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Cant wait for Team Fortress 2, Play Fortress Forever!

bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
edited September 2007 in Games and Technology
http://www.fortress-forever.com/

So Fortress Forever was released early. Get them downloads goin.

you can dl from file planet through the link the on the site or get the torrent.

http:/http://www.gameupdates.org/details.php?id=1514

bloodyroarxx on
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Posts

  • ShurakaiShurakai Registered User regular
    edited September 2007
    Direct link to torrent here

    Shurakai on
  • bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited September 2007
    Shurakai wrote: »
    Direct link to torrent here

    Our torrents are different if you add the tracer from one to the other you get a MEGA TORRENT!

    bloodyroarxx on
  • DiscoZombieDiscoZombie Registered User regular
    edited September 2007
    so I want to see a list of pros and cons between FF and TF2. what does FF have over TF2 and vice versa?

    DiscoZombie on
  • ShensShens Portland, ORRegistered User regular
    edited September 2007
    For those who are unfamiliar with this project, it is essentially TFC: Source.

    They have attempted to balance things that were not working in TFC (see Pyro) and stayed true to the crazy physics and grenades. This has been in production for about 4 years and seemed as though it was moving along pretty slowly up until 6 months ago. I personally think TF2 pushed them to try and release the mod before Valve's massive beast comes out.

    I really don't think this game will be pub friendly. A lot of the clanners from TFC will be playing this from the start, which will create a HUGE skill level gap between newbs and pros. I assume it will feature all of the bunny jumpy, sharking, wall strafing, and whatever else speed boosts that turned off a lot of casual players to TFC. I heard it is going to include tooltips that help explain how to do said things, but who knows how much it will help.

    I used to be really excited about this game when I thought Valve had forsaken all of the fortress fans. A lot of people's excitement has diminished, but the game is certainly worth a try.

    Shens on
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    Gives me something to play between now and monday. ;)

    4rch3nemy on
  • ZekZek Registered User regular
    edited September 2007
    lol, guess they had to beat the TF2 Beta to the punch :P Tempting, but I can wait a few days. After seeing TF2 this game just seems incredibly bland.
    so I want to see a list of pros and cons between FF and TF2. what does FF have over TF2 and vice versa?
    FF is basically a TFC remake in Source, by the competitive community and for the competitive community. TF2 is a sequel. The biggest difference will probably be in areas where the hardcore TFC players don't approve of TF2's changes, like the removal of grenades. Their approach is too conservative for my tastes; the whole thing seems a little self-serving to me, and there's nothing wrong with that but it's never going to thrive if it doesn't appeal to new players.

    Zek on
  • TxdoHawkTxdoHawk Registered User regular
    edited September 2007
    I'd like to hear impressions. They have been taking their sweet time with this, so I'm curious how rushed the "final" release is. :P That said, I am all about more mods, so I hope it turned (or turns) out awesome.

    TxdoHawk on
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  • DroolDrool Science! AustinRegistered User regular
    edited September 2007
    Didn't Source fix the strafe jumping thing? So doesn't that eliminate quite a few tactics from TFC?

    Drool on
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    Drool wrote: »
    Didn't Source fix the strafe jumping thing? So doesn't that eliminate quite a few tactics from TFC?

    This is a mod that brings those elements back into source and Team Fortress. Their big thing is keeping true to the "real" version of the game, that is, Team Fortress Classic.

    4rch3nemy on
  • DroolDrool Science! AustinRegistered User regular
    edited September 2007
    4rch3nemy wrote: »
    Drool wrote: »
    Didn't Source fix the strafe jumping thing? So doesn't that eliminate quite a few tactics from TFC?

    This is a mod that brings those elements back into source and Team Fortress. Their big thing is keeping true to the "real" version of the game, that is, Team Fortress Classic.

    Reintroducing uninteded bugs? That's a weird design philosophy.

    Drool on
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    Drool wrote: »
    4rch3nemy wrote: »
    Drool wrote: »
    Didn't Source fix the strafe jumping thing? So doesn't that eliminate quite a few tactics from TFC?

    This is a mod that brings those elements back into source and Team Fortress. Their big thing is keeping true to the "real" version of the game, that is, Team Fortress Classic.

    Reintroducing uninteded bugs? That's a weird design philosophy.

    It's very conservative, for sure. They have changed certain things from the game (limiting, but not removing bunny hopping and what not) but for the most part, expect TFC: Source with most of the unintended bugs and issues that entails.

    I'm still excited, to be honest.

    4rch3nemy on
  • FallFall Registered User regular
    edited September 2007
    Glad to see they sped up the release to beat Valve's "beta".

    It'll be nice to have both versions (FF and TF2) to play, as I'm having a bad feeling about the "hardcore" nature of TF2. The crazy movement was what made TF so different from other arcade shooters. Still, being an early version of a mod I expect some rough corners.

    It's a good day to be a TF fan :)

    Fall on
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited September 2007
    I guess I'll dl this. I'm having a bad feeling about the "hardcore" nature of it, but I'll give it a shot anyways.

    thorgot on
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  • Raiden333Raiden333 Registered User regular
    edited September 2007
    I don't have an operable gaming computer right now, so can somebody with TFC experience tell me if conc-jumping is as good as in the original TFC?

    Raiden333 on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited September 2007
    Just finished playing about an hour of this. I never played a ton of TFC, so unfortunately I can't comment on the very fine details like conc jumping and stuff, but I had a lot of fun. It's a very professional mod, with great graphics, sounds, and UI. The maps are quite well done and replicate the original TFC almost perfectly. I had fun playing around, although I think it won't exactly be a gigglefest until I learn to do basic stuff like concjumping, but nevertheless I enjoyed it. One of the best Source mods so far imho.

    Also, the server I played on was a little laggy (for other people; they skipped around) but that might just have been the server.

    TychoCelchuuu on
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    I just googled the initial maplist and I'm saddened by the lack of 2fort. I guess the hardcores are sick of it by now, but not me!
    Here's the list of maps included in the initial release of FF. Aardvark is a very cool CTF map made by caesium. Personally, I think it's a mix of SD2 and Openfire

    aardvark
    well
    shutdown2
    monkey
    crossover
    2morforever
    cz2
    hunted
    dustbowl
    cornfield
    push

    4rch3nemy on
  • SithDrummerSithDrummer Registered User regular
    edited September 2007
    I'm ecstatic. The way the news had been progressing on this mod, I figured it wouldn't be viable for another six months and would either flop on, or die before, release. At least now it has a fighting chance, and while I really love the TF2 style and honestly think I'm going to prefer its lower emphasis on movement techniques, I'm very excited to see how the FF team handled their task. Plus, the quick release completely caught me off guard.

    SithDrummer on
  • captainkcaptaink TexasRegistered User regular
    edited September 2007
    This is definitely TFC: Source. It really brought me back to days gone by.

    captaink on
  • ecchiecchi Registered User regular
    edited September 2007
    As a hardcore TFC player: FF is pretty cool. The new bunnyhopping mechanics (very different from TFC/HL1's) are interesting, but it'll take some time to adjust. 90% of my skills have transferred over perfectly, but there are some differences. Grenades definitely don't bounce/roll as far as they used to. Pyro is totally worth using. Spy is more effective.

    The game also has some optimization problems, scoreboard bugs, and crashing problems. I think the HWG may be overpowered, which is funny because they originally said they were trying to weaken him. I haven't played enough to really tell yet though.

    Also the models really suck compared to TF2 or even TFC. Classes are nearly indistinguishable at a distance, and the team colors aren't prevalent/bright enough sometimes. Some maps (like Well) look pretty good, while some look pretty bad (I personally think Dustbowl looks awful). Definitely worth playing though!

    ecchi on
  • TxdoHawkTxdoHawk Registered User regular
    edited September 2007
    I think it's alright, has crashed on me multiple times though. Very obviously geared for the hardcore players, and there's nothing inherently wrong with that, but I think TF2 is going to be more my speed*.
    * - Translation: I suck and got beaten terribly at this, but it's still good stuff.

    TxdoHawk on
    TuxedoHawk.png
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    I love this game. I got a good hour and a half in tonight and was thoroughly impressed with the polish and quality. It really does remind me of good ol' TFC with updated graphics and a cleaner, more user friendly HUD.

    Random thoughts and echoing much of what ecchi said earlier:
    The pyro is definitely a better class now.. feels like a close combat tank (like he should!), the medic seems weaker though I didn't try it and didn't fight too many, the grenades don't fly nearly as far which is a huge change to get used to, the spy is definitely better now and is much more worth using (sabotage enemy turrets to shoot their own team, starcraft-like cloaking), the sniper seems a bit harder to use (still VERY awesome) as his rifle charge-up time seems to be lengthened considerably, concussive grenades' disorienting effect lasts longer.. I didn't find that the classes didn't look distinguished enough or the team colors bright enough, but that might just be me. It feels like the game is a tad faster than TFC, but that could also just be me.. snipers were harder to use and HWG's seemed faster.

    Anyways.. random babbling off now. Anything anyone would like to know that I could test for them tomorrow? You don't lose too much just by giving it a shot though.. go for it. :)

    4rch3nemy on
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited September 2007
    Drool wrote: »
    4rch3nemy wrote: »
    Drool wrote: »
    Didn't Source fix the strafe jumping thing? So doesn't that eliminate quite a few tactics from TFC?

    This is a mod that brings those elements back into source and Team Fortress. Their big thing is keeping true to the "real" version of the game, that is, Team Fortress Classic.

    Reintroducing uninteded bugs? That's a weird design philosophy.

    I've actually heard about that in at least one Nintendo game. In Ocarina of Time, you could use an empty bottle to repel one of Ganon's projectile attacks. In Wind Waker they enabled you to do the same thing, when fighting a Phantom Ganon, though obviously it was only intentional the second time around.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • PeewiPeewi Registered User regular
    edited September 2007
    Goatmon wrote: »
    Drool wrote: »
    4rch3nemy wrote: »
    Drool wrote: »
    Didn't Source fix the strafe jumping thing? So doesn't that eliminate quite a few tactics from TFC?

    This is a mod that brings those elements back into source and Team Fortress. Their big thing is keeping true to the "real" version of the game, that is, Team Fortress Classic.

    Reintroducing uninteded bugs? That's a weird design philosophy.

    I've actually heard about that in at least one Nintendo game. In Ocarina of Time, you could use an empty bottle to repel one of Ganon's projectile attacks. In Wind Waker they enabled you to do the same thing, when fighting a Phantom Ganon, though obviously it was only intentional the second time around.

    I haven't done it myself, but I've heard you could also do it in TP while fighting
    Zelda.

    Peewi on
  • RaNcIdPsYcHoJoShRaNcIdPsYcHoJoSh __BANNED USERS regular
    edited September 2007
    Is this a Half-Life 2 mod? Do I need HL2 to run it? I don't have HL2 is what I'm saying :(

    RaNcIdPsYcHoJoSh on
  • FallFall Registered User regular
    edited September 2007
    It's a Half-Life 2 mod, and it's pretty good, especially for an initial release.

    The audio needs a ton of work though, footsteps are inaudible, weapon falloff is really short, and it's generally very confusing being in a fight since it's hard to tell when you're under fire and where it's coming from.

    Best initial release of a HL2 mod I've seen. It's a shame TF2 will be killing any chance this mod had, as it's easily the most well done HL2 mod.

    Fall on
  • SithDrummerSithDrummer Registered User regular
    edited September 2007
    ecchi wrote: »
    90% of my skills have transferred over perfectly, but there are some differences. Grenades definitely don't bounce/roll as far as they used to. Pyro is totally worth using. Spy is more effective.
    ...
    Also the models really suck compared to TF2 or even TFC. Classes are nearly indistinguishable at a distance, and the team colors aren't prevalent/bright enough sometimes. Some maps (like Well) look pretty good, while some look pretty bad (I personally think Dustbowl looks awful). Definitely worth playing though!
    I feel almost exactly the same way. In particular, I'm saddened that the player's "grenade arm" is so weak, like in DoD:S. At least the latter let you counter it with sprinting and jumping. Oftentimes my nade tosses in FF are just pitiful.

    I think overall it's a good start, and some great fun to play. I know they're going to continue tweaking it for awhile, so I can see it staying on the comp even after I get TF2.

    Oh, and I can't remember who it was, but whoever it was on their forums that came up with the idea for sniper shots "radiotagging" enemies... KUDOS, sir. Phenomenal idea.

    SithDrummer on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited September 2007
    Dived into a game on Well as a sniper and I was pretty damn impressed. It was just like playing TFC again, albeit with significantly boosted graphics. I tried a test game in LAN afterwards and I'm not sure what I make of the changes to the HWGuy, but I'm sure I'll get used to them.

    Weapon models need a few tweaks (i.e., the disparity between the regular and super shotguns, for example), but overall they're more than serviceable. Put short: downright awesome for a first release.

    It's odd though... after playing with physics-heavy games for so long, it felt so darn weird to play through a city map where you can't send dumpsters and crates rolling with a casual rocket blast. Instead, true to form, they stick to the ground like concrete and serve the purpose you'd expect them to serve in TFC- impenetrable cover. Woo.

    Edcrab on
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  • Raiden333Raiden333 Registered User regular
    edited September 2007
    But guys.

    hows the concjumping

    Raiden333 on
  • skaceskace Registered User regular
    edited September 2007
    Any Quake TF players who can chime in w/ comparisons? I mean, I'm downloading now.

    skace on
    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • Corp.ShephardCorp.Shephard Registered User regular
    edited September 2007
    Do we have a server that we're playing on?
    Is this a Half-Life 2 mod? Do I need HL2 to run it? I don't have HL2 is what I'm saying

    With the way that the Orange Box is working out, and so many people pre-ordering, you might just wanna ask around. I'm sure someone could give you it for free. Hell, I might even. I dunno how this "gift" system works though.

    Corp.Shephard on
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    The "gift" won't come until TF2 releases.

    It is a HL2 mod, but you should buy the Orange Box, especially now that it's 10% off, and you get TF2, Portal, and ep1, ep2 with it. There are a whole bunch of mods to look forward to within HL2/source's lifespan that it's well worth the $45 if you like first person shooters at all.

    4rch3nemy on
  • ZekZek Registered User regular
    edited September 2007
    Dear god, pre-order the Orange Box. $45 for Half-Life 2 and Episodes 1 & 2 is easily worth it, not to mention TF2 and Portal.

    Zek on
  • ArcticXCArcticXC Registered User regular
    edited September 2007
    Zek wrote: »
    Dear god, pre-order the Orange Box. $45 for TF2 is a bit pricey but you get some other shit with it I guess. Also PLINKO!

    And yeah, Fortress Forever is okay. Retained most of what TFC did. Also the Dustbowl redesign is fucking awesome.

    ArcticXC on
  • FightTestFightTest Registered User regular
    edited September 2007
    Not a fan of it.

    As a dustbowl fiend, on offense as a spy, I get behind enemy lines to try to take down SGs. Maybe it's just me but grenades don't seem to do as much damage to SGs as they used to. Plus they're kind of a bitch to get where you want. (Even demo pipes are hard to lay, crouching doesn't make them bounce less. Sucks trying to pipe a flag on a slope on defense.)

    On top of that you don't fire only where your crosshairs are. Meaning as a spy trying to take down an SG from behind a corner with the nailgun, if I creep out just enough for my crosshairs to be over part of the SG my nails will hit the wall. And if I move out far enough to get the nails out the SG smokes me.

    I may tool around with it a bit until Monday, but I doubt I'll go back to it once TF2 arrives. I enjoy plain old TFC more than FF, for now it's "okay" just for the new factor.

    FightTest on
    MOBA DOTA.
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited September 2007
    Raiden333 wrote: »
    But guys.

    hows the concjumping

    As stupid as it always was. Played one map last night where scouts were conc jumping across 90% of the map with one grenade.

    Never understood why people don't just go play a racing game if they just want to see how fast they can complete the objective.

    Morkath on
  • 4rch3nemy4rch3nemy Registered User regular
    edited September 2007
    This game pisses me off what with the elevators that RANDOMLY FREAKING KILL YOU when you step ON them. It happened a bunch on well, and another map. I couldn't use elevators, and doors wouldn't open if you ran into them. I had to run until I was *almost* touching them, but not quite, then they would open.

    Other than that: I'm really enjoying "TFC: Source." ;)

    4rch3nemy on
  • syrionsyrion Registered User regular
    edited September 2007
    Morkath wrote: »
    Raiden333 wrote: »
    But guys.

    hows the concjumping

    As stupid as it always was. Played one map last night where scouts were conc jumping across 90% of the map with one grenade.

    Never understood why people don't just go play a racing game if they just want to see how fast they can complete the objective.

    Never understood why people don't just go play Counter-Strike or Day of Defeat if they just want to walk across the map.

    syrion on
  • SithDrummerSithDrummer Registered User regular
    edited September 2007
    Honestly, I've never found something to replace the total adrenaline rush of bursting off the ground and speeding through the air via one well-timed* conc jump.

    *not that this happens all that often for myself

    SithDrummer on
  • RaNcIdPsYcHoJoShRaNcIdPsYcHoJoSh __BANNED USERS regular
    edited September 2007
    I'm sure someone could give you it for free. Hell, I might even. I dunno how this "gift" system works though.

    Cool, I'm all over this 8-)

    RaNcIdPsYcHoJoSh on
  • FallFall Registered User regular
    edited September 2007
    I can't really tell where grenades are, and classes and to a lesser extent, team colors are indistinguishable in many situations. It results in a lot of fights where I can't tell what's going on, and that's not fun. Add in the major audio problems and the game feels a lot less structured than it did in TFC.

    Grenades are wierd, as you can't throw them far, but the demo man's pipe bombs can skip an extremely long distance if you can bounce them at a shallow angle. Definitely needs tweaking.

    I haven't played half the maps yet, but Crossover really loses a lot of its fun in the bridge room as there's more alternate paths and cramped hallways now, so you dont' get as many epic battles over an area anymore and you get a lot more blind rocket spam which gets old quick.

    Fall on
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