It's a good thing Round 2 has been extended because my internet connection has been causing me a lot of frustration over the weekend with random drops and such. Hopefully it improves over the next few days, but if not, then I'll try to play our games despite it. Sorry about this, Darksteel.
And Steel Angel, try not to post such painful things for those of us with runaway powerful imaginations.
St. Mere is quite possibly the least fun thing in the world.
No.
Pounding nails through your dick is slightly less fun. But only just.
There's also playing against IG. I can't imagine anything worse than that.
One person complaining about IG for about 6 months is probably worse.
I mean, I hate the Bush Administration, but after a certain amount of time no amount of complaining is going to do anything so I choose to ignore it. :P
St. Mere is quite possibly the least fun thing in the world.
No.
Pounding nails through your dick is slightly less fun. But only just.
There's also playing against IG. I can't imagine anything worse than that.
One person complaining about IG for about 6 months is probably worse.
I mean, I hate the Bush Administration, but after a certain amount of time no amount of complaining is going to do anything so I choose to ignore it. :P
I don't think you quite understand the level of hate I'm dealing with here.
St. Mere is quite possibly the least fun thing in the world.
No.
Pounding nails through your dick is slightly less fun. But only just.
There's also playing against IG. I can't imagine anything worse than that.
One person complaining about IG for about 6 months is probably worse.
I mean, I hate the Bush Administration, but after a certain amount of time no amount of complaining is going to do anything so I choose to ignore it. :P
I don't think you quite understand the level of hate I'm dealing with here.
What's so bad about IG?
If they're overpowered, just play as them and win easy. That's what I'd do.
Let's talk about the sweet, sweet feeling you get when a cloaked squad of Stormtroopers unloads two shrecks into the back of a doomed tank. It just feels so good.
TychoCelchuuu on
0
PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
Let's talk about the sweet, sweet feeling you get when a cloaked squad of Stormtroopers unloads two shrecks into the back of a doomed tank. It just feels so good.
Is this a euphemism?
Pharezon on
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
St. Mere is quite possibly the least fun thing in the world.
EDIT: And defence-happy brit players can suck my cock.
I hear you. But Brits can be suprisingly complacent once they dig in. The usual strategy I encounter is to dig in with mortar pits and a 25-lber until they can get some tankspam going. Most brits don't guard their bunkers or nests very well. So it's easy to send 2-3 teams of stormtruppen in there to clean house. The last time, I took out two MG nests and sent my assault rifle squad to nade the 25-pounder. The nades kill the crew but not the gun. I have the stormtroopers take over, and their own gun shelled their front line, wiping out their infantry. The player then dropped. :P
Let's talk about the sweet, sweet feeling you get when a cloaked squad of Stormtroopers unloads two shrecks into the back of a doomed tank. It just feels so good.
Is this a euphemism?
It that a panzerfaust or are you just pleased to see me?
Oh its a panzerfaust. Shit.
The_Scarab on
0
PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
Let's talk about the sweet, sweet feeling you get when a cloaked squad of Stormtroopers unloads two shrecks into the back of a doomed tank. It just feels so good.
Is this a euphemism?
It that a panzerfaust or are you just pleased to see me?
I just watched the gayest replay. In fact, it was titled Masters of Gay. Terrible British players make a bunch of vickers and when the terrible Wehrmacht players see this, they call them gay. Then later in the game, they call them gay again. Then, later, while they're winning, they call them gay again.
After all of this, they go on to GR.org and post about how gay they are.
St. Mere is quite possibly the least fun thing in the world.
EDIT: And defence-happy brit players can suck my cock.
I hear you. But Brits can be suprisingly complacent once they dig in. The usual strategy I encounter is to dig in with mortar pits and a 25-lber until they can get some tankspam going. Most brits don't guard their bunkers or nests very well. So it's easy to send 2-3 teams of stormtruppen in there to clean house. The last time, I took out two MG nests and sent my assault rifle squad to nade the 25-pounder. The nades kill the crew but not the gun. I have the stormtroopers take over, and their own gun shelled their front line, wiping out their infantry. The player then dropped. :P
I was playing PE, and had a very troop-heavy start going. While my ket was capping, I was hunting tommies with my dudes. I caught him building treches/mortar pit outside my base, and spent a long time dancing and attacking the mortar. In the end he just kept bringing in troops and forced me back. To tell the truth, I probably could have put him in a world of hurt with some incendiary grenades, but I never think of these things until after the fact.
One time a British player ran his base up right to mine, then retreated his other tommies to me. I was almost angry but I just set everything on fire. I think I had three mortars blasting away incendiary grenades at every opportunity.
Today hasn't been a very good day for automatch. I got drophacked once, paired up against a level 8 once, and even though I had Panzer Elite selected, joined a game as Wehrmacht, which I have no idea how to play, and then got strafing run abused to death.
I got two wins but one was because the guy dropped while on the loading screen, no doubt trying to drophack me too. Maybe he wasn't, but most of the community is a bunch of massive dicks so I have no faith in their ability to not try to fuck me over.
So... I've been playing games where "noobs plz" is featured in the title, team games only of course. And I found out that even though I want to play Wehr, it seems like I win when I play PE. Guess it's time to change.
Also I have a shitty time of taking out extremely dug in british. 17 lb AT guns, 25 lb, mortars, everything. SO INFURIATING!
So... I've been playing games where "noobs plz" is featured in the title, team games only of course. And I found out that even though I want to play Wehr, it seems like I win when I play PE. Guess it's time to change.
Also I have a shitty time of taking out extremely dug in british. 17 lb AT guns, 25 lb, mortars, everything. SO INFURIATING!
So I just picked up Opposing Fronts on Friday, find out that my roommate has cut the internet for the rest of the month, fucker.
So I'm trying to figure out some strategies etc for the different armies, playing Skirmish.
With the British, apparently I play like a maniac, because I dont dig in at ALL, its all out attack (something I picked up from playing alot of DoW). Seriously, I never setup trenches ever, and only setup the machine gun nests to cover bridges or the mortar emplacements from the opposite side of a river from someones base.
I've gotten a bit better with choosing which upgrade for the Infantry squads (still not sure if the sniper/vehicle button gun is better), but am completely hopeless at utilizing the Lt / Cpt properly.
I've started to use the T1 troop carrier to some effect against early bikes, but have not found any use for the Light Tank from T2. T3 is pretty brain dead for me, spam bigger and better tanks as much as possible (I almost always go with the Tank tree).
Though I have run into Population cap problems when I have too many tanks out and get decapped and cant build more infantry to recap.
Overall I like the game, but am finding the Standard AI a bit too easy, but am too chickenshit to try out the Hard AI.
EDIT: Whats a good spec line for the mechanics from T2 brittish? I find their anti-tank gun completely useless. No matter how close I get them or how far, they cant hit shit. Or do I just save myself the Ammo, and not spec them at all, and leave them for capping / vehicle repairs?
With the British, apparently I play like a maniac, because I dont dig in at ALL, its all out attack (something I picked up from playing alot of DoW). Seriously, I never setup trenches ever, and only setup the machine gun nests to cover bridges or the mortar emplacements from the opposite side of a river from someones base.
That's fine, these days I only set up a trench if I anticipate an early aggressive push, or if I cut someone off and want to make him charge me. They also make good spots to put an officer in the rear lines, especially a captain, because the enemy has to go through your troops to get to him.
I've gotten a bit better with choosing which upgrade for the Infantry squads (still not sure if the sniper/vehicle button gun is better), but am completely hopeless at utilizing the Lt / Cpt properly.
The Bren gun is better. The sniper upgrade means you lose general infantry effectiveness. Definitely try to keep that starting squad alive to snipe a flamer or a charging MP44 squad. I only get riflegrenades for a huge blob of infantry. Make sure you stand still to use the Bren gun; I don't think it fires unless you've stopped moving. Once it gets going, the enemy health will fly right down, especially while charging you. That's why it makes a great defensive gun. Riflenades might be nice to attack because they make squads scatter, can be fired over hedges, and do good damage to troops in buildings.
Practice microing your lieutenant to keep him as far back as possible while still giving the glow aura to all the infantry you are using. If you can't do this well, just use the link to squad. Use heroic charge with your veteran lieutenant to take out an entrenched position of infantry. The captain's abilities work on the sector he is in. Sometimes this can be great because he can be really far away, and other times you can't get him close enough. When he vets up he is almost indestructible except for a few things. Keep him in the sector with your 17 pdr or other emplacements and it strengthens them.
I've started to use the T1 troop carrier to some effect against early bikes, but have not found any use for the Light Tank from T2. T3 is pretty brain dead for me, spam bigger and better tanks as much as possible (I almost always go with the Tank tree).
Few people use the Stuart anymore. The Cromwell is an "infantry sniping tank" and the 45 fuel for a Stuart means it takes that much longer to get a Cromwell unless you want to rush a Stuart and surprise someone. Too easy to injury it with fausts now though.
EDIT: Whats a good spec line for the mechanics from T2 brittish? I find their anti-tank gun completely useless. No matter how close I get them or how far, they cant hit shit. Or do I just save myself the Ammo, and not spec them at all, and leave them for capping / vehicle repairs?
Early T2 is a tricky time for British. You almost always want to get the Sappers first rather than the captain. At that point it gets a little dicey. Both Wehr and Axis have some T3 vehicles and guns that can ruin your day. You could build a 17 pdr near your base and some strategic points, or you could upgrade the sappers with PIATs. Make sure the lieutenant is nearby or they will miss every time, and try to button the vehicle. Also, you can throw them in a trench to scare away armored cars and StuGs.
The current strategy is to go Royal Engineers if you have the 3 CP for a Churchill. Then upgrade to expert engineers and you'll be able to overrepair the Churchill. It makes them able to take a lot of damage, and kind of works like a shock unit. In other words, don't charge it in by itself, but move it in there to draw the attention of his AT guns and schreck squads and use all your otherunits to destroy everything. Tank Shock ability is very nice to suppress infantry, and if you have extra munitions, make sure to upgrade the mineplow and move the tank around near the infantry. It will slice them up.
Thanks for the tips Tim, I didnt know about the Sappers needing a Lt to hit things with the PIAT. Also I never really thought about placing them in a trench.
Also, good idea about buttoning the vehicle with an infantry squad while the Sappers hit it with PIATs.
Also, I had completely forgotten about the Rifles+Grenades launcher, so its nice to know what situations they are useful for. Also really good point about the sniper rifle lowering the combat effectiveness of your squad in regular fire fights.
I think I just need to get better at putting down the defensive emplacements, which is either going to take a lot of me playing against the AI or somehow getting network access at home again so I can download and view replays.
Skirmish teaches you the multiplayer mechanics and gives you a chance to try all the different units. For multiplayer, replays will give you a leg up in terms of where the important parts of a map are, when to capture things, when to tech up, etc. Maybe find a CD writer where ever you have Internet access and put them on there.
Gamereplays.org CoH British strategy section has a document on where to set up British emplacements. As a general rule, I like having my 17 pounder out the farthest because it can't be outranged by Marders and tanks (well, close enough). Then if it's the lategame or I am winning soundly, I will put an MG or Bofors behind it to cover against infantry trying to destroy the 17 pounder.
You didn't ask about the 25 pounder, but I don't see those too often unless the person takes the artillery faction. However, they are good against a Wehrmacht defensive player or to kill medic bunkers. May be more useful at lower levels for people that aren't sure how to assault a position without softening it up.
Generally since I'm doing the tank doctrine anyways, I'll get the artillery tank (the second in the Churchill line) and just drive up and drop a bomb on it, seems to 1 hit kill anything that doesnt move out of its way.
Argh.. now I'm really anxious to get home and put some of these strategies into play.
EDIT: Actually, those artillery bunkers could be handy for a couple spots where I am trying to cap a point and the enemy has a mortar team setup lobbing shells on top of me.
Replays are tiny, you could fit a bunch on a USB key or a floppy disk or on a notebook upon which you write the 1s and 0s that they are comprised of.
Goomba tells me that you can't watch replays when you're not connected to the internet, however. For some reason, CoH thinks it needs to authenticate with RelicOnline to play replays.
Generally since I'm doing the tank doctrine anyways, I'll get the artillery tank (the second in the Churchill line) and just drive up and drop a bomb on it, seems to 1 hit kill anything that doesnt move out of its way.
The AVRE is fun and sometimes helps if your opponent is really blobbing a lot of infantry, but most of the time they just dodge out of the way. The gun is quite slow and can be kited in a way. I usually get another Churchill these days and mine plow everyone. The Croc is quite nice when you've already won the game 10 minutes before and want to rub it in, but it is tempting to want to send it way behind enemy lines instead of using it as a shock unit or running it in after an engagement has already started.
Go look around on the Gamereplays.org CoH strategy section if you're bored at work or something.
Goomba tells me that you can't watch replays when you're not connected to the internet, however. For some reason, CoH thinks it needs to authenticate with RelicOnline to play replays.
By the way, I finally played Commandos for a change and really like taking the radio triangulators with the first CP. Especially on some maps like south Langres, I will send a recon squad to cap the right side anyway so it can take care of two of the radios.
Commandos don't seem to be ninjas anymore, probably best to torment schreck squads until they drop one.
Also, a tip for Brits against PE: if you make a trench at a forward position and force him to spend fuel to upgrade to incendiary nades, remember that the first grenade isn't usually a problem. I've found that I can often sit there burning. It's the second grenade that will ruin your day. I was trying this out against a low level PE player and didn't get out of the trench fast enough. I think I lost a squad and a lieutenant, oops! Since everyone goes with a casualty clearing center these days for the zombie squads, you can eventually heal up the damage. Sometimes worth the risk to hold out and take the first grenade.
Posts
So yeah.
That doesn't make sense. I don't understand.
EDIT: And defence-happy brit players can suck my cock.
No.
Pounding nails through your dick is slightly less fun. But only just.
And Steel Angel, try not to post such painful things for those of us with runaway powerful imaginations.
One person complaining about IG for about 6 months is probably worse.
I mean, I hate the Bush Administration, but after a certain amount of time no amount of complaining is going to do anything so I choose to ignore it. :P
What's so bad about IG?
If they're overpowered, just play as them and win easy. That's what I'd do.
Also, I'm so good that I almost beat DoA but then he tried to drop hack me.
Is this a euphemism?
I hear you. But Brits can be suprisingly complacent once they dig in. The usual strategy I encounter is to dig in with mortar pits and a 25-lber until they can get some tankspam going. Most brits don't guard their bunkers or nests very well. So it's easy to send 2-3 teams of stormtruppen in there to clean house. The last time, I took out two MG nests and sent my assault rifle squad to nade the 25-pounder. The nades kill the crew but not the gun. I have the stormtroopers take over, and their own gun shelled their front line, wiping out their infantry. The player then dropped. :P
It that a panzerfaust or are you just pleased to see me?
Oh its a panzerfaust. Shit.
You bastard why aren't you on steam
After all of this, they go on to GR.org and post about how gay they are.
I was playing PE, and had a very troop-heavy start going. While my ket was capping, I was hunting tommies with my dudes. I caught him building treches/mortar pit outside my base, and spent a long time dancing and attacking the mortar. In the end he just kept bringing in troops and forced me back. To tell the truth, I probably could have put him in a world of hurt with some incendiary grenades, but I never think of these things until after the fact.
I really like fire.
I got two wins but one was because the guy dropped while on the loading screen, no doubt trying to drophack me too. Maybe he wasn't, but most of the community is a bunch of massive dicks so I have no faith in their ability to not try to fuck me over.
Also I have a shitty time of taking out extremely dug in british. 17 lb AT guns, 25 lb, mortars, everything. SO INFURIATING!
Part one. And two.
Until hey look at all the fucking strafing runs.
Guess what, all your guys are dead.
panzerschreck
So I'm trying to figure out some strategies etc for the different armies, playing Skirmish.
With the British, apparently I play like a maniac, because I dont dig in at ALL, its all out attack (something I picked up from playing alot of DoW). Seriously, I never setup trenches ever, and only setup the machine gun nests to cover bridges or the mortar emplacements from the opposite side of a river from someones base.
I've gotten a bit better with choosing which upgrade for the Infantry squads (still not sure if the sniper/vehicle button gun is better), but am completely hopeless at utilizing the Lt / Cpt properly.
I've started to use the T1 troop carrier to some effect against early bikes, but have not found any use for the Light Tank from T2. T3 is pretty brain dead for me, spam bigger and better tanks as much as possible (I almost always go with the Tank tree).
Though I have run into Population cap problems when I have too many tanks out and get decapped and cant build more infantry to recap.
Overall I like the game, but am finding the Standard AI a bit too easy, but am too chickenshit to try out the Hard AI.
EDIT: Whats a good spec line for the mechanics from T2 brittish? I find their anti-tank gun completely useless. No matter how close I get them or how far, they cant hit shit. Or do I just save myself the Ammo, and not spec them at all, and leave them for capping / vehicle repairs?
MWO: Adamski
Practice microing your lieutenant to keep him as far back as possible while still giving the glow aura to all the infantry you are using. If you can't do this well, just use the link to squad. Use heroic charge with your veteran lieutenant to take out an entrenched position of infantry. The captain's abilities work on the sector he is in. Sometimes this can be great because he can be really far away, and other times you can't get him close enough. When he vets up he is almost indestructible except for a few things. Keep him in the sector with your 17 pdr or other emplacements and it strengthens them. Few people use the Stuart anymore. The Cromwell is an "infantry sniping tank" and the 45 fuel for a Stuart means it takes that much longer to get a Cromwell unless you want to rush a Stuart and surprise someone. Too easy to injury it with fausts now though. Early T2 is a tricky time for British. You almost always want to get the Sappers first rather than the captain. At that point it gets a little dicey. Both Wehr and Axis have some T3 vehicles and guns that can ruin your day. You could build a 17 pdr near your base and some strategic points, or you could upgrade the sappers with PIATs. Make sure the lieutenant is nearby or they will miss every time, and try to button the vehicle. Also, you can throw them in a trench to scare away armored cars and StuGs.
The current strategy is to go Royal Engineers if you have the 3 CP for a Churchill. Then upgrade to expert engineers and you'll be able to overrepair the Churchill. It makes them able to take a lot of damage, and kind of works like a shock unit. In other words, don't charge it in by itself, but move it in there to draw the attention of his AT guns and schreck squads and use all your otherunits to destroy everything. Tank Shock ability is very nice to suppress infantry, and if you have extra munitions, make sure to upgrade the mineplow and move the tank around near the infantry. It will slice them up.
Also, good idea about buttoning the vehicle with an infantry squad while the Sappers hit it with PIATs.
Also, I had completely forgotten about the Rifles+Grenades launcher, so its nice to know what situations they are useful for. Also really good point about the sniper rifle lowering the combat effectiveness of your squad in regular fire fights.
I think I just need to get better at putting down the defensive emplacements, which is either going to take a lot of me playing against the AI or somehow getting network access at home again so I can download and view replays.
MWO: Adamski
Gamereplays.org CoH British strategy section has a document on where to set up British emplacements. As a general rule, I like having my 17 pounder out the farthest because it can't be outranged by Marders and tanks (well, close enough). Then if it's the lategame or I am winning soundly, I will put an MG or Bofors behind it to cover against infantry trying to destroy the 17 pounder.
You didn't ask about the 25 pounder, but I don't see those too often unless the person takes the artillery faction. However, they are good against a Wehrmacht defensive player or to kill medic bunkers. May be more useful at lower levels for people that aren't sure how to assault a position without softening it up.
Argh.. now I'm really anxious to get home and put some of these strategies into play.
EDIT: Actually, those artillery bunkers could be handy for a couple spots where I am trying to cap a point and the enemy has a mortar team setup lobbing shells on top of me.
MWO: Adamski
Goomba tells me that you can't watch replays when you're not connected to the internet, however. For some reason, CoH thinks it needs to authenticate with RelicOnline to play replays.
Go look around on the Gamereplays.org CoH strategy section if you're bored at work or something. Weird, even with the disc in the drive?
Maybe you missed the drop down menu?
Commandos don't seem to be ninjas anymore, probably best to torment schreck squads until they drop one.
Also, a tip for Brits against PE: if you make a trench at a forward position and force him to spend fuel to upgrade to incendiary nades, remember that the first grenade isn't usually a problem. I've found that I can often sit there burning. It's the second grenade that will ruin your day. I was trying this out against a low level PE player and didn't get out of the trench fast enough. I think I lost a squad and a lieutenant, oops! Since everyone goes with a casualty clearing center these days for the zombie squads, you can eventually heal up the damage. Sometimes worth the risk to hold out and take the first grenade.