Steel-Angel, you should just make your own balance mod. You clearly want to do just about everything different from the way Relic does, and I can't imagine they're going to go with your ideas instead of theirs anytime soon. The other option is to post on the balance wiki for the new patch.
This already exists I believe. It is indeed much more balanced.
Well, Steel-Angel's balance mod doesn't exist. The chances of the changes HE would make being the exact same ones as the balance mod makes are pretty low.
US is still at a massive disadvantage re: PE with the sole exception of snipers, Rangers and 1s offmap.
Marder III still has a stupid 25% damage bonus vs. US tanks, but now it has an unlock timer so it can't drive away instantly once the Rangers arrive to rape it.
I played the Battletest mod, it is much much better. Hey look, the Panzer Grenadiers ACTUALLY DIE WHEN I SHOOT THEM. Unfortunately no one else plays it, so...
I would disagree about the US's trouble with PE; a jeep works wonders, because they don't get XP for damaging it like they do for killing riflemen. And PE die fine when a jeep and a rifle squad is shooting them, because the jeep can get behind them and negate their cover and by the time the rifle squad has to run away, a new one has shown up. And the M8 DOES slaughter PE, especially those mines which they basically can't see.
The GR.org balance discussions are getting silly now. If any unit exists in CoH, you can bet someone has complained about it.
If they got team automatch working, stabilized Relic Online, and fixed a few of the glaring balance and gameplay problems, I'd be more than happy. Let people absorb the changes for a month or two.
The GR.org balance discussions are getting silly now. If any unit exists in CoH, you can bet someone has complained about it.
If they got team automatch working, stabilized Relic Online, and fixed a few of the glaring balance and gameplay problems, I'd be more than happy. Let people absorb the changes for a month or two.
That's like saying Christianity would be an awesome religion if its followers stuck to the Bible more, if they didn't try to impose the religion too much on others, and if JESUS CAME BACK. The day Relic Online is stable is the day it's stable because nobody tries to play games on it anymore.
Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)...
Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)...
Woah, woah, hold on. Next Big Secret Projectâ„¢? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?
Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)...
Woah, woah, hold on. Next Big Secret Project™? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?
If you think it spells out another Dawn of War expansion, you're TOTALLY RIGHT!
Just kidding. It'll be two Dawn of War expansions.
Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)...
Woah, woah, hold on. Next Big Secret Project™? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?
If you think it spells out another Dawn of War expansion, you're TOTALLY RIGHT!
Just kidding. It'll be two Dawn of War expansions.
Well considering they said soulstorm is the last DoW expansion :P but I would love it to be another company of heroes expansion, I always enjoy Coh that more is always better.
Well, I figured out why Relic refuses to nerf arty (which is basically my only big complaint with CoH): Buggo's strategy is basically "op everything then spam rangers and artillery" which is, well, I guess it's what US was reduced to before the Automatch Beta. Happily enough I almost always play 1v1 so artillery isn't much of a problem, but I've started playing with a friend recently and frankly it's just not tons of fun to fire back at 25 pounders when your most powerful artillery is a nebelwerfer. That thing even SOUNDS weak. Neeeeebelwerfer. NEBEL. KNEE BULL.
I'm just kidding, of course. I'm sure Relic has tons of good reasons to turn 2v2 and up into Company of Artillery. I just haven't figured it out yet.
What is funny to me, though, is that the two biggest complaints are about blobbing and artillery, which frankly seem to cancel each other out. I mean really, when half the players complain about masses of infantry and the other half complain about a perfect counter to masses of infantry, maybe it's okay.
Nebels and Walking Stukas are great for blobs of stuff. Stukas have the added advantage of running away so quick and shitting out dudes when you need 'em.
I believe Stukas, like a lot of things, will change when the beta goes live for everyone.
I've kept out of the beta metagame discussions, so I look forward to just playing my own game and choosing some random units every now and then until certain strategies become completely dominant once again.
Oooh! Buggo, going online and asking for strategies. I'm killing her first next time we play.
So if Buggo is going online requesting strategies, I will too. We play games every afternoon where we pretty much play the same teams and race. But lately, we're getting locked down by the goddamn British. I find just applying pressure PE Tankbusters and Infantry Half Tracks early game is a great way to slow them down and keep them off balance, but I have no strategy against breaking the British early game with the Wehrmacht. How do I apply the constant pressure until I can build up a sizable force to take them out?
In particular, it seems to be the the AT gun emplacement slowing us down. Our Balance testers recommends walking Stutka, but that is way late game. Storm Troopers with shreks is an option, but getting the munitions that fast is a bitch.
Pump out grenadiers and a mortar in T2 with defensive or terror doctrines, use cloaked Stormtroopers and a Tiger, try a nebelwerfer (not sure if it damages emplacements much) or an early StuG (avoid button-fire and PIATs with lieutenant support). Don't forget to expand like crazy and keep the British boxed in. Get a couple of panzerschreck squads. Volks + MG combo works just as well as it does against the Americans, but watch out for heroic charge.
I have no strategy against breaking the British early game with the Wehrmacht
Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.
Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.
I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.
My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.
If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.
If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
Argh, you fucker.
I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger
The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.
My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.
If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
Argh, you fucker.
I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger
The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.
Riflenades have double accuracy vs. units in trenches. Also, instant deletion.
My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.
If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
Argh, you fucker.
I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger
The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.
Riflenades have double accuracy vs. units in trenches. Also, instant deletion.
Yeah, I slap myself on the forehead if I don't delete a trench before I jump out.
I have no strategy against breaking the British early game with the Wehrmacht
Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.
Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.
I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.
Also, tell your balance team that I hope they all die in a horrible car fire re: Panzer Elite.
We're usually playing 4v4s. Would you alter your strategy at all knowing that?
Usually it's 2 British, 2 Americans vs 2 Wehrmacht, 2 Panzer Elite, unless I play Wehrmacht, and then it's 3 Wehr and 1 Panzer Elite. Things get so much harder for us when I play Wehr.
I love how the server always fucking crashes whenever I'm about to win.
I know, isn't it awesome? From what's been happening lately, I think Relic's working on bringing that kind of performance to the early and mid game so that nobody gets left out.
I have no strategy against breaking the British early game with the Wehrmacht
Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.
Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.
I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.
Also, tell your balance team that I hope they all die in a horrible car fire re: Panzer Elite.
We're usually playing 4v4s. Would you alter your strategy at all knowing that?
Yeah.
I'd just drop as soon as the game started.
Team games against the Allies are essentially a losing proposition, as the Yanks will use their far superior capping power to take over all of the fuel and munitions, and let the Brits put up mortar pit/trench to lock down the key points, which Wehr cannot assault because their only counter are extremely flimsy flamethrower Pioneers. Free Observation Post bonuses from the British trucks mean an endless rain of artillery falling from the sky, both on-and-offmap. And the massive fuel advantages the Allies will have means that you will likely be dealing with hordes of Fireflies with Rangers and Commandos to screen them.
If you really must play 4v4s, the best advice I can give is to get the Tier-1 building, go for HMGs and maybe a sniper (for destroying enemy WSC units) to secure what resources you can, and hold out until you can get the King Tiger out.
Posts
Well, Steel-Angel's balance mod doesn't exist. The chances of the changes HE would make being the exact same ones as the balance mod makes are pretty low.
Marder III still has a stupid 25% damage bonus vs. US tanks, but now it has an unlock timer so it can't drive away instantly once the Rangers arrive to rape it.
I played the Battletest mod, it is much much better. Hey look, the Panzer Grenadiers ACTUALLY DIE WHEN I SHOOT THEM. Unfortunately no one else plays it, so...
That's the one I was thinking of.
Let 'em eat fucking pineapples!
and went up 1000 ranks to level 7
snipers fucking piss all over fallschrims
If they got team automatch working, stabilized Relic Online, and fixed a few of the glaring balance and gameplay problems, I'd be more than happy. Let people absorb the changes for a month or two.
That's like saying Christianity would be an awesome religion if its followers stuck to the Bible more, if they didn't try to impose the religion too much on others, and if JESUS CAME BACK. The day Relic Online is stable is the day it's stable because nobody tries to play games on it anymore.
Link here: http://www.relicrank.com/bloggo/2008/02/19/2nd-annual-relic-community-appreciation-day-2008/
Woah, woah, hold on. Next Big Secret Projectâ„¢? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?
If you think it spells out another Dawn of War expansion, you're TOTALLY RIGHT!
Just kidding. It'll be two Dawn of War expansions.
Well considering they said soulstorm is the last DoW expansion :P but I would love it to be another company of heroes expansion, I always enjoy Coh that more is always better.
I'm just kidding, of course. I'm sure Relic has tons of good reasons to turn 2v2 and up into Company of Artillery. I just haven't figured it out yet.
What is funny to me, though, is that the two biggest complaints are about blobbing and artillery, which frankly seem to cancel each other out. I mean really, when half the players complain about masses of infantry and the other half complain about a perfect counter to masses of infantry, maybe it's okay.
For 1 on 1.
then people would stop bitching about how imba everything is now.
yea, but some units get submachine guns for free, that's imba.
And yes, Next Secret Project indeed.... ^___^
Nebels have longer range than the 25-pdr.
Yeah, so? I'm firing back at 25 pounders with dinky little missiles.
I've kept out of the beta metagame discussions, so I look forward to just playing my own game and choosing some random units every now and then until certain strategies become completely dominant once again.
My happiness is unmeasurable.
That is indeed awesome. I wonder how they'll play?
So if Buggo is going online requesting strategies, I will too. We play games every afternoon where we pretty much play the same teams and race. But lately, we're getting locked down by the goddamn British. I find just applying pressure PE Tankbusters and Infantry Half Tracks early game is a great way to slow them down and keep them off balance, but I have no strategy against breaking the British early game with the Wehrmacht. How do I apply the constant pressure until I can build up a sizable force to take them out?
In particular, it seems to be the the AT gun emplacement slowing us down. Our Balance testers recommends walking Stutka, but that is way late game. Storm Troopers with shreks is an option, but getting the munitions that fast is a bitch.
Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.
Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.
I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.
Here's a replay of my strategy at work: http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=27625
Also, tell your balance team that I hope they all die in a horrible car fire re: Panzer Elite.
If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger
The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.
Riflenades have double accuracy vs. units in trenches. Also, instant deletion.
We're usually playing 4v4s. Would you alter your strategy at all knowing that?
Usually it's 2 British, 2 Americans vs 2 Wehrmacht, 2 Panzer Elite, unless I play Wehrmacht, and then it's 3 Wehr and 1 Panzer Elite. Things get so much harder for us when I play Wehr.
I know, isn't it awesome? From what's been happening lately, I think Relic's working on bringing that kind of performance to the early and mid game so that nobody gets left out.
Yeah.
I'd just drop as soon as the game started.
Team games against the Allies are essentially a losing proposition, as the Yanks will use their far superior capping power to take over all of the fuel and munitions, and let the Brits put up mortar pit/trench to lock down the key points, which Wehr cannot assault because their only counter are extremely flimsy flamethrower Pioneers. Free Observation Post bonuses from the British trucks mean an endless rain of artillery falling from the sky, both on-and-offmap. And the massive fuel advantages the Allies will have means that you will likely be dealing with hordes of Fireflies with Rangers and Commandos to screen them.
If you really must play 4v4s, the best advice I can give is to get the Tier-1 building, go for HMGs and maybe a sniper (for destroying enemy WSC units) to secure what resources you can, and hold out until you can get the King Tiger out.