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[Beta On]Team Fortress 2: This is a PC thread.

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Posts

  • RedDawnRedDawn Registered User regular
    edited October 2007
    Scouts are really tough to me as a soldier. I get killed a lot more than I care to admit by them. I know its my own fault, but I cannot play the demo anymore. With the changes to grenades I cannot seem to get any kills with them.

    I know its my aim that is terrible anymore, thats what I get for playing on the xbox more than the PC though. The last real FPS I played on the computer was Q3:Rocket Arena.

    RedDawn on
  • Ash-HousewaresAsh-Housewares TARDIS Hunter Registered User regular
    edited October 2007
    The soldier takes about a second for a good scout to murder.

    Yeah, as a scout as long as you surprise your target, you're probably going to kill them. The major problem with most people playing scouts is they roll like a class that can stand up in a long fire fight. For the most part, the scout is a 'harassment' class.

    As an example lets use everyone's favorite map Well.

    So instead of trying to stand on the middle point right after the start of the round, use your speed to run past the center control point and come around behind enemy medics. One of two things will happen: 1) The medic doesn't communicate with his heavy/solider/pryo and you get a free kill and help weaken their offense or 2) The medic either informs his healing target or you are spotted by his healing target, in which case the heavy/solider/whatever has to spend some time to chase you down. Which gives your offense the benefit of not having to face a medic+something combo.

    To me this is far better use of the scout than just sitting on the control point while all manner shrapnel is being thrown at you. Then again, that's just my experience and I could be wrong.

    Ash-Housewares on
  • Captain KCaptain K Registered User regular
    edited October 2007
    Considering the rape you were handing out last night as a scout, I think I'm prepared to accept your word as truth.

    Captain K on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited October 2007
    Most of the kills I've gotten with a Scout are because people don't look behind their backs until it's too late. I usually chase down Medics and Snipers with my bat.

    EDIT: Yeah Zek and Ash are pretty good Scouts. Zek pulled some crazy solo-cap-wins last week.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • LoneIgadzraLoneIgadzra Registered User regular
    edited October 2007
    I don't understand why people fear the pyro so much. As a soldier I can take down 2 pyros by myself with no problem. Even with a medic they have a hard time keeping all their limbs together. They're slow, they die quickly and they have shitty range. People forget how good the soldier is.

    When they shoot they drop the framerate by about 20, making them infuriatingly hard to hit. Nowadays if one targets me and I'm not a soldier, I just run.

    And what's this about head shots only mattering if you're a sniper? I just kinda figured fps = go for head shots.

    LoneIgadzra on
  • Captain KCaptain K Registered User regular
    edited October 2007
    It's true. Criticals are random for every class but the sniper.

    Captain K on
  • steejeesteejee Registered User regular
    edited October 2007
    I think I realized part of the reason I really hate Granary: Unlike Well, there is no 'prep' phase where all classes of both teams can run up near the central cap then wait for gates to open, it's a straight out race from the beginning. So the game always starts out with a mad scout rush for both teams and never really see saws after that.

    Well I enjoy due to the good combination of open/enclosed fighting spaces and the trains, but the prep phase definitely helps it.

    steejee on
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  • tyrannustyrannus i am not fat Registered User regular
    edited October 2007
    Lies! When I have a heal bitch, I can see an increase in critical rockets I throw out after going on a bit of a spree.

    tyrannus on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited October 2007
    I'm not a good scout? :(

    Zen Vulgarity on
  • MuddBuddMuddBudd Registered User regular
    edited October 2007
    I just want to say, to everyone who was playing last night in the 'mostly scout instant rape team'...

    Fuck all y'all.

    You are now primary targets to me :)

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • IcemopperIcemopper Registered User regular
    edited October 2007
    Crits apparently increase in probability if you are doing well.

    It seems strange that if a team is just good, they do well on their own, but the game rewards them immensely by decreasing spawn time and increasing chances of getting a critical hit.

    But good deeds should be rewarded, and if you suck, well thats what you get I guess.

    Icemopper on
  • bombardierbombardier Moderator mod
    edited October 2007
    Headshots do criticals on most accounts I've seen. Usually when I'm dropping grenades on peoples' heads from above as demoman I notice this. I critical hit one guy on cap B of Granary, and the resulting explosion cleared out about 4 other people around him.

    Also, as demoman the stickybombs are a lot more useful in close combat situations I find. I almost use that primarily instead of the classic launcher.

    bombardier on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited October 2007
    If they didn't reward a team for doing well, most games would end as stalemates.

    DO YOU WANT MORE STALEMATES!?

    (directed to the anti-momentum-crit people)

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • mrflippymrflippy Registered User regular
    edited October 2007
    RedDawn wrote: »
    Scouts are really tough to me as a soldier. I get killed a lot more than I care to admit by them. I know its my own fault, but I cannot play the demo anymore. With the changes to grenades I cannot seem to get any kills with them.

    I know its my aim that is terrible anymore, thats what I get for playing on the xbox more than the PC though. The last real FPS I played on the computer was Q3:Rocket Arena.

    I find that I have to lead my target with rockets much much more than I would expect..

    mrflippy on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited October 2007
    mrflippy wrote: »
    RedDawn wrote: »
    Scouts are really tough to me as a soldier. I get killed a lot more than I care to admit by them. I know its my own fault, but I cannot play the demo anymore. With the changes to grenades I cannot seem to get any kills with them.

    I know its my aim that is terrible anymore, thats what I get for playing on the xbox more than the PC though. The last real FPS I played on the computer was Q3:Rocket Arena.

    I find that I have to lead my target with rockets much much more than I would expect..

    That's because they're soooooooooooo slowwwwwwwwwwwwww.

    And if you've played Dystopia, the normal GL is very easy to smack people in the head with. Unless the person's a scout. Then fuck them I'll spam everywhere.

    Zen Vulgarity on
  • IcemopperIcemopper Registered User regular
    edited October 2007
    I'm not anti momentum crit's, I'm just sometimes saddened, because I stink, so I keep dying, and take forever to respawn, and when I do, I get crit'd to death.

    Oh well,

    Icemopper on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited October 2007
    I WILL MAKE YOU RECOGNIZE MY SCOUTING

    Frosty the Pyro is coming for you!

    Zen Vulgarity on
  • IcemopperIcemopper Registered User regular
    edited October 2007
    Also, the next Destructiod article is up about the Sniper

    Icemopper on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited October 2007
    can anyone give me a quick summary of the different TF2 servers PA provides? i'd like to get in on the carnage and show some peeps up :twisted:

    thanks

    rakuenCallisto on
    cbtswoosig.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited October 2007
    All of that crap should be obvious.

    What they don't tell you is who to shoot.

    Zen Vulgarity on
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2007
    ALL ROADS FROM PA SERVERS LEAD TO STALEMATES.

    tyrannus on
  • MuddBuddMuddBudd Registered User regular
    edited October 2007
    All of that crap should be obvious.

    What they don't tell you is who to shoot.

    Anything that moves.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited October 2007
    No. God no.

    Okay. I'll just leave the heavy to my team to kill.

    Or the engineer to keep repairing his turrets.

    Or the medic to heal them all.

    Zen Vulgarity on
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2007
    those are all things that move, stupid

    tyrannus on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited October 2007
    ayyy yo guys? got the IPs for PA servers? :|

    rakuenCallisto on
    cbtswoosig.png
  • RedDawnRedDawn Registered User regular
    edited October 2007
    Did you check the first page of this thread? If not I cannot help you.

    RedDawn on
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2007
    Check the OP.

    tyrannus on
  • IcemopperIcemopper Registered User regular
    edited October 2007
    Page one dude.

    Double beat'd

    Icemopper on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited October 2007
    ah yes my apologies guys. thanks again. hope to see you in the battlegrounds

    rakuenCallisto on
    cbtswoosig.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited October 2007
    Rentilius wrote: »
    those are all things that move, stupid

    He said anything. That's stupid, stupid.

    Zen Vulgarity on
  • MonstyMonsty Registered User regular
    edited October 2007
    I'm not anti-momentum, but reduced spawn times and increased capture speeds are more than enough to keep it going. Completely randomized micro-battles due to criticals are not needed.

    Monsty on
  • SithDrummerSithDrummer Registered User regular
    edited October 2007
    So Sixty-40-/BrilliantInsanity and I were having a bitchfest about Sudden Death yesterday. Why does the game go into overtime on CP maps until the point returns to normal, but don't go into overtime on CTF maps so long as the intel is out of the base/being carried? Twice in one night we went into Sudden Death on 2fort while safely away with the intel, with two caps, and lost the round instead. It's like they don't want you to accomplish objectives anymore.

    SithDrummer on
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2007
    Rentilius wrote: »
    those are all things that move, stupid

    He said anything. That's stupid, stupid.

    yeah, well, you're a towel

    tyrannus on
  • steejeesteejee Registered User regular
    edited October 2007
    Overtime seems a bit incomplete.

    steejee on
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  • WykedWyked Registered User regular
    edited October 2007
    bombardier wrote: »
    Headshots do criticals on most accounts I've seen. Usually when I'm dropping grenades on peoples' heads from above as demoman I notice this. I critical hit one guy on cap B of Granary, and the resulting explosion cleared out about 4 other people around him.

    Also, as demoman the stickybombs are a lot more useful in close combat situations I find. I almost use that primarily instead of the classic launcher.


    thats just a coincidence. the game checks for the critical shot before it even lands. you can have a critical shot that doesnt even hit anything, which makes me sad.

    check the tracers out on your shots. if you have a light colored sparkle following your shot (of your teams color) then the shot is a critical shot and will score more damage. if it connects you will be rewarded with the "critical hit"

    rockets i think are the easiest to spot the trail on, but you can even see it on shotgun shots if you look closely.

    Wyked on
  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    There's also the audio cue. Also, if you win the round, in the time before the next round all (or a very very large majority) of your shots are criticals.

    Zetx on
    76561197966849367.png
  • ZekZek Registered User regular
    edited October 2007
    Sometimes I swear I get hit by crits but there's no audio cue. Like when I get one-shotted by a demo grenade or a Sniper body shot as a Pyro, neither of which are possible without a crit.

    Zek on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited October 2007
    Rentilius wrote: »
    yeah, well, you're a towel
    hahaha yea well you're a beaner towel!

    rakuenCallisto on
    cbtswoosig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited October 2007
    you guys seriously can't rocket jump? instead of looking straight down and running then doing it, side strafe say to the left <- <- <- and while doing this aim to your bottom right on the ground -> -> v v v
    then rocket jump. you will be astonished by the difference if you do it right. TFC oldskool skillaz 8-)

    rakuenCallisto on
    cbtswoosig.png
  • nlawalkernlawalker Registered User regular
    edited October 2007
    you guys seriously can't rocket jump? instead of looking straight down and running then doing it, side strafe say to the left <- <- <- and while doing this aim to your bottom right on the ground -> -> v v v
    then rocket jump. you will be astonished by the difference if you do it right. TFC oldskool skillaz 8-)
    Might have to give that a try. I've never had a problem rocket-jumping in TF2 but I do it mostly for height (to get up to unreachable places), not for distance.

    If all you're trying to get is height, just make sure you aim perfectly straight down while running forward (if you are aiming up at all it will kill your forward momentum), jump and fire at exactly the same time, and crouch while jumping. I do this time and time again and it never fails.

    nlawalker on
This discussion has been closed.