Is sudden death broken ? Sometimes the round ends in sudden death even before the 60 secs setup ended.
Im seeing this happen in several servers i've been. Some in setup, others after 1 - 2 mins, its random.
If you read the text you'll see that it's because of the map time limit.
How so ? im talking about the round starts, you get 30 secs setup and bang. Sudden death. The setup timer doesnt even ends.
Every server is set to run each map for a set time before rotating to the next one. If the timer expires and neither team is the winner, then sudden death occurs.
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Yes, RMB
Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.
Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Yes, RMB
Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.
Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?
Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Yes, RMB
Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.
Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?
Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P
That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.
Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P
That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.
True, but i find the teleport a more usefull tool to the slow classes.
So normaly i leave them for heavys/demomans that need to reach the front lines quick. I also works as a teleport warning to give the other team a chance to stop it and thus help the attack to advance.
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Yes, RMB
Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.
Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?
A. How?
B. Has anyone else noticed that Sentries seem able to target in 360 Degrees anyway? I swear I've seen a few turn completely around to fire at people. I'll test it tonight.
Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.
Yes, RMB
Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.
Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?
A. How?
B. Has anyone else noticed that Sentries seem able to target in 360 Degrees anyway? I swear I've seen a few turn completely around to fire at people. I'll test it tonight.
Right click.
Yes they do have a 360º LoS, but they react slower to anything outside that 90º you see on the blueprint. Not that much slower.
I did have an odd bug a little while ago that I neglected to mention: you know the Nemesis icons that hover over enemy heads? In a few strange situations, I've found they're visible above even disguised spies. I think it only happens when I physically see a Nemesis-spy choose a disguise within sight of me, but either way it once let me kill thorgot, so it was an inestimable boon.
so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-
I wish I didn't like the Pyro so much since he's not as good as some of the other classes, but fuck if I don't like setting shit on fire. It also helps that I can't aim for SHIT and getting close enough to spray and pray with a giant gout of fire on 2-5 hapless victims is enough to make my night.
so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-
Sometimes you'll run into a team of people like myself who are so sick of engineer stupidity that nobody even plays any defense and instead they run around doing dumb shit like trying to get bat kills letting you three-cap them over and over again.
so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-
What's worse are the servers where there's no time limit on 2fort.
so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-
I like playing mid defense as soldier/demo. Although, as Fightest said, sometimes you just have to reprimand those annoying snipers with a bat or three.
Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.
Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.
Aim straight down on the ground while running forward, jump then fire your rocket immediately afterward. It's a quick 1-2 on the timing from the jump to your rocket hitting the ground. It takes some practice to get the muscle memory in place, and I think it's a little trickier in TF2 than in TFC.
Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.
Aim straight down on the ground while running forward, jump then fire your rocket immediately afterward. It's a quick 1-2 on the timing from the jump to your rocket hitting the ground. It takes some practice to get the muscle memory in place, and I think it's a little trickier in TF2 than in TFC.
I kinda wish it was a secondary fire option myself considering it was supposed to be one of the perks of the class. Thanks for the heads up, Antipop.
Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.
I think you fire when you're at (or possibly just before) the top of your jump arc. I haven't had too much experience with soldier yet though.
I think you fire when you're at (or possibly just before) the top of your jump arc. I haven't had too much experience with soldier yet though.
In my short experience, I find it to be more effective if you press the jump and fire buttons at the same time. To get the most height, the rocket needs to hit when you are near the top of your jump but still moving upwards. There is a split-second delay between when you click and when the rocket fires, and it has to travel a very short distance, so pressing both at once seems to work well. Oh, and I find that it's much more important to aim *straight down* in TF2 than it was in TFC - you don't get as much air in TF2 so you need to maximize it.
In other news, I *finally* got to play on Sunday after waiting a week. Wow this game is good. When I first got on the maps were unfamiliar - 2fort was so improved that it took me a few minutes of running around just to recognize it. After about 20 minutes I was fully into it. After breaking the defense on a final cap point with an ubered Heavy and successfully remaining behind enemy lines disguised as a Sniper for over five minutes, sapping sentries and making backstabs, I knew that Valve had completely succeeded. Can't wait to get home from work and play some more.
After the last update (a couple of days ago) I've had a weird problem. When viewed from certain angles all player models will look kinda like this:
Earlier I thought I had fixed it, but it turned out I hadn't. I have tried messing with the graphics settings, but I don't know how to fix it. I've never had anything like this happen in any other Source game.
I'm not sure if it's because of the graphics lag from the patch or just general bugs. Lately I've been getting stuck on enemy players while I'm stealthed. When fighting other spies they run THROUGH me and attack and manage to get backstabs. Times where I attack, what seems to be their back, and they don't die. Video shows some of these instances.
Waiting for my Steam Forum account to be approved so I can post this on the dev boards. I don't know if it's because of the knife attack distance or the source prediction code or a combination of both, but it's really fucking me up.
After the last update (a couple of days ago) I've had a weird problem. When viewed from certain angles all player models will look kinda like this:
Earlier I thought I had fixed it, but it turned out I hadn't. I have tried messing with the graphics settings, but I don't know how to fix it. I've never had anything like this happen in any other Source game.
The two most obvious things to try would be to Update your graphics Drivers, and have Steam Verify Integrity of your game files (it's in the right-click > Properties window for any of your games in the Steam GUI).
I have to say that from the couple hours or so I was able to log on PA servers this weekend, the level of play is way above your average pub server. This is both awesome, and excruciatingly frustrating. Zarcath (5 hojillion backstabs) and Thorgot (wicked sentry placement on hydro I think) shall remain my permanent enemies until further notice.
I also got a nice screenie of Omeganaut hero Jdarksun that I'll try to remember to upload when I get home. Well I can't promise I'll try, but I'll try to try.
Luq on
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thorgotthere is special providencein the fall of a sparrowRegistered Userregular
edited September 2007
Pikapuff, can you post that screenshot of the two unsappable sentry guns?
Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P
That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.
Actually since there is so little that does give a spy away I'd appreciate them adding more things to trip a spy up. It's truly bullshit that a spy can run around, sap a sentry gun, sap a dispenser, sap a teleporter, and then backstab the engineer that built them all, instantly go into stealth mode and besides the other engineers (maybe, if any of them were actually paying attention to anything but their own shit) no one on the team knows what the fuck is going on. I think if you make any aggressive moves whatsoever as a spy it should crap out your disguise. That would make you think twice about sapping a sentry when there was another one a few feet away.
On another note: I had a spy deliberately kill me with my own sentry gun a few times. As I stand in front of my sentry (repairing it, upgrading it, or knocking the 45th sapper that minute off of it) he comes up so that I am between the sentry and him and ditches the disguise which causes my sentry to go off firing and kill me at which point he promptly cloaks and runs. Mad points for style there! But spies are still overpowered bullshit.
Panickd on
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EDIT: Size. Thrice on one page is enough.
Im seeing this happen in several servers i've been. Some in setup, others after 1 - 2 mins, its random.
If you read the text you'll see that it's because of the map time limit.
How so ? im talking about the round starts, you get 30 secs setup and bang. Sudden death. The setup timer doesnt even reach zero.
Every server is set to run each map for a set time before rotating to the next one. If the timer expires and neither team is the winner, then sudden death occurs.
I suppose in a way that's a good sign because it means that the games are usually tightly contested and neither side is really getting a walkover.
Yes, RMB
Son of a....
Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.
Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?
That was Echo.
It was Captain K..
That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.
True, but i find the teleport a more usefull tool to the slow classes.
So normaly i leave them for heavys/demomans that need to reach the front lines quick. I also works as a teleport warning to give the other team a chance to stop it and thus help the attack to advance.
A. How?
B. Has anyone else noticed that Sentries seem able to target in 360 Degrees anyway? I swear I've seen a few turn completely around to fire at people. I'll test it tonight.
Right click.
Yes they do have a 360º LoS, but they react slower to anything outside that 90º you see on the blueprint. Not that much slower.
...*cue Beavis* heh heh, FIRE!, heh heh heh....
Sometimes you'll run into a team of people like myself who are so sick of engineer stupidity that nobody even plays any defense and instead they run around doing dumb shit like trying to get bat kills letting you three-cap them over and over again.
What's worse are the servers where there's no time limit on 2fort.
I like playing mid defense as soldier/demo. Although, as Fightest said, sometimes you just have to reprimand those annoying snipers with a bat or three.
Aim straight down on the ground while running forward, jump then fire your rocket immediately afterward. It's a quick 1-2 on the timing from the jump to your rocket hitting the ground. It takes some practice to get the muscle memory in place, and I think it's a little trickier in TF2 than in TFC.
I kinda wish it was a secondary fire option myself considering it was supposed to be one of the perks of the class. Thanks for the heads up, Antipop.
I think you fire when you're at (or possibly just before) the top of your jump arc. I haven't had too much experience with soldier yet though.
In other news, I *finally* got to play on Sunday after waiting a week. Wow this game is good. When I first got on the maps were unfamiliar - 2fort was so improved that it took me a few minutes of running around just to recognize it. After about 20 minutes I was fully into it. After breaking the defense on a final cap point with an ubered Heavy and successfully remaining behind enemy lines disguised as a Sniper for over five minutes, sapping sentries and making backstabs, I knew that Valve had completely succeeded. Can't wait to get home from work and play some more.
The following morning.
http://www.youtube.com/watch?v=lhkk_crpdr0
I'm not sure if it's because of the graphics lag from the patch or just general bugs. Lately I've been getting stuck on enemy players while I'm stealthed. When fighting other spies they run THROUGH me and attack and manage to get backstabs. Times where I attack, what seems to be their back, and they don't die. Video shows some of these instances.
Waiting for my Steam Forum account to be approved so I can post this on the dev boards. I don't know if it's because of the knife attack distance or the source prediction code or a combination of both, but it's really fucking me up.
The two most obvious things to try would be to Update your graphics Drivers, and have Steam Verify Integrity of your game files (it's in the right-click > Properties window for any of your games in the Steam GUI).
I also got a nice screenie of Omeganaut hero Jdarksun that I'll try to remember to upload when I get home. Well I can't promise I'll try, but I'll try to try.
Actually since there is so little that does give a spy away I'd appreciate them adding more things to trip a spy up. It's truly bullshit that a spy can run around, sap a sentry gun, sap a dispenser, sap a teleporter, and then backstab the engineer that built them all, instantly go into stealth mode and besides the other engineers (maybe, if any of them were actually paying attention to anything but their own shit) no one on the team knows what the fuck is going on. I think if you make any aggressive moves whatsoever as a spy it should crap out your disguise. That would make you think twice about sapping a sentry when there was another one a few feet away.
On another note: I had a spy deliberately kill me with my own sentry gun a few times. As I stand in front of my sentry (repairing it, upgrading it, or knocking the 45th sapper that minute off of it) he comes up so that I am between the sentry and him and ditches the disguise which causes my sentry to go off firing and kill me at which point he promptly cloaks and runs. Mad points for style there! But spies are still overpowered bullshit.