Do you still heal the guy when you uber(assuming he was hurt)? If you do not there's almost no reason to wait--you'll still have all that health afterwards. Note: I generally don't play medic unless I think we need one.
Yes, you do. Hence, there is a very good reason to wait.
i've also found as a medic, there's a really short supply of good heavy's.
come on guys, where are you?
i mean i even throw out that i'll consistently heal a heavy if they're around, but it's always fucking soldiers, who are good... i guess...
Yeah bad Heavies are pretty irritating. I know it's supposed to be the "noob class" because you don't die as easy and the basic idea is pretty simple. But if you don't know the map and are walking around super turtle speed constantly spinning your gun you're just wasting your time. You have to learn where the enemy is coming from and how to put yourself in the best postion to kill as many of them as possible.
This doesn't mean standing in the middle of an open field with a big target on your head. Heavies need to use cover too. A lot of times you will have to lead the charge though because people are pussies and like to hide behind SGs or big fat guys. Knowing when to spin up your gun and when to move forward without shooting kind of comes with experience though. You have to get a feel for how long it takes the enemy to reinforce to be ready to mow down that Scout when he exits a door.
Also check behind you once in awhile. There is almost always a Spy there, and pay attention to your Medic's health, and make sure he's still healing you. If your health is going down--back the fuck up.
One of the main reasons the Demo is powerful is that every other class can only shoot in a straight line.
Take any incline/decline or a bend/corner and the Demo > everyone.
They removed grenades entirely because people just stood their spamming them at choke points and stuff, well, it's exactly what the Demo is. A TFC class in TF2.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I have to apologize to Mumbly and the other medic who was healing me last night (after ironically, I switched from medic), every single time you threw me an ubercharge I had to reload. and not having a workin mic really killed notifying you.
Theres a real big bug with switching maps/entering the game and my creative card. It switches from Mic to Wav whenever I do, resulting in my transmit button being static.
Also check behind you once in awhile. There is almost always a Spy there, and pay attention to your Medic's health, and make sure he's still healing you. If your health is going down--back the fuck up.
Yes, very much. I've been the medic who helplessly follows into battle only because a heavy wants to constantly be healed, which means I'm instantly taken out, and then he directly after. Anytime you're being healed, don't simply charge into wherever because the medic will probably follow and you'll both die asap.
Theres a real big bug with switching maps/entering the game and my creative card. It switches from Mic to Wav whenever I do, resulting in my transmit button being static.
Ahha, that prolly explains the guy on a pub team that thought he was talking but was actually just mounting a vicious campaign on our eardrums.
I can't wait to get my microphone, it will make all of this much easier.
You can not know how true this is.
I always think of machine gun teams in the military, where one guy is firing, that's his job, he points the barrel at the bad guys and pulls the trigger in short controlled bursts. The a-gunner manages the ammo, but more importantly, he is the situational awareness while the gunner has tunnel vision where he's firing.
I try to view the heavy/medic as the same symbiotic relationship. With the mic, I can direct the heavy to new dangers while he's mowing down baddies. Beyond that, monitoring the uber once it goes off should be the medic's responsibility as well, so that he can inform the heavy when it's time to retreat back to cover. There's nothing worse than losing the momentum because you overextended in an uber rush. You should do as much damage as possible to the higher value targets, then withdraw and heal and let the team move in.
IMPORTANT SIDE NOTE:
Guy who is not a heavy or a medic: don't run out with the uber'd heavy. People understand now that shooting the heavy or the medic when they are uber is pointless, so they will all be shooting at you instead.
Wait for the heavy to do his job, then move in as wrap up. You are much more important to the post uber push.
Also, yeah, having a mic makes things soooo much nicer. As a spy or scout I'm able to see what the enemy spy's are dressing up as or where the sentry guns are and relay the info immediately back. Teamwork ftw.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
Since I was asleep or at work for the comments following mine on FF, I'm a bit late responding. That said..
Removing the OPTION for friendly fire is dumb. I don't give a shit if the game was designed with it being off in mind, I don't care if you think it's super sweet with it off and dumb and gay with it on. Nobody is forcing anyone to play on a server with FF on.
I'm already pretty bored with/burned out on TF2, if I could play on FF servers that's an added aspect to the game to deal with to add some longevity to it. I played on some FF servers already, it's not like the game was fucking terrible. In fact I had a good time. If the main PA server had switched to FF I would have been entirely fine with it.
People always get so uppity about a game getting harder, like, "oh shit I might have to pay more attention to my aim fuck I just want to hold mouse1 down FUCK. Oh you mean I don't have to play on a server like that? WELL FUCK THAT OPTION ANYWAY I WANT TO SPAM AND ONLY I MATTER."
There's no good rationale behind taking it out. Don't like it? Don't play on a FF server. If you do like it? Play on an FF server. Now? Do like it? Oh tough shit, get bored with the game more quickly, we're tyrants about how you can enjoy our game.
I have a mic, my computer however is a pile at the moment. So I broke down and ordered some new parts. Hopefully when the upgrade is complete I'll be able to talk to the guy that I am healing and coordinate better.
For now though using the keyboard commands is good enough.
As for being knocked around while uber, I think it is fine. If you are getting that banged up your not moving around enough in my opinion. It isn't that tough to earn, if you are doing your job well it should happen at least once a re-spawn.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
I earned my turret, so don't rob me of that.
you didn't earn shit, the turret is a gimme.
Yeah, engineers totally don't have to babysit them to keep them from being destroyed or anything.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
I earned my turret, so don't rob me of that.
you didn't earn shit, the turret is a gimme.
Yeah, engineers totally don't have to babysit them to keep them from being destroyed or anything.
No, I agree with you that it sucks to have to sit on a turret the whole round to do your job, and I respect people who do that. Here's the thing though, invulns are the counter to well placed level-3 turrets, so how is it fair that a level 3 turret is the counter to a invuln as well?
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
I earned my turret, so don't rob me of that.
you didn't earn shit, the turret is a gimme.
Yeah, engineers totally don't have to babysit them to keep them from being destroyed or anything.
No, I agree with you that it sucks to have to sit on a turret the whole round to do your job, and I respect people who do that. Here's the thing though, invulns are the counter to well placed level-3 turrets, so how is it fair that a level 3 turret is the counter to a invuln as well?
I actually think that turret knockback should be reduced, but my main point was that uber shouldn't be a free pass to do anything. The point is that you are invulnerable, not that you now should roll over something regardless of the circumstances. Overall, it's not that tough to get an ubercharge.
Also, yeah, having a mic makes things soooo much nicer. As a spy or scout I'm able to see what the enemy spy's are dressing up as or where the sentry guns are and relay the info immediately back. Teamwork ftw.
Just don't do what the two guys on the other team did in a random game I played a few nights ago. They apparently didn't realize that all-speak was on (or whatever it's called) so their constant, gloating, pre-adolsecent discussions about their defensive set-up was perfectly audible to my team. We knew exactly where everything was. We even told them about it, and they didn't stop.
Then they complained at the end of the game when they figured it out.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
I earned my turret, so don't rob me of that.
you didn't earn shit, the turret is a gimme.
Yeah, engineers totally don't have to babysit them to keep them from being destroyed or anything.
No, I agree with you that it sucks to have to sit on a turret the whole round to do your job, and I respect people who do that. Here's the thing though, invulns are the counter to well placed level-3 turrets, so how is it fair that a level 3 turret is the counter to a invuln as well?
I actually think that turret knockback should be reduced, but my main point was that uber shouldn't be a free pass to do anything. The point is that you are invulnerable, not that you now should roll over something regardless of the circumstances. Overall, it's not that tough to get an ubercharge.
This is completely a side note, but you have like three times the play time over the past two weeks for me.
So, spies. At this point, I usually disguise as an engineer or a sniper (something that can be hanging around not doing much), stealth past wherever a firefight is going on, and then just pretend I'm on the defense while I try and get behind someone. Usually, I get in a kill or three, or sap a turret, before I die without really knowing what's going on.
Since everyone's talking about invulns, I just thought I'd throw this in: I agree with many people that you shouldn't be able to be knocked back/juggled while invuln. Invuln is tough to earn, tough to coordinate well and you only get ten precious seconds. I earned it and I'm there to take out your turrets, so don't rob me of that.
I earned my turret, so don't rob me of that.
you didn't earn shit, the turret is a gimme.
Yeah, engineers totally don't have to babysit them to keep them from being destroyed or anything.
No, I agree with you that it sucks to have to sit on a turret the whole round to do your job, and I respect people who do that. Here's the thing though, invulns are the counter to well placed level-3 turrets, so how is it fair that a level 3 turret is the counter to a invuln as well?
I actually think that turret knockback should be reduced, but my main point was that uber shouldn't be a free pass to do anything. The point is that you are invulnerable, not that you now should roll over something regardless of the circumstances. Overall, it's not that tough to get an ubercharge.
This is completely a side note, but you have like three times the play time over the past two weeks for me.
No, I agree with you that it sucks to have to sit on a turret the whole round to do your job, and I respect people who do that. Here's the thing though, invulns are the counter to well placed level-3 turrets, so how is it fair that a level 3 turret is the counter to a invuln as well?
Yeah, that was the crux of my point. Turrets do need to be defended but constructing them is way more of a gimme than acquiring an invuln and coordinating to the point that it can be used to good effect. A level 3 turret guarded by an engineer in a good spot has no counter but an invuln, except perhaps an expert spy, but he'll have trouble getting in there if the engineer is guarding it.
It's not like you get a minute of invuln and you can go on a pillaging rampage. It's ten seconds. There's no time to go on a killing spree - you are there to take out one or two strategic targets that can't be taken out otherwise. If the invuln duo decides to take out your turrets, that means you did a pretty damn good job placing them and they've probably been there for a while. Nothing lasts in TF2 and it's crucial to the flow of the game that both teams have an avenue to advance. In other words, my invuln should decimate your turrets, no questions asked. It's not like you can't kick my ass in the confusion that ensues after it wears off.
So, spies. At this point, I usually disguise as an engineer or a sniper (something that can be hanging around not doing much), stealth past wherever a firefight is going on, and then just pretend I'm on the defense while I try and get behind someone. Usually, I get in a kill or three, or sap a turret, before I die without really knowing what's going on.
You know what I think would be neat? If there were an option to make it so that enemy snipers couldn't hurt each other. The biggest valid complaint about snipers is that as soon as each team has one, they basically forget about the rest of the players and focus on hitting each other, then getting as many other kills as possible before they respawn. If they couldn't hurt each other, each one could focus on actually helping the team and performing their primary job.
I dunno how that would unbalance things, but I know I'd be in favor of it.
Also, yeah, having a mic makes things soooo much nicer. As a spy or scout I'm able to see what the enemy spy's are dressing up as or where the sentry guns are and relay the info immediately back. Teamwork ftw.
Just don't do what the two guys on the other team did in a random game I played a few nights ago. They apparently didn't realize that all-speak was on (or whatever it's called) so their constant, gloating, pre-adolsecent discussions about their defensive set-up was perfectly audible to my team. We knew exactly where everything was. We even told them about it, and they didn't stop.
Then they complained at the end of the game when they figured it out.
God, alltalk has to be the stupidest option to turn on. Sure, go ahead and cripple both teams' ability to coordinate with each other just so you and your friends on your server can chat about how drunk you were last night without being on the same team.
The biggest valid complaint about snipers is that as soon as each team has one, they basically forget about the rest of the players and focus on hitting each other, then getting as many other kills as possible before they respawn.
That's like the only time I play sniper. And it's mostly on 2Fort. I get shot by a sniper so I say, "fuck that." Go sniper for my next life then try to get revenge. I then proceed to be so paranoid about which side the sniper is going to come out of that I don't often hit many other people unless they run across the top.
The Snipers primary job is taking out enemy Snipers. They're best equipped to deal with themselves quickly, and they can do plenty of damage even if another sniper is hunting them. I'm not sure I see the problem.
You know what I think would be neat? If there were an option to make it so that enemy snipers couldn't hurt each other. The biggest valid complaint about snipers is that as soon as each team has one, they basically forget about the rest of the players and focus on hitting each other, then getting as many other kills as possible before they respawn. If they couldn't hurt each other, each one could focus on actually helping the team and performing their primary job.
I dunno how that would unbalance things, but I know I'd be in favor of it.
I dunno, I was racking up points by headshotting Scouts and Medics trying to sneak by. They eventually had Snipers to counter me but those ended up being free kills. I think I've found a groove with the Sniper. Picking off problem players then dropping back to help an Engineer/Demoman on defense. On the CP maps, I can follow an offensive push and pick off opposing campers around corners.
So, spies. At this point, I usually disguise as an engineer or a sniper (something that can be hanging around not doing much), stealth past wherever a firefight is going on, and then just pretend I'm on the defense while I try and get behind someone. Usually, I get in a kill or three, or sap a turret, before I die without really knowing what's going on.
In other words, tips? Hints? Suggestions?
No, that's pretty much how it's done.
Agreed. Enjoy the feeling of standing around with the enemy team and having none of them recognize you. I've noticed that if you can get into a sniper position, you can stay there for a long time if you just walk back and forth like you're trying to get a shot.
If you've got a microphone, relay back information about turrets, snipers, etc. Sometimes persisting as a spy is better than backstabbing the first person to run by you.
Sapping doesn't blow your disguise, so try to do it intelligently when no one's around. On Dustbowl I hung around as a sniper with two other (actual) snipers waiting for an engineer to leave his turret. When he was about 50 feet away I sapped his turret and got back into position - when he turned around and ran back he figured the spy had cloaked and left, and none of the other snipers saw me because they're busy zoomed in. He missed removing the sapper by about a second, so right as he got there I stabbed him and the two snipers (still zoomed in), cloaked and went elsewhere.
I dunno, I was racking up points by headshotting Scouts and Medics trying to sneak by. They eventually had Snipers to counter me but those ended up being free kills. I think I've found a groove with the Sniper. Picking off problem players then dropping back to help an Engineer/Demoman on defense. On the CP maps, I can follow an offensive push and pick off opposing campers around corners.
Well yeah, if the enemy sniper sucks it's all gravy. When I was at my peak in TFC, playing a sniper in pubs was an absolute joy. Most snipers couldn't touch me and I'd rack up kills like nobody's business. But when you're talking about two evenly-skilled snipers, it often becomes a game of wait-and-peek where nothing really ends up happening. And of course, if they could somehow make it a switchable option, you could just elect not to use it.
edit:
Worst case scenario, they cancel each other out.
Yeah. And that's a pretty shitty worst-case scenario, in my mind. Making the class completely pointless pretty well sucks.
For those experiencing lockups-- Following a post by a Valve Developer on the steam forums saying that they believe the in-game lockups are being caused by running out of paged pool memory, people have jerry-rigged a temporary workaround while Valve works on a patch by manually tweaking the amount of paged pool memory on your system via regedit.
People on the steam forums have been having apparently miraculous success with this fix.
HOW:
Run regedit and navigate to [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\
Memory Management]
Find the "PagedPoolSize" entry, right click modify, and enter 314572800 in DECIMAL as the new value (300MB, nearly double the windows default)
Reboot and you're set! 300MB is just what most people are using but some people have reported dramatic success with as little as 190MB.
It should go without saying that MODIFYING REGISTRY ENTRIES CAN DESTROY YOUR WINDOWS INSTALL, so do this at your own risk if you're prone to accidents or have very valuable system information you can't afford to lose.
After a fix rolls out from Valve, to set this value back to default simply navigate back to the PagedPoolSize entry and set the value to 0.
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come on guys, where are you?
i mean i even throw out that i'll consistently heal a heavy if they're around, but it's always fucking soldiers, who are good... i guess...
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
I R HEAVY, WHER HAV U BEN?
(TEAM) "Übercharge ready!"
(VOICE) "Go! Go! Go!"
(VOICE) "Go! Go! Go!"
(TEAM) "Übercharge ready!"
(VOICE) "I am fully charged!"
(VOICE) "Go! Go! Go!"
(REAL LIFE) "Sigh!"
Yes, you do. Hence, there is a very good reason to wait.
I've found healing a good demoman can be the bomb.
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yarr, when there's no heavy's i've found worthy, i generally go around healing a soldier/demoman/pyro until i find one who knows their shit
demoman and medic can make for a fun time
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Yeah bad Heavies are pretty irritating. I know it's supposed to be the "noob class" because you don't die as easy and the basic idea is pretty simple. But if you don't know the map and are walking around super turtle speed constantly spinning your gun you're just wasting your time. You have to learn where the enemy is coming from and how to put yourself in the best postion to kill as many of them as possible.
This doesn't mean standing in the middle of an open field with a big target on your head. Heavies need to use cover too. A lot of times you will have to lead the charge though because people are pussies and like to hide behind SGs or big fat guys. Knowing when to spin up your gun and when to move forward without shooting kind of comes with experience though. You have to get a feel for how long it takes the enemy to reinforce to be ready to mow down that Scout when he exits a door.
Also check behind you once in awhile. There is almost always a Spy there, and pay attention to your Medic's health, and make sure he's still healing you. If your health is going down--back the fuck up.
Take any incline/decline or a bend/corner and the Demo > everyone.
They removed grenades entirely because people just stood their spamming them at choke points and stuff, well, it's exactly what the Demo is. A TFC class in TF2.
Theres a real big bug with switching maps/entering the game and my creative card. It switches from Mic to Wav whenever I do, resulting in my transmit button being static.
Yes, very much. I've been the medic who helplessly follows into battle only because a heavy wants to constantly be healed, which means I'm instantly taken out, and then he directly after. Anytime you're being healed, don't simply charge into wherever because the medic will probably follow and you'll both die asap.
Ahha, that prolly explains the guy on a pub team that thought he was talking but was actually just mounting a vicious campaign on our eardrums.
Medic/pyro is a great team. The things that normally are a pyro's downfall can be reversed with a good medic following behind him
Removing the OPTION for friendly fire is dumb. I don't give a shit if the game was designed with it being off in mind, I don't care if you think it's super sweet with it off and dumb and gay with it on. Nobody is forcing anyone to play on a server with FF on.
I'm already pretty bored with/burned out on TF2, if I could play on FF servers that's an added aspect to the game to deal with to add some longevity to it. I played on some FF servers already, it's not like the game was fucking terrible. In fact I had a good time. If the main PA server had switched to FF I would have been entirely fine with it.
People always get so uppity about a game getting harder, like, "oh shit I might have to pay more attention to my aim fuck I just want to hold mouse1 down FUCK. Oh you mean I don't have to play on a server like that? WELL FUCK THAT OPTION ANYWAY I WANT TO SPAM AND ONLY I MATTER."
There's no good rationale behind taking it out. Don't like it? Don't play on a FF server. If you do like it? Play on an FF server. Now? Do like it? Oh tough shit, get bored with the game more quickly, we're tyrants about how you can enjoy our game.
For now though using the keyboard commands is good enough.
As for being knocked around while uber, I think it is fine. If you are getting that banged up your not moving around enough in my opinion. It isn't that tough to earn, if you are doing your job well it should happen at least once a re-spawn.
I earned my turret, so don't rob me of that.
you didn't earn shit, the turret is a gimme.
Yeah, engineers totally don't have to babysit them to keep them from being destroyed or anything.
No, I agree with you that it sucks to have to sit on a turret the whole round to do your job, and I respect people who do that. Here's the thing though, invulns are the counter to well placed level-3 turrets, so how is it fair that a level 3 turret is the counter to a invuln as well?
Just don't do what the two guys on the other team did in a random game I played a few nights ago. They apparently didn't realize that all-speak was on (or whatever it's called) so their constant, gloating, pre-adolsecent discussions about their defensive set-up was perfectly audible to my team. We knew exactly where everything was. We even told them about it, and they didn't stop.
Then they complained at the end of the game when they figured it out.
IOS Game Center ID: Isotope-X
This is completely a side note, but you have like three times the play time over the past two weeks for me.
In other words, tips? Hints? Suggestions?
It's not like you get a minute of invuln and you can go on a pillaging rampage. It's ten seconds. There's no time to go on a killing spree - you are there to take out one or two strategic targets that can't be taken out otherwise. If the invuln duo decides to take out your turrets, that means you did a pretty damn good job placing them and they've probably been there for a while. Nothing lasts in TF2 and it's crucial to the flow of the game that both teams have an avenue to advance. In other words, my invuln should decimate your turrets, no questions asked. It's not like you can't kick my ass in the confusion that ensues after it wears off.
No, that's pretty much how it's done.
I dunno how that would unbalance things, but I know I'd be in favor of it.
God, alltalk has to be the stupidest option to turn on. Sure, go ahead and cripple both teams' ability to coordinate with each other just so you and your friends on your server can chat about how drunk you were last night without being on the same team.
That's like the only time I play sniper. And it's mostly on 2Fort. I get shot by a sniper so I say, "fuck that." Go sniper for my next life then try to get revenge. I then proceed to be so paranoid about which side the sniper is going to come out of that I don't often hit many other people unless they run across the top.
I dunno, I was racking up points by headshotting Scouts and Medics trying to sneak by. They eventually had Snipers to counter me but those ended up being free kills. I think I've found a groove with the Sniper. Picking off problem players then dropping back to help an Engineer/Demoman on defense. On the CP maps, I can follow an offensive push and pick off opposing campers around corners.
Agreed. Enjoy the feeling of standing around with the enemy team and having none of them recognize you. I've noticed that if you can get into a sniper position, you can stay there for a long time if you just walk back and forth like you're trying to get a shot.
If you've got a microphone, relay back information about turrets, snipers, etc. Sometimes persisting as a spy is better than backstabbing the first person to run by you.
Sapping doesn't blow your disguise, so try to do it intelligently when no one's around. On Dustbowl I hung around as a sniper with two other (actual) snipers waiting for an engineer to leave his turret. When he was about 50 feet away I sapped his turret and got back into position - when he turned around and ran back he figured the spy had cloaked and left, and none of the other snipers saw me because they're busy zoomed in. He missed removing the sapper by about a second, so right as he got there I stabbed him and the two snipers (still zoomed in), cloaked and went elsewhere.
Doing a spy right is fun.
edit: Yeah. And that's a pretty shitty worst-case scenario, in my mind. Making the class completely pointless pretty well sucks.
People on the steam forums have been having apparently miraculous success with this fix.
HOW:
Run regedit and navigate to [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\
Memory Management]
Find the "PagedPoolSize" entry, right click modify, and enter 314572800 in DECIMAL as the new value (300MB, nearly double the windows default)
Reboot and you're set! 300MB is just what most people are using but some people have reported dramatic success with as little as 190MB.
It should go without saying that MODIFYING REGISTRY ENTRIES CAN DESTROY YOUR WINDOWS INSTALL, so do this at your own risk if you're prone to accidents or have very valuable system information you can't afford to lose.
After a fix rolls out from Valve, to set this value back to default simply navigate back to the PagedPoolSize entry and set the value to 0.