The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Game On!] Company of Heroes: Opposing Fronts l The Second Round Commenses!

Corp.ShephardCorp.Shephard Registered User regular
companyofheroesconceptavl1.jpg
cohss3yt9.jpg
cohss4ft8.jpg
cohss2to6.jpg
companyofheroesss1ha7.jpg

Company of Heroes: Opposing Fronts

What is Company of Heroes: Opposing Fronts?

Opposing fronts is a stand-alone expansion for the RTS game, Company of Heroes. Made by Relic Entertainment and THQ, this game adds two new sides to the franchise, the Panzer Elite and the British Commonwealth Forces. Both sides get their own single player campaign: The Panzer Elite take on Operation: Market Garden, whilst the British 2nd Army liberates Caen.

What is a stand-alone expansion?

A stand alone expansion is just that- an expansion that does not need the original game to be played. Opposing Fronts will allow buyers to play the two expansion Campaigns and the two expansion sides online. To unlock the two original sides, Wehrmacht and American armies, players will have to buy the original Company of Heroes.

Panzer Elite and British Commonwealth, eh? Whats makes them so different?

British Commonweath Forces

cohbcfdocsdv5.jpg

Some british quirks:

British Commonwealth Forces rely on a strong chain of command. British forces do not gain veterancy, their officers do. Troops supported by their officers are mighty indeed.

The British base system is based on Command Trucks. Command trucks are mobile buildings that can setup in any territory to increase the supplies coming from that territory.

The British have the strongest defenses in the game and the most powerful artillery to back them.

Panzer Elite Forces

cohpedocsef8.jpg

Panzer Elite quirks:

No defenses -- Only defenses are doctrine specific. The Panzer Elite are a highly mobile force, you'll have to outmaneuver your opponent rather than outgun them with static positions.

Panzer Elite forces are a highly mechanized force. The Panzer Elite have more vehicles types than infantry. With access to over 8 different kinds of half tracks, you can get to the fight with what you need.

Panzer Elite use very specialized forces. Few squads/vehicles are made for all-purpose fighting. Rather, you must use combined arms to overcome the opponent. Once every piece falls into place, your war machine will be unstoppable.


Useful Resources:
www.coh-stats.com
- A website that has accurate and precise information on every unit, and the intricacies of every part of game play. Got a question on how upkeep or suppression work mechanically? Or the actual bonuses you get when you activate abilities like "Inspired Assault" or "For the Fatherland!"? Find it here!


http://www.gamereplays.org/community/-CoH-Section.html
- An excellent site for nearly any RTS, game replays offers a variety of strategies and tips for new players, in addition to detailed replays that show them in action. Having trouble figuring out how to stop a PE armored car rush or other devilish tactic? Watch other players conquer it and learn here!



Our elite core of PA players!
( List is courtesy of TychoCelchuu. Props to him here. )
All names below are Relic Online names, unless denoted otherwise.

tooler975 (Tim James)
Accualt
Endo (or Arete?)
Enzo
Akane
AlabasterSlim (Steam name AlabasterSlim)
CasinoGhost
Dublo7
Ergandar
GeneralOlaf (Steam name Corp.Shephard)
kunoxs (Steam name FanciestWalnut)
LudwigvonMises (Steam name SteelAngel)
TychoCelchuu (Steam name TychoCelchuuu)
Stormwatcher (Steam name Stormwatcher)
darksteel1989 (Steam/Xfire darksteel1989)
Unknown! (Steam Jekkles)

We have a new steam group!
We'd like to encourage everyone to join up. Its a easy way to get in contact with people and organize games. The group is a public group, so join at your leisure!
You can find the group here

================================================

headerza6.jpg
Hosted by The_Scarab
Read about the upcoming tournament here!

Corp.Shephard on
«13456763

Posts

  • Dareth RamDareth Ram regular
    edited September 2007
    I had made another OF thread, but it dropped to a few pages back. But yeah, you can have this one. I have no interest in maintaining the other thread.:)

    Still waiting for them to arrive at a local EB. We're supposed to get a free copy from THQ, but nobody knows when they're coming. I'm gonna keep that one unopened and pack it away and get my own at EB, hopefully tomorrow.

    Dareth Ram on
  • FatsFats Corvallis, ORRegistered User regular
    edited September 2007
    From the reaction thus far, it feels like the game died right out of the gate. :| I was hoping this expansion would be the thing to bring lots of new blood into the game. They really shouldn't have pushed the release up two months.

    Fats on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited September 2007
    I wouldn't go that far. Relic Online has hit a new all-time-high for players and stuff. But I do think this game has fallen under the radar, given that Halo 3 and Team Fortress 2 are both out. That, and World in Conflict may have stolen some of its thunder from money-tight RTS fans.

    Edit: Yeah, I just found that thread, Dareth. Whoops!

    Corp.Shephard on
  • ToyDToyD Registered User regular
    edited September 2007
    My problem , being very late to the party for company of heros, is that I read a lot of reviews that complained about the balance the new factions bring to the game. Not one of them was even mildly rebuking.

    I have no idea if this is true or not, but with all the other games coming out, it's hard to justify the expenditure on a questionable "expansion pack."

    ToyD on
    steam_sig.png
  • EdcrabEdcrab Actually a hack Registered User regular
    edited September 2007
    Is this likely to be available on Steam any time soon? I tried and failed to get the Beta so I haven't got a feel for it yet.

    Edcrab on
    cBY55.gifbmJsl.png
  • FatsFats Corvallis, ORRegistered User regular
    edited September 2007
    Edcrab wrote: »
    Is this likely to be available on Steam any time soon? I tried and failed to get the Beta so I haven't got a feel for it yet.

    It appears so. I don't know when exactly, though (and it won't actually be $100).

    Fats on
  • Dareth RamDareth Ram regular
    edited September 2007
    Patch isn't ready for Steam, I think? I dunno, I know the guys down at Valve/Steam were having problems. They do all that stuff, not us.

    Dareth Ram on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    waiting for steam release.

    as someone who has played COH probably more than anyone else here, and OP since closed beta, I can say it definitely adds something new to the game.

    dont expect perfect balance out of the gate. it is a good expansion, the SP campaign is sure to be awesome, as for MP, the new races are just different. not worse or better. just different. they break the playstyle of COH, but not in a bad way. just mixes things up. I like the Panzer Elite more than the Brits. The Brits are almost TOO different, not to mention a bit weak, especially in 1v1.

    The_Scarab on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited September 2007
    ToyD wrote: »
    My problem , being very late to the party for company of heros, is that I read a lot of reviews that complained about the balance the new factions bring to the game. Not one of them was even mildly rebuking.

    I have no idea if this is true or not, but with all the other games coming out, it's hard to justify the expenditure on a questionable "expansion pack."

    Well, I'll rebuke this. I saw the same comments, actually. On both EBgames and Gamestop's webpages with the game, the comments are posted. They're rather nasty, but I digress.

    The_Scarab speaks very true to this. The two new factions are far more radical and different than the previous two factions. But they are not incredibly overpowered. I'd say that the beta was pretty good at weeding out a lot of the real problems. Many of these negative commenters, it seems to me, played the beta and became frustrated when their old tactics were not working as they thought they would. Or perhaps they were frustrated with the previous imbalances, and decided to pass judgment on the game then. I don't quite know. With roughly 40 Opposing Fronts games under my belt though, I'd say that every side is enjoyable to play and winnable with.

    The game as plenty of things to work on, but it is still very enjoyable.

    Corp.Shephard on
  • polaris314polaris314 Registered User regular
    edited September 2007
    Argh! Yet another game I forgot was coming out so quickly. I was tempted to hold off on World in Conflict to wait till this week to get OF, but I caved and got it anyway. Now I'll have to wait till payday to get this.

    Question, though : If I have the retail CoH, and get the Steam version of OF, will they work together? I know you can play OF by itself, but you have to have both installed to be able to use the original factions with the new ones for skirmish/multiplayer. I know that retail Titan Quest + Steam Immortal Throne doesn't work, and it's the same publisher, so I'm half-expecting the same result here, but I guess it doesn't hurt to ask anyway. ;-)

    polaris314 on
    steam_sig.png
    XBL/PSN-Polaris314/Twitter/DJ P0LARI5
  • Dareth RamDareth Ram regular
    edited September 2007
    Question, though : If I have the retail CoH, and get the Steam version of OF, will they work together? I know you can play OF by itself, but you have to have both installed to be able to use the original factions with the new ones for skirmish/multiplayer. I know that retail Titan Quest + Steam Immortal Throne doesn't work, and it's the same publisher, so I'm half-expecting the same result here, but I guess it doesn't hurt to ask anyway.
    Yes.

    What happens is, when you install Opposing Fronts, it uninstalls Company of Heroes and installs the new game. It comes with both campaigns and races installed, but unlocks them based on what CD Key you have registered. You only really need your old CoH CD key.

    If you need to do a CD key verification for the original CoH for whatever reason (there are very few), you have the option to do a Steam verification instead of a CD one.

    You can bypass all media verifications anyways just by having an internet connection and being logged in with a Relic Online Account, though. :)

    Dareth Ram on
  • Ant000Ant000 Registered User regular
    edited September 2007
    How many new multiplayer maps are there? Approx?

    Ant000 on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    Ant000 wrote: »
    How many new multiplayer maps are there? Approx?

    20-25

    The_Scarab on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited September 2007
    So is this 1.7 gig CoH patch the game has just told me to install anything to do with OF's arrival?

    Because that's a frankly obscene download size...

    Edcrab on
    cBY55.gifbmJsl.png
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    Yep. Its so you can play OP forces without buying it. 1.7 gig patch is made of lol.

    The_Scarab on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited September 2007
    I counted 9 new maps. Maybe I miscounted though.

    Corp.Shephard on
  • Dareth RamDareth Ram regular
    edited September 2007
    CoH OP get

    Dareth Ram on
  • Dareth RamDareth Ram regular
    edited September 2007
    I'm up for a game if anyone is interested. RO name is Akane.

    Dareth Ram on
  • Dareth RamDareth Ram regular
    edited September 2007
    Oh look, what's this
    credit.jpg
    hey it's my name

    Dareth Ram on
  • FatsFats Corvallis, ORRegistered User regular
    edited September 2007
    OF is now available on steam.
    hey it's my name

    :^:

    Fats on
  • Ant000Ant000 Registered User regular
    edited September 2007
    Dareth Ram wrote: »
    Oh look, what's this
    credit.jpg
    hey it's my name

    So if there's any glaring balance issues, we have our own resident blame... taker... guy... ;-)



    Actually was that a hard job to land? Did you have an *in* so to speak? Living in Vancouver to I'd love to do something like that.

    Ant000 on
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited September 2007
    Coming from someone who played in the early closed beta, then later in the FP and open Beta, this game rocks. I would HIGHLY recommend anyone playing CoH, or anyone who loves RTS genre games in general to pick this up. I wouldn't listen much to the whiners about the new classes breaking the game, overall the balance is pretty good overall (There's always tweaking needed, etc), and they sure as hell change up the gameplay of CoH in general, which eventually did get old in it's own way. Brits and PE both stand up better than well against the Allies/Wehrmact. You just have to get used to their playstyles. Brits might seem weak at first, I used to think so myself, but once you get their playstyle down and dig in forget about it, they will own.

    Masume on
    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • Dareth RamDareth Ram regular
    edited September 2007
    Ant000 wrote: »
    Dareth Ram wrote: »
    Oh look, what's this
    credit.jpg
    hey it's my name

    So if there's any glaring balance issues, we have our own resident blame... taker... guy... ;-)



    Actually was that a hard job to land? Did you have an *in* so to speak? Living in Vancouver to I'd love to do something like that.
    Thankfully, I don't test that stuff. I handle the more technical stuff in the online area, and everything running in the background.

    As for getting the job, no it wasn't hard. What was hard was eating shit on EA's online QA team for eight months before anyone else would look at me. EA will hire you for QA out of the gate, and train you at the same time. They'll get you the experience to find a better job in the industry elsewhere. Knowing people is also half the battle, but when isn't it?

    Relic's a great place to work. I work beside development instead of under them, and unlike EA, I'm in a good spot to build and grow my career.

    Dareth Ram on
  • VeritasVRVeritasVR Registered User regular
    edited September 2007
    So yeah, I'm not a huge fan of the new infantry combat system or the nerf to the medic bunkers or the extreme superman-ability of the rangers. I am a fan of the improved nebelwerfer, fixed axis mortar damage table, and the slow but steady viability of the Panzer Command units.

    Unfortunately, for me to play vCoH again, the infantry combat system needs to be changed back to it's old state. Why fix something if it's working perfectly fine? As it were, infantry would be targeted individually, so one would drop after a while in a firefight, then the next. Now, the damage is spread out over the health of the entire squad, so they all survive until they each have 1% health then all drop dead at the same time. It causes a ton of issues with cover, squad size, and automatic weapons.

    Really, really fucking retarded. I can't stand it, and I refuse to play CoH until it's changed back.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • Dareth RamDareth Ram regular
    edited September 2007
    uh... are you sure that's how it's working? We were playing the game at work today, and I'm very sure I had my Infantry Section and I very clearly had my squad members dropping one by one.

    Dareth Ram on
  • Dareth RamDareth Ram regular
    edited September 2007
    Just plopped down in a skirmish game and it isn't working like that at all.

    Dareth Ram on
  • VeritasVRVeritasVR Registered User regular
    edited September 2007
    Dareth Ram wrote: »
    Just plopped down in a skirmish game and it isn't working like that at all.

    Been a while since I last played in the beta, so perhaps they pulled their heads out of their collective asses?

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • Dareth RamDareth Ram regular
    edited September 2007
    VeritasVR wrote: »
    Dareth Ram wrote: »
    Just plopped down in a skirmish game and it isn't working like that at all.

    Been a while since I last played in the beta, so perhaps they pulled their heads out of their collective asses?
    It was reverted in one of the later patches.

    Beta Patch 2.77 - Combat system updates: System reverted to COH infantry combat.

    Stop moaning, and get back on the wagon.

    Dareth Ram on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited September 2007
    Relic did admit to the changed infantry combat system, and they did revert it back to the original system in the very end phases of beta.

    However, the current version of the game is not at the end beta level, as far as I know. Its very close, but I've heard it is a few patches behind. Some of the changes are still not there. I'm not quite sure why.

    I'm not quite sure if the original infantry system made the cut into the expansion from the beta, but there is an intention in the very least to get it to that system.
    edit: lol beat'd.

    Corp.Shephard on
  • Dareth RamDareth Ram regular
    edited September 2007
    However, the current version of the game is not at the end beta level, as far as I know. Its very close, but I've heard it is a few patches behind. Some of the changes are still not there. I'm not quite sure why.
    One word: Bureaucracy.

    Dareth Ram on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited September 2007
    I played 1 (one) game today as Wehrmacht v Americans and it felt almost exactly the same to me. That's not conclusive but it certainly wasn't crazy infantry wacky stuff like the beta. Maybe it's because we were playing the old sides, maybe not.

    TychoCelchuuu on
  • powersurgepowersurge Registered User regular
    edited September 2007
    I haven't really dug into the expansion yet (only played 4 single player missions) but so far its good stuff. Its nothing really different but thats not a bad thing. More of a very good thing.

    Now if they will only fix the Dx10 issues. I tried pre expansion to play in dx10 under Vista and I had some odd ball issue with the camera locking in place in a far corner of the map (only happend under dx10). After that mess I just uninstalled it from my Vista partition and went back to XP for CoH. Dx9 high 4x AA still looks great.

    powersurge on
  • Dareth RamDareth Ram regular
    edited September 2007
    9 out of 10 Vista issues we track down for people seem to be

    a) Problems with Vista
    b) Problems with drivers

    Dareth Ram on
  • RookRook Registered User regular
    edited September 2007
    So... I bought this on steam last night and the game won't run, just says Preparing to launch Company of Heores: Opposing Fronts... and sits there. Anyone got any ideas?

    edit: works now, validating the files seemed to have done something

    Rook on
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited September 2007
    I'm not sure about the live but they changed the infantry system back in the beta. It's hilarious to hear people bitch and moan about it, since it's really not that vastly different, and honestly once you realize how it works it's way easier to maintain. Basically you just manage the one health bar, so as long as you retreated well enough you'd have a good portion of your squad still there. One health bar to manage, that's it. With the Vanilla system, the bar kept juggling as units died, which was slightly more irritating. Not a major ordeal, but then again the change wasn't either. I think it basically just shocked people when their bars got low because they didn't bother to monitor them or though that it worked in the old fashion, and saw all of their men die in quick succession. Basically to them, it appeared that all of their men get killed at once, when the case really is all their men survive way longer than the previous system

    Masume on
    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • VeritasVRVeritasVR Registered User regular
    edited September 2007
    Masume wrote: »
    I'm not sure about the live but they changed the infantry system back in the beta. It's hilarious to hear people bitch and moan about it, since it's really not that vastly different, and honestly once you realize how it works it's way easier to maintain. Basically you just manage the one health bar, so as long as you retreated well enough you'd have a good portion of your squad still there. One health bar to manage, that's it. With the Vanilla system, the bar kept juggling as units died, which was slightly more irritating. Not a major ordeal, but then again the change wasn't either. I think it basically just shocked people when their bars got low because they didn't bother to monitor them or though that it worked in the old fashion, and saw all of their men die in quick succession. Basically to them, it appeared that all of their men get killed at once, when the case really is all their men survive way longer than the previous system

    Yes but now to keep a squad in combat throughout the game, you need more emphasis on healing. The Americans have this in the form of a Triage Center, which heals everything and doesn't cost too much. The Wehrmacht have a slow gain of health over time, and medic packs that cost a high amount of munitions per use. The lack of reinforcement means more manpower saved by units with high reinforcement costs (Knight's Cross Holders) or many units in a squad (Riflemen). The lack of healing early really hurts the Wehrmacht, especially units like the Sniper. Also, the way it works also favors charging in for units that do well in close-quarters, like Riflemen with BARs or Volksgrenadiers with MP40s. Charging should not be a first-use option; it shouldn't even be an option most of the time. Now the heavy offensive units live longer and continue to pound enemies where they would be slowly drained over squad members over time.

    The point of a health bar is to assess the average strength of the squad, not to be a literal health bar. It's also more believable to have a guy drop from time to time instead of your guys taking 50 caliber rounds all over and then later get hit by an MP38 at 30 meters and suddenly four guys die.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited September 2007
    I can see your argument, and I've seen other people make it. To an extent their right, at the very least as far as realism goes. I would argue though, that the same strengths hold true for any side using it, so the theory of someone having an advantage from it doesn't really hold, as the opposing infantry units get the same advantage. Charging is a major option for some units, it always has been. To even use some weapons effectively you have to charge, like MP40's on volks. I wouldn't say they have an advantage because of the system, although it certainly helps them compared to those who need some range. I think it was done to improve the infantry combat concerning those with a lower squad count, like for the PE. With only 3-4 men in a squad they become quite less effective pretty fast, compared to the americans or british.

    Masume on
    3DS Code - 5370-0463-9307
    Wii U - 'Nocero'
    XBox ID - therealmasume
    PS4 ID - realmasume
  • EdcrabEdcrab Actually a hack Registered User regular
    edited October 2007
    I just played an online game with a friend who had the patch (but not the expansion) and I didn't appear to have voices for anything: no alerts, no selection noises, nothing. Is that something to do with the fact my teammate didn't have the expansion, or is there some vague option somewhere that defaults to off?

    Edcrab on
    cBY55.gifbmJsl.png
  • DrovekDrovek Registered User regular
    edited October 2007
    Edcrab wrote: »
    I just played an online game with a friend who had the patch (but not the expansion) and I didn't appear to have voices for anything: no alerts, no selection noises, nothing. Is that something to do with the fact my teammate didn't have the expansion, or is there some vague option somewhere that defaults to off?

    Seems it's a problem introduced with the patch. It's happening to Steam users too (like me). Though for Steam Users there seems to be a possible solution (I read it on the Steam boards). I'm going to try it, but it's going to take a bit.

    Drovek on
    steam_sig.png( < . . .
  • EdcrabEdcrab Actually a hack Registered User regular
    edited October 2007
    Yeah, I found something similar:

    http://forums.relicnews.com/showthread.php?t=163970

    Here's hoping that works D:

    EDIT: Oh, great. Apparently it requires a fully-patched CoH to function... So I'm looking at a 1.7 gig download here. Hurrah.

    Edcrab on
    cBY55.gifbmJsl.png
Sign In or Register to comment.