I haven't posted on the forums in literally years but I wanted to play some CoH with cool people so I joined the group. My SteamID is owengalenjones add me to beat up a poor newbie.
Just played a pretty neat game as brits v wehr on train. Defeated my first piospam, used royal engineers in a competitive setting for the first time, and discovered that button-down works on paks. A game of firsts.
Just played a pretty neat game as brits v wehr on train. Defeated my first piospam, used royal engineers in a competitive setting for the first time, and discovered that button-down works on paks. A game of firsts.
So I just bought the CoH: Gold Edition and discovered that, instead of having two separate disks with two distinct CD keys, it has only one of each. Will I be able to enter this particular CD key along with my old CoH vanilla CD Key in my existing Relic Online account and still get access to the Opposing Fronts features or do I need to reinstall it all?
Out of all the unit abilities in CoH, button up is the most ridiculous.
I'M BUTTONING A KETTEN!!!!!! Seriously how the fuck do you do that? Smash the goggles of the driver?
Plus "smashing vision slits, targeting scopes" with a Bren gun? Good fucking luck with that. If Brits had reliable AT we could do away with that silly ability.
Edit: Darksteel, I'm not really sure. So you had Vanilla COH and then bought the Gold Edition?
Edit: Darksteel, I'm not really sure. So you had Vanilla COH and then bought the Gold Edition?
Yep, seeing as the expansion alone wasn't available in the game shop I buy from. I haven't tested entering the CD key on the account yet because it says that "use of invalid CD keys will result in the banning of your account," and I have absolutely no idea if entering the Gold edition CD key along with the vanilla CoH CD key is valid or not.
Edit: Darksteel, I'm not really sure. So you had Vanilla COH and then bought the Gold Edition?
Yep, seeing as the expansion alone wasn't available in the game shop I buy from. I haven't tested entering the CD key on the account yet because it says that "use of invalid CD keys will result in the banning of your account," and I have absolutely no idea if entering the Gold edition CD key along with the vanilla CoH CD key is valid or not.
Just add the gold edition CD key. It will unlock the OF stuff if you're fully patched, I believe. I know Goomba updated his account when he bought the gold edition with absolutely no problems.
Edit: Darksteel, I'm not really sure. So you had Vanilla COH and then bought the Gold Edition?
Yep, seeing as the expansion alone wasn't available in the game shop I buy from. I haven't tested entering the CD key on the account yet because it says that "use of invalid CD keys will result in the banning of your account," and I have absolutely no idea if entering the Gold edition CD key along with the vanilla CoH CD key is valid or not.
Just add the gold edition CD key. It will unlock the OF stuff if you're fully patched, I believe. I know Goomba updated his account when he bought the gold edition with absolutely no problems.
Just what I needed to hear. Thanks Pancake. Time to see what this whole fuss with the British is about.
When it says 'invalid' keys, they're talking about keygens. You can have as many valid product keys on your account as you like. You could even have Vanilla, OF, GOTY, and Gold product keys on one account with no problems.
If you have patched up Vanilla edition, you'll need to reinstall so you get the campaigns and sound for the PE and Brit. Gold is mostly patched up on install, so you don't have to do much patching.
New tales of heroes is up. relic vs 1up with guest commentator shawn elliot.
yeah i know.
Man I don't even isten to ToH but I have to listen to this.
EDIT: Wait, these are videocasts? All of a sudden I'm a lot more interested. I thought it was just going to be mans talking about stuff to do with the game, but we actually watch the match? Groovy, I'm going to have to download this more regularly.
How should SR be changed? Obviously they do too much damage but as an anti-blobbing deterrent they are invaluable.
If the damage gets too nerfed vet 3 axis troops or defensive vet PE will laugh at the Americans feeble paintball weapon.
The biggest problem I see with strafing run is the magical friend or foe detecting P47 machine gun bullets. Before the changes they made to it you could successfully charge your axis troops into the allied guys and that was your strafing run deterrent, because the strafe would murder the allied guys too. Now it doesn't do that. Drop the damage vs light vehicles, slightly tweak the damage vs infantry but not too much otherwise it'd be useless, and increase friendly fire damage to stop allies from using it during a giant close combat melee.
Arete: I'm in the process of moving... Again. Once I get my internet setup at my new place I'll probably be playing some more.
New tales of heroes is up. relic vs 1up with guest commentator shawn elliot.
yeah i know.
Man I don't even isten to ToH but I have to listen to this.
EDIT: Wait, these are videocasts? All of a sudden I'm a lot more interested. I thought it was just going to be mans talking about stuff to do with the game, but we actually watch the match? Groovy, I'm going to have to download this more regularly.
OK, just watched it. That was a ridiculously epic hour long game of 3v3. I'll avoid saying anything else for spoiling.
I think button up is a neat idea... it's not really AT and it takes some strategic use. Aren't bren bullets supposed to be particularly big? I can see how aiming for certain spots could make a top MG gunner want to hide away.
In a more accurate (and just as fun!) wargame like Combat Mission, tank commanders are always outside looking around for targets and will button up pretty quickly if they take any light weapon fire. It really narrows their field of view and takes longer for commands to take effect. Relic did a pretty good implementation of it I think, but the T1 counters to Axis supertanks can seem a little goofy sometimes.
I tried launching and finding it under the CoH launcher, but I couldn't find the map there. Only thing that was there was D-Day Co-op. When I went to world builder, it said "invalid file type". Seemed to want an .sgb file.
Hopefully you still have a backup somewhere? Maybe that first version you hosted?
I did not know that the Brits move slower only when in neutral and enemy territory. I thought they were just slow altogether. Thanks ToH!
Yes, it was a cunning allied invention called "lead boots". Brits were always in a hurry and they needed a way to make them sloooooooow doooowwwwwwnnnn. Give those guys a cup of tea and their off like kettens.
I think there might be a bug with Brit infantry section movement right now. Sometimes I'll have a squad in the lieutenant aura and it still moves slowly. Maybe all members of a squad have to be in the aura or something. Not sure, but I've noticed a few goofups before.
It's funny that I barely ever notice their slow movement after the midgame. I guess because you are usually working in your own territory or just send a group to capture points without watching.
I think there might be a bug with Brit infantry section movement right now. Sometimes I'll have a squad in the lieutenant aura and it still moves slowly. Maybe all members of a squad have to be in the aura or something. Not sure, but I've noticed a few goofups before.
It's funny that I barely ever notice their slow movement after the midgame. I guess because you are usually working in your own territory or just send a group to capture points without watching.
The bug is that if the lieutenant is behind your squad and is still in your own territory while the squad isn't, the squad will move slowly until the lieutenant leaves your territory.
Unless you're talking about something I haven't encountered before.
I did not know that the Brits move slower only when in neutral and enemy territory. I thought they were just slow altogether. Thanks ToH!
Yes, it was a cunning allied invention called "lead boots". Brits were always in a hurry and they needed a way to make them sloooooooow doooowwwwwwnnnn. Give those guys a cup of tea and their off like kettens.
George: Great Scott, sir, you don't think the moment's finally arrived to give Harry Hun a darn good British-style thrashing, six o' the best, trousers down?!
Blackadder: If you mean, are we all going to get killed, the answer is "yes." Clearly Field Marshal Haig is about to make yet another gargantuan effort to move his drinks cabinet six inches closer to Berlin.
George: Bravo-issimo! Let's make a start, eh - up and over to glory! Last one in Berlin's a rotten egg!
I did not know that the Brits move slower only when in neutral and enemy territory. I thought they were just slow altogether. Thanks ToH!
Yes, it was a cunning allied invention called "lead boots". Brits were always in a hurry and they needed a way to make them sloooooooow doooowwwwwwnnnn. Give those guys a cup of tea and their off like kettens.
George: Great Scott, sir, you don't think the moment's finally arrived to give Harry Hun a darn good British-style thrashing, six o' the best, trousers down?!
Blackadder: If you mean, are we all going to get killed, the answer is "yes." Clearly Field Marshal Haig is about to make yet another gargantuan effort to move his drinks cabinet six inches closer to Berlin.
George: Bravo-issimo! Let's make a start, eh - up and over to glory! Last one in Berlin's a rotten egg!
George: Well, but this time I'm absolutely pos we'll break through! It's ice cream in Berlin in 15 days.
Blackadder: Or ice cold in no man's land in 15 seconds
I did not know that the Brits move slower only when in neutral and enemy territory. I thought they were just slow altogether. Thanks ToH!
Yes, it was a cunning allied invention called "lead boots". Brits were always in a hurry and they needed a way to make them sloooooooow doooowwwwwwnnnn. Give those guys a cup of tea and their off like kettens.
George: Great Scott, sir, you don't think the moment's finally arrived to give Harry Hun a darn good British-style thrashing, six o' the best, trousers down?!
Blackadder: If you mean, are we all going to get killed, the answer is "yes." Clearly Field Marshal Haig is about to make yet another gargantuan effort to move his drinks cabinet six inches closer to Berlin.
George: Bravo-issimo! Let's make a start, eh - up and over to glory! Last one in Berlin's a rotten egg!
George: Well, but this time I'm absolutely pos we'll break through! It's ice cream in Berlin in 15 days.
Blackadder: Or ice cold in no man's land in 15 seconds
Blackadder: Don't forget your stick, Lieutenant.
George: Oh no, sir -- wouldn't want to face a machine gun without this!
I think there might be a bug with Brit infantry section movement right now. Sometimes I'll have a squad in the lieutenant aura and it still moves slowly. Maybe all members of a squad have to be in the aura or something. Not sure, but I've noticed a few goofups before.
It's funny that I barely ever notice their slow movement after the midgame. I guess because you are usually working in your own territory or just send a group to capture points without watching.
The bug is that if the lieutenant is behind your squad and is still in your own territory while the squad isn't, the squad will move slowly until the lieutenant leaves your territory.
Unless you're talking about something I haven't encountered before.
Mmm. Really good replay for you guys. Me playing Wehrmacht against a US. He was good, too. On semois even. Bit more lengthy than my usual (got all the way up to a KT) and he was playing AB. Won in spite of having a shreck grens and AT die to one strafe. ): Enjoy! (Also give comments if you have them. I'm still learning wehr.)
I've been playing against noobs in team games that don't count, and winning. I figure it's a matter of time until I destroy myself and play a real game, anyone want to tomorrow?
So I tried out the Wehr and Panzer Elite for a single match each...
The Wehr felt pretty vanilla, much like the U.S. that they were compared to, I'm sure with some experience I could figure out a decent strategy.
Panzer Elite were a bit of a surprise, finding out the starter trike is unarmed but can cap things early is probably what won the game for me.
I was constantly out decapping and recapping points, regardless of how long I could hold it, as long as the AI didnt get it.
I felt like a man starving for fuel though, and I had no idea what was good so I built one of every building and upgraded everything that sounded good, which was probably the source of my fuel problems.
Also couldnt figure out which vehicles were best for which situations, more time reading them on GameReplays.org will probably sort that out.
EDIT: To add to this, the fact I know nothing about the German doctrine tree's means that was also a very likely candidate of my suckage... I still won both matches, but not as easily as I do with the Brits (I did about as well as I do with the U.S. with the Germans I guess)
Automatch 3v3 sounds like sit around and wait for your team to show up, then sit around and wait for another team to show up so you can play except you can't because of RO.
Listening to the new OF WM voices, you really get the impression Relic intended the Panzer Elite to be hideously overpowered. Proud defenders of the Fatherland verbally get on their knees to take it from the "Iron Men of Germany".
Posts
I haven't posted on the forums in literally years but I wanted to play some CoH with cool people so I joined the group. My SteamID is owengalenjones add me to beat up a poor newbie.
I must say, OP the high muni next to the base leads to endless strafing runs. endless strafing runs.
I had like 95 kills:10 losses by the end of the game.
If the damage gets too nerfed vet 3 axis troops or defensive vet PE will laugh at the Americans feeble paintball weapon.
It was a stick.
I'M BUTTONING A KETTEN!!!!!! Seriously how the fuck do you do that? Smash the goggles of the driver?
Plus "smashing vision slits, targeting scopes" with a Bren gun? Good fucking luck with that. If Brits had reliable AT we could do away with that silly ability.
Edit: Darksteel, I'm not really sure. So you had Vanilla COH and then bought the Gold Edition?
It was a stick.
Yep, seeing as the expansion alone wasn't available in the game shop I buy from. I haven't tested entering the CD key on the account yet because it says that "use of invalid CD keys will result in the banning of your account," and I have absolutely no idea if entering the Gold edition CD key along with the vanilla CoH CD key is valid or not.
Just add the gold edition CD key. It will unlock the OF stuff if you're fully patched, I believe. I know Goomba updated his account when he bought the gold edition with absolutely no problems.
Just what I needed to hear. Thanks Pancake. Time to see what this whole fuss with the British is about.
If you have patched up Vanilla edition, you'll need to reinstall so you get the campaigns and sound for the PE and Brit. Gold is mostly patched up on install, so you don't have to do much patching.
yeah i know.
Man I don't even isten to ToH but I have to listen to this.
EDIT: Wait, these are videocasts? All of a sudden I'm a lot more interested. I thought it was just going to be mans talking about stuff to do with the game, but we actually watch the match? Groovy, I'm going to have to download this more regularly.
http://rapidshare.com/files/109811845/2p_beaux_lowlands.2008-04-22.20-47-18.rec.html
Some funny conversation between me and a British person who somehow has a rather high rank.
edit: And I'm only 20 minutes into the new Tales of Heroes but it's awful so far. Like seriously bad.
The biggest problem I see with strafing run is the magical friend or foe detecting P47 machine gun bullets. Before the changes they made to it you could successfully charge your axis troops into the allied guys and that was your strafing run deterrent, because the strafe would murder the allied guys too. Now it doesn't do that. Drop the damage vs light vehicles, slightly tweak the damage vs infantry but not too much otherwise it'd be useless, and increase friendly fire damage to stop allies from using it during a giant close combat melee.
Arete: I'm in the process of moving... Again. Once I get my internet setup at my new place I'll probably be playing some more.
The RelicNews forums aren't actually owned or operated by Relic. It's a fansite
OK, just watched it. That was a ridiculously epic hour long game of 3v3. I'll avoid saying anything else for spoiling.
Hm. I dunno whats up with this.
I tried launching and finding it under the CoH launcher, but I couldn't find the map there. Only thing that was there was D-Day Co-op. When I went to world builder, it said "invalid file type". Seemed to want an .sgb file.
Hopefully you still have a backup somewhere? Maybe that first version you hosted?
Yes, it was a cunning allied invention called "lead boots". Brits were always in a hurry and they needed a way to make them sloooooooow doooowwwwwwnnnn. Give those guys a cup of tea and their off like kettens.
It was a stick.
It's funny that I barely ever notice their slow movement after the midgame. I guess because you are usually working in your own territory or just send a group to capture points without watching.
The bug is that if the lieutenant is behind your squad and is still in your own territory while the squad isn't, the squad will move slowly until the lieutenant leaves your territory.
Unless you're talking about something I haven't encountered before.
George: Great Scott, sir, you don't think the moment's finally arrived to give Harry Hun a darn good British-style thrashing, six o' the best, trousers down?!
Blackadder: If you mean, are we all going to get killed, the answer is "yes." Clearly Field Marshal Haig is about to make yet another gargantuan effort to move his drinks cabinet six inches closer to Berlin.
George: Bravo-issimo! Let's make a start, eh - up and over to glory! Last one in Berlin's a rotten egg!
George: Well, but this time I'm absolutely pos we'll break through! It's ice cream in Berlin in 15 days.
Blackadder: Or ice cold in no man's land in 15 seconds
It was a stick.
Blackadder: Don't forget your stick, Lieutenant.
George: Oh no, sir -- wouldn't want to face a machine gun without this!
http://rapidshare.com/files/109952412/2p_semois.2008-04-23.23-47-36.rec.html
The Wehr felt pretty vanilla, much like the U.S. that they were compared to, I'm sure with some experience I could figure out a decent strategy.
Panzer Elite were a bit of a surprise, finding out the starter trike is unarmed but can cap things early is probably what won the game for me.
I was constantly out decapping and recapping points, regardless of how long I could hold it, as long as the AI didnt get it.
I felt like a man starving for fuel though, and I had no idea what was good so I built one of every building and upgraded everything that sounded good, which was probably the source of my fuel problems.
Also couldnt figure out which vehicles were best for which situations, more time reading them on GameReplays.org will probably sort that out.
EDIT: To add to this, the fact I know nothing about the German doctrine tree's means that was also a very likely candidate of my suckage... I still won both matches, but not as easily as I do with the Brits (I did about as well as I do with the U.S. with the Germans I guess)
MWO: Adamski
Automatch 3v3s.
ed:
Listening to the new OF WM voices, you really get the impression Relic intended the Panzer Elite to be hideously overpowered. Proud defenders of the Fatherland verbally get on their knees to take it from the "Iron Men of Germany".