I like the Sonic 3 bonus stages, the whole 'get extra stuff that helps you' seemed kind of 'Mushroom House' from Mario 3 to me (it's a stretch)...I always hated the magnetic spheres one, but the other two were quick and easy cool things to break up the other platforming.
The magnetic spheres one was the only one I liked. You could get about 160 rings from the top two item balls alone.
I like the Sonic 3 bonus stages, the whole 'get extra stuff that helps you' seemed kind of 'Mushroom House' from Mario 3 to me (it's a stretch)...I always hated the magnetic spheres one, but the other two were quick and easy cool things to break up the other platforming.
The magnetic spheres one was the only one I liked. You could get about 160 rings from the top two item balls alone.
The gumball machine was also pretty good, simply because you could end it nearly instantly if you wanted to. The rotating casino machine thing, while I appreciate the throwback to Sonic 1, was just annoying. You're not supposed to loose coins in a special stage!
I like the Sonic 3 bonus stages, the whole 'get extra stuff that helps you' seemed kind of 'Mushroom House' from Mario 3 to me (it's a stretch)...I always hated the magnetic spheres one, but the other two were quick and easy cool things to break up the other platforming.
The magnetic spheres one was the only one I liked. You could get about 160 rings from the top two item balls alone.
The gumball machine was also pretty good, simply because you could end it nearly instantly if you wanted to. The rotating casino machine thing, while I appreciate the throwback to Sonic 1, was just annoying. You're not supposed to loseRINGS in a special stage!
I would have bought the Mega Collection for the Xbox but it's Dpad is horrible, and I'ld much rather use the Wii's remote or CC. However I've just ordered the xbox version of this:
I would have bought the Mega Collection for the Xbox but it's Dpad is horrible, and I'ld much rather use the Wii's remote or CC. However I've just ordered the xbox version of this:
Where sells those these days, or was it eBay?
Amazon, their hard to come by normally. Not got it yet, so can't tell you what it's like. It was £10, so should be ok.
I think the special stages in Sonic 2 kind of suck, but I'm not really sure why I think that. I really like the stages in Sonic 1; the music and visuals makes the whole experience very relaxing and a nice break from the platorming.
I think the special stages in Sonic 2 kind of suck, but I'm not really sure why I think that. I really like the stages in Sonic 1; the music and visuals makes the whole experience very relaxing and a nice break from the platorming.
I really like the Sonic 3 bonus stages.
Yes, yes, and yes.
Blue Sphere > Half-Pipe
I got to somewhere around level 5000 on the S&K + STH1 lock-on game... I just kept thinking it had to end somewhere.
I would have bought the Mega Collection for the Xbox but it's Dpad is horrible, and I'ld much rather use the Wii's remote or CC. However I've just ordered the xbox version of this:
Where sells those these days, or was it eBay?
Amazon, their hard to come by normally. Not got it yet, so can't tell you what it's like. It was £10, so should be ok.
hmm, my stupid £120 amazon vouchers may have some use afterall...
I think the special stages in Sonic 2 kind of suck, but I'm not really sure why I think that. I really like the stages in Sonic 1; the music and visuals makes the whole experience very relaxing and a nice break from the platorming.
I really like the Sonic 3 bonus stages.
Yes, yes, and yes.
Blue Sphere > Half-Pipe
I got to somewhere around level 5000 on the S&K + STH1 lock-on game... I just kept thinking it had to end somewhere.
I think the special stages in Sonic 2 kind of suck, but I'm not really sure why I think that. I really like the stages in Sonic 1; the music and visuals makes the whole experience very relaxing and a nice break from the platorming.
I really like the Sonic 3 bonus stages.
Yes, yes, and yes.
Blue Sphere > Half-Pipe
I got to somewhere around level 5000 on the S&K + STH1 lock-on game... I just kept thinking it had to end somewhere.
it ends at level 5001
there are 100 million blue sphere levels. They're randomly generated.
The special stages were pretty much all Chaotix had going for it, but they were pretty sweet.
Fixed
and I disagree about chaotix. Chaotix had a lot going for it - phenomenal music (the best outside of sonic cd, IMO), a terrific evolution of the graphics style from the genesis games (it really, REALLY looked like a very pretty version of sonic), and a story centered around metal sonic.
And as far as sonic 2 special stages go... I think Sonic 3D Blast (saturn version) got them down the best. The special stages in that version of the game were excellent. I loved the parts where you'd fall down and speed up, and sonic would throw his arms back.
I really didn't like the special stages in Sonic CD. The concept's neat, but it's really hard to judge distances with that whole Mode 7 thing. Maybe if there weren't things in the air they would be easier, but as it is it's really hard to tell if I'm close enough to jump into them or not.
And as far as sonic 2 special stages go... I think Sonic 3D Blast (saturn version) got them down the best.
This is also true. Why must the best bonus stages be tied to the mediocre Sonic games? It's been forever since I played it, but I remember the final special stage in that game being especially awesome. The soundtrack was spectacular, too.
Chaotix did have a good soundtrack on the whole as well. The strange thing, though, was that I felt that the arrangements were overly... simple, I guess. They didn't sound like they were utilizing the chip to its full effect (not many instruments playing at once compared to the other Sonic games). Great melodies, though.
Sonic CD special stages were good too. Only thing that held them back was collision detection, but after a while you get a feel for it.
And as far as sonic 2 special stages go... I think Sonic 3D Blast (saturn version) got them down the best.
This is also true. Why must the best bonus stages be tied to the mediocre Sonic games? It's been forever since I played it, but I remember the final special stage in that game being especially awesome. The soundtrack was spectacular, too.
Chaotix did have a good soundtrack on the whole as well. The strange thing, though, was that I felt that the arrangements were overly... simple, I guess. They didn't sound like they were utilizing the chip to its full effect (not many instruments playing at once compared to the other Sonic games). Great melodies, though.
Sonic CD special stages were good too. Only thing that held them back was collision detection, but after a while you get a feel for it.
I wish they'd be a little more imaginative with the handheld special stages. Sonic Pocket Adventures and Sonic Rush had near identical special stages (although Rush's controlled much better because of the stylus).
And I really love Chaotix's soundtrack. Door into Summer is an awesome song. Everytime I play Chaotix it gets stuck in my head for days. And I really, REALLY love the special stage music.
So, erm, I wanted to show off my mad skillz at Sonic CD. A few years ago, I beat the entire thing, unlocked a bunch of weird stuff, and got somewhat respectables speed runs. As I said, that was a few years ago, though.
I downloaded the PC demo, got some sweet music to substitute for the lack thereof in the demo, and started up the first random recording program that Google showed me.
The first zone was nice, and I got the chaos emerald with little trouble. The second zone, I sort of lost the a past warp, forgot where the second one was, and generally trekked over the entire level. Twice. It was rather embarrassing. But anyway, it was eventually completed. I then opened the video file to discover ten minutes of 10fps goodness. Of this.
I'm pretty excited to start Sonic CD. In my free time, when I'm smoking or hanging out with friends in my room, I'll normally throw on Sonic CD and play while talking to my friends.
I've got the euro version all primmed and prime to play. Tomorrow, I'll upload palmtree panic and the opening video.
I'm gonna compile all the endings from sonic 1 up until sonic & knuckles and post them together, hence why I edited out the very end of sonic 1.
another thing I was considering - when I finish up with Sonic & Knuckles, I might just turn this into a "Lets play Sega" thread and go through the other sega classics.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Sonic Rush (yes, the concept was stolen from Sonic 2 but they expanded on it quite a bit and the different controls make for quite a different play experience)
Sonic Rush Adventure
S3&K
Sonic 1
Sonic 2
Sonic Advance 3 (they're kinda' boring but at least they aren't broken)
Sonic CD
Sonic Heroes (Terrible but possible)
Sonic Advance 1 (horribly, horribly broken)
Sonic Advance 2 (who thought this had any potential to be fun?)
I remember the PC version of Sonic 3D having a better version of the Sonic 2 special stages but it was so long ago that I played it that I don't feel qualified to speak on the matter.
another thing I was considering - when I finish up with Sonic & Knuckles, I might just turn this into a "Lets play Sega" thread and go through the other sega classics.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Dibs on Alien Soldier and Gunstar Heroes. If I can swipe a VCR from someone, anyway. My capture card has too much of a delay.
another thing I was considering - when I finish up with Sonic & Knuckles, I might just turn this into a "Lets play Sega" thread and go through the other sega classics.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Dibs on Alien Soldier and Gunstar Heroes. If I can swipe a VCR from someone, anyway. My capture card has too much of a delay.
another thing I was considering - when I finish up with Sonic & Knuckles, I might just turn this into a "Lets play Sega" thread and go through the other sega classics.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Dibs on Alien Soldier and Gunstar Heroes. If I can swipe a VCR from someone, anyway. My capture card has too much of a delay.
You can have them. Those aren't sega games.
They're Sega IP, at least. That's gotta account for half-credit or something. I'm trying to think of how many other classic Sega games are owned by Sega but weren't developed in-house. ToeJam & Earl and Ranger-X are two examples I can think of.
another thing I was considering - when I finish up with Sonic & Knuckles, I might just turn this into a "Lets play Sega" thread and go through the other sega classics.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Dibs on Alien Soldier and Gunstar Heroes. If I can swipe a VCR from someone, anyway. My capture card has too much of a delay.
You can have them. Those aren't sega games.
They're Sega IP, at least. That's gotta account for half-credit or something. I'm trying to think of how many other classic Sega games are owned by Sega but weren't developed in-house. ToeJam & Earl and Ranger-X are two examples I can think of.
Wonderboy.
But I don't consider them Sega games because the developer got top billing over publisher. Toejam & Earl... who's name appears first in the credits? Sega's, not ToeJam & Earl Productions. Wonderboy... how many times is compile mentioned in the game? And sega?
Alien Storm and Gunstar Heroes... the developer's names are promenantly displayed. Everyone knows Treasure developed them. How many of you knew that the studio that made Toejam & Earl is named Toejam & Earl productions? Or that Wonderboy was developed by Compile (and later Westone)?
EDIT: I'm sorry, Escape did Wonderboy... I dunno why I was thinking Compile...
God, I'd forgotten how awesome the Special Stages in Sonic 3D Blast (Saturn version) were. Watching that video of it almost makes me want to dig out the game and play it just to run through a couple of those Special Stages again.
Seriously, they could just make a game that was a compilation of all the Special Stages from that particular version of the game (and maybe a few new ones added to the mix) and I'd buy it up in a heartbeat.
another thing I was considering - when I finish up with Sonic & Knuckles, I might just turn this into a "Lets play Sega" thread and go through the other sega classics.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Dibs on Alien Soldier and Gunstar Heroes. If I can swipe a VCR from someone, anyway. My capture card has too much of a delay.
You can have them. Those aren't sega games.
They're Sega IP, at least. That's gotta account for half-credit or something. I'm trying to think of how many other classic Sega games are owned by Sega but weren't developed in-house. ToeJam & Earl and Ranger-X are two examples I can think of.
Wonderboy.
But I don't consider them Sega games because the developer got top billing over publisher. Toejam & Earl... who's name appears first in the credits? Sega's, not ToeJam & Earl Productions. Wonderboy... how many times is compile mentioned in the game? And sega?
Alien Storm and Gunstar Heroes... the developer's names are promenantly displayed. Everyone knows Treasure developed them. How many of you knew that the studio that made Toejam & Earl is named Toejam & Earl productions? Or that Wonderboy was developed by Compile (and later Westone)?
EDIT: I'm sorry, Escape did Wonderboy... I dunno why I was thinking Compile...
A Dreamcast Classics thread would be awesome. Jet Set Radio, Shenmue, Sonic Adventure, and so on.
I'm a big fan of the half pipe special stages. The blue sphere stages for me were ok.
I remember the ones in the windows version of 3D blast also being pretty fun. They were higher resolution than the rest of the game (which looked kinda strange), but you could see where you were going. They had hills and random twists and turns. I really liked reaching a peek in the stage and looking out over a long stretch of stage. Sadly, I can't find any video of the stupid things. Blew me away the first time I saw them, though.
I am strongly in favor of a Let's Play Sega thread, especially if it involves Saturn and Dreamcast games.
Also, I hate the halfpipe stages with a passion. Somehow I've never learned how to be good at them. I have the Blue Sphere levels damn near memorized, I can get all the Time Stones in Sonic CD on the first try, hell, I'm not even too bad at the Sonic 1 stages (plus those have excellent music); I only fail them in about one out of four tries. But I always have trouble getting the last emerald with those fucking halfpipes. It took me about twenty tries to get that last fucking emerald in Sonic Rush, and those stages control better than the Sonic 2 stages.
I am strongly in favor of a Let's Play Sega thread, especially if it involves Saturn and Dreamcast games.
Also, I hate the halfpipe stages with a passion. Somehow I've never learned how to be good at them. I have the Blue Sphere levels damn near memorized, I can get all the Time Stones in Sonic CD on the first try, hell, I'm not even too bad at the Sonic 1 stages (plus those have excellent music); I only fail them in about one out of four tries. But I always have trouble getting the last emerald with those fucking halfpipes. It took me about twenty tries to get that last fucking emerald in Sonic Rush, and those stages control better than the Sonic 2 stages.
The last emerald in Sonic Rush took everyone a stupid number of tries but that wasn't a bad thing because it was a legitimate challenge. It was the fun kind of hard where it's entirely fair and everything comes down to your skill plus, unlike in Sonic 2, you could just keep trying again until you got it.
Up until today I don't think I ever finished Sonic 3. I always stopped at carnival night zone because I had some severe tics back then and couldn't handle a lot of the jumps and twists (I jumped at places where it wasn't necessary, and it became fatal by that point).
Now, it's no problem, and I have experienced Ice Cap Zone for the first time.
Posts
The gumball machine was also pretty good, simply because you could end it nearly instantly if you wanted to. The rotating casino machine thing, while I appreciate the throwback to Sonic 1, was just annoying. You're not supposed to loose coins in a special stage!
fixed.
Where sells those these days, or was it eBay?
Amazon, their hard to come by normally. Not got it yet, so can't tell you what it's like. It was £10, so should be ok.
2009 is a year of Updates - one every Monday. Hopefully. xx
I really like the Sonic 3 bonus stages.
Hey, the Sonic Rush ones were neither of these things. Well, the zone 7 special stage was hard but it was fun hard not annoying hard.
Blue Sphere > Half-Pipe
I got to somewhere around level 5000 on the S&K + STH1 lock-on game... I just kept thinking it had to end somewhere.
hmm, my stupid £120 amazon vouchers may have some use afterall...
it ends at level 5001
there are 100 million blue sphere levels. They're randomly generated.
Chaotix
S3&K
Sonic CD
STH1 and STH2
The special stages were pretty much all Chaotix had going for it, but they were pretty sweet.
Fixed
and I disagree about chaotix. Chaotix had a lot going for it - phenomenal music (the best outside of sonic cd, IMO), a terrific evolution of the graphics style from the genesis games (it really, REALLY looked like a very pretty version of sonic), and a story centered around metal sonic.
Unfortunately, it didn't have the gameplay.
Chaotix did have a good soundtrack on the whole as well. The strange thing, though, was that I felt that the arrangements were overly... simple, I guess. They didn't sound like they were utilizing the chip to its full effect (not many instruments playing at once compared to the other Sonic games). Great melodies, though.
Sonic CD special stages were good too. Only thing that held them back was collision detection, but after a while you get a feel for it.
I wish they'd be a little more imaginative with the handheld special stages. Sonic Pocket Adventures and Sonic Rush had near identical special stages (although Rush's controlled much better because of the stylus).
And I really love Chaotix's soundtrack. Door into Summer is an awesome song. Everytime I play Chaotix it gets stuck in my head for days. And I really, REALLY love the special stage music.
I downloaded the PC demo, got some sweet music to substitute for the lack thereof in the demo, and started up the first random recording program that Google showed me.
The first zone was nice, and I got the chaos emerald with little trouble. The second zone, I sort of lost the a past warp, forgot where the second one was, and generally trekked over the entire level. Twice. It was rather embarrassing. But anyway, it was eventually completed. I then opened the video file to discover ten minutes of 10fps goodness. Of this.
My eyes! The horror!
I decided to spare ya'll the rest.
I'm pretty excited to start Sonic CD. In my free time, when I'm smoking or hanging out with friends in my room, I'll normally throw on Sonic CD and play while talking to my friends.
I've got the euro version all primmed and prime to play. Tomorrow, I'll upload palmtree panic and the opening video.
I'm gonna compile all the endings from sonic 1 up until sonic & knuckles and post them together, hence why I edited out the very end of sonic 1.
I got my Master System, Saturn, and Dreamcast with me, so I am prepared with my arsenal of sega games. But we'll burn that bridge when we come to it.
Sonic Rush (yes, the concept was stolen from Sonic 2 but they expanded on it quite a bit and the different controls make for quite a different play experience)
Sonic Rush Adventure
S3&K
Sonic 1
Sonic 2
Sonic Advance 3 (they're kinda' boring but at least they aren't broken)
Sonic CD
Sonic Heroes (Terrible but possible)
Sonic Advance 1 (horribly, horribly broken)
Sonic Advance 2 (who thought this had any potential to be fun?)
I remember the PC version of Sonic 3D having a better version of the Sonic 2 special stages but it was so long ago that I played it that I don't feel qualified to speak on the matter.
You can have them. Those aren't sega games.
Wonderboy.
But I don't consider them Sega games because the developer got top billing over publisher. Toejam & Earl... who's name appears first in the credits? Sega's, not ToeJam & Earl Productions. Wonderboy... how many times is compile mentioned in the game? And sega?
Alien Storm and Gunstar Heroes... the developer's names are promenantly displayed. Everyone knows Treasure developed them. How many of you knew that the studio that made Toejam & Earl is named Toejam & Earl productions? Or that Wonderboy was developed by Compile (and later Westone)?
EDIT: I'm sorry, Escape did Wonderboy... I dunno why I was thinking Compile...
http://www.youtube.com/watch?v=AsED4AOAE68
http://www.youtube.com/watch?v=AsED4AOAE68
I'm a big fan of the half pipe special stages. The blue sphere stages for me were ok.
You mean like the ones in Sonic 2, except sonics big fat head didnt get in the way of the view?
Seriously, they could just make a game that was a compilation of all the Special Stages from that particular version of the game (and maybe a few new ones added to the mix) and I'd buy it up in a heartbeat.
A Dreamcast Classics thread would be awesome. Jet Set Radio, Shenmue, Sonic Adventure, and so on.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I remember the ones in the windows version of 3D blast also being pretty fun. They were higher resolution than the rest of the game (which looked kinda strange), but you could see where you were going. They had hills and random twists and turns. I really liked reaching a peek in the stage and looking out over a long stretch of stage. Sadly, I can't find any video of the stupid things. Blew me away the first time I saw them, though.
http://www.mobygames.com/game/windows/sonic-3d-blast/screenshots/gameShotId,218175/
http://www.mobygames.com/game/windows/sonic-3d-blast/screenshots/gameShotId,218176/
Also, I hate the halfpipe stages with a passion. Somehow I've never learned how to be good at them. I have the Blue Sphere levels damn near memorized, I can get all the Time Stones in Sonic CD on the first try, hell, I'm not even too bad at the Sonic 1 stages (plus those have excellent music); I only fail them in about one out of four tries. But I always have trouble getting the last emerald with those fucking halfpipes. It took me about twenty tries to get that last fucking emerald in Sonic Rush, and those stages control better than the Sonic 2 stages.
Now, it's no problem, and I have experienced Ice Cap Zone for the first time.