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Vampire: The Masquerade: Bloodlines: Colons (UNMARKED SPOILERS, BEWARE)

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Posts

  • Caveman PawsCaveman Paws Registered User regular
    edited June 2009
    I haven't played this game in years but still recall it fondly. However I have to add my vote to the "fucking zombies" mission being impossible. And by impossible I mean I couldn't beat it the times I tried to (though I hated celerity for some reason I forget and never used it so that was probably a factor).

    Ventrue had the best armor in the game. Killing dudes in a nice suit is all kinds of cool.

    Caveman Paws on
  • Kay2Kay2 Registered User regular
    edited June 2009
    The one thing that annoyed me was that you weren't allowed to branch out of the Clan disciplines and pick up others. Auspex and Obfuscate are two of my favorite disciplines in P&P (more from a roleplaying point of view than a mechanics one, I'll admit) and I always try to pick up one, the other, or both.

    That said, I really liked how they balanced the clans so that EVERYONE had something useful in combat, by making Auspex a ranged buff power, Presence a general debuff power, and adding concrete crowd-control to the mostly RP disciplines in Dominate and Dementation. (Presence too, but that's a debuff power, which works well with the set - this person is too awesome/terrifying to attack)

    I did the zombies first try, but... Celerity. And mad melee skills with a sledgehammer, I think. In a dashing dark lounge suit with a wine-red shirt.

    I really want to play this game again, I didn't complete it the first time, and I can't remember why I burned out.

    Kay2 on
  • HeirHeir Ausitn, TXRegistered User regular
    edited June 2009
    So something from the Fu Syndicate in Chinatown made me think of something.

    They test to see if it's ultraviolet lights that can kill a vampire. The test fails obviously.

    So what is it about the sun that kills vampires?

    Heir on
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  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited June 2009
    Its biblical.

    Angels cursed Caine to never be able to walk under the sun again.

    Real question is why does a stake through the heart paralyse while Nines' gunshot kills?

    DarkWarrior on
  • SidarthurSidarthur Registered User regular
    edited June 2009
    Its biblical.

    Angels cursed Caine to never be able to walk under the sun again.

    Real question is why does a stake through the heart paralyse while Nines' gunshot kills?

    I guess he got 21 successes on his damage roll.

    Sidarthur on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited June 2009
    Sidarthur wrote: »
    Its biblical.

    Angels cursed Caine to never be able to walk under the sun again.

    Real question is why does a stake through the heart paralyse while Nines' gunshot kills?

    I guess he got 21 successes on his damage roll.

    He was using what looked like a Desert Eagle at point blank range, against what was probably a shovelhead. No contest.

    cj iwakura on
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  • TubeTube Registered User admin
    edited June 2009
    Stakes paralyse because they're a symbol of the natural world and vampires are a symbol of the unnatural world

    Tube on
  • DuffelDuffel jacobkosh Registered User regular
    edited June 2009
    cj iwakura wrote: »
    Sidarthur wrote: »
    Its biblical.

    Angels cursed Caine to never be able to walk under the sun again.

    Real question is why does a stake through the heart paralyse while Nines' gunshot kills?

    I guess he got 21 successes on his damage roll.

    He was using what looked like a Desert Eagle at point blank range, against what was probably a shovelhead. No contest.

    Nines also uses bullets made of pure hardass

    But yeah, pretty much. In the tutorial you see Jack just pick up a very similar shovelhead and snap his spine, so Desert Eagle at point-blank directly in the heart should be able to handle it.

    Duffel on
  • TubeTube Registered User admin
    edited June 2009
    Honestly almost none of the ways vampires get killed in the game would kill them in PnP you just have to kind of deal with it.

    Tube on
  • ExarchExarch Registered User regular
    edited June 2009
    The rampant diablerie that all my bloodlines characters apparently engage in is a good way to earn a blood hunt or lose all your humanity in the pnp game heh.

    Exarch on
    No gods or kings, only man.
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  • DuffelDuffel jacobkosh Registered User regular
    edited June 2009
    Can you even diablerize anyone in-game? I mean, I drained dozens of motherfuckers in my last playthrough but I don't remember any segment where you can actually drain any other vamps.

    Unless you mean the strangely common "Elder Vitae" items which are apparently laying all over LA for extremely mysterious reasons.

    Duffel on
  • ExarchExarch Registered User regular
    edited June 2009
    It's been a while, as I recall when you drain another vamp in the game they dust when you empty them, correct? That's diablerie, or there'd be a body in torpor at your feet.

    Exarch on
    No gods or kings, only man.
    LoL: BunyipAristocrat
  • TubeTube Registered User admin
    edited June 2009
    Exarch wrote: »
    The rampant diablerie that all my bloodlines characters apparently engage in is a good way to earn a blood hunt or lose all your humanity in the pnp game heh.

    There isn't a single character you can diablerise in Bloodlines so no not so much

    Tube on
  • DeausDeaus Registered User regular
    edited June 2009
    Exarch wrote: »
    The rampant diablerie that all my bloodlines characters apparently engage in is a good way to earn a blood hunt or lose all your humanity in the pnp game heh.

    Youre probably thinking of Redemption. The game lets you go insane with diablerie. Or youre thinking that some of the humans and ghouls you kill were vampires.

    Deaus on
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  • IblisIblis Registered User regular
    edited June 2009
    Yeah, Bloodlines disables you from feeding on anyone that is classified as a vampire. I actually remember I got a glitch where all civilians and rats were classified as vampires, which made feeding a pain in the ass on that particular file. Ended up getting through the end though, as it did not classify human enemies as vampires.

    Iblis on
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  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited June 2009
    Honestly almost none of the ways vampires get killed in the game would kill them in PnP you just have to kind of deal with it.

    Pretty much this. I have zero exposure to PnP rules, but in Bloodlines vampires other than you don't even regenerate. Granted, some of them might not have time to, but you can safely backpedal from some boss vampires and plink at them with a .38 until they drop.

    Stolls on
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  • ExarchExarch Registered User regular
    edited June 2009
    Exarch wrote: »
    The rampant diablerie that all my bloodlines characters apparently engage in is a good way to earn a blood hunt or lose all your humanity in the pnp game heh.

    There isn't a single character you can diablerise in Bloodlines so no not so much

    My point was that the general actions you take in the video game would result in massive humanity loss in tabletop, working on the theme of ways the game and pnp differ. It's been a while so I'm not terribly surprised I misremembered which enemies were flagged vampire.

    Generally Storytellers frown on players blowing all their vitae and then chain draining to death victims like you can in some sections of the game. The Kuei-jin building comes to mind. Enemies or not you'd lose some serious points playing that level the way I did.

    Exarch on
    No gods or kings, only man.
    LoL: BunyipAristocrat
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2009
    Isn't there a mod that uses PnP rules? I've never tried it, as this is still my first time playing it, but I did hear of it while reading up on the game.

    TrippyJing on
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  • DarkPrimusDarkPrimus Registered User regular
    edited June 2009
    TrippyJing wrote: »
    Isn't there a mod that uses PnP rules?

    If there was then the credits must roll after the werewolf shows up.

    DarkPrimus on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2009
    I think there was a fan patch that brought it closer to PnP rules but any sort of verisimilitude is pretty much impossible without breaking the game. If you want PnP play PnP. V:TM - B is fantastic for what it is: a first person/third person RPG set in the V:TM universe.

    TychoCelchuuu on
  • Edith UpwardsEdith Upwards Registered User regular
    edited June 2009
    Duffel wrote: »
    I also thought it was nothing short of miraculous how I managed to drain all those gangbangers and other lowlifes without picking up some sort of bloodborn disease.

    Tzimice/antitribu Tremere can tell whether or not they have STIs I think. Even the Sabbat, dudes who throw each other into fires don't like Plaguebearers.

    Edith Upwards on
  • ExarchExarch Registered User regular
    edited June 2009
    DarkPrimus wrote: »
    TrippyJing wrote: »
    Isn't there a mod that uses PnP rules?

    If there was then the credits must roll after the werewolf shows up.

    Easily my favorite part of the game. That's how a werecreature should be handled in a vamp game. Just some unstoppable crazy force of nature chasing you down.

    Redemption was close, when the werewolf shows up in that one I nearly had a heart attack, but it was just another boss to fight instead of an embodiment of rage ending your existence.

    Exarch on
    No gods or kings, only man.
    LoL: BunyipAristocrat
  • TarranonTarranon Registered User regular
    edited June 2009
    BUGGER. I missed my chance at getting the Tremure chantry house. How the bloody hell was I supposed to even think to talk to Strauss after getting the gargoyle quest. I had been dropping by to see if he had anything new to say because I like the guy, but now I'm just pissed off >:|

    Tarranon on
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  • TubeTube Registered User admin
    edited June 2009
    TrippyJing wrote: »
    Isn't there a mod that uses PnP rules? I've never tried it, as this is still my first time playing it, but I did hear of it while reading up on the game.

    If there was it would involve doing four or five quests and then going insane and enjoying the game over screen.

    Tube on
  • Kay2Kay2 Registered User regular
    edited June 2009
    DarkPrimus wrote: »
    TrippyJing wrote: »
    Isn't there a mod that uses PnP rules?

    If there was then the credits must roll after the werewolf shows up.

    For a starting character, sure.

    An experienced Brujah with a silver weapon and a bunch of Celerity and Potence, all you need to do is dodge all of the werewolf's Rage attacks, then carve it up with unsoakable damage with automatic successes.

    Of course, if said werewolf blows all his Rage in one chunk, and it outnumbers your extra actions... ahahaha! *ded*

    Kay2 on
  • XagarathXagarath Registered User regular
    edited June 2009
    Kay wrote: »
    DarkPrimus wrote: »
    TrippyJing wrote: »
    Isn't there a mod that uses PnP rules?

    If there was then the credits must roll after the werewolf shows up.

    For a starting character, sure.

    An experienced Brujah with a silver weapon and a bunch of Celerity and Potence, all you need to do is dodge all of the werewolf's Rage attacks, then carve it up with unsoakable damage with automatic successes.

    Of course, if said werewolf blows all his Rage in one chunk, and it outnumbers your extra actions... ahahaha! *ded*

    Alternately, given how much Willpower Werewolves don't have, just Dominate it.

    Xagarath on
  • JONJONAUGJONJONAUG Registered User regular
    edited June 2009
    Here's how the werewolf scene went for me.

    "Oh I'm sure it's nothing to worry about Nines. I've taken care of plenty of tough HOLY SHIT THAT THING IS HUGE AND IS GONNA KILL ME!! RUN LITTLE VAMPIRE RUN!!!!!".

    JONJONAUG on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited June 2009
    JONJONAUG wrote: »
    Here's how the werewolf scene went for me.

    "Oh I'm sure it's nothing to worry about Nines. I've taken care of plenty of tough HOLY SHIT THAT THING IS HUGE AND IS GONNA KILL ME!! RUN LITTLE VAMPIRE RUN!!!!!".

    I remember fighting the Werewolf as a Brujah. The scene starts, and I activate Celerity and Blood Buff. I've fought a Hengyokai before, surely this dude can't be that tough? I get in, throw a few punches, and then the Werewolf slaps me across the park with one swipe of his claws, taking away about a quarter of my health.

    I didn't try that again, let me tell you.

    Carcharodontosaurus on
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  • SepahSepah Registered User regular
    edited June 2009
    Yeah, the Werewolf fight really is an amazing piece of work.

    Its like
    Okay, he can't get through the doors, I can just wait out the timer in here and make a mad das-OH FUCK SHIT HE CAME RIGHT THROUGH THE WALL!

    Perfect for instructing the PC that, while he may be what goes bump in the night, there is always something worse.

    Sepah on
  • Dyvim TvarDyvim Tvar Registered User regular
    edited June 2009
    The last time I played through Bloodlines the werewolf glitched on me and just chilled out at the edge of the clearing where it first shows up. I just stood and watched the thing for pretty much the entire duration of the timer, it was a far cry from the sheer horror of the first time I faced the thing let me tell you. Oddly enough though it was still kind of tense.

    Dyvim Tvar on
    Everyone is different. Everyone is special.
  • WotanAnubisWotanAnubis Registered User regular
    edited June 2009
    Dyvim Tvar wrote: »
    Oddly enough though it was still kind of tense.
    Probably because you know, deep down in the pit of your stomach, that the moment he unglitches you die.

    Or you go ahead and crush him anyway. That's possible too. :P

    WotanAnubis on
  • MrIamMeMrIamMe Registered User regular
    edited June 2009
    First time I fought it, I ran down behind a shed, and waited there.

    The werewolf did not find me, it ran about looking, even going so far as to break into the observatory.

    I was just chilling at the shed.

    MrIamMe on
  • MblackwellMblackwell Registered User regular
    edited June 2009
    Xagarath wrote: »
    Kay wrote: »
    DarkPrimus wrote: »
    TrippyJing wrote: »
    Isn't there a mod that uses PnP rules?

    If there was then the credits must roll after the werewolf shows up.

    For a starting character, sure.

    An experienced Brujah with a silver weapon and a bunch of Celerity and Potence, all you need to do is dodge all of the werewolf's Rage attacks, then carve it up with unsoakable damage with automatic successes.

    Of course, if said werewolf blows all his Rage in one chunk, and it outnumbers your extra actions... ahahaha! *ded*

    Alternately, given how much Willpower Werewolves don't have, just Dominate it.

    Do the crossover rules in oWoD work such that it makes it that easy? That seems kind of ridiculous.

    Mblackwell on
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  • TubeTube Registered User admin
    edited June 2009
    Not easy necessarily but possible. Vampires can take down Werewolves in oWoD, they just have to be either very good or clever with how they go about it. The highest rank werewolves on the other hand, can turn into the sun. So...

    Tube on
  • Kay2Kay2 Registered User regular
    edited June 2009
    That's a pretty awesome power.

    To be honest, they're fairly evenly matched in most senses, with the general rule that newbie werewolf will tear a newbie vampire up pretty badly.

    Dominate don't work on frenzyin' furbeasts, either. And the lower willpower types will probably frenzy if they know you're a vampire and aren't the cuddly sort.

    Kay2 on
  • XagarathXagarath Registered User regular
    edited June 2009
    To be fair, a vampire half-clued up about what they're fighting will have a team of shotgun-wielding ghouls, using silver shot.
    Granted, high rank werewolves can also be immune to silver.

    Xagarath on
  • VistiVisti Registered User regular
    edited June 2009
    God, I wish I could get in on a one-off IRC Vampire session or something. I miss pnp, but nobody around here's into it.

    I should finally do that Malk run of Bloodlines too - Can I easily patch the Steam version with the fanpatches and such?

    Visti on
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  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited June 2009
    Visti wrote: »
    God, I wish I could get in on a one-off IRC Vampire session or something. I miss pnp, but nobody around here's into it.

    I should finally do that Malk run of Bloodlines too - Can I easily patch the Steam version with the fanpatches and such?

    Yes. It's surprising just how many people ask this question. You can do it, and easily.

    WhiteZinfandel on
  • TarranonTarranon Registered User regular
    edited June 2009
    Visti wrote: »
    God, I wish I could get in on a one-off IRC Vampire session or something. I miss pnp, but nobody around here's into it.

    I should finally do that Malk run of Bloodlines too - Can I easily patch the Steam version with the fanpatches and such?

    Yes. It's surprising just how many people ask this question. You can do it, and easily.

    Oblivion might have scared some people. You couldn't run a lot of the fan mods when it was first released through Steam.

    Tarranon on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2009
    Yes.

    TychoCelchuuu on
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