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[LttP] Neverwinter Nights

WearingglassesWearingglasses Of the friendly neighborhood varietyRegistered User regular
edited September 2007 in Games and Technology
So I tried making an archer until the end of chapter 1, realized its build sucked, made a ranger using the Pretty Good Character Creator, started chapter 2, and realized halfway that I can't finish the henchmen quests now since I didn't do their quest at chapter 1. :x

I am not well versed in D&D, so the some of the advanced concepts elude me.... What's a good way to build an archer? I heard a fighter's the best bet, then advance to Arcane Archer, or something. ( I thought the ranger was the way to go, until I realized that a D&D ranger != archer )

Also: The henchman upgrade mod makes Sharwyn so much better.

Wearingglasses on

Posts

  • ACSISACSIS Registered User regular
    edited September 2007
    Hmm... okay thats some sort of science. NWN is an excellent game, the shapeshifter class alone rocks anything comparable. How puny and shallow a WoW druid appears in comparision.

    Of course that comes from the game being pretty faithfully ported from pen&paper ruleset as well as trowing a dungeon creating tool into a engine wich is fitr for multiplayer online gameplay and so good people started making "perisistant worlds" - a thing never intended by the developers, making lots of free mini-MORPGS - some quite well done i might add.

    The archer...

    I assume here you have installed ALL expansions and we can triple-multiclass to level 40.

    The most important thing is being able to hit a target of course. You have to understand D&D armor and to-hit mechanics.

    Armor is not absorbing damage, it gives enhanced avoid (assuming the hit did not pass but hit the armor - you can do absorb armor with the toolset if you like).

    So a decent archer (any non magic class in fact) has to overcome avoidance to hit. And hitting a damit dwarven defender CAN be troublesome at times.

    There are two factors to consider.

    The first being class specific to-hit-tables. A warrior gets better in hitting than... a mage for example (wich plain sucks with any weapon). High to-hit classes are babarian, warrior, paladin, ranger, arcane archer, dark crusader, champion of thorm, weaponmaster, dwarfen defender (some of these are prestige classes you have to unlock by taking a certain road in charbuilding).

    Hit tables are only important till level 20 - at 21 to-ähit will change no more and you got more freedom (adding mage levels for an example).

    The next thing is that ranged to-hit is guided not by strenght (as close combat), instead by dexterity, so you need high dexterity. It should be notet that there is a talent called zen-shooting wich makes this wisdom based.

    The problem is that strength adds to damage and dext/wis does not. Also even IF you balance between to-hit and strength, you need a weapon with "mighty" so that strenght adds to ranged damage.

    The better road is going for more rapid fire.

    Some people go for rogue/assasin because ranged weapons CAN indeed deal SNEAK ATTACK damage, wich is quite massive. Of course the victim must be distracted by some pet or summon to do so.

    Also the prestige class arcane archer adds magic damage to each arrow, as well as a shot where the target must make a fortituder roll OR DIE, so thats a pretty sure bet.

    ACSIS on
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited September 2007
    Oooooh! Very useful information, thanks. :D

    Hmm, the Rogue's sneak attack bonus seems worth it, maybe I should go with the 11 Rogue -> 1 Wizard -> Arcane Archer combo. Does Point Blank basically give me the ability to use ranged in melee without any penalties whatsoever?




    Anybody have any other interesting builds / mods / custom campaign I can try?

    Wearingglasses on
  • InzignaInzigna Registered User regular
    edited September 2007
    I just bought the game about a month ago.

    I played through Chapter One of the campaign and I put it back on the shelf. I'm no good at such games.

    Inzigna on
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  • MordrackMordrack Registered User regular
    edited September 2007
    It doesn't help that the vanilla OC is kind of boring. Undrentide is alright, but HotU is awesome and should not be missed.

    Mordrack on
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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited September 2007
    Goddamn it you guys play the whole game. The first NWN was glorious. For 48 precious hours I basked in its delightful embrace.

    Undrentide was awful. That music? Ugh, wretched. I never finished HotU. After the 254234th puzzle I got frustrated and uninstalled it.

    Shogun on
  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2007
    Shogun wrote: »
    Goddamn it you guys play the whole game. The first NWN was glorious..

    Out of my collection of 20 Forgotten Realms games, NWN 1 ranks amongst the worst. Its just so bland and mediocre. Like most 3rd edition licensed games, it seems to forget to be engrossing and imaginative.

    Honestly, the only 3rd edition game that actually draws you into its world is IWD 2.

    DisruptorX2 on
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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited September 2007
    Shogun wrote: »
    Goddamn it you guys play the whole game. The first NWN was glorious..

    Out of my collection of 20 Forgotten Realms games, NWN 1 ranks amongst the worst. Its just so bland and mediocre. Like most 3rd edition licensed games, it seems to forget to be engrossing and imaginative.

    Honestly, the only 3rd edition game that actually draws you into its world is IWD 2.

    Heresy. And for the record I tried to play both of Baldur's Gate and that game was truly awful. NWN is bar none one of the most enjoyable experiences on the computer I've ever had. Maybe I just got crazy lucky on my run through of the game. Loved every second all the way to the end.

    Shogun on
  • Ant000Ant000 Registered User regular
    edited September 2007
    How was NWN2? I was thinking about picking it up. I just got a really sweet computer so I figure the performance woes won't be such a drag, I'd be more concerned with gameplay/story. I wasn't too impressed with the first one.


    And really, Icewind Dale 2 was good? The first one wasn't very interesting so I didn't bother.

    Ant000 on
  • durandal4532durandal4532 Registered User regular
    edited September 2007
    I played a half-orc Barbarian Fighter.

    I basically just clicked on a thing, and it died. I took out two dragons by just whaling on them.

    Worst game in terms of story I've played based on DnD, kiiinda wonky in lots and lots of ways, but fun when it's in full swing. Lots of level advancement, which I like.

    durandal4532 on
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  • korodullinkorodullin What. SCRegistered User regular
    edited September 2007
    Ant000 wrote: »
    How was NWN2? I was thinking about picking it up. I just got a really sweet computer so I figure the performance woes won't be such a drag, I'd be more concerned with gameplay/story. I wasn't too impressed with the first one.


    And really, Icewind Dale 2 was good? The first one wasn't very interesting so I didn't bother.

    As long as you love playing the single player campaign exclusively, you'll be A-OK with NWN2. Some of the NPCs you get are incredibly irritating though, and the story is still a bit bland. The gameplay, I feel, is pretty much improved from NWN1. Especially the UI. Good lord the UI is a lot better.

    Unfortunately, unless there's some hidden bastion of user-generated content outside the usual channels that I'm missing, the modding community for NWN2 is pretty anemic. Hopefully the expansion will boost some modding, but it's not looking too good.

    korodullin on
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  • XagarathXagarath Registered User regular
    edited September 2007
    Hordes of the Underdark is by far and away the best of the NWN single-player campaigns. By far.

    And Monk/Druid/Shifter can be a very frightening combination.

    Xagarath on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited September 2007
    Get the pack that has em all, play through nwn1, even if you hate it, skip undrentide as its unneccessary (you just want the stuff it adds class and feats wise), then play the entirety of hotu.

    I guarantee you will enjoy the fuck out of hotu if you do this. The absolute fuck.

    Alternatively you can just play through hotu without playing the first two, but I find that nwn1 was the second best of the campaigns and is enhanced by the extra low level feats/classes/spells from undrentide. Playing through it first enhances hotu, but hotu is the main course here.

    Morninglord on
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  • jotjot Registered User regular
    edited September 2007
    What the hell? Undrentide is far more interesting and fun than the original campaign.

    jot on
  • JinniganJinnigan Registered User regular
    edited September 2007
    I bought this game.

    It ran fine on my Pentium III 800mhz.

    I now have an AMD Athlong64 3000+. It does not run. It will load up the initial room fine, but anytime I load after that (whether opening a door - not even a new area door, just any door) it stutters like crazy. What could be causing this? I literally cannot spend more than 5 or 10 seconds in-game because of this. Once it happens, everything stutters - including the music, menus, etc.

    Jinnigan on
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  • SilpheedSilpheed Registered User regular
    edited September 2007
    Shogun wrote: »
    Goddamn it you guys play the whole game. The first NWN was glorious..

    Out of my collection of 20 Forgotten Realms games, NWN 1 ranks amongst the worst. Its just so bland and mediocre.
    Limed for the goddamn truth, the only good thing that came out of NWN was Hordes of the Underdark and even that one wasn't exactly stellar all the way through.

    Silpheed on
  • JinniganJinnigan Registered User regular
    edited September 2007
    Silpheed wrote: »
    Shogun wrote: »
    Goddamn it you guys play the whole game. The first NWN was glorious..

    Out of my collection of 20 Forgotten Realms games, NWN 1 ranks amongst the worst. Its just so bland and mediocre.
    Limed for the goddamn truth, the only good thing that came out of NWN was Hordes of the Underdark and even that one wasn't exactly stellar all the way through.

    yeah but you can only beat Baldur's Gate and Icewind Dale through so many times

    Jinnigan on
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  • SithDrummerSithDrummer Registered User regular
    edited September 2007
    [The expansions were better than the original] because the original consisted of four chapters, each with four tasks to complete, each of which were located in one of four regions of the chapter's location. It was like a video game version of the Man Coming From St. Ives poem.

    SithDrummer on
  • DoronronDoronron Registered User regular
    edited September 2007
    I am currently in the final chapter of Hordes with a character I started in the OC and played straight through with. It's a knife wielding Fighter/Champion of Torm/Weapon Master using paired Kukri and doing absurd amounts of damage. Yeah, it's based off of the example concept on Bioware's site, but it works really well -- and outside of a basic monk, I can't really come up with a character build I enjoy.

    I've begun NWN eight times. This is the first time I've actually gone beyond the first chapter in the OC, let alone looked into SoU or HotU.

    Doronron on
  • PusciferPuscifer Registered User regular
    edited September 2007
    NWN1 is a classic simply for the online community that it created.

    Puscifer on
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  • Mr.BrickMr.Brick Registered User regular
    edited September 2007
    I felt the online comunity and some of the persistent worlds that were created was all the game had going for it really. It was oodles of fun online and didn't weigh you down like conventional MMO's out there. Not such a time hog. HotU was pretty good though.

    Mr.Brick on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited September 2007
    I'm going to go ahead and plug one of my favorite modules.
    Darkness over Daggerford

    Darkness over Daggerford is a classic Dungeons & Dragons® module for BioWare's award-winning PC role-playing game Neverwinter Nights™. Taking place in the Forgotten Realms, the most popular of the D&D settings, and produced by former BioWare producer Alan Miranda, Darkness over Daggerford gives players a 25-30 hour RPG with a strong Baldur's Gate feel.

    Developed by Ossian Studios for over a year (and previously a BioWare Premium Module), the game achieved instant success in the NWN community with a never before seen response at IGN's Neverwinter Vault, breaking records for meeting all Hall of Fame requirements in less than 3 days!

    The Darkness over Daggerford development team is made up of some of the most talented members of the NWN community, including Kevin Smith (aka codepoetz), Luspr, Brian Watson (aka MadWombat), Alan Tarrant (aka Lord Alex), Anya Clancy (aka Lady Oonagh), and Brian Dunn (aka BrotherRoth).

    Features :

    -A brand new world map system, never before seen in Neverwinter Nights, enabling the player to better explore a large world, complete with random encounters.
    -A player stronghold to enable more challenging stronghold quests, and featuring cool player customization features.
    -3 new TNO tilesets created by DLA and released to Ossian Studios through an exclusive agreement with BioWare, including a completely new exterior tileset with rolling hills, sea cliffs, and castles.
    -A custom spawning and leveling system for creatures, to always ensure the game is challenging for any level of character.
    -Over 100 new placeables made specifically for the game.
    -5 new music tracks by premium module composer David John.

    To many, the town of Daggerford is of little consequence. To others, however, it is of immeasurable value. The nearby great cities of Waterdeep and Baldur's Gate would do well to look over their shoulders at what is brewing in this once sleepy town. Prepare to delve into the dark mysteries surrounding Daggerford...

    Seriously, best module I've played.

    citizen059 on
  • JinniganJinnigan Registered User regular
    edited September 2007
    help help it burns when i crusade
    Jinnigan wrote: »
    I bought this game.

    It ran fine on my Pentium III 800mhz.

    I now have an AMD Athlong64 3000+. It does not run. It will load up the initial room fine, but anytime I load after that (whether opening a door - not even a new area door, just any door) it stutters like crazy. What could be causing this? I literally cannot spend more than 5 or 10 seconds in-game because of this. Once it happens, everything stutters - including the music, menus, etc.

    Jinnigan on
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  • MordrackMordrack Registered User regular
    edited September 2007
    ATi or Nvidia graphics card?

    Mordrack on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited September 2007
    Jinnigan wrote: »
    help help it burns when i crusade
    Jinnigan wrote: »
    I bought this game.

    It ran fine on my Pentium III 800mhz.

    I now have an AMD Athlong64 3000+. It does not run. It will load up the initial room fine, but anytime I load after that (whether opening a door - not even a new area door, just any door) it stutters like crazy. What could be causing this? I literally cannot spend more than 5 or 10 seconds in-game because of this. Once it happens, everything stutters - including the music, menus, etc.


    That's definitely odd. Have you asked that question here:

    http://nwn.bioware.com/forums/viewforum.html?forum=49

    ?

    I would.

    citizen059 on
  • JinniganJinnigan Registered User regular
    edited September 2007
    Mordrack wrote: »
    ATi or Nvidia graphics card?

    ATi Radeon 9600

    Jinnigan on
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  • DudBoltDudBolt Registered User regular
    edited September 2007
    I'm gonna go on a limb here and admit that I had a much more enjoyable time with Neverwinter Nights 2, and I had a blast building my characters and learning the secrets of the story in NWN1. I'm not sure what it is about me or the games, but the story was compelling for me. I couldn't put it down until I finished it. After I finished it I was sad I had to retire my Paladin/Champion as there are no expansions. I thoroughly enjoyed
    Obtaining a castle, repairing it back to functional and recruiting an army and then get besieged


    Edit: I guess its also worth noting that I never really enjoyed any of the modules put out by the players, but the few that I did play in NWN1 were basically level your guy up to level 20 or 40 and then go around killing stuff/duel players in an arena/capture the flag.

    DudBolt on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2007
    DudBolt wrote: »
    I'm gonna go on a limb here and admit that I had a much more enjoyable time with Neverwinter Nights 2
    That would be because its a better game. Not by a huge margin, but its definately better.

    DisruptorX2 on
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  • SilpheedSilpheed Registered User regular
    edited September 2007
    I honestly wished that the Castle building aspect had an even bigger part of NWN2. I had a lot more fun trying to run my keep than I had killing undead #173 in some generic crypt.

    Silpheed on
  • SophismataSophismata Registered User regular
    edited September 2007
    If you have NWN 1 / Hotu, get Darkness over Daggerford. Awesome, awesome module, feels a lot like BG1, as well.

    Oh, and on IWD2: was a great game, very well presented. A lot of jokes, too...

    Why are you carrying a dead cat around?!!

    Ahh... well... I was kind of hoping it would be the solution to somebody's problem and that I would learn something from the experience.

    ...

    Well, we killed a lot of boar. Never know what they've swallowed... gems, gold... even magic scrolls. Had to put them all down.

    Quotes were something along those lines.

    Sophismata on
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited September 2007
    I am currently downloading Darkness over Daggerford. Sounds like it would be worth it.

    Wearingglasses on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited September 2007
    Another recommendation would be the Shadowlords/Dreamcatcher/Demon campaigns.

    You can get them all here:

    http://nwvault.ign.com/View.php?view=Modules.Detail&id=4273

    Outside of these, and Darkness over Daggerford, I don't recommend many modules.

    The "Lord of Terror" module is fun if you can get it to work...it's a recreation of Diablo, in NwN.

    citizen059 on
  • SithDrummerSithDrummer Registered User regular
    edited September 2007
    Silpheed wrote: »
    I honestly wished that the Castle building aspect had an even bigger part of NWN2. I had a lot more fun trying to run my keep than I had killing undead #173 in some generic crypt.
    Man, fuck the undead.

    Half the fights in the game, my duelist was cleaning house. The other half, he was running his ass off and letting everyone else take out the skeletons chasing him.

    SithDrummer on
  • MordrackMordrack Registered User regular
    edited September 2007
    Jinnigan wrote: »
    Mordrack wrote: »
    ATi or Nvidia graphics card?

    ATi Radeon 9600
    I don't know what to tell you. Everyone on the official forums that has had the same problem has an Nvidia card. This might be helpful though.
    If your processor is hyper-threaded/multi-cored that might be a possible reason. Here's the thread for that fix.

    Mordrack on
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  • A-PuckA-Puck Registered User regular
    edited September 2007
    To answer the original OP, if they game is more or less the same rules as the table top, and you have access to the same feats and equipment as the table top, then the best archer that you can make is either a cleric or druid.

    Cleric version, go with human.

    You will want to get the divine metamagic (persistant) feat as soon as possible. This will allow you to spend turning attempts to apply metamagic persistant to buff spells. Divine power and righteous might are good choices for this.

    Zen Archery, user your wis bonus instead of your dex bonus for archery.

    Extra turning, you'll need lots of turning attempts to fuel DMM (persistant)

    those feats (and their prereqs!) will enable you to build an archer that humbles fighter based archers or arcane archers.

    Druid version, again go with human.

    Get the feats that allow shape shifting into outsider forms.
    Get the feat that allows spellcasting in shape shifted forms
    Shift into the form of an Arrow Demon.

    Again, this is based off of 3.5 rules for the table top, I am not familiar with NWN

    A-Puck on
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  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited September 2007
    NwN uses a modified 3.0 ruleset.

    Clerics are usually regarded as overpowered in general, I've had great success with them regardless of their chosen weapon.

    Druid/Shapeshifters can be good too, when properly multiclassed. There are some quirks to the shifting system that I haven't fully explored, to be honest.

    citizen059 on
  • A-PuckA-Puck Registered User regular
    edited September 2007
    Well if it is using the 3.0 ruleset then you don't even need DMM persistant to make a cleric a better archer than a fighter/rogue/mage/ranger/demigod could dream of being on it's best day.

    It still helps though.

    A-Puck on
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