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For those not in the know, Archaic Sealed Heat is an upcoming DS RPG/SRPG. Why should you care? Well...
It's made by Mistwalker, and the main designer for the game is Hironobu Sakaguchi - you might remember him, he was involved in a couple games you may have heard of. Like Final Fantasy IV and Final Fantasy VI. And Vagrant Story. And Parasite Eve. I could go on like this for a while, but I think you get the point - he's got a pretty good track record. You might also recognize the names of composer Hitoshi Sakimoto (Vagrant Story, FFT, Odin Sphere, many more).
It looks freaking incredible. Seriously. Check out a glimpse:
Very little in the way of media has been released yet, so hopefully I'll have more screens to add soon.
Intrigued? I sure as hell am. Here's a rundown of what's known so far:
The storyline centers around an Empress named Aisha, and of course the Archaic Sealed Heat, a sacred (or something) flame. Supposedly those who touch the flame are burnt to ash, but will be revived - and their memory remains bound in ASH, which will fight (or something to that effect).
Battle is both SRGP and JRPG. From what little has been shown in screenshots, it looks like you move about on a grid ala SRPGs since forever, but upon initiating battle go into a three party member JRPG style battle. How exactly this works is still not known, but there's speculation that the units you see on the map are your main, story characters and the party it represents for the battles can be composed either of other humans or of various ASH warriors.
Humans can fall into various classes with distinct abilities. Whether or not class switching/combining/whatever is available is not yet known. Hit the spoiler for concept art for each class. Translations are bound to be shoddy, since they're just he said/I heard/posted somewhere direct translations of the original Japenese (plus my guess at what they actually are)
Longsword (maybe Swordmaster?)
Battler/Warrior
Black Mage
White Mage
Item User (Alchemist)
Thief
Monster Mage (Summoner)
Features CG movies, supposedly lots of them. What we've seen so far (example below) are of course stunning. Also rumored to include extensive voice acting. Wondering how they're fitting it all in? Beats me. Maybe they're using a larger-than-normal cart.
Craving a release date? Me too. A Japanese release date of October 4, 2007 in a recent Famitsu scan (apparently either this one or this one here). Still no word on release dates outside Japanland, though.
For those of you skilled in moon language (or simply looking for a small number of pretty pictures and a sampling of the soundtrack in the background), head on over to the official ASH site.
Well guess what, with a team comprised of mainly FF devs and the lead designer for like half of the FF games, what did you expect em to make? fuckin viva pinata?
The_Scarab on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited September 2007
What an odd title for a game. It's like the Japanese aren't even trying anymore and are just stringing together random English adjectives.
Wikipedia says the game is supposed to come on a two gigabit (256 megabyte) cart. Pretty heug for a DS game.
I'm glad someone else did this. I would have just thrown a couple of scans up, highlighting the fact that you can almost make out the main character's nipples. And then named the thread A.S.N. or some such junk.
I remember asking an industry writer about this game a year or so ago, and they swore it was cancelled and moved to the PSP. Apparently he didn't think the graphics he saw of the game were possible on the DS.
I remember asking an industry writer about this game a year or so ago, and they swore it was cancelled and moved to the PSP. Apparently he didn't think the graphics he saw of the game were possible on the DS.
Considering that its being published by Nintendo, I think that'd be...unlikely. At best.
I remember asking an industry writer about this game a year or so ago, and they swore it was cancelled and moved to the PSP. Apparently he didn't think the graphics he saw of the game were possible on the DS.
Considering that its being published by Nintendo, I think that'd be...unlikely. At best.
No kidding. This was quite some time ago though, back during the year or so where there was absolutely no news about this game. It was introduced A LONG, LONG time ago.
Mm. I like the box art, but it looks destined for Japan.
Is this going to be another case of ugly American box art? Hmm.
Probably, box art that's worth a shit never gets released here in America. Why is that anyways?
I don't know, but I'm thinking the Japanese probably think only over-the-top, Hollywood-ized, explosive covers would garner the American audiences' attention. I might be wrong, but that's a reason that I would think is plausible, since the two cultures are distinctly different.
Mm. I like the box art, but it looks destined for Japan.
Is this going to be another case of ugly American box art? Hmm.
Probably, box art that's worth a shit never gets released here in America. Why is that anyways?
I don't know, but I'm thinking the Japanese probably think only over-the-top, Hollywood-ized, explosive covers would garner the American audiences' attention. I might be wrong, but that's a reason that I would think is plausible, since the two cultures are distinctly different.
This is how I've always heard it:
Marketing people in the west have this crazy idea that we prefer CG models to more conceptual art. Also, the need for something dynamic to be going on. Some of my favorite examples of shitty US art come from my system of choice, the Gamecube. Look up the various covers for Twin Snakes and ReMake, and then cry.
Well guess what, with a team comprised of mainly FF devs and the lead designer for like half of the FF games, what did you expect em to make? fuckin viva pinata?
Are you actually angry at someone who doesn't exist yet?
I guess being a black mage adds 40 pounds. That dude (?) is tubbo.
Hironobu Sakaguchi - you might remember him, he was involved in a couple games you may have heard of. Like Final Fantasy I through X
Well, after VI he wasn't as directly responsible as director/designer, was he? I guess it's kind of a moot point, we all know he's got a really solid record.
Like I said in the JRPG thread, I had no idea this wasn't canceled because I haven't really heard anything about it in a long ass time. Are you sure it wasn't canned?
Like I said in the JRPG thread, I had no idea this wasn't canceled because I haven't really heard anything about it in a long ass time. Are you sure it wasn't canned?
yeah, there's been a lot of new media coming in during the past month from various japanese publications as Nintendo/Mistwalker gears up for its release. definitely wasn't canned.
Like I said in the JRPG thread, I had no idea this wasn't canceled because I haven't really heard anything about it in a long ass time. Are you sure it wasn't canned?
yeah, there's been a lot of new media coming in during the past month from various japanese publications as Nintendo/Mistwalker gears up for its release. definitely wasn't canned.
Yup. A few new Famitsu scans, and the official website came not too long ago.
Does anyone know if this is scheduled for an appearance at TGS?
(snip)
Features CG movies, supposedly lots of them. What we've seen so far (example below) are of course stunning. Also rumored to include extensive voice acting. Wondering how they're fitting it all in? Beats me. Maybe they're using a larger-than-normal cart.
(snip)
Given the size and cost of flash memory, I'd imagine having a DS game that's the size of a CD isn't all that impossible. And compression has come a long way since the PSone era, so you can even fit a lot more into that kind of space.
Also, supposedly, all of the in-game sprites are pre-rendered as well. So CG cinemas + CG characters ... this game's gonna be soooo pretty.
I feel like I've looked at each every screen, read every preview and every bit of news about this, and watched every video and I still know next to nothing about it.
Posts
VIDEO ACTION!
Intro!
Battle goodness!
Special attack GO!
Well guess what, with a team comprised of mainly FF devs and the lead designer for like half of the FF games, what did you expect em to make? fuckin viva pinata?
Wikipedia says the game is supposed to come on a two gigabit (256 megabyte) cart. Pretty heug for a DS game.
.....
never mind
No kidding. This was quite some time ago though, back during the year or so where there was absolutely no news about this game. It was introduced A LONG, LONG time ago.
Graphics are incredible (was thinking it was a PS2 title) and coupled with the gameplay, it should silence my qualms about my poorly dressed party.
Is this going to be another case of ugly American box art? Hmm.
Probably, box art that's worth a shit never gets released here in America. Why is that anyways?
I don't know, but I'm thinking the Japanese probably think only over-the-top, Hollywood-ized, explosive covers would garner the American audiences' attention. I might be wrong, but that's a reason that I would think is plausible, since the two cultures are distinctly different.
This is how I've always heard it:
Marketing people in the west have this crazy idea that we prefer CG models to more conceptual art. Also, the need for something dynamic to be going on. Some of my favorite examples of shitty US art come from my system of choice, the Gamecube. Look up the various covers for Twin Snakes and ReMake, and then cry.
Are you actually angry at someone who doesn't exist yet?
I guess being a black mage adds 40 pounds. That dude (?) is tubbo.
edit: Although the Chrono Trigger box art is pretty meh compared to the in game stuff, and is incorrect.
Poasting for future reference.
yeah, there's been a lot of new media coming in during the past month from various japanese publications as Nintendo/Mistwalker gears up for its release. definitely wasn't canned.
Does anyone know if this is scheduled for an appearance at TGS?
Given the size and cost of flash memory, I'd imagine having a DS game that's the size of a CD isn't all that impossible. And compression has come a long way since the PSone era, so you can even fit a lot more into that kind of space.
Also, supposedly, all of the in-game sprites are pre-rendered as well. So CG cinemas + CG characters ... this game's gonna be soooo pretty.
Just shot Dr. Pepper out my nose.
2GBit * 1/8 GB/Gbit = 256MB
Didn't know this game had tactical elements to it.