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[BETA ON] - Team Fortress 2: Now with Playability

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Posts

  • areaarea Registered User regular
    edited September 2007
    area on
  • SudsSuds Registered User regular
    edited September 2007
    area wrote: »

    Why?

    Suds on
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  • areaarea Registered User regular
    edited September 2007
    Suds wrote: »
    area wrote: »

    Why?

    Come Saturday, I'm at University with no way to participate for a couple of months :)

    EDIT: Size. Thrice on one page is enough.

    area on
  • shelakshelak Registered User regular
    edited September 2007
    Is sudden death broken ? Sometimes the round ends in sudden death even before the 60 secs setup ended.

    Im seeing this happen in several servers i've been. Some in setup, others after 1 - 2 mins, its random.

    shelak on
  • ZekZek Registered User regular
    edited September 2007
    shelak wrote: »
    Is sudden death broken ? Sometimes the round ends in sudden death even before the 60 secs setup ended.

    Im seeing this happen in several servers i've been. Some in setup, others after 1 - 2 mins, its random.

    If you read the text you'll see that it's because of the map time limit.

    Zek on
  • shelakshelak Registered User regular
    edited September 2007
    Zek wrote: »
    shelak wrote: »
    Is sudden death broken ? Sometimes the round ends in sudden death even before the 60 secs setup ended.

    Im seeing this happen in several servers i've been. Some in setup, others after 1 - 2 mins, its random.

    If you read the text you'll see that it's because of the map time limit.


    How so ? im talking about the round starts, you get 30 secs setup and bang. Sudden death. The setup timer doesnt even reach zero.

    shelak on
  • areaarea Registered User regular
    edited September 2007
    shelak wrote: »
    Zek wrote: »
    shelak wrote: »
    Is sudden death broken ? Sometimes the round ends in sudden death even before the 60 secs setup ended.

    Im seeing this happen in several servers i've been. Some in setup, others after 1 - 2 mins, its random.

    If you read the text you'll see that it's because of the map time limit.


    How so ? im talking about the round starts, you get 30 secs setup and bang. Sudden death. The setup timer doesnt even ends.

    Every server is set to run each map for a set time before rotating to the next one. If the timer expires and neither team is the winner, then sudden death occurs.

    area on
  • subediisubedii Registered User regular
    edited September 2007
    It seems to me when I'm playing with people from PA it always comes down to sudden death. :lol:

    I suppose in a way that's a good sign because it means that the games are usually tightly contested and neither side is really getting a walkover.

    subedii on
  • HozHoz Cool Cat Registered User regular
    edited September 2007
    It's funny because sometimes one team will be leading like 3-0 and lose the sudden death that ends the map.

    Hoz on
  • areaarea Registered User regular
    edited September 2007
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    area on
  • shelakshelak Registered User regular
    edited September 2007
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    shelak on
  • areaarea Registered User regular
    edited September 2007
    shelak wrote: »
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    Son of a....

    area on
  • subediisubedii Registered User regular
    edited September 2007
    shelak wrote: »
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.

    Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?

    subedii on
  • SudsSuds Registered User regular
    edited September 2007
    subedii wrote: »
    shelak wrote: »
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.

    Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?

    That was Echo.

    Suds on
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  • EchoEcho ski-bap ba-dapModerator mod
    edited September 2007
    Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P

    Echo on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2007
    Suds wrote: »
    subedii wrote: »
    shelak wrote: »
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.

    Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?

    That was Echo.

    It was Captain K..

    darleysam on
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  • subediisubedii Registered User regular
    edited September 2007
    Echo wrote: »
    Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P

    That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.

    subedii on
  • shelakshelak Registered User regular
    edited September 2007
    subedii wrote: »
    Echo wrote: »
    Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P

    That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.

    True, but i find the teleport a more usefull tool to the slow classes.

    So normaly i leave them for heavys/demomans that need to reach the front lines quick. I also works as a teleport warning to give the other team a chance to stop it and thus help the attack to advance.

    shelak on
  • HounHoun Registered User regular
    edited September 2007
    subedii wrote: »
    shelak wrote: »
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.

    Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?

    A. How?

    B. Has anyone else noticed that Sentries seem able to target in 360 Degrees anyway? I swear I've seen a few turn completely around to fire at people. I'll test it tonight.

    Houn on
  • shelakshelak Registered User regular
    edited September 2007
    Houn wrote: »
    subedii wrote: »
    shelak wrote: »
    area wrote: »
    Oh, one thing I've been meaning to ask: is it possible to rotate the sentry gun blueprint? I've seen (the end result of, never the actual process of) people getting sentry guns tightly into corners pointing out of them, which I'd have thought impossible if you can't rotate the blueprint.

    Yes, RMB

    Crap, I never knew that. I'll have to try it now. Sitting in corners trying to maximise the cover your turret gets did seem a little awkward.

    Incidentally, Suds, didn't you say sometime that you were going to put up an official suggestions thread or something?

    A. How?

    B. Has anyone else noticed that Sentries seem able to target in 360 Degrees anyway? I swear I've seen a few turn completely around to fire at people. I'll test it tonight.


    Right click.

    Yes they do have a 360º LoS, but they react slower to anything outside that 90º you see on the blueprint. Not that much slower.

    shelak on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited September 2007
    I did have an odd bug a little while ago that I neglected to mention: you know the Nemesis icons that hover over enemy heads? In a few strange situations, I've found they're visible above even disguised spies. I think it only happens when I physically see a Nemesis-spy choose a disguise within sight of me, but either way it once let me kill thorgot, so it was an inestimable boon.

    Edcrab on
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  • bombardierbombardier Moderator mod
    edited September 2007
    My server is back up, it was empty so I thought there might have been a patch.

    bombardier on
  • DiscoZombieDiscoZombie Registered User regular
    edited September 2007
    so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-

    DiscoZombie on
  • j0hnz3rj0hnz3r Registered User regular
    edited September 2007
    I wish I didn't like the Pyro so much since he's not as good as some of the other classes, but fuck if I don't like setting shit on fire. It also helps that I can't aim for SHIT and getting close enough to spray and pray with a giant gout of fire on 2-5 hapless victims is enough to make my night.


    ...*cue Beavis* heh heh, FIRE!, heh heh heh....

    j0hnz3r on
    jedi_watchtower.png
  • FightTestFightTest Registered User regular
    edited September 2007
    so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-

    Sometimes you'll run into a team of people like myself who are so sick of engineer stupidity that nobody even plays any defense and instead they run around doing dumb shit like trying to get bat kills letting you three-cap them over and over again.

    FightTest on
    MOBA DOTA.
  • ZetxZetx 🐧 Registered User regular
    edited September 2007
    so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-

    What's worse are the servers where there's no time limit on 2fort. D:

    Zetx on
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  • theantipoptheantipop Registered User regular
    edited September 2007
    so does anyone actually *like* 2fort? it's pretty much always a flagroom sentry lockdown and you bang your head against the wall for a half hour until sudden death...2 engies in the briefcase room can hold off practically an entire team -_-

    I like playing mid defense as soldier/demo. Although, as Fightest said, sometimes you just have to reprimand those annoying snipers with a bat or three.

    theantipop on
  • SlagmireSlagmire Registered User regular
    edited September 2007
    Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.

    Slagmire on
  • theantipoptheantipop Registered User regular
    edited September 2007
    Slagmire wrote: »
    Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.

    Aim straight down on the ground while running forward, jump then fire your rocket immediately afterward. It's a quick 1-2 on the timing from the jump to your rocket hitting the ground. It takes some practice to get the muscle memory in place, and I think it's a little trickier in TF2 than in TFC.

    theantipop on
  • SlagmireSlagmire Registered User regular
    edited September 2007
    theantipop wrote: »
    Slagmire wrote: »
    Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.

    Aim straight down on the ground while running forward, jump then fire your rocket immediately afterward. It's a quick 1-2 on the timing from the jump to your rocket hitting the ground. It takes some practice to get the muscle memory in place, and I think it's a little trickier in TF2 than in TFC.

    I kinda wish it was a secondary fire option myself considering it was supposed to be one of the perks of the class. Thanks for the heads up, Antipop. :)

    Slagmire on
  • subediisubedii Registered User regular
    edited September 2007
    Slagmire wrote: »
    Holy crap, did I get my ass kicked yesterday... but I can't say I didn't have fun. What's the trick with making the soldier rocket up though, I swear I nearly killed myself a couple times trying to figure it out last night.

    I think you fire when you're at (or possibly just before) the top of your jump arc. I haven't had too much experience with soldier yet though.

    subedii on
  • nlawalkernlawalker Registered User regular
    edited September 2007
    subedii wrote: »
    I think you fire when you're at (or possibly just before) the top of your jump arc. I haven't had too much experience with soldier yet though.
    In my short experience, I find it to be more effective if you press the jump and fire buttons at the same time. To get the most height, the rocket needs to hit when you are near the top of your jump but still moving upwards. There is a split-second delay between when you click and when the rocket fires, and it has to travel a very short distance, so pressing both at once seems to work well. Oh, and I find that it's much more important to aim *straight down* in TF2 than it was in TFC - you don't get as much air in TF2 so you need to maximize it.

    In other news, I *finally* got to play on Sunday after waiting a week. Wow this game is good. When I first got on the maps were unfamiliar - 2fort was so improved that it took me a few minutes of running around just to recognize it. After about 20 minutes I was fully into it. After breaking the defense on a final cap point with an ubered Heavy and successfully remaining behind enemy lines disguised as a Sniper for over five minutes, sapping sentries and making backstabs, I knew that Valve had completely succeeded. Can't wait to get home from work and play some more.

    nlawalker on
  • PeewiPeewi Registered User regular
    edited September 2007
    After the last update (a couple of days ago) I've had a weird problem. When viewed from certain angles all player models will look kinda like this:
    shadererrortf2ve5.jpg
    Earlier I thought I had fixed it, but it turned out I hadn't. I have tried messing with the graphics settings, but I don't know how to fix it. I've never had anything like this happen in any other Source game.

    Peewi on
  • ScreamlineScreamline Registered User regular
    edited September 2007
    Christ, this game may end me. I sat down late Saturday morning to play a few rounds. When I looked up it was 4:30.

    The following morning.

    Screamline on
  • ZarcathZarcath Registered User regular
    edited September 2007
    So, lately I've been having some problems with my Spying. I managed to record some fucked up situations.

    http://www.youtube.com/watch?v=lhkk_crpdr0

    I'm not sure if it's because of the graphics lag from the patch or just general bugs. Lately I've been getting stuck on enemy players while I'm stealthed. When fighting other spies they run THROUGH me and attack and manage to get backstabs. Times where I attack, what seems to be their back, and they don't die. Video shows some of these instances.

    Waiting for my Steam Forum account to be approved so I can post this on the dev boards. I don't know if it's because of the knife attack distance or the source prediction code or a combination of both, but it's really fucking me up.

    Zarcath on
  • HounHoun Registered User regular
    edited September 2007
    Peewi wrote: »
    After the last update (a couple of days ago) I've had a weird problem. When viewed from certain angles all player models will look kinda like this:
    shadererrortf2ve5.jpg
    Earlier I thought I had fixed it, but it turned out I hadn't. I have tried messing with the graphics settings, but I don't know how to fix it. I've never had anything like this happen in any other Source game.

    The two most obvious things to try would be to Update your graphics Drivers, and have Steam Verify Integrity of your game files (it's in the right-click > Properties window for any of your games in the Steam GUI).

    Houn on
  • LuqLuq Registered User regular
    edited September 2007
    I have to say that from the couple hours or so I was able to log on PA servers this weekend, the level of play is way above your average pub server. This is both awesome, and excruciatingly frustrating. Zarcath (5 hojillion backstabs) and Thorgot (wicked sentry placement on hydro I think) shall remain my permanent enemies until further notice.

    I also got a nice screenie of Omeganaut hero Jdarksun that I'll try to remember to upload when I get home. Well I can't promise I'll try, but I'll try to try.

    Luq on
    FFRK:jWwH RW:Onion Knight's Sage USB
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited September 2007
    Pikapuff, can you post that screenshot of the two unsappable sentry guns?

    thorgot on
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  • LuqLuq Registered User regular
    edited September 2007
    Yeah I would just like to reiterate that you two were dicks. My sentry placement was also awesome on that map, but no one ever made it to our CP...

    Luq on
    FFRK:jWwH RW:Onion Knight's Sage USB
  • PanickdPanickd Registered User regular
    edited September 2007
    subedii wrote: »
    Echo wrote: »
    Most people seem to be unaware of the team-colored sparks you emit for 10(?) seconds after using a teleporter. Caught many a spy in my team colors but with the other team's sparks around his feet that way. :P

    That's actually something I'd appreciate them changing from the Beta. Being able to use your teams resources like that shouldn't be a penalty for the spy for a few seconds afterwards. I think it's just something they thought looked cool but didn't realise could give you away if you're popping up near the front lines.

    Actually since there is so little that does give a spy away I'd appreciate them adding more things to trip a spy up. It's truly bullshit that a spy can run around, sap a sentry gun, sap a dispenser, sap a teleporter, and then backstab the engineer that built them all, instantly go into stealth mode and besides the other engineers (maybe, if any of them were actually paying attention to anything but their own shit) no one on the team knows what the fuck is going on. I think if you make any aggressive moves whatsoever as a spy it should crap out your disguise. That would make you think twice about sapping a sentry when there was another one a few feet away.

    On another note: I had a spy deliberately kill me with my own sentry gun a few times. As I stand in front of my sentry (repairing it, upgrading it, or knocking the 45th sapper that minute off of it) he comes up so that I am between the sentry and him and ditches the disguise which causes my sentry to go off firing and kill me at which point he promptly cloaks and runs. Mad points for style there! But spies are still overpowered bullshit.

    Panickd on
    Truth is beautiful, without a doubt; but so are lies.
This discussion has been closed.