Company of Heroes: Opposing FrontsWhat is Company of Heroes: Opposing Fronts?
Opposing fronts is a
stand-alone expansion for the RTS game, Company of Heroes. Made by Relic Entertainment and THQ, this game adds two new sides to the franchise, the Panzer Elite and the British Commonwealth Forces. Both sides get their own single player campaign: The Panzer Elite take on Operation: Market Garden, whilst the British 2nd Army liberates Caen.
What is a stand-alone expansion?
A stand alone expansion is just that- an expansion that does not need the original game to be played. Opposing Fronts will allow buyers to play the two expansion Campaigns and the two expansion sides online. To unlock the two original sides, Wehrmacht and American armies, players will have to buy the original Company of Heroes.
Panzer Elite and British Commonwealth, eh? Whats makes them so different?British Commonweath Forces
Some british quirks:
British Commonwealth Forces rely on a strong chain of command. British forces do not gain veterancy, their officers do. Troops supported by their officers are mighty indeed.
The British base system is based on Command Trucks. Command trucks are mobile buildings that can setup in any territory to increase the supplies coming from that territory.
The British have the strongest defenses in the game and the most powerful artillery to back them.
Panzer Elite Forces
Panzer Elite quirks:
No defenses -- Only defenses are doctrine specific. The Panzer Elite are a highly mobile force, you'll have to outmaneuver your opponent rather than outgun them with static positions.
Panzer Elite forces are a highly mechanized force. The Panzer Elite have more vehicles types than infantry. With access to over 8 different kinds of half tracks, you can get to the fight with what you need.
Panzer Elite use very specialized forces. Few squads/vehicles are made for all-purpose fighting. Rather, you must use combined arms to overcome the opponent. Once every piece falls into place, your war machine will be unstoppable.
Useful Resources:www.coh-stats.com
- A website that has accurate and precise information on every unit, and the intricacies of every part of game play. Got a question on how upkeep or suppression work mechanically? Or the actual bonuses you get when you activate abilities like "Inspired Assault" or "For the Fatherland!"? Find it here!
http://www.gamereplays.org/community/-CoH-Section.html
- An excellent site for nearly any RTS, game replays offers a variety of strategies and tips for new players, in addition to detailed replays that show them in action. Having trouble figuring out how to stop a PE armored car rush or other devilish tactic? Watch other players conquer it and learn here!
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Still waiting for them to arrive at a local EB. We're supposed to get a free copy from THQ, but nobody knows when they're coming. I'm gonna keep that one unopened and pack it away and get my own at EB, hopefully tomorrow.
Edit: Yeah, I just found that thread, Dareth. Whoops!
I have no idea if this is true or not, but with all the other games coming out, it's hard to justify the expenditure on a questionable "expansion pack."
It appears so. I don't know when exactly, though (and it won't actually be $100).
as someone who has played COH probably more than anyone else here, and OP since closed beta, I can say it definitely adds something new to the game.
dont expect perfect balance out of the gate. it is a good expansion, the SP campaign is sure to be awesome, as for MP, the new races are just different. not worse or better. just different. they break the playstyle of COH, but not in a bad way. just mixes things up. I like the Panzer Elite more than the Brits. The Brits are almost TOO different, not to mention a bit weak, especially in 1v1.
Well, I'll rebuke this. I saw the same comments, actually. On both EBgames and Gamestop's webpages with the game, the comments are posted. They're rather nasty, but I digress.
The_Scarab speaks very true to this. The two new factions are far more radical and different than the previous two factions. But they are not incredibly overpowered. I'd say that the beta was pretty good at weeding out a lot of the real problems. Many of these negative commenters, it seems to me, played the beta and became frustrated when their old tactics were not working as they thought they would. Or perhaps they were frustrated with the previous imbalances, and decided to pass judgment on the game then. I don't quite know. With roughly 40 Opposing Fronts games under my belt though, I'd say that every side is enjoyable to play and winnable with.
The game as plenty of things to work on, but it is still very enjoyable.
Question, though : If I have the retail CoH, and get the Steam version of OF, will they work together? I know you can play OF by itself, but you have to have both installed to be able to use the original factions with the new ones for skirmish/multiplayer. I know that retail Titan Quest + Steam Immortal Throne doesn't work, and it's the same publisher, so I'm half-expecting the same result here, but I guess it doesn't hurt to ask anyway. ;-)
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
What happens is, when you install Opposing Fronts, it uninstalls Company of Heroes and installs the new game. It comes with both campaigns and races installed, but unlocks them based on what CD Key you have registered. You only really need your old CoH CD key.
If you need to do a CD key verification for the original CoH for whatever reason (there are very few), you have the option to do a Steam verification instead of a CD one.
You can bypass all media verifications anyways just by having an internet connection and being logged in with a Relic Online Account, though.
20-25
Because that's a frankly obscene download size...
hey it's my name
:^:
So if there's any glaring balance issues, we have our own resident blame... taker... guy... ;-)
Actually was that a hard job to land? Did you have an *in* so to speak? Living in Vancouver to I'd love to do something like that.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
As for getting the job, no it wasn't hard. What was hard was eating shit on EA's online QA team for eight months before anyone else would look at me. EA will hire you for QA out of the gate, and train you at the same time. They'll get you the experience to find a better job in the industry elsewhere. Knowing people is also half the battle, but when isn't it?
Relic's a great place to work. I work beside development instead of under them, and unlike EA, I'm in a good spot to build and grow my career.
Unfortunately, for me to play vCoH again, the infantry combat system needs to be changed back to it's old state. Why fix something if it's working perfectly fine? As it were, infantry would be targeted individually, so one would drop after a while in a firefight, then the next. Now, the damage is spread out over the health of the entire squad, so they all survive until they each have 1% health then all drop dead at the same time. It causes a ton of issues with cover, squad size, and automatic weapons.
Really, really fucking retarded. I can't stand it, and I refuse to play CoH until it's changed back.
Let 'em eat fucking pineapples!
Been a while since I last played in the beta, so perhaps they pulled their heads out of their collective asses?
Let 'em eat fucking pineapples!
Beta Patch 2.77 - Combat system updates: System reverted to COH infantry combat.
Stop moaning, and get back on the wagon.
However, the current version of the game is not at the end beta level, as far as I know. Its very close, but I've heard it is a few patches behind. Some of the changes are still not there. I'm not quite sure why.
I'm not quite sure if the original infantry system made the cut into the expansion from the beta, but there is an intention in the very least to get it to that system.
edit: lol beat'd.
Now if they will only fix the Dx10 issues. I tried pre expansion to play in dx10 under Vista and I had some odd ball issue with the camera locking in place in a far corner of the map (only happend under dx10). After that mess I just uninstalled it from my Vista partition and went back to XP for CoH. Dx9 high 4x AA still looks great.
a) Problems with Vista
b) Problems with drivers
edit: works now, validating the files seemed to have done something
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Yes but now to keep a squad in combat throughout the game, you need more emphasis on healing. The Americans have this in the form of a Triage Center, which heals everything and doesn't cost too much. The Wehrmacht have a slow gain of health over time, and medic packs that cost a high amount of munitions per use. The lack of reinforcement means more manpower saved by units with high reinforcement costs (Knight's Cross Holders) or many units in a squad (Riflemen). The lack of healing early really hurts the Wehrmacht, especially units like the Sniper. Also, the way it works also favors charging in for units that do well in close-quarters, like Riflemen with BARs or Volksgrenadiers with MP40s. Charging should not be a first-use option; it shouldn't even be an option most of the time. Now the heavy offensive units live longer and continue to pound enemies where they would be slowly drained over squad members over time.
The point of a health bar is to assess the average strength of the squad, not to be a literal health bar. It's also more believable to have a guy drop from time to time instead of your guys taking 50 caliber rounds all over and then later get hit by an MP38 at 30 meters and suddenly four guys die.
Let 'em eat fucking pineapples!
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Seems it's a problem introduced with the patch. It's happening to Steam users too (like me). Though for Steam Users there seems to be a possible solution (I read it on the Steam boards). I'm going to try it, but it's going to take a bit.
http://forums.relicnews.com/showthread.php?t=163970
Here's hoping that works
EDIT: Oh, great. Apparently it requires a fully-patched CoH to function... So I'm looking at a 1.7 gig download here. Hurrah.