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Cant wait for Team Fortress 2, Play Fortress Forever!
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Our torrents are different if you add the tracer from one to the other you get a MEGA TORRENT!
They have attempted to balance things that were not working in TFC (see Pyro) and stayed true to the crazy physics and grenades. This has been in production for about 4 years and seemed as though it was moving along pretty slowly up until 6 months ago. I personally think TF2 pushed them to try and release the mod before Valve's massive beast comes out.
I really don't think this game will be pub friendly. A lot of the clanners from TFC will be playing this from the start, which will create a HUGE skill level gap between newbs and pros. I assume it will feature all of the bunny jumpy, sharking, wall strafing, and whatever else speed boosts that turned off a lot of casual players to TFC. I heard it is going to include tooltips that help explain how to do said things, but who knows how much it will help.
I used to be really excited about this game when I thought Valve had forsaken all of the fortress fans. A lot of people's excitement has diminished, but the game is certainly worth a try.
FF is basically a TFC remake in Source, by the competitive community and for the competitive community. TF2 is a sequel. The biggest difference will probably be in areas where the hardcore TFC players don't approve of TF2's changes, like the removal of grenades. Their approach is too conservative for my tastes; the whole thing seems a little self-serving to me, and there's nothing wrong with that but it's never going to thrive if it doesn't appeal to new players.
This is a mod that brings those elements back into source and Team Fortress. Their big thing is keeping true to the "real" version of the game, that is, Team Fortress Classic.
Reintroducing uninteded bugs? That's a weird design philosophy.
It's very conservative, for sure. They have changed certain things from the game (limiting, but not removing bunny hopping and what not) but for the most part, expect TFC: Source with most of the unintended bugs and issues that entails.
I'm still excited, to be honest.
It'll be nice to have both versions (FF and TF2) to play, as I'm having a bad feeling about the "hardcore" nature of TF2. The crazy movement was what made TF so different from other arcade shooters. Still, being an early version of a mod I expect some rough corners.
It's a good day to be a TF fan
Also, the server I played on was a little laggy (for other people; they skipped around) but that might just have been the server.
The game also has some optimization problems, scoreboard bugs, and crashing problems. I think the HWG may be overpowered, which is funny because they originally said they were trying to weaken him. I haven't played enough to really tell yet though.
Also the models really suck compared to TF2 or even TFC. Classes are nearly indistinguishable at a distance, and the team colors aren't prevalent/bright enough sometimes. Some maps (like Well) look pretty good, while some look pretty bad (I personally think Dustbowl looks awful). Definitely worth playing though!
Random thoughts and echoing much of what ecchi said earlier:
The pyro is definitely a better class now.. feels like a close combat tank (like he should!), the medic seems weaker though I didn't try it and didn't fight too many, the grenades don't fly nearly as far which is a huge change to get used to, the spy is definitely better now and is much more worth using (sabotage enemy turrets to shoot their own team, starcraft-like cloaking), the sniper seems a bit harder to use (still VERY awesome) as his rifle charge-up time seems to be lengthened considerably, concussive grenades' disorienting effect lasts longer.. I didn't find that the classes didn't look distinguished enough or the team colors bright enough, but that might just be me. It feels like the game is a tad faster than TFC, but that could also just be me.. snipers were harder to use and HWG's seemed faster.
Anyways.. random babbling off now. Anything anyone would like to know that I could test for them tomorrow? You don't lose too much just by giving it a shot though.. go for it.
I've actually heard about that in at least one Nintendo game. In Ocarina of Time, you could use an empty bottle to repel one of Ganon's projectile attacks. In Wind Waker they enabled you to do the same thing, when fighting a Phantom Ganon, though obviously it was only intentional the second time around.
I haven't done it myself, but I've heard you could also do it in TP while fighting
The audio needs a ton of work though, footsteps are inaudible, weapon falloff is really short, and it's generally very confusing being in a fight since it's hard to tell when you're under fire and where it's coming from.
Best initial release of a HL2 mod I've seen. It's a shame TF2 will be killing any chance this mod had, as it's easily the most well done HL2 mod.
I think overall it's a good start, and some great fun to play. I know they're going to continue tweaking it for awhile, so I can see it staying on the comp even after I get TF2.
Oh, and I can't remember who it was, but whoever it was on their forums that came up with the idea for sniper shots "radiotagging" enemies... KUDOS, sir. Phenomenal idea.
Weapon models need a few tweaks (i.e., the disparity between the regular and super shotguns, for example), but overall they're more than serviceable. Put short: downright awesome for a first release.
It's odd though... after playing with physics-heavy games for so long, it felt so darn weird to play through a city map where you can't send dumpsters and crates rolling with a casual rocket blast. Instead, true to form, they stick to the ground like concrete and serve the purpose you'd expect them to serve in TFC- impenetrable cover. Woo.
hows the concjumping
With the way that the Orange Box is working out, and so many people pre-ordering, you might just wanna ask around. I'm sure someone could give you it for free. Hell, I might even. I dunno how this "gift" system works though.
It is a HL2 mod, but you should buy the Orange Box, especially now that it's 10% off, and you get TF2, Portal, and ep1, ep2 with it. There are a whole bunch of mods to look forward to within HL2/source's lifespan that it's well worth the $45 if you like first person shooters at all.
And yeah, Fortress Forever is okay. Retained most of what TFC did. Also the Dustbowl redesign is fucking awesome.
As a dustbowl fiend, on offense as a spy, I get behind enemy lines to try to take down SGs. Maybe it's just me but grenades don't seem to do as much damage to SGs as they used to. Plus they're kind of a bitch to get where you want. (Even demo pipes are hard to lay, crouching doesn't make them bounce less. Sucks trying to pipe a flag on a slope on defense.)
On top of that you don't fire only where your crosshairs are. Meaning as a spy trying to take down an SG from behind a corner with the nailgun, if I creep out just enough for my crosshairs to be over part of the SG my nails will hit the wall. And if I move out far enough to get the nails out the SG smokes me.
I may tool around with it a bit until Monday, but I doubt I'll go back to it once TF2 arrives. I enjoy plain old TFC more than FF, for now it's "okay" just for the new factor.
As stupid as it always was. Played one map last night where scouts were conc jumping across 90% of the map with one grenade.
Never understood why people don't just go play a racing game if they just want to see how fast they can complete the objective.
Other than that: I'm really enjoying "TFC: Source."
Never understood why people don't just go play Counter-Strike or Day of Defeat if they just want to walk across the map.
*not that this happens all that often for myself
Cool, I'm all over this 8-)
Grenades are wierd, as you can't throw them far, but the demo man's pipe bombs can skip an extremely long distance if you can bounce them at a shallow angle. Definitely needs tweaking.
I haven't played half the maps yet, but Crossover really loses a lot of its fun in the bridge room as there's more alternate paths and cramped hallways now, so you dont' get as many epic battles over an area anymore and you get a lot more blind rocket spam which gets old quick.