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[Game On!] Company of Heroes: Opposing Fronts l The Second Round Commenses!

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Posts

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    VeritasVR wrote: »
    Sonar wrote: »
    You can add me to the name list:

    Steam name is Sonar.

    Relic Online name?

    Steel-Angel, you should just make your own balance mod. You clearly want to do just about everything different from the way Relic does, and I can't imagine they're going to go with your ideas instead of theirs anytime soon. The other option is to post on the balance wiki for the new patch.

    This already exists I believe. It is indeed much more balanced.

    Well, Steel-Angel's balance mod doesn't exist. The chances of the changes HE would make being the exact same ones as the balance mod makes are pretty low.

    TychoCelchuuu on
  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    US is still at a massive disadvantage re: PE with the sole exception of snipers, Rangers and 1s offmap.

    Marder III still has a stupid 25% damage bonus vs. US tanks, but now it has an unlock timer so it can't drive away instantly once the Rangers arrive to rape it.

    I played the Battletest mod, it is much much better. Hey look, the Panzer Grenadiers ACTUALLY DIE WHEN I SHOOT THEM. Unfortunately no one else plays it, so...

    Steel-Angel on
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  • Tim JamesTim James Registered User regular
    edited February 2008
    What happened to the M8 that was supposed to slaughter PE?

    Tim James on
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  • VeritasVRVeritasVR Registered User regular
    edited February 2008
    Battletest mod

    That's the one I was thinking of.

    VeritasVR on
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    Let 'em eat fucking pineapples!
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    I would disagree about the US's trouble with PE; a jeep works wonders, because they don't get XP for damaging it like they do for killing riflemen. And PE die fine when a jeep and a rifle squad is shooting them, because the jeep can get behind them and negate their cover and by the time the rifle squad has to run away, a new one has shown up. And the M8 DOES slaughter PE, especially those mines which they basically can't see.

    TychoCelchuuu on
  • Dublo7Dublo7 Registered User regular
    edited February 2008
    Anyone wanna team up for a match or two?

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • AsherAsher Registered User regular
    edited February 2008
    If I didn't have to get up in 5 hours to go to Queensland, I'd say yes. I really should play online, especially with PA people, and Australians.

    Asher on
    I put models on Instagram now: asher_paints
  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    holy shit I raped a level 9 PE player

    and went up 1000 ranks to level 7

    snipers fucking piss all over fallschrims

    Steel-Angel on
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  • Tim JamesTim James Registered User regular
    edited February 2008
    The GR.org balance discussions are getting silly now. If any unit exists in CoH, you can bet someone has complained about it.

    If they got team automatch working, stabilized Relic Online, and fixed a few of the glaring balance and gameplay problems, I'd be more than happy. Let people absorb the changes for a month or two.

    Tim James on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    Tim James wrote: »
    The GR.org balance discussions are getting silly now. If any unit exists in CoH, you can bet someone has complained about it.

    If they got team automatch working, stabilized Relic Online, and fixed a few of the glaring balance and gameplay problems, I'd be more than happy. Let people absorb the changes for a month or two.

    That's like saying Christianity would be an awesome religion if its followers stuck to the Bible more, if they didn't try to impose the religion too much on others, and if JESUS CAME BACK. The day Relic Online is stable is the day it's stable because nobody tries to play games on it anymore.

    TychoCelchuuu on
  • BuggoBuggo Registered User regular
    edited February 2008
    Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)... :)

    Link here: http://www.relicrank.com/bloggo/2008/02/19/2nd-annual-relic-community-appreciation-day-2008/

    Buggo on
  • darksteeldarksteel Registered User regular
    edited February 2008
    Buggo wrote: »
    Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)... :)

    Link here: http://www.relicrank.com/bloggo/2008/02/19/2nd-annual-relic-community-appreciation-day-2008/

    Woah, woah, hold on. Next Big Secret Projectâ„¢? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?

    darksteel on
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  • Dublo7Dublo7 Registered User regular
    edited February 2008
    Whoa, that is freaking awesome.

    Dublo7 on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    darksteel wrote: »
    Buggo wrote: »
    Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)... :)

    Link here: http://www.relicrank.com/bloggo/2008/02/19/2nd-annual-relic-community-appreciation-day-2008/

    Woah, woah, hold on. Next Big Secret Project™? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?

    If you think it spells out another Dawn of War expansion, you're TOTALLY RIGHT!

    Just kidding. It'll be two Dawn of War expansions.

    TychoCelchuuu on
  • LotharsLothars Registered User regular
    edited February 2008
    darksteel wrote: »
    Buggo wrote: »
    Announcing the 2nd Annual Relic Community Appreciation Day 2008 and the Biggest Fan Contest (fly to the Relic studios from anywhere in the world...)... :)

    Link here: http://www.relicrank.com/bloggo/2008/02/19/2nd-annual-relic-community-appreciation-day-2008/

    Woah, woah, hold on. Next Big Secret Project™? Then you put a Hiigaran Flak Frigate right underneath it? Combine this with the news that THQ recently acquired the Homeworld license. Does this spell out what I think it does?

    If you think it spells out another Dawn of War expansion, you're TOTALLY RIGHT!

    Just kidding. It'll be two Dawn of War expansions.

    Well considering they said soulstorm is the last DoW expansion :P but I would love it to be another company of heroes expansion, I always enjoy Coh that more is always better.

    Lothars on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    Well, I figured out why Relic refuses to nerf arty (which is basically my only big complaint with CoH): Buggo's strategy is basically "op everything then spam rangers and artillery" which is, well, I guess it's what US was reduced to before the Automatch Beta. Happily enough I almost always play 1v1 so artillery isn't much of a problem, but I've started playing with a friend recently and frankly it's just not tons of fun to fire back at 25 pounders when your most powerful artillery is a nebelwerfer. That thing even SOUNDS weak. Neeeeebelwerfer. NEBEL. KNEE BULL.



    I'm just kidding, of course. I'm sure Relic has tons of good reasons to turn 2v2 and up into Company of Artillery. I just haven't figured it out yet.

    What is funny to me, though, is that the two biggest complaints are about blobbing and artillery, which frankly seem to cancel each other out. I mean really, when half the players complain about masses of infantry and the other half complain about a perfect counter to masses of infantry, maybe it's okay.

    For 1 on 1.

    TychoCelchuuu on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited February 2008
    they should just nerf all units to 1 hp and 1 damage point.

    then people would stop bitching about how imba everything is now.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • MalkorMalkor Registered User regular
    edited February 2008
    they should just nerf all units to 1 hp and 1 damage point.

    then people would stop bitching about how imba everything is now.

    yea, but some units get submachine guns for free, that's imba.

    Malkor on
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  • BuggoBuggo Registered User regular
    edited February 2008
    TychoCelchuuu, my strategy has nothing to do with where the balance team is going. I almost always lose with my "strategy" anyway ;)

    And yes, Next Secret Project indeed.... ^___^

    Buggo on
  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    it's just not tons of fun to fire back at 25 pounders when your most powerful artillery is a nebelwerfer.

    Nebels have longer range than the 25-pdr.

    Steel-Angel on
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  • Tim JamesTim James Registered User regular
    edited February 2008
    People still complain about 25 pounders? I haven't built one in months.

    Tim James on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    it's just not tons of fun to fire back at 25 pounders when your most powerful artillery is a nebelwerfer.

    Nebels have longer range than the 25-pdr.

    Yeah, so? I'm firing back at 25 pounders with dinky little missiles.

    TychoCelchuuu on
  • SudsSuds Registered User regular
    edited February 2008
    Use a Walking Stuka and burn those suckers alive.

    Suds on
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  • MalkorMalkor Registered User regular
    edited February 2008
    Nebels and Walking Stukas are great for blobs of stuff. Stukas have the added advantage of running away so quick and shitting out dudes when you need 'em.

    Malkor on
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  • Tim JamesTim James Registered User regular
    edited February 2008
    I believe Stukas, like a lot of things, will change when the beta goes live for everyone.

    I've kept out of the beta metagame discussions, so I look forward to just playing my own game and choosing some random units every now and then until certain strategies become completely dominant once again.

    Tim James on
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  • Dublo7Dublo7 Registered User regular
    edited February 2008
    So according to the latest GDC GFW Podcast, Russians are confirmed for the next expansion.

    My happiness is unmeasurable.

    Dublo7 on
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  • Operative21Operative21 Registered User regular
    edited February 2008
    Dublo7 wrote:
    So according to the latest GDC GFW Podcast, Russians are confirmed for the next expansion.

    That is indeed awesome. I wonder how they'll play?

    Operative21 on
  • Dublo7Dublo7 Registered User regular
    edited February 2008
    I wonder who will be the new Axis? Perhaps the Japanese?

    Dublo7 on
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  • Dareth RamDareth Ram regular
    edited February 2008
    Oooh! Buggo, going online and asking for strategies. I'm killing her first next time we play.

    So if Buggo is going online requesting strategies, I will too. We play games every afternoon where we pretty much play the same teams and race. But lately, we're getting locked down by the goddamn British. I find just applying pressure PE Tankbusters and Infantry Half Tracks early game is a great way to slow them down and keep them off balance, but I have no strategy against breaking the British early game with the Wehrmacht. How do I apply the constant pressure until I can build up a sizable force to take them out?

    In particular, it seems to be the the AT gun emplacement slowing us down. Our Balance testers recommends walking Stutka, but that is way late game. Storm Troopers with shreks is an option, but getting the munitions that fast is a bitch.

    Dareth Ram on
  • Tim JamesTim James Registered User regular
    edited February 2008
    Pump out grenadiers and a mortar in T2 with defensive or terror doctrines, use cloaked Stormtroopers and a Tiger, try a nebelwerfer (not sure if it damages emplacements much) or an early StuG (avoid button-fire and PIATs with lieutenant support). Don't forget to expand like crazy and keep the British boxed in. Get a couple of panzerschreck squads. Volks + MG combo works just as well as it does against the Americans, but watch out for heroic charge.

    Tim James on
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  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    I have no strategy against breaking the British early game with the Wehrmacht

    Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.

    Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.

    I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.

    Here's a replay of my strategy at work: http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=27625

    Also, tell your balance team that I hope they all die in a horrible car fire re: Panzer Elite.

    Steel-Angel on
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  • MalkorMalkor Registered User regular
    edited February 2008
    My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.

    If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.

    Malkor on
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  • Tim JamesTim James Registered User regular
    edited February 2008
    Wehr T1 isn't that bad against Brits. T1-T3 is certainly viable, at least for now.

    Tim James on
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  • Dublo7Dublo7 Registered User regular
    edited February 2008
    Malkor wrote: »
    My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.

    If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
    Argh, you fucker.

    I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger :lol:

    The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    Dublo7 wrote: »
    Malkor wrote: »
    My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.

    If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
    Argh, you fucker.

    I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger :lol:

    The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.

    Riflenades have double accuracy vs. units in trenches. Also, instant deletion.

    Steel-Angel on
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  • Dublo7Dublo7 Registered User regular
    edited February 2008
    Dublo7 wrote: »
    Malkor wrote: »
    My strat against Brits is stealing trenches. I'm pretty sure that it just pisses the fuck out of the other player, because whenever it works they'll spend an inordinate amount of time and resources getting my mans out. If I'm lucky enough to hold on to it until I get grens I'll put one squad in and just forget about it. I usually go for vet so that helps too.

    If stealing trenches doesn't work I usually do what Steel-Angel does, but I really like Volks so I'll get all I can out of them with veterancy and half-traks unless I've been pushed back or never got the VPs I want.
    Argh, you fucker.

    I can't tell you how angry I get when one of my trenches is stolen. It's keyboard hitting anger :lol:

    The main reason is, Brits don't have a fire throwing vehicle until the final tier of a certain doctrine. You usually have to get a sniper on the trench to clear it out.

    Riflenades have double accuracy vs. units in trenches. Also, instant deletion.
    Yeah, I slap myself on the forehead if I don't delete a trench before I jump out.

    Dublo7 on
    [SIGPIC][/SIGPIC]
  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    I love how the server always fucking crashes whenever I'm about to win.

    Steel-Angel on
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  • Dareth RamDareth Ram regular
    edited February 2008
    I have no strategy against breaking the British early game with the Wehrmacht

    Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.

    Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.

    I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.

    Here's a replay of my strategy at work: http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=27625

    Also, tell your balance team that I hope they all die in a horrible car fire re: Panzer Elite.

    We're usually playing 4v4s. Would you alter your strategy at all knowing that?

    Usually it's 2 British, 2 Americans vs 2 Wehrmacht, 2 Panzer Elite, unless I play Wehrmacht, and then it's 3 Wehr and 1 Panzer Elite. Things get so much harder for us when I play Wehr.

    Dareth Ram on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited February 2008
    I love how the server always fucking crashes whenever I'm about to win.

    I know, isn't it awesome? From what's been happening lately, I think Relic's working on bringing that kind of performance to the early and mid game so that nobody gets left out.

    TychoCelchuuu on
  • Steel-AngelSteel-Angel Registered User regular
    edited February 2008
    Dareth Ram wrote: »
    I have no strategy against breaking the British early game with the Wehrmacht

    Wehr early-game pressure against Brits requires you exploit your superior capping power while avoiding engagements unless you can leverage flamethrowers.

    Ignore the tier-1 building, it's utterly useless (late game sniper might be helpful sometimes though). Spam the shit out of pioneers, OP munitions to get flamethrowers + later upgrades, and start capping the map. Brit early game capping power is piss awful, so you'll be able to take all of the wonderful, wonderful fuel. Fast tech to tier-2 and get a schrecked Grenadier squad out ASAP to deal with the Bren carrier or later Stuart, and then either get a Mortar in case they're blobbing or more Grens. Use the fuel from your map control to buy infantry veterancy, and once your horde of Grenadiers with 1-2 mortars is put together, there is _nothing_ the British can do to you. Even Commandos die horribly to one vet-2 Grenadier w/ an LMG.

    I use Terror to complement this strategy. Combined with Zeal at 1CP and the incredibly overpowered free KT, the British are basically fucked if you play your cards right. Propaganda War is also nice for splitting up the blob.

    Here's a replay of my strategy at work: http://www.gamereplays.org/CompanyofHeroes/replays.php?game=25&tab=upcoming&show=details&id=27625

    Also, tell your balance team that I hope they all die in a horrible car fire re: Panzer Elite.

    We're usually playing 4v4s. Would you alter your strategy at all knowing that?

    Yeah.

    I'd just drop as soon as the game started.

    Team games against the Allies are essentially a losing proposition, as the Yanks will use their far superior capping power to take over all of the fuel and munitions, and let the Brits put up mortar pit/trench to lock down the key points, which Wehr cannot assault because their only counter are extremely flimsy flamethrower Pioneers. Free Observation Post bonuses from the British trucks mean an endless rain of artillery falling from the sky, both on-and-offmap. And the massive fuel advantages the Allies will have means that you will likely be dealing with hordes of Fireflies with Rangers and Commandos to screen them.

    If you really must play 4v4s, the best advice I can give is to get the Tier-1 building, go for HMGs and maybe a sniper (for destroying enemy WSC units) to secure what resources you can, and hold out until you can get the King Tiger out.

    Steel-Angel on
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