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[WH40k?] Any info on Warhammer 40k MMO...

135

Posts

  • girlgamer23girlgamer23 Registered User regular
    edited September 2007
    Coldbrand wrote: »
    So help me Emperor though, a grindfest piece of shit is not what 40k deserves to be degraded into, the IP has well over what the requirements are to make an engaging world with tons of replayability without relying on the basic MMO elements of addiction that foul up the majority of the RPG's on the market, especially the ones hailing from the East (particularly South Korea), and the Hardcore SoE modeled shit that fouls up our shores as well.
    I think you need to relax a bit I mean all they said is they are making a MMO based on 40k thats it. It could mean anything and it is going to be made by a company that did a good job with its other WH40k game.

    girlgamer23 on
  • SeptusSeptus Registered User regular
    edited September 2007
    Yup, that was quite the rant out of nowhere at the top of the page.

    Oh whoops, forgot to swear. Fuck.

    Septus on
    PSN: Kurahoshi1
  • MalkorMalkor Registered User regular
    edited September 2007
    I think it shows passion.

    Malkor on
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  • ColdbrandColdbrand Registered User regular
    edited September 2007
    You know, you can bash my profanity all you like, but it would seem like yet one of you is even making an attempt to seriously discuss any of my points.

    Coldbrand on
  • SeptusSeptus Registered User regular
    edited September 2007
    The tone of the post put me off to reading it, but I certainly don't disagree that this should not be like WoW, or EQ etc. That also doesn't mean that it has to be an MMO FPS. Most importantly, it should be designed so that you don't have a bunch of space marines and Orks sitting around in some hub city, goofin' around and performing silly emotes.

    Septus on
    PSN: Kurahoshi1
  • ColdbrandColdbrand Registered User regular
    edited September 2007
    The game is going to have to drastically revolutionize to make even a modicum of sense, Space Marines can't go around doing whatever they feel like.

    Another example is items, you wouldn't see a Blood Angel picking up stuff of his enemies. While this will certainly be the case for some Imperial Guard regiments, many of which are junk herders, I just have no idea how you can justify a Tyranid wanting anything but to eat.

    Coldbrand on
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    Necromunda would make a far better MMO for this universe, IMO.

    Bigity on
  • SeptusSeptus Registered User regular
    edited September 2007
    Bigity wrote: »
    Necromunda would make a far better MMO for this universe, IMO.

    Yeah, the little I know about it, sounds a lot more doable, also, Rogue Traders for a more space-oriented game. Throwing in so many super-powered units sounds risky.

    Septus on
    PSN: Kurahoshi1
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    Nothing beats juves with grenades!

    Bigity on
  • delrolanddelroland Registered User regular
    edited September 2007
    Here's what will happen: THQ/Vigil Games will make a half-assed game, and then GW will tell them they can't publish it. THQ will sit on the game while Vigil Games tries to find additional funding, until THQ finally gives up and shelves the whole thing. Then, GW will take the bajillion dollars they earned from WAR, find a company who does good sci-fi RvR MMO's, and get them to make a (better) game, probably released in about 2011.

    While a Necromunda game would be fun for a while, the lack of scenery changes would get boring. Also, the lack of different races to play would discourage a lot of people. This is why Warhammer 40K: Millenium of Darkness (or WMD for short) will feature Eldar (harlequins + aspects + warlocks), Orks (orks orks orks!), Empire (marines + IG/assassins + Inquisition), and Chaos (all four factions) in a RvRvRvR bloodbath, with multiple worlds acting as massive battlegrounds for factions to fight (and die) over. Tyrannids, since they are a hive mind and don't easily support individual hero characters for the players to play, will be relegated to PvE content, Genestealer cults for low level content and space hulks for high level raids. God, imagine a Carnifex raid boss battle.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • WrenWren ninja_bird Registered User regular
    edited September 2007
    relic isn't making this.

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • zerg rushzerg rush Registered User regular
    edited September 2007
    relic also doesn't make half assed games.


    Which makes me even more sad that they aren't making this.

    zerg rush on
  • BigityBigity Lubbock, TXRegistered User regular
    edited September 2007
    Mirroring the tabletop battles just doesn't work for an MMO. Use the setting, but avoid the tabletop battles.

    Bigity on
  • WrenWren ninja_bird Registered User regular
    edited September 2007
    zerg rush wrote: »
    relic also doesn't make half assed games.


    Which makes me even more sad that they aren't making this.

    yeah, the current development team thats working on this doesn't exactly give me any confidence

    also a game, not necessarily a MMO, that perfectly mimics the tabletop game would be pretty cool.

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • MalkorMalkor Registered User regular
    edited September 2007
    Bigity wrote: »
    Mirroring the tabletop battles just doesn't work for an MMO. Use the setting, but avoid the tabletop battles.
    Well it would work for a strategy MMO. Seeing them think outside the box would be good.

    Malkor on
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  • delrolanddelroland Registered User regular
    edited September 2007
    I don't know, Archlord was supposed to be a strategy MMO, and that game sucks balls. I think it would be better to do either a FPS MMO or a traditional MMO, as it better empowers the individual player. Teamwork should be rewarded, not required.

    Also, I am sad no one commented on the name I gave to the GW-supported 40K MMO. :(

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • ColdbrandColdbrand Registered User regular
    edited September 2007
    Teamwork not required of Space Marines...? See, these are the kind of things that need to be revolutionized, Space Marines are barely even free willed.

    Better yet, try being a deserter in an Imperial Guard regiment with a Commissar around and see what happens.

    Coldbrand on
  • delrolanddelroland Registered User regular
    edited September 2007
    That's why you make the players the ones in charge. Sorry for busting out the PnP terminology, but player empowerment beats out railroading any day of the week.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • ColdbrandColdbrand Registered User regular
    edited September 2007
    Sure, but if they shit all over logic and rationality, and you have a Dark Angel just doing whatever the Hell he pleases, then it makes absolutely no sense.

    Coldbrand on
  • zerg rushzerg rush Registered User regular
    edited September 2007
    Coldbrand wrote: »
    Teamwork not required of Space Marines...? See, these are the kind of things that need to be revolutionized, Space Marines are barely even free willed.

    Better yet, try being a deserter in an Imperial Guard regiment with a Commissar around and see what happens.

    Pfft. Try being a Tyranid. You can't even think of actions that doesn't accord with the hive mind.

    zerg rush on
  • ColdbrandColdbrand Registered User regular
    edited September 2007
    Tyranids supposedly share one mind as far as I know.

    Coldbrand on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited September 2007
    Coldbrand wrote: »
    Tyranids supposedly share one mind as far as I know.

    Not necessarily; the Hive Mind is centered around the fleets themselves and various nodes. Some Tyranids are capable of independent thought-- like Genestealers-- but are brought under the Hive Mind's will when in range.

    Morskittar on
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  • padrescoutpadrescout Registered User regular
    edited September 2007
    All this talk of space marines and noones brought up DA ORCS?!

    green is better.period.






    seriously though- how could they expect to have any kind of decent 40k game without the wagh representing? Space marines are great and all but theres only so far you can go with them. .. "wah wah wah, all hail the emperors noodle appendage and throw another couple thousand wild psychers into the sacrificial blender"


    Orcs, on the other hand , are awesome, and green, and proper orcy. Not lame " orcs are mean and boring and melee" orcs. Awesome old " 'Ere we go!" orcs, with mad boyz and that crazy squig warp tunnel thing that could beam warp crazed gretchen directly into terminator armor where the gretchen would defecate in the marines ear. THAT sirs, has character.

    padrescout on
  • ColdbrandColdbrand Registered User regular
    edited September 2007
    They need biker boyz, literally insane driving around running everything in sight over.

    Coldbrand on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited September 2007
    A lot of the mid-level tyranids are fairly autonomous, too. Not only genestealers, but the battlefield lieutenants and shock troopers. It's only the low level gaunts that are really brainless.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • MalkorMalkor Registered User regular
    edited September 2007
    If there are Orkz I will aspire to lead a mob of boyz. I'll take care of 'em, and equip them with whatever I can find, and make sure they're happy shootin and choppin everything we see.

    Malkor on
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  • piLpiL Registered User regular
    edited September 2007
    If you think about it, when people play an MMO, they basically play with the Orkz mentality. Kill kill kill. If it's too big for one to kill, get five. If its too big for five, get forty.

    piL on
  • delrolanddelroland Registered User regular
    edited September 2007
    piL wrote: »
    If its too big for five, get forty.

    If it's too big for forty, git da Boss!

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
  • ColdbrandColdbrand Registered User regular
    edited September 2007
    piL wrote: »
    If you think about it, when people play an MMO, they basically play with the Orkz mentality. Kill kill kill. If it's too big for one to kill, get five. If its too big for five, get forty.

    drop pod terminators gank

    Coldbrand on
  • MalkorMalkor Registered User regular
    edited September 2007
    delroland wrote: »
    piL wrote: »
    If its too big for five, get forty.

    If it's too big for forty, git da Boss!

    It'd be cool if you had a big enough group a Nob or something would spawn if there wasn't a PC around or maybe a Mad Dok or Big Mek if you were powerful enough.

    Malkor on
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  • drhazarddrhazard Registered User regular
    edited September 2007
    piL wrote: »
    If you think about it, when people play an MMO, they basically play with the Orkz mentality. Kill kill kill. If it's too big for one to kill, get five. If its too big for five, get forty.

    Which is why I feel a Gorkamorka (or, failing that, Necromunda) MMO would be far cooler.

    drhazard on
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  • piLpiL Registered User regular
    edited September 2007
    I wanted to say that in Ork-lingo, but since I knew I couldn't pull it off, I just said it normal.

    piL on
  • widowsonwidowson Registered User regular
    edited September 2007
    -Take Planetside.

    -Set it on a Cadia, post 13th Black Crusade, where it's 50% occupied by Chaos.

    -Have 3 sides, Imperium, Chaos, Eldar.

    -Have a persistant world where 75%+ of the people fighting are NPCs. For Imperium, IG soldiers, Chaos, traitor guard and cultists, Eldar, eldar guardians.

    -The PCs are Space Marines, Chaos Space Marines, and Aspect warriors. The hook here is that you're a *hero* in the middle of the grindfest that is Cadia. The battle lines will ebb and flow on their own, but you can alter this with your presence.

    For instance, a IG platoon is deadlocked with a Guardian squad. You, Mr. Assault Space Marine, hop in and cut the eldar to ribbons. The IG cheer and start following you...

    -Instead of the caverns, call it the webway. The Imperium/Chaos goal is obvious, control the Kasyrs on the Cadian surface. The Eldar are just trying to keep the 2 out of the webway and, to keep their enemies slaughtering each other, can use the webway to "pop-up" behind enemy lines and sieze a Kasyr temporarily to distupt war efforts topside.

    -Every now and then, have global "events". Ooops, a hive fleet got a *little* close to the planet and all 3 sides get gang-slammed by a few thousand tyrranids. Hey, look at that onyx pyramid topped with those nifty green crystals. Nothing will go wrong if we have a lookse, right?

    And of course, the obligatory WAAAAAAAAAAAAAGGGHHHHHHHHHHHHH!!!! Imagine, even after defeating it, green fungus remaining that needs destroyed or you get feral orks sprouting up.

    Planestide was cool for a long time, just needed improvements to some of the mechanics and the game world was a bit dull. 40K would be a great IP to use with the MMOFPS idea.

    widowson on
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  • MalkorMalkor Registered User regular
    edited September 2007
    That is acceptable to me.

    Malkor on
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  • ColdbrandColdbrand Registered User regular
    edited September 2007
    I think if I could play as anything it'd be a Catachan, this game should span more than just one planet for sure.

    Coldbrand on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2007
    The idea of mixing WH40k and Gears of War gameplay as mentioned earlier is completely fap worthy. I mean fuck, Marcus Fenix is already the size of a damned Space Marine near enough. Heeeee-yoooouuuu-juh!

    Fiaryn on
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  • ColdbrandColdbrand Registered User regular
    edited September 2007
    But Gears of War makes the enemies clearly visible, which is rarely ever the case for Warhammer.

    Coldbrand on
  • MalkorMalkor Registered User regular
    edited September 2007
    Well turn and get a cleaver to the face would be a bit much. If it were something similar to what widowson's saying, then all your guys need to get killed quick, while you carve through the ranks.

    Malkor on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited September 2007
    Coldbrand wrote: »
    But Gears of War makes the enemies clearly visible, which is rarely ever the case for Warhammer.

    Depends on who you're fighting.

    Fiaryn on
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  • ColdbrandColdbrand Registered User regular
    edited September 2007
    There's nothing like the smog of a deathworld, or the darkness of a perpetual night planet, or the catachan jungles, etc.

    Coldbrand on
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