Anyone got tips for how to play Langres as Brits? While mortars are good and all on that map, they can be flanked pretty easy. Also due to the close quarters of that map, against a Werh player I struggle because they can spam flame pios and constantly harass my defences and if they get beat up they can just retreat the whole 2 feet back to base, reinforce like fucking that and be at my front door in moments.
I'm guessing emplacements suck for that map, asides from a mortar pit. But I don't know exactly where to set up and what I should be teching for.
Anyone got tips for how to play Langres as Brits? While mortars are good and all on that map, they can be flanked pretty easy. Also due to the close quarters of that map, against a Werh player I struggle because they can spam flame pios and constantly harass my defences and if they get beat up they can just retreat the whole 2 feet back to base, reinforce like fucking that and be at my front door in moments.
I'm guessing emplacements suck for that map, asides from a mortar pit. But I don't know exactly where to set up and what I should be teching for.
What I want to know is how you're supposed to win with Brits on any map at all. Almost every single time I play them, I have guys all up in my HQ trucks shooting my very effeminate poms that can't seem to fire the guns in their small lady-like hands worth anything.
But, well, I guess it was yesterday now, I got accused of cheating for the first time. The other player was clearly awful, but I wasn't playing my best either. I was trying something different with my control groups and just ended up getting pretty confused, which is why you see a lot of idle units or units not getting reinforced for a long time.
But I think the real highlights of the game were from my mortar halftrack. Two times I ran a squad forward and a mortar shell fell right on top of them, both times reducing the squad to one man.
Anyone got tips for how to play Langres as Brits? While mortars are good and all on that map, they can be flanked pretty easy. Also due to the close quarters of that map, against a Werh player I struggle because they can spam flame pios and constantly harass my defences and if they get beat up they can just retreat the whole 2 feet back to base, reinforce like fucking that and be at my front door in moments.
I'm guessing emplacements suck for that map, asides from a mortar pit. But I don't know exactly where to set up and what I should be teching for.
Set up your truck near the buildings, trench up near fuel to keep the Axis from teching. Lang is really really good for Brits because all of the medium points are right next to each other, it's nice and flat which makes Bren carrier absolutely rape piospam.
I'm guessing emplacements suck for [Langres], asides from a mortar pit. But I don't know exactly where to set up and what I should be teching for.
South: send your recon squad immediately to the high munitions point in the middle of the buildings. Move your truck as close to the VP as you can (but still in the high munitions sector, obviously) in case they rush your base and you have to reinforce behind it. Cap the nearby fuels and two medium munitions near your base. You only need to harrass the other points, not really capture them.
North: send your recon squad immediately to the fuel point near the VP near your base. Congratulations, you can no longer get cut off by the annoying strategic point in the north. Grab the nearby munitions points.
You decide when you want to move your truck, whether it's right after your lieutenant or wait for another Tommy squad. Sometimes I wait for 10 fuel to do speed governors if it's a long haul and I'm going to a fuel point.
I haven't encountered piospam in a while but I would suggest a Bren carrier I think. Try to focus-fire and snipe the flamers. Delete trenches if flamers are nearby. Don't be in a rush to capture the map because you will lose and get decapped. Just put trucks on a few good munitions and fuel points and push out from there.
In the south, your goal is to decap the strategic point in the north that cuts him off from half the map. If you can get a trench there and surprise him with a well-placed MG nest you really have him in a bind, but watch out for flanks of course.
In the north, you have fewer easy options to cut off the south player, so it is more of an open-ended playstyle.
Emplacements aren't bad, but you have to know how to defend them and anticipate attacks I guess. Mortars work well in hedgerowy maps because the enemy has to go around them to get to them. There are open areas as well where 17 pounders and an MG nest or two might help. Try to keep your captain nearby and overrepair them with sappers if you are having problems losing them.
Mostly the standard British tech order. Early Bren carrier if you need it. Grab some sappers to hold over against fast vehicles from Axis, then try to tech up to a Cromwell or grab a Churchill.
Woo! I joined the Steam group. My steam name is Blakbeanie, my RO name is Blak, my xfire name is BLak. I'm always up for a game. I usually play PE but I can swing it with any of the other factions as well.
I now need to pick my Axis army to practice with...
PE is a little stronger right now, but there is something kind of sweet about the classic Wehrmacht game. Better fundamentals in the faction design as well, so you will learn about combined arms, flanking and soft counters, and options for different tech tiers. Probably why it has so many fanboys.
The whole combination of Volksgrenadiers with MG42s is huge, then there's whether you stick with T2 or use Stormtroopers and try to skip to T3. How to ration your precious munitions like a madman. When to go for veterancy instead of more troops. Lots of great stuff, whereas PE is a little more bland and straightforward, kind of like the US, and is all about which powerful units to crank out.
Man, maybe I should play my game with Steel-Angel now. My backlog is really calling to me, and I have been playing Guitar Hero and NES games *cough* on the PC *cough* with the wifey. It's been so nice being at home without the addiction of Company of Heroes.
I think The_Scarab told us we had to wait until the end of the week for the round to end though.
Lots of great stuff, whereas PE is a little more bland and straightforward, kind of like the US, and is all about which powerful units to crank out.
PE is bland? I think you're missing something.
Like how they're the most awesome army in the game.
Oh I love them too, but with the metagame right now there just aren't many different engaging strategies to play in my opinion. I see and use the same old G43s, armored cars, MP44s, and Marders. I think Wehrmacht would give him better fundamentals instead of just charging that vet2-defensive MP44 squad at the Tommy blob every time. He's able to make his own choice though.
I now need to pick my Axis army to practice with...
PE is a little stronger right now, but there is something kind of sweet about the classic Wehrmacht game. Better fundamentals in the faction design as well, so you will learn about combined arms, flanking and soft counters, and options for different tech tiers. Probably why it has so many fanboys.
The whole combination of Volksgrenadiers with MG42s is huge, then there's whether you stick with T2 or use Stormtroopers and try to skip to T3.
T3 is absolutely useless right now. You're much better off spending the fuel on veterancy so when the filthy Yankees summon their pagan god of murder from the skies, you don't lose all of your manz in the blink of an eye.
T3 is absolutely useless right now. You're much better off spending the fuel on veterancy so when the filthy Yankees summon their pagan god of murder from the skies, you don't lose all of your manz in the blink of an eye.
Do I have to lambast you again for talking against StuG spam? It's the only way to win a random 2v2 against two Brits on the good allies maps.
2.301 should be out well before he really gets to the level of people that abuse strafing run. Anyway, I was just using it as an example.
So I'm starting to work on getting that T2 Terror strategy down, I've played a lot since the original game came out, but never much online, I got rocked in a skirmish last night, but it felt like a solid strategy at any rate.
T3 is absolutely useless right now. You're much better off spending the fuel on veterancy so when the filthy Yankees summon their pagan god of murder from the skies, you don't lose all of your manz in the blink of an eye.
Do I have to lambast you again for talking against StuG spam? It's the only way to win a random 2v2 against two Brits on the good allies maps.
2.301 should be out well before he really gets to the level of people that abuse strafing run. Anyway, I was just using it as an example.
I'm not sure about that. I played against a level 3 the other day that was abusing strafing runs. You can play against level 3 players right off the bat and it doesn't take long to get there.
I circle-strafed a Marder with a Stuart just now. This preceded a drop-hack, but I received the win because I'm a good boy. Only took 4 shots. This will be my new anti-Marder fashion.
I circle-strafed a Marder with a Stuart just now. This preceded a drop-hack, but I received the win because I'm a good boy. Only took 4 shots. This will be my new anti-Marder fashion.
That would be why PE players that know what they're doing cover their Marders with... more Marders.
One Marder can't turn very well and so can be circle strafed pretty easily, but a more distant Marder can easily track and shoot at the circle strafing vehicle.
T3 is absolutely useless right now. You're much better off spending the fuel on veterancy so when the filthy Yankees summon their pagan god of murder from the skies, you don't lose all of your manz in the blink of an eye.
Do I have to lambast you again for talking against StuG spam? It's the only way to win a random 2v2 against two Brits on the good allies maps.
2.301 should be out well before he really gets to the level of people that abuse strafing run. Anyway, I was just using it as an example.
I'm fairly certain it's impossible for Axis to win against 2x Brit on Lorraine.
Steel-Angel on
0
PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
edited April 2008
Stug spam is the best. I am awesome at it except when fighting brits.
Pumas pretty much one-shot anything that drops out of the sky.
See, guys? There's your counter to strafing runs.
Get a puma and it will one-shot all the bullets before and after they hit the ground.
You got enough Pumas out and they'll shoot down the planes on to your opponents HQ. Seen it happen a million times.
Unfortunately they typically land on YOUR HQ.. Provided the allied player isn't mentally retarded and lines the plane up to fly from the direction of his HQ towards yours. That's the main problem with the recon/strafing/bombing runs. If used properly, regardless of what the axis player has fielded, it will deal a shit load of damage. Because that fucking plane is like a goddamn V1 when it crashes. So you line it up right, send it towards whatever you want it to kill, and if it gets shotdown you can still come out ahead.
Pumas pretty much one-shot anything that drops out of the sky.
See, guys? There's your counter to strafing runs.
Get a puma and it will one-shot all the bullets before and after they hit the ground.
You got enough Pumas out and they'll shoot down the planes on to your opponents HQ. Seen it happen a million times.
Unfortunately they typically land on YOUR HQ.. Provided the allied player isn't mentally retarded and lines the plane up to fly from the direction of his HQ towards yours. That's the main problem with the recon/strafing/bombing runs. If used properly, regardless of what the axis player has fielded, it will deal a shit load of damage. Because that fucking plane is like a goddamn V1 when it crashes. So you line it up right, send it towards whatever you want it to kill, and if it gets shotdown you can still come out ahead.
Your name makes it so I don't question your premise.
T3 is absolutely useless right now. You're much better off spending the fuel on veterancy so when the filthy Yankees summon their pagan god of murder from the skies, you don't lose all of your manz in the blink of an eye.
Do I have to lambast you again for talking against StuG spam? It's the only way to win a random 2v2 against two Brits on the good allies maps.
2.301 should be out well before he really gets to the level of people that abuse strafing run. Anyway, I was just using it as an example.
I'm fairly certain it's impossible for Axis to win against 2x Brit on Lorraine.
Lies, I did it, and I have the replay to prove it . Not going to say it was easy, they had us on the defensive for a good chunk of the game. But proper application of henschel runs, with wehr blitz tiger call ins and my PE panther battle group got us the win.
Edit: I am also saddened that I apparently missed some CoH tournament you guys did. I need to post here some more.
Holy crackles, could that fileshare free user code thing get any more convaluted? Click the blurry as F**k letter that has the wavy cat that's upside down when it flashes red!
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I'm guessing emplacements suck for that map, asides from a mortar pit. But I don't know exactly where to set up and what I should be teching for.
It was a stick.
What I want to know is how you're supposed to win with Brits on any map at all. Almost every single time I play them, I have guys all up in my HQ trucks shooting my very effeminate poms that can't seem to fire the guns in their small lady-like hands worth anything.
But, well, I guess it was yesterday now, I got accused of cheating for the first time. The other player was clearly awful, but I wasn't playing my best either. I was trying something different with my control groups and just ended up getting pretty confused, which is why you see a lot of idle units or units not getting reinforced for a long time.
But I think the real highlights of the game were from my mortar halftrack. Two times I ran a squad forward and a mortar shell fell right on top of them, both times reducing the squad to one man.
http://rapidshare.com/files/109471878/2p_langres.2008-04-21.15-35-02.rec.html
Set up your truck near the buildings, trench up near fuel to keep the Axis from teching. Lang is really really good for Brits because all of the medium points are right next to each other, it's nice and flat which makes Bren carrier absolutely rape piospam.
MWO: Adamski
Relic Forums ban pretty much everyone for saying anything even remotely negative about the flagrant incompetence of their balance team.
It's like time-to-crate. The moment your post has the words 'balance' in it a little red timer appears in the top right counting down from 10 minutes.
North: send your recon squad immediately to the fuel point near the VP near your base. Congratulations, you can no longer get cut off by the annoying strategic point in the north. Grab the nearby munitions points.
You decide when you want to move your truck, whether it's right after your lieutenant or wait for another Tommy squad. Sometimes I wait for 10 fuel to do speed governors if it's a long haul and I'm going to a fuel point.
I haven't encountered piospam in a while but I would suggest a Bren carrier I think. Try to focus-fire and snipe the flamers. Delete trenches if flamers are nearby. Don't be in a rush to capture the map because you will lose and get decapped. Just put trucks on a few good munitions and fuel points and push out from there.
In the south, your goal is to decap the strategic point in the north that cuts him off from half the map. If you can get a trench there and surprise him with a well-placed MG nest you really have him in a bind, but watch out for flanks of course.
In the north, you have fewer easy options to cut off the south player, so it is more of an open-ended playstyle.
Emplacements aren't bad, but you have to know how to defend them and anticipate attacks I guess. Mortars work well in hedgerowy maps because the enemy has to go around them to get to them. There are open areas as well where 17 pounders and an MG nest or two might help. Try to keep your captain nearby and overrepair them with sappers if you are having problems losing them.
Mostly the standard British tech order. Early Bren carrier if you need it. Grab some sappers to hold over against fast vehicles from Axis, then try to tech up to a Cromwell or grab a Churchill.
British
Now come back when you're a few levels higher with the Brits and stuck again. ;-)
I now need to pick my Axis army to practice with...
MWO: Adamski
It was a stick.
The whole combination of Volksgrenadiers with MG42s is huge, then there's whether you stick with T2 or use Stormtroopers and try to skip to T3. How to ration your precious munitions like a madman. When to go for veterancy instead of more troops. Lots of great stuff, whereas PE is a little more bland and straightforward, kind of like the US, and is all about which powerful units to crank out.
PE is bland? I think you're missing something.
Like how they're the most awesome army in the game.
I think The_Scarab told us we had to wait until the end of the week for the round to end though.
T3 is absolutely useless right now. You're much better off spending the fuel on veterancy so when the filthy Yankees summon their pagan god of murder from the skies, you don't lose all of your manz in the blink of an eye.
See, guys? There's your counter to strafing runs.
Get a puma and it will one-shot all the bullets before and after they hit the ground.
You got enough Pumas out and they'll shoot down the planes on to your opponents HQ. Seen it happen a million times.
http://rapidshare.com/files/109595205/Rheims.sga.html
2.301 should be out well before he really gets to the level of people that abuse strafing run. Anyway, I was just using it as an example.
I'm not sure about that. I played against a level 3 the other day that was abusing strafing runs. You can play against level 3 players right off the bat and it doesn't take long to get there.
That would be why PE players that know what they're doing cover their Marders with... more Marders.
One Marder can't turn very well and so can be circle strafed pretty easily, but a more distant Marder can easily track and shoot at the circle strafing vehicle.
I'm fairly certain it's impossible for Axis to win against 2x Brit on Lorraine.
I've lost every game I've played.
Which one of you is responsible?
ahem rangers
Unfortunately they typically land on YOUR HQ.. Provided the allied player isn't mentally retarded and lines the plane up to fly from the direction of his HQ towards yours. That's the main problem with the recon/strafing/bombing runs. If used properly, regardless of what the axis player has fielded, it will deal a shit load of damage. Because that fucking plane is like a goddamn V1 when it crashes. So you line it up right, send it towards whatever you want it to kill, and if it gets shotdown you can still come out ahead.
Lies, I did it, and I have the replay to prove it
Edit: I am also saddened that I apparently missed some CoH tournament you guys did.
It was a stick.
Shut up.
Don't even say that.