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Video Game Sales Numbers 3: We <3 Analysts

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Posts

  • GuekGuek Registered User regular
    edited September 2007
    man...i'm way too lazy to read all that :P

    Guek on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    Man, and I thought I was the crazy one. You guys are making me look entirely rational.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • DaedalusDaedalus Registered User regular
    edited September 2007
    I always thought that with MP3 they finally got the damn pacing right, as in the first one I always hated getting some upgrade and then having to remember what door it was I passed like a month ago that required that upgrade to proceed.

    Daedalus on
  • GuekGuek Registered User regular
    edited September 2007
    devolve wrote: »
    cloudeagle wrote: »
    Scarab, I'm also curious as to why MP3 didn't "feel" as good as the other two to you. It really didn't differ much from the other games, other than the control... the art style was similar, the pacing was similar, the game played more or less the same way as the other metroids.

    Maybe you're just getting tired of the series, which is fine but hardly attributable to the fact that it's on the Wii.


    Not that I speak for him, but I have a feeling that maybe our reasons are similiar.

    The game, despite new controls, felt like something I played last gen. It looked like something I played last gen. The AI acted like something from 2 gens ago. the puzzles were last gen. I could have just as easily played that game on the gamecube as I did on the wii.

    And as for the controls, they simply replaced things I would do with a button, rather than emulate a movement (grapple being the exception). It wasn't 'new', it was just different.

    It was akin to pressing the Z button instead of pressing the A button. Yeah, it's different to press Z instead of A in a situation. But it didn't feel like I was doing something special.

    It's shuffling the deck and saying you got a new way to play cards. Just because they're in a different order doesn't mean you came up with something that changes how I think about cards. The FUNDAMENTALS are still there.

    That's why *I* care about physics and AI, and realized that I did more than I thought recently. Every advance *does* change the experience, *does* change how I have to think about what I'm doing. It's why I care about how developers are trying to integrate stories in a more compelling way (rather than the extremely pathetic offering in MP3).

    shaking a controller instead of rapidly tapping the A button just shuffles the deck, and for a console that I purchased, I still haven't really played a game that I felt was different from anything I haven't played before either with a mouse, a controller, or a light gun.

    i could say the majority of that about my experience with halo 3 but i'd probably get booed out of here...


    oh no...it's too late!!!

    Guek on
  • PataPata Registered User regular
    edited September 2007
    Booo get off the stage.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • ChopperDaveChopperDave Registered User regular
    edited September 2007
    I'm expecting (well, hoping) game development for the Wii is going to follow a similar trajectory as the DS.

    In the beginning, tech demos and unfleshed-out games relying on the novelty of the controls. Not much to sink your teeth into.

    Then, awkward attempts to match the control scheme with older-style games, oftentimes with a strange refusal to just use the directional pad and buttons when it would simply work better for the game.

    Finally, acceptance by developers that the new controls don't HAVE to be used all the time, and can co-exist with more standard-style controls to wonderful effect (Castlevania, Phoenix Wright). At the same time, fleshed-out games designed with the new control scheme in mind (MP:H, EBA, Trauma Center, Cooking Mama etc) come out and completely rock. New golden age.

    The thing I think that tends to be forgotten in the "OMG devs will shift resources away from hardcores and towards new casual things!" argument is that not everything that is new will be casual.

    I know I'll get the "CONSOLES ARE DIFFERENT FROM HANDHELDS BLARGLE BLARGLE," but think of the DS. Yes, you get stuff that most hardcores won't be into, like Nintendogs and Brain Training and Picross. But then you also get completely new, completely hardcore experiences like Ouendan/EBA and Trama Center.

    Not to mention you have the emergence/resurgence of genres not normally seen on handhelds/ever, because of the new controls and new market. FPS work great on the DS, and its a wonder that we haven't seen more of them. Adventure games seem to be making a small comeback as well, with games like Hotel Dusk, Phoenix Wright, Trace Memory, Touch Detective and Professor Layton and the Mysterious Village leading the way.

    I think the Wii is sort of at the same point as my second DS "phase." We're just emerging from the tech demo phase into stuff like Paper Mario and MP3 - games that try to pin the new control scheme with old IPs, some more effectively than others. Yeah, I'm concerned to see Nintendo diverting resources to stuff like WiiFitness (just as I am with stuff like Nintendogs), as those games aren't "for me." But I'm excited to see what they and other third parties have up their sleaves that we don't expect.

    For example, I predict that before this generation is through we'll be seeing some RTSs developed for the Wii using the IR controls of the Wiimote. And they'll be way more fun to play than they ever have been on any other console platform (who remembers Starcraft and Command and Conquer 64? Heh).

    ChopperDave on
    3DS code: 3007-8077-4055
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    Guek wrote: »
    man...i'm way too lazy to read all that :P

    basically im saying i value aspects of a game such as graphics/online multiplayer/sound design/plot/character and a lot of other factors over control scheme.

    and the wiis main point of existence is the control scheme, so the games are less impressive to me who couldnt care less how i open a door, be is pressing a or waggling a stick. its all the same.

    to be completely simplistic of course: graphics do matter. the wii has bad graphics. it makes up for this with good innovative controls. the wii controls dont matter to me, nor do they add to the experience in a way which makes up for the wiis shortcomings elsewhere.


    But like I said, if a game is fun I will play it, irregardless of ANY other factor. but if the wii controls dont ADD fun to a game for me, then the wii games are less impressive than others.

    The_Scarab on
  • JihadJesusJihadJesus Registered User regular
    edited September 2007
    It sounds to me more like you're complaining about the growing pains of a new type of control input than an ultimate and irreperable flaw. Waggle in place of a button isn't a ground breaking thing, but the fact that waggle isn't a 'point source' input makes more things possible. It seems to me that what you're really saying is 'I've seen nothing on the Wii that couldn't be done with a standard controller and/or a mouse setup, and I don't see that it will ever do anything more to get my attention'.

    To the first point, I agree with you - we've really seen nothing from the Wiimote implementation that goes into entire new realms of design in terms of game mechanics. But I also think most people who are optimistic about the Wii believe that there will be a 'proof of concept' game for waggle much like Mario 64 did for 3D (which was, incidentally, a shift I hated initially and many others never really got over).

    JihadJesus on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    Guek wrote: »
    devolve wrote: »
    cloudeagle wrote: »
    Scarab, I'm also curious as to why MP3 didn't "feel" as good as the other two to you. It really didn't differ much from the other games, other than the control... the art style was similar, the pacing was similar, the game played more or less the same way as the other metroids.

    Maybe you're just getting tired of the series, which is fine but hardly attributable to the fact that it's on the Wii.


    Not that I speak for him, but I have a feeling that maybe our reasons are similiar.

    The game, despite new controls, felt like something I played last gen. It looked like something I played last gen. The AI acted like something from 2 gens ago. the puzzles were last gen. I could have just as easily played that game on the gamecube as I did on the wii.

    And as for the controls, they simply replaced things I would do with a button, rather than emulate a movement (grapple being the exception). It wasn't 'new', it was just different.

    It was akin to pressing the Z button instead of pressing the A button. Yeah, it's different to press Z instead of A in a situation. But it didn't feel like I was doing something special.

    It's shuffling the deck and saying you got a new way to play cards. Just because they're in a different order doesn't mean you came up with something that changes how I think about cards. The FUNDAMENTALS are still there.

    That's why *I* care about physics and AI, and realized that I did more than I thought recently. Every advance *does* change the experience, *does* change how I have to think about what I'm doing. It's why I care about how developers are trying to integrate stories in a more compelling way (rather than the extremely pathetic offering in MP3).

    shaking a controller instead of rapidly tapping the A button just shuffles the deck, and for a console that I purchased, I still haven't really played a game that I felt was different from anything I haven't played before either with a mouse, a controller, or a light gun.

    i could say the majority of that about my experience with halo 3 but i'd probably get booed out of here...


    oh no...it's too late!!!

    No I agree. Its a perfectly good complaint of Halo 3. Its very similar to Halo 2 in many ways.

    The difference between it and MP3 is that Halo 3 ADDS stuff on top of the preexisting similarities between it and Halo 2. Forge/co-op etc. MP3 doesnt add anything.

    The correct analogy would be MP3 is taking the same deck and reshuffling it and presenting itself as a new deck, which it isnt.

    While Halo 3 is taking the same deck, reshuffling it, then adding a new suit of 11 cards, then presenting that as a new deck. Some of it is the old deck. Some is new.

    The_Scarab on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    JihadJesus wrote: »
    It sounds to me more like you're complaining about the growing pains of a new type of control input than an ultimate and irreperable flaw. Waggle in place of a button isn't a ground breaking thing, but the fact that waggle isn't a 'point source' input makes more things possible. It seems to me that what you're really saying is 'I've seen nothing on the Wii that couldn't be done with a standard controller and/or a mouse setup, and I don't see that it will ever do anything more to get my attention'.

    To the first point, I agree with you - we've really seen nothing from the Wiimote implementation that goes into entire new realms of design in terms of game mechanics. But I also think most people who are optimistic about the Wii believe that there will be a 'proof of concept' game for waggle much like Mario 64 did for 3D (which was, incidentally, a shift I hated initially and many others never really got over).

    I agree completely.

    Which is why nearly all my posts had the caveat that this is one route which could happen. Again, like games sales, things tend to 'trend'. The Wii needs its Nintendogs. A game which totally implements the Wii controls in a way which is complete and integral to the game. To an extent Wario Ware -esque is the kind of thing needed, only without hte problems of Wario Ware Wii.

    My point was that if things continue as they are, and that Wiifit in my opinion is a prime example that things ARE continuing as they are, with the focus on control over game, then my like for the Wii will wane.

    The_Scarab on
  • GuekGuek Registered User regular
    edited September 2007
    the wii has bad graphics according to this gen's standards. but that doesn't mean games are or have to be unsightly. many games are but there are quite a few coming that are asthetically appealing.

    but I do see your point and it's a valid one. I've said this over and over again and I'll say it again: the wii doesn't have any BIG BIG games

    but it's not because it can't accomplish them. though you might argue otherwise, most would agree that MP3 is the first game since twilight princess to have any overall scope and scale. It's a big game with big production values and some cinematic longevity.

    and that's what the wii is lacking, the cinematic feel that HD platforms can offer through superior graphics and AI. but keep in mind that last gen had plenty of these exact same kind of games. Halo 3 feels no MORE larger than life to me than halo 2 did. What I mean is that just because halo 3 is out right now doesn't mean halo 2 is any less cinematically inclined. And those are the kinds of games that haven't gotten to the wii yet, though they are far from the realm of impossibility. This is what hardcore gamers are clamoring for and, to be honest, the wii hasn't delivered yet.

    With the distinct exception of metroid prime 3

    Guek on
  • DaedalusDaedalus Registered User regular
    edited September 2007
    The_Scarab wrote: »
    Guek wrote: »
    devolve wrote: »
    cloudeagle wrote: »
    Scarab, I'm also curious as to why MP3 didn't "feel" as good as the other two to you. It really didn't differ much from the other games, other than the control... the art style was similar, the pacing was similar, the game played more or less the same way as the other metroids.

    Maybe you're just getting tired of the series, which is fine but hardly attributable to the fact that it's on the Wii.


    Not that I speak for him, but I have a feeling that maybe our reasons are similiar.

    The game, despite new controls, felt like something I played last gen. It looked like something I played last gen. The AI acted like something from 2 gens ago. the puzzles were last gen. I could have just as easily played that game on the gamecube as I did on the wii.

    And as for the controls, they simply replaced things I would do with a button, rather than emulate a movement (grapple being the exception). It wasn't 'new', it was just different.

    It was akin to pressing the Z button instead of pressing the A button. Yeah, it's different to press Z instead of A in a situation. But it didn't feel like I was doing something special.

    It's shuffling the deck and saying you got a new way to play cards. Just because they're in a different order doesn't mean you came up with something that changes how I think about cards. The FUNDAMENTALS are still there.

    That's why *I* care about physics and AI, and realized that I did more than I thought recently. Every advance *does* change the experience, *does* change how I have to think about what I'm doing. It's why I care about how developers are trying to integrate stories in a more compelling way (rather than the extremely pathetic offering in MP3).

    shaking a controller instead of rapidly tapping the A button just shuffles the deck, and for a console that I purchased, I still haven't really played a game that I felt was different from anything I haven't played before either with a mouse, a controller, or a light gun.

    i could say the majority of that about my experience with halo 3 but i'd probably get booed out of here...


    oh no...it's too late!!!

    No I agree. Its a perfectly good complaint of Halo 3. Its very similar to Halo 2 in many ways.

    The difference between it and MP3 is that Halo 3 ADDS stuff on top of the preexisting similarities between it and Halo 2. Forge/co-op etc. MP3 doesnt add anything.

    The correct analogy would be MP3 is taking the same deck and reshuffling it and presenting itself as a new deck, which it isnt.

    While Halo 3 is taking the same deck, reshuffling it, then adding a new suit of 11 cards, then presenting that as a new deck. Some of it is the old deck. Some is new.

    MP3 added remote ship command including bombing runs, Hypermode and Corruption, and had some nifty boss fights against other bounty hunters (though I'll allow that that last one is taken from MP:H). It also featured more characters than just yourself, which Metroid diehards might not have wanted but I personally liked.

    Daedalus on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    Daedalus wrote: »
    The_Scarab wrote: »
    Guek wrote: »
    devolve wrote: »
    cloudeagle wrote: »
    Scarab, I'm also curious as to why MP3 didn't "feel" as good as the other two to you. It really didn't differ much from the other games, other than the control... the art style was similar, the pacing was similar, the game played more or less the same way as the other metroids.

    Maybe you're just getting tired of the series, which is fine but hardly attributable to the fact that it's on the Wii.


    Not that I speak for him, but I have a feeling that maybe our reasons are similiar.

    The game, despite new controls, felt like something I played last gen. It looked like something I played last gen. The AI acted like something from 2 gens ago. the puzzles were last gen. I could have just as easily played that game on the gamecube as I did on the wii.

    And as for the controls, they simply replaced things I would do with a button, rather than emulate a movement (grapple being the exception). It wasn't 'new', it was just different.

    It was akin to pressing the Z button instead of pressing the A button. Yeah, it's different to press Z instead of A in a situation. But it didn't feel like I was doing something special.

    It's shuffling the deck and saying you got a new way to play cards. Just because they're in a different order doesn't mean you came up with something that changes how I think about cards. The FUNDAMENTALS are still there.

    That's why *I* care about physics and AI, and realized that I did more than I thought recently. Every advance *does* change the experience, *does* change how I have to think about what I'm doing. It's why I care about how developers are trying to integrate stories in a more compelling way (rather than the extremely pathetic offering in MP3).

    shaking a controller instead of rapidly tapping the A button just shuffles the deck, and for a console that I purchased, I still haven't really played a game that I felt was different from anything I haven't played before either with a mouse, a controller, or a light gun.

    i could say the majority of that about my experience with halo 3 but i'd probably get booed out of here...


    oh no...it's too late!!!

    No I agree. Its a perfectly good complaint of Halo 3. Its very similar to Halo 2 in many ways.

    The difference between it and MP3 is that Halo 3 ADDS stuff on top of the preexisting similarities between it and Halo 2. Forge/co-op etc. MP3 doesnt add anything.

    The correct analogy would be MP3 is taking the same deck and reshuffling it and presenting itself as a new deck, which it isnt.

    While Halo 3 is taking the same deck, reshuffling it, then adding a new suit of 11 cards, then presenting that as a new deck. Some of it is the old deck. Some is new.

    MP3 added remote ship command including bombing runs, Hypermode and Corruption, and had some nifty boss fights against other bounty hunters (though I'll allow that that last one is taken from MP:H). It also featured more characters than just yourself, which Metroid diehards might not have wanted but I personally liked.

    True true and true. But nothing on the scale as say the Forge, or the fact that every aspect of Halo 3 is 4 player multiplayer, even the single player.

    MP3 polishes some areas but tarnishes others. So too does Halo 3, certainly. But Bungie buffed harder, if you see what I mean.

    The_Scarab on
  • GuekGuek Registered User regular
    edited September 2007
    mmm...I still think he's right, Daedalus.

    MP3 had new gameplay elements but halo 3 has far more content. multiplayer is Halo's selling point and bungie has gone above and beyond with it.

    Guek on
  • XagarathXagarath Registered User regular
    edited September 2007
    Of course, some of us don't care much about multiplayer on FPSs.

    Xagarath on
  • DaedalusDaedalus Registered User regular
    edited September 2007
    Guek wrote: »
    mmm...I still think he's right, Daedalus.

    MP3 had new gameplay elements but halo 3 has far more content. multiplayer is Halo's selling point and bungie has gone above and beyond with it.

    I don't really know as it's fair to compare the two to begin with; multiplayer has never been a major feature of Metroid, MP:H's deathmatch modes aside, and co-op really goes against the entire franchise, like putting guns in a Sonic game or something. I mean, what were you looking for here?

    Daedalus on
  • GuekGuek Registered User regular
    edited September 2007
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    Guek on
  • NarianNarian Registered User regular
    edited September 2007
    And the budget + manpower of Halo 3 was just an itty bitty bit bigger than MP3.

    Narian on
    Narian.gif
  • GuekGuek Registered User regular
    edited September 2007
    Daedalus wrote: »
    Guek wrote: »
    mmm...I still think he's right, Daedalus.

    MP3 had new gameplay elements but halo 3 has far more content. multiplayer is Halo's selling point and bungie has gone above and beyond with it.

    I don't really know as it's fair to compare the two to begin with; multiplayer has never been a major feature of Metroid, MP:H's deathmatch modes aside, and co-op really goes against the entire franchise, like putting guns in a Sonic game or something. I mean, what were you looking for here?

    nothing really, aside from Halo 3 simply having added more features. there's a lot of layers in the whole halo 3 package whereas MP3 is solely a single player game.

    Now, if you want to compare MP3 and Halo 3's campaign, that could go either way depending on which fanboys you're talking to :P

    Guek on
  • DaedalusDaedalus Registered User regular
    edited September 2007
    Guek wrote: »
    Daedalus wrote: »
    Guek wrote: »
    mmm...I still think he's right, Daedalus.

    MP3 had new gameplay elements but halo 3 has far more content. multiplayer is Halo's selling point and bungie has gone above and beyond with it.

    I don't really know as it's fair to compare the two to begin with; multiplayer has never been a major feature of Metroid, MP:H's deathmatch modes aside, and co-op really goes against the entire franchise, like putting guns in a Sonic game or something. I mean, what were you looking for here?

    nothing really, aside from Halo 3 simply having added more features. there's a lot of layers in the whole halo 3 package whereas MP3 is solely a single player game.

    Now, if you want to compare MP3 and Halo 3's campaign, that could go either way depending on which fanboys you're talking to :P

    Well, there's certainly no arguing that MP3 is just a single-player campaign; I just didn't find anything wrong with that. I stopped trying to mix my single-player and multi-player FPSes around the time Unreal Tournament (99) came out.

    Daedalus on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    Yeah. I knew all about it.

    http://forums.penny-arcade.com/showthread.php?t=33699&highlight=anime+fighting+games

    Still, this is almost as off topic as The Scarab's shitty taste in revolutionary gaming controls. We need to get back on the topic of sales.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • DaedalusDaedalus Registered User regular
    edited September 2007
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    Yeah. I knew all about it.

    http://forums.penny-arcade.com/showthread.php?t=33699&highlight=anime+fighting+games

    Still, this is almost as off topic as The Scarab's shitty taste in revolutionary gaming controls. We need to get back on the topic of sales.

    They're those things on boats, right?

    Daedalus on
  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    edited September 2007
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    Yeah. I knew all about it.

    http://forums.penny-arcade.com/showthread.php?t=33699&highlight=anime+fighting+games

    Still, this is almost as off topic as The Scarab's shitty taste in revolutionary gaming controls. We need to get back on the topic of sales.
    See, I don't think they are revolutionary either.

    Does that make me a bad person?

    syndalis on
    SW-4158-3990-6116
    Let's play Mario Kart or something...
  • darkwarriorvadarkwarriorva Senior Keyboard Basher, Touch Thingy Specialist Registered User regular
    edited September 2007
    The_Scarab wrote: »
    lotsa words

    Thanks for the reply, Scarab. I actually did read the whole thing.

    I guess it's just a matter of preference. You referenced "graphics" a whole lot in your reply. Those are important to you. I like graphics too, which is why I built a new PC recently.

    There are different types of "hardcore" gamers, I think. (Like others, I'm starting to not like the 'hardcore' term....I think "enthusiast" might be a better word). As a supposed hardcore gamer, I'm excited at the possibilities that a new control scheme could bring. I feel it's getting us ever closer to that Holodeck-like holy grail of gaming. Due to the intuitiveness of some of the Wii controls, it's also captured a lot of so-called casual gamers.

    I think there's room for both in the market, and plenty of opportunity for 3rd parties to make money selling their own games, without resorting to copying Nintendo or WiiFit or Wiisports, etc. I think, like the DS, companies initially try out the new control scheme and attempt to incorporate it in their gameplay, sometimes ending up with very crazy or unintuitive controls....but eventually, they start to figure out when and when not to use the new controls, and use them in interesting ways.

    I think that having different ways to interact with your games at a basic level is something a game enthusiast would enjoy. But, to each his own.

    Edit: Ah yes, we're talking about video game sales. Yeah, I think as the Wii gains more marketshare, we will see more games of ALL types on that platform.....sports, platformers, RPGs, mini-games, FPSs, and other genres we haven't even thought of yet. Game companies cannot ignore the install base, and I don't think every developer will now create WiiFit minigames. Not to mention that the WiiFit board is an extra peripheral, so even if it sells 20 million, peripherals have not been supported well game-wise in the past.

    darkwarriorva on
  • GuekGuek Registered User regular
    edited September 2007
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    Yeah. I knew all about it.

    http://forums.penny-arcade.com/showthread.php?t=33699&highlight=anime+fighting+games

    Still, this is almost as off topic as The Scarab's shitty taste in revolutionary gaming controls. We need to get back on the topic of sales.

    if it helps, i now know that i'm going to buy that game :D
    there's one for sales!

    Guek on
  • MarlorMarlor Registered User regular
    edited September 2007
    Daedalus wrote: »
    Well, there's certainly no arguing that MP3 is just a single-player campaign; I just didn't find anything wrong with that. I stopped trying to mix my single-player and multi-player FPSes around the time Unreal Tournament (99) came out.

    I agree with that sentiment.

    That's why I think console gamers should be wetting themselves in anticipation for the Orange Box. Not only do they finally get a great HD port of Half Life 2 (one of the best single-player FPSes ever), but they also get Episode One, Episode Two and Portal for more single-player fun.

    Then they get Team Fortress 2, which is already looking like the best multi-player FPS in a long time.

    It really should be a bigger deal than Halo 3. It has meaty single-player content and a brilliant multi-player element, and it doesn't try to shoehorn the two together into one game.

    Marlor on
    Mario Kart Wii: 1332-8060-5236 (Aaron)
  • PeewiPeewi Registered User regular
    edited September 2007
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    I think that was one of the first things I heard about it. I'm Probably going to trade in BT2 and buy BT3 at some point.

    Peewi on
  • GuekGuek Registered User regular
    edited September 2007
    Peewi wrote: »
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    I think that was one of the first things I heard about it. I'm Probably going to trade in BT2 and buy BT3 at some point.

    now if only it had voice chat...

    think about it.
    it'd be OVER 9000

    Guek on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited September 2007
    Guek wrote: »
    Peewi wrote: »
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    I think that was one of the first things I heard about it. I'm Probably going to trade in BT2 and buy BT3 at some point.

    now if only it had voice chat...

    think about it.
    it'd be OVER 9000

    WHAT, 9000!?

    DarkWarrior on
  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    edited September 2007
    Marlor wrote: »
    It really should be a bigger deal than Halo 3. It has meaty single-player content and a brilliant multi-player element, and it doesn't try to shoehorn the two together into one game.
    Except that the pacing of the Orange Box is PC centric, so depending on how much tweaking they did to the speed, enemy response, auto-aim, and othersuch things when they brought it over, it has the capacity to feel "off," as opposed to Halo, which generally feels off on the PC but plays like buttery sex on the console.

    syndalis on
    SW-4158-3990-6116
    Let's play Mario Kart or something...
  • PeewiPeewi Registered User regular
    edited September 2007
    Guek wrote: »
    Peewi wrote: »
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    I think that was one of the first things I heard about it. I'm Probably going to trade in BT2 and buy BT3 at some point.

    now if only it had voice chat...

    think about it.
    it'd be OVER 9000

    I'm rather happy it doesn't. It'd be terrible. D:

    Peewi on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    Guek wrote: »
    Peewi wrote: »
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    I think that was one of the first things I heard about it. I'm Probably going to trade in BT2 and buy BT3 at some point.

    now if only it had voice chat...

    think about it.
    it'd be OVER 9000

    WHAT, 9000!?

    Some jokes just never get old.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited September 2007
    Guek wrote: »
    Peewi wrote: »
    Guek wrote: »
    whoa. DBZ:BT3 will have online multiplayer...

    did anyone else know this?

    I think that was one of the first things I heard about it. I'm Probably going to trade in BT2 and buy BT3 at some point.

    now if only it had voice chat...

    think about it.
    it'd be OVER 9000

    WHAT, 9000!?

    Some jokes just never get old.

    Crab Battle!

    DarkWarrior on
  • urahonkyurahonky Registered User regular
    edited September 2007
    You're terrible Peewi, so get off the stage!

    urahonky on
  • MarlorMarlor Registered User regular
    edited September 2007
    There was a discussion here yesterday about HD market-share, and consumer perception of HD.

    Here's an article from this morning's Sydney Morning Herald on an Australian study into the topic...

    http://www.smh.com.au/news/technology/aussies-still-learning-abcs-of-hd/2007/09/27/1190486442943.html
    SMH wrote:
    A Newspoll survey, commissioned by electronics company Samsung, found only seven per cent of people surveyed could accurately identify what form of content was HD, and almost half believed DVD was a HD format.

    Half think DVD is HD... only 7% can accurately identify what is and isn't HD? That's actually worse than I thought it would be.

    Marlor on
    Mario Kart Wii: 1332-8060-5236 (Aaron)
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited September 2007
    Marlor wrote: »
    There was a discussion here yesterday about HD market-share, and consumer perception of HD.

    Here's an article from this morning's Sydney Morning Herald on an Australian study into the topic...

    http://www.smh.com.au/news/technology/aussies-still-learning-abcs-of-hd/2007/09/27/1190486442943.html
    SMH wrote:
    A Newspoll survey, commissioned by electronics company Samsung, found only seven per cent of people surveyed could accurately identify what form of content was HD, and almost half believed DVD was a HD format.

    Half think DVD is HD... only 7% can accurately identify what is and isn't HD? That's actually worse than I thought it would be.

    Thats pretty bad because the difference is pretty huge IMO.

    DarkWarrior on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    Marlor wrote: »
    There was a discussion here yesterday about HD market-share, and consumer perception of HD.

    Here's an article from this morning's Sydney Morning Herald on an Australian study into the topic...

    http://www.smh.com.au/news/technology/aussies-still-learning-abcs-of-hd/2007/09/27/1190486442943.html
    SMH wrote:
    A Newspoll survey, commissioned by electronics company Samsung, found only seven per cent of people surveyed could accurately identify what form of content was HD, and almost half believed DVD was a HD format.

    Half think DVD is HD... only 7% can accurately identify what is and isn't HD? That's actually worse than I thought it would be.

    Thats pretty bad because the difference is pretty huge IMO.

    There's a fair chance that a good number of those people don't have it properly set up for HD.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • syndalissyndalis Getting Classy On the WallRegistered User, Loves Apple Products regular
    edited September 2007
    And if I am part of that 7% and really enjoy the content, then all is well, because seven percent of the population, if they have enough money, can keep things afloat for a long time.

    out of 302,987,930 Americans, the xbox sold to only 15 million of them (~5%), and it enjoyed 2nd place status and a wealth of good software.

    syndalis on
    SW-4158-3990-6116
    Let's play Mario Kart or something...
  • RehabRehab Registered User regular
    edited September 2007
    Speaking of people within a specific country owning a certain system . . .


    Nintendo DS sells 50 mln in less than three years

    Posted on Thursday, September 27 @ 15:09:13 Eastern

    According to the report, almost 40 percent of DS owners reside in Japan. That means one in six people own a DS in the country.

    Only a handful of products reach the seminal 100 million milestone. Apple announced in April that it had sold its 100 millionth iPod player, doing so in only five and a half years. It took Sony 13 and a half years to sell 100 million Walkmans, 10 years to sell 100 million units of the original PlayStation, and five an a half years to sell 100 million PlayStation 2 machines.

    Nintendo's personal best is 100 million GameBoys sold in 11 years; something the company's newest portable should easily surpass in much less time. By comparison, Sony's PlayStation handheld has sold 25 million units to date.

    The DS was first released in late 2004. In 2006, Nintendo released the DS Lite, a more streamlined version of the original.


    Also, pretty impressive how much quicker the PS2 reached the same point the first Playstation did.

    Rehab on
    NNID: Rehab0
  • CouscousCouscous Registered User regular
    edited September 2007
    http://www.gamespot.com/news/6179961.html?part=rss&tag=gs_news&subj=6179961
    "We are looking forward with much anticipation to the sequels to Just Cause and Battlestations: Midway, which are already in development, and new versions of world-leading franchises Tomb Raider and Hitman," chief executive Jane Cavanagh said in SCi's year-end report.

    That was the good news from the company's fiscal-year recap. The bad news was that the company posted lower revenues than it had the year before, and £30 million ($60.8 million) in losses before tax. For the prior year, SCi managed to turn a profit of £8.1 million ($16.4 million).

    Steep price cuts on PlayStation 2 games were cited as part of the reason for the declining revenues, as the publisher had to allocate £14.5 million ($29.4 million) for price protection charges to offset those drops. That wasn't the only Sony-related headache for the publisher, as it also expressed concern over the near-term prospects of the PlayStation 3.
    So, what games did SCi release this year anyway?

    Couscous on
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