipment for your team to use.
    Status: Not released

    Pirates, Vikings and Knights II
    PVKII Is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.
    Status: Released (Beta 1.0)

    Plan of Attack
    Plan of Attack is all about gameplay. Strategic gameplay. Players are faced with important decisions each round that affect themselves and their team. What objective to attack, planning your defense, acquiring money or experience, bankrupting the enemy team, choosing your skill class, and planning your path to victory.
    Status: Released (Beta 4)

    Resistance and Liberation
    The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves.
    Status: Not released

    SMOD is a single player mod of Valve's first-person shooter Half-Life 2. The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main episodes.

    It also brings in bullet time which is very similar to F.E.A.R.'s, a kick melee attack, and some enhanced visual effects. Also the ability to recover health by "eating" the gibbed remains of fallen enemies.
    Status: Released (v39)

    Zombie Master
    Zombie Master is a multiplayer survival horror FPS/RTS mod for Half-Life 2. A team of FPS-playing humans attempts to complete map-specific objectives while an RTS player controls the zombie horde with only one goal: death to all humans.
    Status: Released (Beta 1.0.0)

    Suds on
  • ZekZek Registered User regular
    edited September 2007
    Suds wrote: »
    Episode 3 is currently being worked on by the team that made Episode 1, and is planned as the final episode of the trilogy that finishes out Half-Life 2's story arch. Current announcements place Episode 3 for a Christmas 2007 release.
    oh really

    Zek on
  • anableanable Registered User regular
    edited September 2007
    I'm going to guess that's a typo there.

    anable on
  • saikocatsaikocat London, UKRegistered User regular
    edited September 2007
    I want the headcrab hat. Whyyyy is it sold out? I should have bought it ages ago when I saw it but nooo. Damnit.

    saikocat on
    Square Enix Europe Community Manager
    Nosgoth Community : Facebook | Twitter | YouTube | Forums
  • AthenorAthenor Who needs lions when you have a battlecruiser? Registered User regular
    edited September 2007
    I think the Steam community beta just ended.

    I am sad. =(

    Edit: Oh wait! It's official now! Yay!

    Athenor on
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
    "Brevity is the soul of getting your shit read." - Tube
    I'm blogging about my experiences purging my toy collection... read about it here!
  • TigTig Registered User
    edited September 2007
    Is there any form of quality control going on in the PA Steam Community group?

    If not, this noob would like to be let in: http://steamcommunity.com/id/tig

    edit: yay, I feel loved <3

    Tig on
  • RookRook Registered User regular
    edited September 2007
    OP could probably do with being updated.

    Rook on
  • agoajagoaj One is the loneliest number you could ever chuRegistered User regular
    edited September 2007
    Why is the steam thread telling me to join WoW?

    agoaj on
  • FodderFodder Registered User regular
    edited September 2007
    Steam community just keeps getting more and more awesome the more I use it, it has the possibility of replacing xfire, since most of the join game stuff was for steam games anyway...

    Fodder on
  • powersurgepowersurge Registered User
    edited September 2007
    Has valve said anything about TF2/Episode2 and DX10? I can't seem to find anything saying if it will have any DX10 eye candy or not. Trying to decide which partition to preload on :P

    powersurge on
  • HounHoun Registered User regular
    edited September 2007
    *Claps politely for Suds*

    Good show, old man, good show indeed.

    Houn on
  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited September 2007
    Why does Peggle run like ass on my computer? Especially during the "Fever" part...it's like in slow motion.

    My computer ain't great, but it's can't be that bad.

    Bobkins Flymo on
  • thorgotthorgot Registered User regular
    edited September 2007
    Rorus Raz wrote: »
    Why does Peggle run like ass on my computer? Especially during the "Fever" part...it's like in slow motion.

    My computer ain't great, but it's can't be that bad.

    :whistle:Ode to Joy:whistle:

    thorgot on
  • Phoenix-DPhoenix-D Registered User regular
    edited September 2007
    Ah good, despite not being in the beta I'm still Phoenix-D in Steam.
    http://steamcommunity.com/id/Phoenix-D for the add if someone doesn't mind. :)

    EDIT crap you're fast. :P

    Phoenix-D on
  • polaris314polaris314 Registered User regular
    edited September 2007
    Found the new thread. Consider me un-newbified. After Echo posted he was leaving the old one open I didn't even bother to look for a new one. :P

    Anyway, yeah, Steam. Anyone know how long the Orange Box pre-order discount is going to last? If I have to miss out on the TF2 Beta, I can live with that, but I'd rather not have to pony up the $$ until I get paid again, but if the discount goes away the same day the Beta starts I may have no choice.

    polaris314 on
    XBL/PSN-Polaris314/Twitter/DJ P0LARI5
  • KupotheAvengerKupotheAvenger Destroyer of Cake and other deserts.Registered User regular
    edited September 2007
    Invite would be enjoyed....yes, quite enjoyed.


    Thank you much.

    KupotheAvenger on
    fc: 1821-9801-1163
    Battlenet: Judgement#1243
    psn: KupoZero

  • SteevLSteevL What can I do for you? Registered User regular
    edited September 2007
    polaris314 wrote: »
    Found the new thread. Consider me un-newbified. After Echo posted he was leaving the old one open I didn't even bother to look for a new one. :P

    Anyway, yeah, Steam. Anyone know how long the Orange Box pre-order discount is going to last? If I have to miss out on the TF2 Beta, I can live with that, but I'd rather not have to pony up the $$ until I get paid again, but if the discount goes away the same day the Beta starts I may have no choice.

    Going by what I've seen in the past on Steam, the preorder discounts seem to last until the actual day the game is released.

    SteevL on
  • FightTestFightTest Registered User regular
    edited September 2007
    Thank you, sirs.

    Now to wait for TF2..

    FightTest on
  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited September 2007
    thorgot wrote: »
    Rorus Raz wrote: »
    Why does Peggle run like ass on my computer? Especially during the "Fever" part...it's like in slow motion.

    My computer ain't great, but it's can't be that bad.
    :whistle:Ode to Joy:whistle:
    So my computer can't handle the magnificence?

    Bobkins Flymo on
  • thorgotthorgot Registered User regular
    edited September 2007
    Rorus Raz wrote: »
    thorgot wrote: »
    Rorus Raz wrote: »
    Why does Peggle run like ass on my computer? Especially during the "Fever" part...it's like in slow motion.

    My computer ain't great, but it's can't be that bad.
    :whistle:Ode to Joy:whistle:
    So my computer can't handle the magnificence?

    No, when the level ends, it's in slow motion...

    From the TF2 Steampowered forum comes information!
    Valve tell us the beta will probably start with a handful of maps at first, but all of the game's colourful character classes will be available from the beginning.

    Somebody was asking about this, and I was curious too.

    Also, from the readme:
    -Saw that you can't be invulnerable when you have the flag.
    -Scout capture points twice as fast as other classes.
    -Sticky bombs stick to walls and ceilings,.
    -The medic heals to 150% of player health.
    -Medic arrows on screen tell where people who need medical attention are. -Picking up fallen weapons refills ammo.
    -As a spy you can call for enemy medics.
    -Engineers can remove sappers with wrench.
    -Dispensers generate metal instead of having to put metal in it.

    thorgot on
  • FodderFodder Registered User regular
    edited September 2007
    So, which 6 maps are coming with tf2? I know about 2fort, but I haven't heard about any others.

    Fodder on
  • blue integerblue integer Registered User
    edited September 2007
    I would appreciate entry into the Penny Arcade group...



    EDIT: WOW QUICK. Thanks.

    blue integer on
  • SudsSuds Registered User regular
    edited September 2007
    OP will be updated. I just copied and pasted to get something in there quickly.

    Suds on
  • DroolDrool Registered User regular
    edited September 2007
    Fodder wrote: »
    So, which 6 maps are coming with tf2? I know about 2fort, but I haven't heard about any others.

    I can only think of 2fort and Hydro that they've shown so far.

    Drool on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited September 2007
    and dustbowl!

    Orikaeshigitae on
  • SudsSuds Registered User regular
    edited September 2007
    Dustbowl, Granary, Gravelpit, Well, 2fort, hydro.

    Suds on
  • ScosglenScosglen Registered User regular
    edited September 2007
    Has Valve mentioned anything about supporting TF2 with new Valve-created quality maps like do did from time to time with CSS?

    Scosglen on
  • ecchiecchi Registered User
    edited September 2007
    Yes, there will be more Valve maps.

    ecchi on
  • MorkathMorkath Registered User regular
    edited September 2007
    Can someone please toss me an invite to the PA group?




    Thanks guys. :)

    Morkath on
  • Undead ScottsmanUndead Scottsman Revenge of Purple Steve Registered User regular
    edited September 2007
    Zek wrote: »
    Suds wrote: »
    Episode 3 is currently being worked on by the team that made Episode 1, and is planned as the final episode of the trilogy that finishes out Half-Life 2's story arch. Current announcements place Episode 3 for a Christmas 2007 release.
    oh really

    Technically that's still the latest release date given from announcements. Granted it was back in '06 when Episode 2 was supposed to come out for Holiday's '06. Obviously that date is bumpkiss now, but at the time of writing it was correct. :D

    Oh Valve. What a charming bunch of scamps. :D

    Undead Scottsman on
  • augustaugust where you come from is gone Registered User regular
    edited September 2007
    I was waiting for the inevitable facebook app, grazi.

    august on
    Pac Man's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them.
  • Bobkins FlymoBobkins Flymo Fantastic Registered User, Moderator mod
    edited September 2007
    I need an invite: http://steamcommunity.com/id/rorus

    Thank you in advance.

    Bobkins Flymo on
  • SudsSuds Registered User regular
    edited September 2007
    Update the OPs. I took out what I feel was older information. If you feel I should include something, let me know (maybe I can get the third post too)

    Suds on
  • HarshLanguageHarshLanguage Registered User regular
    edited September 2007
    Ooh ooh, can I get a PA community invite as well? Much appreciated.


    Gotta fix my Steam avatar, talk about blurry...

    Edit: Thanks thorgot!

    HarshLanguage on
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • The_SpaniardThe_Spaniard Registered User regular
    edited September 2007
    May I be let into the Steam PA group?


    Edit: Thank you kindly. Whoever it was..

    The_Spaniard on
    Xbox 360/One Gamertag: SpanWolf - PS3/PS4 Gamertag: Span_Wolf
    3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
    Steam: http://steamcommunity.com/id/Span_Wolf/ - Origin: Span_Wolf
  • SudsSuds Registered User regular
    edited September 2007
    Best way is to join the Chat channel

    Suds on
  • TyberiusTyberius Registered User regular
    edited September 2007
    New thread! Also with news of Orange Box decided to get in some practice and going to play through HL2 and Ep:1 again. Could I get into the community as well?


    Tyberius on
  • thorgotthorgot Registered User regular
    edited September 2007
    Community needs a "people invited" stat.

    thorgot on
  • tyrannustyrannus Registered User regular
    edited September 2007
    Having a lot of fun in the Steam chat.

    AlabasterSlim: So...I don't like Oral Sex
    omfgmyass: same with big bertha
    Bluemenace: "You'll never see the flavor coming!"

    tyrannus on
  • capable heartcapable heart Registered User regular
    edited September 2007

    You know what I want. :winky:
    An invite would be good, too.

    Edit: Woohoo, in already! Thank you.

    capable heart on
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