I think my favorite defense moment (but not my best) was sitting on the last capture point on C with a HWG, I had two Supply Stations stocking me up and a Medic constantly healing me. I just sat there with my finger on the trigger constantly.
Just imagine how much money that cost in ammunition.
I just had the most amazing moment so far. In the PA server we were attacking Dustbowl, section 2, second point. Time was running out, but we had the defense pushed to back. I was a demoman about to make another run from the left side, and I get ubercharged. I smiled, turned the corner and started lobbing grenades into the packed enemies just outside their spawn and at the multiple turrets on the far right. Everywhere I turned shit just died. I don't know how many kills I got there, but my healer (his name was Vesty, if you read this you rock) made it all possible. We won on that push. My roommate was watching and was amazed at how much destruction I had caused.
dude it was almost like your nades got stronger or something when ubercharged cause you were destroying everything in what seemed like one hit. *shrugs* but yeah I was quite happy with how that turned out
I just had the most amazing moment so far. In the PA server we were attacking Dustbowl, section 2, second point. Time was running out, but we had the defense pushed to back. I was a demoman about to make another run from the left side, and I get ubercharged. I smiled, turned the corner and started lobbing grenades into the packed enemies just outside their spawn and at the multiple turrets on the far right. Everywhere I turned shit just died. I don't know how many kills I got there, but my healer (his name was Vesty, if you read this you rock) made it all possible. We won on that push. My roommate was watching and was amazed at how much destruction I had caused.
dude it was almost like your nades got stronger or something when ubercharged cause you were destroying everything in what seemed like one hit. *shrugs* but yeah I was quite happy with how that turned out
Were they glowing? If you're on a roll you'll get "critical hits". And they do a LOT of damage.
I think my favorite defense moment (but not my best) was sitting on the last capture point on C with a HWG, I had two Supply Stations stocking me up and a Medic constantly healing me. I just sat there with my finger on the trigger constantly.
Just imagine how much money that cost in ammunition.
YES!
We really held that point. I was surprised considering we had to hold it for quite a while. I racked up a load of people jumping into my teleporter on that one, and my sentry was laying waste to bad dudes down below. It was awesome.
Spies need to start working in pairs more. Myself and Juan and later I worked with another spy would go for the one two punch on engi's. One saps, the other stabs.
Later playing as engi after playing spy mostly Me and JKupo were laying sentry guns near the flag in 2fort, making laps getting metal, checking the area etc. Everytime we ran into each other we blasted at each other. It was our way of saying "sup."
Also, I was guarding the turret when I see I had called for a medic...hey wait...no I didn't! Thats when my dopple ganger waltzed in. Silly boy.
tendoboy101 on
0
KupotheAvengerDestroyer of Cakeand other deserts.Registered Userregular
edited September 2007
Alright, I got sort of a puzzle question. Last night, our team (red) was playing 2fort. The game quickly went stalemate because of engineer turtling tactic the blues were taking. They had something like 3 engineers in there with up3 turrets. Now my question would be, how do you get rid of those goddamn turrets? Me and Tendo tried the same exact thing on our base (except with only two turrets), and got completely raped when a HWG and a medic ubercharged in, and systematically tore us some structurally superfluous holes. Was it just our team last night? It felt like me and Tendo were the only ones playing. I mean, we held off the blues for a good long time, but two engineers can't carry the team.
Anyone else get frustrated at the lack of team in your fortress?
Anyone else get frustrated at the lack of team in your fortress?
On the junkyard map or whatever (easily my least favorite map) I'll be assaulting point A with the rest of the team, and they will all suddenly disappear, leaving me the only one left. Turns out they all went to B. :?
Are you guys using Vent for communication or what? Very few people seemed to be using the in-game voice communicator.
Alright, I got sort of a puzzle question. Last night, our team (red) was playing 2fort. The game quickly went stalemate because of engineer turtling tactic the blues were taking. They had something like 3 engineers in there with up3 turrets. Now my question would be, how do you get rid of those goddamn turrets? Me and Tendo tried the same exact thing on our base (except with only two turrets), and got completely raped when a HWG and a medic ubercharged in, and systematically tore us some structurally superfluous holes. Was it just our team last night? It felt like me and Tendo were the only ones playing. I mean, we held off the blues for a good long time, but two engineers can't carry the team.
Anyone else get frustrated at the lack of team in your fortress?
Teamplay is essential against an organised opponent. If your guys don't know what they're doing, then you can't mount a decent offensive, or even a decent defence sometimes.
Some suggestions for turrets:
- The aforementioned Heavy + Medic combo
- Demoman bouncing grenades around corners (in 2Forts enclosed spaces he should be able to take out a turret or two)
- A spy or two working their sappers on the enemy turrets. Sap the turrets from cloak and then backstab the engineers. You will probably need to co-ordinate with someone else to arrive soon after as flag runner, otherwise once the spies are outed the turrets are just going to get re-built.
Yeah, one of the best things about tf2 is how many people I didn't see around much anymore (mostly KCHS people) are all playing again. It's a lot more fun to Snipe mumbly's pet heavy in the head than anyone elses
I have 2 problems with this game 1 is what appears to be low res textures on the weapons, I notice this most on the Heavy's chaingun and the Spy's pistol but the Engineers wrench and Scouts shotgun show it too. I know its bitching but when I have my settings on their maximum I'd hope these kind of things would be less apparent
Engineers wrench
Heavy's Chaingun
Scouts shotgun
Spy's Pistol
And my second problem is when medics see a heavy mowing down the other team with good results but the medics dont heal them.
Yeah, one of the best things about tf2 is how many people I didn't see around much anymore (mostly KCHS people) are all playing again. It's a lot more fun to Snipe mumbly's pet heavy in the head than anyone elses
Yeah and I fucking hate getting sniped by you Fodder. I like to hunt you down as a Scout though. I love the nemesis mechanic in this game. It's just so satisfying when you finally kill your nemesis.
The nemesis mechanic is really fun, especially since it gives them a little symbol over their head so it's easy to pick them out of a group.
And as a sniper the only thing scarier than spies are scouts. If I see a scout coming towards me I basically have to hope I hit them with a powered up shot and kill them or go find a teammate to run towards. Scouts double jumping all over the place are terrifying.
Fodder on
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited September 2007
Uhhh.. those look low-res?
And you are staring at them.. when they have 7 layers of shading and lighting providing the look?
And, I don't necessarily mind sticking by my gun. It's the no margin of error that really bothers me.
The problem may be that I really enjoy most of the class, but I'm really terrible at it. :?
you just gotta get used to the maps and learn where the good deployable spots are. you don't want to put stuff where it can easily be blown up, but at the same time you have to put stuff where it can easily get frags, dispense ammo, or teleport somewhere useful... and it all has to be in a place you can easily maintain it.
some spies are learning to destroy teleporter ENTRANCES, which are almost always unguarded, and which you probably won't be rebuilding until you next die and respawn. fie on those spies.
DiscoZombie on
0
KupotheAvengerDestroyer of Cakeand other deserts.Registered Userregular
The nemesis mechanic is really fun, especially since it gives them a little symbol over their head so it's easy to pick them out of a group.
And as a sniper the only thing scarier than spies are scouts. If I see a scout coming towards me I basically have to hope I hit them with a powered up shot and kill them or go find a teammate to run towards. Scouts double jumping all over the place are terrifying.
Yeah, scouts are easily becoming one of my favorite classes. Nothing is more satisfying than double jumping over to the bridge, wounding the snipers with a scattershot, then double jumping onto their platform and hitting a homerun with their face.
It's fun looking through people's Steam profiles at their TF2 stats to see what they like to play and how much they play. Mumbly is a goddamn machine.
It's also cool that several people who play Guild Wars and used to be in KCHS are now playing TF2 with all the people who play CS:S.
it's kind of weird how similar that tf2 and gw is. you've got a similar medic/mok dynamic going on. soldiers/heavy as warriors, pyros/demos as eles, spies as mesmers/necros, engineers - rits?, snipers - rangers etc
It's fun looking through people's Steam profiles at their TF2 stats to see what they like to play and how much they play. Mumbly is a goddamn machine.
It's also cool that several people who play Guild Wars and used to be in KCHS are now playing TF2 with all the people who play CS:S.
it's kind of weird how similar that tf2 and gw is. you've got a similar medic/mok dynamic going on. soldiers/heavy as warriors, pyros/demos as eles, spies as mesmers/necros, engineers - rits?, snipers - rangers etc
You Rook, win the most profound parallel award. Linking an FPS to a semi-mmo ftw.
It's fun looking through people's Steam profiles at their TF2 stats to see what they like to play and how much they play. Mumbly is a goddamn machine.
It's also cool that several people who play Guild Wars and used to be in KCHS are now playing TF2 with all the people who play CS:S.
it's kind of weird how similar that tf2 and gw is. you've got a similar medic/mok dynamic going on. soldiers/heavy as warriors, pyros/demos as eles, spies as mesmers/necros, engineers - rits?, snipers - rangers etc
You Rook, win the most profound parallel award. Linking an FPS to a semi-mmo ftw.
Yeah it's pretty cool that TF2 has bridged that gap between what have always been (at least around here) very disparate communites.
Drool on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Yeah I noticed the scout's bat texture was a little low res. Certainly nothing game-breaking but it's something they could polish up a bit for the final release.
RandomEngy on
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
It's fun looking through people's Steam profiles at their TF2 stats to see what they like to play and how much they play. Mumbly is a goddamn machine.
It's also cool that several people who play Guild Wars and used to be in KCHS are now playing TF2 with all the people who play CS:S.
it's kind of weird how similar that tf2 and gw is. you've got a similar medic/mok dynamic going on. soldiers/heavy as warriors, pyros/demos as eles, spies as mesmers/necros, engineers - rits?, snipers - rangers etc
You Rook, win the most profound parallel award. Linking an FPS to a semi-mmo ftw.
Yeah it's pretty cool that TF2 has bridged that gap between what have always been (at least around here) very disparate communites.
Pyros are totally Dervishes: point blank AOE glass cannons (and I love both).
Also, had a great spy moment last night: on dustbowl on offense, at the first escape (the one with the trench at the beginning), waited out of view in the tunnel until the initial group were all dead and the fire had subsided, disguised, cloaked, ran straight up the trench and into the back entrance of the CP. Cloak ran out right as I reached there, undisgused, easy cap. An Engineer had started a turret but it was only level one and easy to get out of LOS. Was only about 25 seconds into the match
steejee on
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
And you are staring at them.. when they have 7 layers of shading and lighting providing the look?
What the hell, man!
in the days of up to 1gig of vram yes that is low-res. There is no reason Valve cant make high level of textures as they are likely made at high resolutions and downscaled anyways.
And you are staring at them.. when they have 7 layers of shading and lighting providing the look?
What the hell, man!
in the days of up to 1gig of vram yes that is low-res. There is no reason Valve cant make high level of textures as they are likely made at high resolutions and downscaled anyways.
with cel shading, the point is to make textures that allow the lighting effects to work well. Wind Waker has some of the best texturing on the GC, for example.
I can understand on things like bullets or the BLU logos, but my guess is that they just used the models for the in-game characters, instead of creating new models from scratch just for the first person view.
The sigs will be back up in a few hours guys. Don't fret. I just have to figure out why my bandwidth is getting so hammered with them.
Just signed up for a dedicated IP address (for $3 a month), it should help with all the high-traffic periods I've been experiencing. My bandwidth is still fine. I'm at 2.36% of my monthly limit (1000GB)
Sigs will be back online tonight, once the IP address has been applied.
The nemesis mechanic is really fun, especially since it gives them a little symbol over their head so it's easy to pick them out of a group.
And as a sniper the only thing scarier than spies are scouts. If I see a scout coming towards me I basically have to hope I hit them with a powered up shot and kill them or go find a teammate to run towards. Scouts double jumping all over the place are terrifying.
Hey at least you have the machine gun backup, Scouts own my ass when I play as a Demo trying to bounce grenades into them is pretty impossible with a good scout.
Wow, some impressive kill streaks in that video. Though I usually have a whole lot more trouble dealing with engineers and medics (at least on the PA server) than you had there. Mumbly is impossible to stab as a medic because he's moving around all the time and medics are faster than you.
RandomEngy on
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
Wow, some impressive kill streaks in that video. Though I usually have a whole lot more trouble dealing with engineers and medics (at least on the PA server) than you had there. Mumbly is impossible to stab as a medic because he's moving around all the time and medics are faster than you.
I have the most trouble stabbing Medics because the cloak likes to play tricks on me, plus their speed. I generally avoid them for jucier targets like if he's pumping a HW.
And you are staring at them.. when they have 7 layers of shading and lighting providing the look?
What the hell, man!
in the days of up to 1gig of vram yes that is low-res. There is no reason Valve cant make high level of textures as they are likely made at high resolutions and downscaled anyways.
Wow, some impressive kill streaks in that video. Though I usually have a whole lot more trouble dealing with engineers and medics (at least on the PA server) than you had there. Mumbly is impossible to stab as a medic because he's moving around all the time and medics are faster than you.
I have the most trouble stabbing Medics because the cloak likes to play tricks on me, plus their speed. I generally avoid them for jucier targets like if he's pumping a HW.
i usually do the opposite, because the medics target wont realize that his medic was stabbed until he is also backstabbed. i get 3-4 kills/saps this way
if only i was quick enough to stab a eng and then cloak + dis + sap
i end up dead very fast as a spy. but i do my damage.
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Donate or order a gameserver and help out!
dude it was almost like your nades got stronger or something when ubercharged cause you were destroying everything in what seemed like one hit. *shrugs* but yeah I was quite happy with how that turned out
yes, but I don't think detonation causes damage in TF2. Only denies spy the points.
Were they glowing? If you're on a roll you'll get "critical hits". And they do a LOT of damage.
and, just so this post isn't worthless, some pics:
- Gary Busey
A Glass, Darkly
We really held that point. I was surprised considering we had to hold it for quite a while. I racked up a load of people jumping into my teleporter on that one, and my sentry was laying waste to bad dudes down below. It was awesome.
Later playing as engi after playing spy mostly Me and JKupo were laying sentry guns near the flag in 2fort, making laps getting metal, checking the area etc. Everytime we ran into each other we blasted at each other. It was our way of saying "sup."
Also, I was guarding the turret when I see I had called for a medic...hey wait...no I didn't! Thats when my dopple ganger waltzed in. Silly boy.
Anyone else get frustrated at the lack of team in your fortress?
Battlenet: Judgement#1243
psn: KupoZero
Are you guys using Vent for communication or what? Very few people seemed to be using the in-game voice communicator.
Teamplay is essential against an organised opponent. If your guys don't know what they're doing, then you can't mount a decent offensive, or even a decent defence sometimes.
Some suggestions for turrets:
- The aforementioned Heavy + Medic combo
- Demoman bouncing grenades around corners (in 2Forts enclosed spaces he should be able to take out a turret or two)
- A spy or two working their sappers on the enemy turrets. Sap the turrets from cloak and then backstab the engineers. You will probably need to co-ordinate with someone else to arrive soon after as flag runner, otherwise once the spies are outed the turrets are just going to get re-built.
It's also cool that several people who play Guild Wars and used to be in KCHS are now playing TF2 with all the people who play CS:S.
Tee-hee.
Engineers wrench
Heavy's Chaingun
Scouts shotgun
Spy's Pistol
And my second problem is when medics see a heavy mowing down the other team with good results but the medics dont heal them.
Yeah and I fucking hate getting sniped by you Fodder. I like to hunt you down as a Scout though. I love the nemesis mechanic in this game. It's just so satisfying when you finally kill your nemesis.
And as a sniper the only thing scarier than spies are scouts. If I see a scout coming towards me I basically have to hope I hit them with a powered up shot and kill them or go find a teammate to run towards. Scouts double jumping all over the place are terrifying.
And you are staring at them.. when they have 7 layers of shading and lighting providing the look?
What the hell, man!
you just gotta get used to the maps and learn where the good deployable spots are. you don't want to put stuff where it can easily be blown up, but at the same time you have to put stuff where it can easily get frags, dispense ammo, or teleport somewhere useful... and it all has to be in a place you can easily maintain it.
some spies are learning to destroy teleporter ENTRANCES, which are almost always unguarded, and which you probably won't be rebuilding until you next die and respawn. fie on those spies.
Yeah, scouts are easily becoming one of my favorite classes. Nothing is more satisfying than double jumping over to the bridge, wounding the snipers with a scattershot, then double jumping onto their platform and hitting a homerun with their face.
Battlenet: Judgement#1243
psn: KupoZero
it's kind of weird how similar that tf2 and gw is. you've got a similar medic/mok dynamic going on. soldiers/heavy as warriors, pyros/demos as eles, spies as mesmers/necros, engineers - rits?, snipers - rangers etc
Steam Community is so laggy I can't load any pages -_-
Anyway I put together a spy ownage video. Will have a HQ version up on megaupload later.
http://www.youtube.com/watch?v=T2sau7D1byE
You Rook, win the most profound parallel award. Linking an FPS to a semi-mmo ftw.
Battlenet: Judgement#1243
psn: KupoZero
Yeah it's pretty cool that TF2 has bridged that gap between what have always been (at least around here) very disparate communites.
Jesus Christ man!
Edit: Btw, how do you change disguises so quickly?
Pyros are totally Dervishes: point blank AOE glass cannons (and I love both).
Also, had a great spy moment last night: on dustbowl on offense, at the first escape (the one with the trench at the beginning), waited out of view in the tunnel until the initial group were all dead and the fire had subsided, disguised, cloaked, ran straight up the trench and into the back entrance of the CP. Cloak ran out right as I reached there, undisgused, easy cap. An Engineer had started a turret but it was only level one and easy to get out of LOS. Was only about 25 seconds into the match
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
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On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
in the days of up to 1gig of vram yes that is low-res. There is no reason Valve cant make high level of textures as they are likely made at high resolutions and downscaled anyways.
Zarcarth - I can't decide if I have more fun with you on the opposing team as a spy, or on the same team. You're a lot of fun to go up against.
ALTHOUGH I STILL REMAIN THE ONE TRUE SPY! >:O
with cel shading, the point is to make textures that allow the lighting effects to work well. Wind Waker has some of the best texturing on the GC, for example.
I can understand on things like bullets or the BLU logos, but my guess is that they just used the models for the in-game characters, instead of creating new models from scratch just for the first person view.
yay!
Just signed up for a dedicated IP address (for $3 a month), it should help with all the high-traffic periods I've been experiencing. My bandwidth is still fine. I'm at 2.36% of my monthly limit (1000GB)
Sigs will be back online tonight, once the IP address has been applied.
Hey at least you have the machine gun backup, Scouts own my ass when I play as a Demo trying to bounce grenades into them is pretty impossible with a good scout.
Definitely against! It's always fun to go up against an equally sneaky person >=)
I have the most trouble stabbing Medics because the cloak likes to play tricks on me, plus their speed. I generally avoid them for jucier targets like if he's pumping a HW.
You have more than 1gig of video ram? :shock:
i usually do the opposite, because the medics target wont realize that his medic was stabbed until he is also backstabbed. i get 3-4 kills/saps this way
if only i was quick enough to stab a eng and then cloak + dis + sap
i end up dead very fast as a spy. but i do my damage.