So I tried making an archer until the end of chapter 1, realized its build sucked, made a ranger using the Pretty Good Character Creator, started chapter 2, and realized halfway that I can't finish the henchmen quests now since I didn't do their quest at chapter 1. :x
I am not well versed in D&D, so the some of the advanced concepts elude me.... What's a good way to build an archer? I heard a fighter's the best bet, then advance to Arcane Archer, or something. ( I thought the ranger was the way to go, until I realized that a D&D ranger != archer )
Also: The henchman upgrade mod makes Sharwyn
so much better.
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Of course that comes from the game being pretty faithfully ported from pen&paper ruleset as well as trowing a dungeon creating tool into a engine wich is fitr for multiplayer online gameplay and so good people started making "perisistant worlds" - a thing never intended by the developers, making lots of free mini-MORPGS - some quite well done i might add.
The archer...
I assume here you have installed ALL expansions and we can triple-multiclass to level 40.
The most important thing is being able to hit a target of course. You have to understand D&D armor and to-hit mechanics.
Armor is not absorbing damage, it gives enhanced avoid (assuming the hit did not pass but hit the armor - you can do absorb armor with the toolset if you like).
So a decent archer (any non magic class in fact) has to overcome avoidance to hit. And hitting a damit dwarven defender CAN be troublesome at times.
There are two factors to consider.
The first being class specific to-hit-tables. A warrior gets better in hitting than... a mage for example (wich plain sucks with any weapon). High to-hit classes are babarian, warrior, paladin, ranger, arcane archer, dark crusader, champion of thorm, weaponmaster, dwarfen defender (some of these are prestige classes you have to unlock by taking a certain road in charbuilding).
Hit tables are only important till level 20 - at 21 to-ähit will change no more and you got more freedom (adding mage levels for an example).
The next thing is that ranged to-hit is guided not by strenght (as close combat), instead by dexterity, so you need high dexterity. It should be notet that there is a talent called zen-shooting wich makes this wisdom based.
The problem is that strength adds to damage and dext/wis does not. Also even IF you balance between to-hit and strength, you need a weapon with "mighty" so that strenght adds to ranged damage.
The better road is going for more rapid fire.
Some people go for rogue/assasin because ranged weapons CAN indeed deal SNEAK ATTACK damage, wich is quite massive. Of course the victim must be distracted by some pet or summon to do so.
Also the prestige class arcane archer adds magic damage to each arrow, as well as a shot where the target must make a fortituder roll OR DIE, so thats a pretty sure bet.
Hmm, the Rogue's sneak attack bonus seems worth it, maybe I should go with the 11 Rogue -> 1 Wizard -> Arcane Archer combo. Does Point Blank basically give me the ability to use ranged in melee without any penalties whatsoever?
Anybody have any other interesting builds / mods / custom campaign I can try?
I played through Chapter One of the campaign and I put it back on the shelf. I'm no good at such games.
Undrentide was awful. That music? Ugh, wretched. I never finished HotU. After the 254234th puzzle I got frustrated and uninstalled it.
Shogun Streams Vidya
Out of my collection of 20 Forgotten Realms games, NWN 1 ranks amongst the worst. Its just so bland and mediocre. Like most 3rd edition licensed games, it seems to forget to be engrossing and imaginative.
Honestly, the only 3rd edition game that actually draws you into its world is IWD 2.
Heresy. And for the record I tried to play both of Baldur's Gate and that game was truly awful. NWN is bar none one of the most enjoyable experiences on the computer I've ever had. Maybe I just got crazy lucky on my run through of the game. Loved every second all the way to the end.
Shogun Streams Vidya
And really, Icewind Dale 2 was good? The first one wasn't very interesting so I didn't bother.
I basically just clicked on a thing, and it died. I took out two dragons by just whaling on them.
Worst game in terms of story I've played based on DnD, kiiinda wonky in lots and lots of ways, but fun when it's in full swing. Lots of level advancement, which I like.
As long as you love playing the single player campaign exclusively, you'll be A-OK with NWN2. Some of the NPCs you get are incredibly irritating though, and the story is still a bit bland. The gameplay, I feel, is pretty much improved from NWN1. Especially the UI. Good lord the UI is a lot better.
Unfortunately, unless there's some hidden bastion of user-generated content outside the usual channels that I'm missing, the modding community for NWN2 is pretty anemic. Hopefully the expansion will boost some modding, but it's not looking too good.
- The Four Horsemen of the Apocalypse (2017, colorized)
And Monk/Druid/Shifter can be a very frightening combination.
I guarantee you will enjoy the fuck out of hotu if you do this. The absolute fuck.
Alternatively you can just play through hotu without playing the first two, but I find that nwn1 was the second best of the campaigns and is enhanced by the extra low level feats/classes/spells from undrentide. Playing through it first enhances hotu, but hotu is the main course here.
It ran fine on my Pentium III 800mhz.
I now have an AMD Athlong64 3000+. It does not run. It will load up the initial room fine, but anytime I load after that (whether opening a door - not even a new area door, just any door) it stutters like crazy. What could be causing this? I literally cannot spend more than 5 or 10 seconds in-game because of this. Once it happens, everything stutters - including the music, menus, etc.
yeah but you can only beat Baldur's Gate and Icewind Dale through so many times
I've begun NWN eight times. This is the first time I've actually gone beyond the first chapter in the OC, let alone looked into SoU or HotU.
Seriously, best module I've played.
That's definitely odd. Have you asked that question here:
http://nwn.bioware.com/forums/viewforum.html?forum=49
?
I would.
ATi Radeon 9600
Edit: I guess its also worth noting that I never really enjoyed any of the modules put out by the players, but the few that I did play in NWN1 were basically level your guy up to level 20 or 40 and then go around killing stuff/duel players in an arena/capture the flag.
http://beta.humugus.com/index.php/auth/register/inv/1966
Oh, and on IWD2: was a great game, very well presented. A lot of jokes, too...
Why are you carrying a dead cat around?!!
Ahh... well... I was kind of hoping it would be the solution to somebody's problem and that I would learn something from the experience.
...
Well, we killed a lot of boar. Never know what they've swallowed... gems, gold... even magic scrolls. Had to put them all down.
Quotes were something along those lines.
You can get them all here:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=4273
Outside of these, and Darkness over Daggerford, I don't recommend many modules.
The "Lord of Terror" module is fun if you can get it to work...it's a recreation of Diablo, in NwN.
Half the fights in the game, my duelist was cleaning house. The other half, he was running his ass off and letting everyone else take out the skeletons chasing him.
If your processor is hyper-threaded/multi-cored that might be a possible reason. Here's the thread for that fix.
Cleric version, go with human.
You will want to get the divine metamagic (persistant) feat as soon as possible. This will allow you to spend turning attempts to apply metamagic persistant to buff spells. Divine power and righteous might are good choices for this.
Zen Archery, user your wis bonus instead of your dex bonus for archery.
Extra turning, you'll need lots of turning attempts to fuel DMM (persistant)
those feats (and their prereqs!) will enable you to build an archer that humbles fighter based archers or arcane archers.
Druid version, again go with human.
Get the feats that allow shape shifting into outsider forms.
Get the feat that allows spellcasting in shape shifted forms
Shift into the form of an Arrow Demon.
Again, this is based off of 3.5 rules for the table top, I am not familiar with NWN
Clerics are usually regarded as overpowered in general, I've had great success with them regardless of their chosen weapon.
Druid/Shapeshifters can be good too, when properly multiclassed. There are some quirks to the shifting system that I haven't fully explored, to be honest.
It still helps though.