Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods & Heroes: Rome Rising development process.
The development team established some very lofty and ambitious goals when the initial work was started on Gods & Heroes. Recently, we took a step back to evaluate the competitive landscape, the game's current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods & Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.
The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.
I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods & Heroes.
Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.
Again, I would personally like to thank all of the Gods & Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods & Heroes..
Vade in pace,
Chris McKibbin
Update from the Community Manager on Beta Keys
Try this
link instead.
http://www.godsandheroes.com/What is it?
An MMORPG set in mythological ancient Rome, it is unique in that every class is a pet class, since you manage a squad of minions. Minions can be healers, tanks, mages, or DPS machines. Each class also can choose from one of two gods to be a scion of, with each god giving you different powers.
What are the classes?
- Gladiator: Scions of Fortuna or Jupiter, Gladiators are vicious, brutal, and intimidating warriors who can perform combat moves like Pankratic Assault, a high-damage wrestling move, and Impale, a devastating finishing move. Your basic DPS warrior.
- Soldier: Scions of Mars or Minerva, Soldiers are efficient and deadly warriors who can perform such attack moves Triarius Strike and Gut. Your basic tank warrior.
- Mystic: Scions of Bacchus or Trevia, Mystics have mastered the arcane arts of elemental sorcery and necromancy, enabling them to cast such spells as Numinous Flame and Miasma. Your basic mage class.
- Nomad: Scions of Mercury or Nemesis, Nomads are itinerant heroes who are equally adept at healing and fighting. Kind of like a shaman, but not.
- Priest: Scions of Juno or Pluto, Priests are the servants of the gods and can bless their allies.
- Scout: Scions of Apollo or Diana, Scouts are lethally accurate archers. The ranged DPS king.
So, Rome huh?
Yes, ancient Rome and some of its surrounding area. You can check out the world map and some more detailed areas on the Gods & Heroes main page.
Beta?
Closed beta is still ongoing, which you can sign-up for, or alternatively, while supplies last, you can get a beta key
here. But make sure you've created a forum account first
here.Pix plz
Posts
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i didnt want to play anyway
There have been some new "I'm new" threads in the beta section.
But a friend of mine was having the same issue as you, so no idea. Try again tomorrow?
From the CM.
I guess we're not allowed to discuss it due to the NDA right?
though isn't Tabula Rasa still under NDA and there's like a 10 pages long discussion about it =p
Also making a thread in LFG for people to post their character's names in to meet up.
I was getting that too - and I thought it was ironic, because it was perpetually stuck at the Perpetual logo.
Its working for me. O_o
Edit: Okay it seems to be working now. Must've been more server issues.
I'm a sucker for Roman stuff so I hope this is good.
And don't feel bad JAEF it dies on me alot too.
Probably a good thing, though, since I had things I needed to do.
I can't really comment on anything other than the graphics look like something from a PS2. That wouldn't be so bad if everything in the starting area wasn't so painfully generic looking. I'll give props to the animations, though.
Because this is Roman and squad/pet based I'm in strangely interested in buying it even with the ho-hum standard MMO UI and sub par graphics. The fact that one of the pre-order bonuses is a 16 slot bag (the largest in the game) calls to me.
I could see myself giving it a try if the release doesn't time with a CoX issue, and they fix up the servers.
I just read the people making it let go 30 to 40 members of the team because content is complete, they are just working on bugs and trying to polish everything up for the early '08 release.
I also read the same developer is making the Star Trek MMO. Good lord if the Star Trek MMO has such bland graphics I will murder faces.
it's really hard to complain about graphics in an MMORPG. The game certainly looks no worse than WoW. I do like the setting and style, and pet classes are my favorite thing in MMO's, but I do admit that this game needs a bit more before it will be worth paying for...
The good news is I think something as simple as bump mapping could really improve the hell out of the terrain and character models could be updated in the future, like EQ & DAoC did.
I think they spent all of their "art" money on animations because, gooooood lord there are some awesome animations. Everyone should go watch some of the IGN videos. Not Gladiator Arena Battle or Not Just a Sword, though, those two are boring.
The game's concept was interesting, on paper. Unfortunately, the game itself was mediocre and uninspired when I tried it a month or two ago.
It's a sad time to be a MMO gamer sick of WoW's slow patch cycle. So many of the upcoming MMOs are running into problems.
Fuck. I was having a good time with it's early beta too.
On one hand, I can appreciate not releasing something you don't think is your best effort, on the other, canning an entire MMO at this stage of development seems like a colossal waste of money and effort.
The game just felt too plain. The setting was a good concept but just human PCs gets boring. The "every class is a pet class" idea was an okay concept to set it apart from other games, but frankly that's a play style and I don't like pet classes so it didn't do anything to make me like the game more. It was just an added hassle. I play a game to feel like I'm a badass, not to feel like I'm a badass if I have minions running beside me.
The graphics fell into the same trap that so many games lately do.. that is trying to be realistic and ignoring any sense of flavor in style. I go out and see realistic people and trees and bushes all the time, give me something new and fun to look at. EQ2 was the first to really go for this but at least they have some crazy races to play as and more "fantastical" environments. I felt like Vanguard was too bland also, this game was much the same. (I also quit Vanguard beta before they released the beast races/zones, so who knows.)
The game basically just gave me the inspiration to reactivate my EQ2 account. It's probably a good thing it got canceled, it was going to fail. There was nothing that set it above WoW or EQ2. Not a bad game, just sort of generic feeling amongst the masses.
Jesus this is random. I was actually considering pre-ordering the thing based on the little I'd seen, just because of the concept, animation, and squad. God damn...I'd be pissed if I was Circuit City, who took out full page adds in at least one gaming magazine for this.
Seriously, this is fucked up. The lead designer just said that the game was content complete and they were simply working on polish before releasing it. To can the whole thing after all of that effort is...just wow.
The simple fact that it was Roman flavored could have provided it enough of a niche market to keep the doors open.
Dammit! I don't have any MMOs I'm looking forward to other than Conan and MUO, and they're both too far off. I really wish I could see the numbers they'd pulled up that said canning it was a better financial decision than selling it and at least getting the box price of a few thousand copies. And if they've fired everyone, then it's not like it's really helping STO.
I was having fun with my Mystic and my Soldier, minus occasional server/game crashes. I loved the environment graphics, didn't like the character models so much. I thought the God Powers were more trouble than they were worth, too much Favor cost with minimal damage. Some of the minion bugs got a little annoying, IE Rufus the worthless idiot healer not healing.
I don't know - it seemed to do everything these other cookie-cutter MMOs like LotRO and WoW do, even if it didn't really improve on them in any major ways. the gameplay and content was fun to me; my only major complaints were some uninspired visuals and the bugs, which were nothing crazy for a closed beta... I certainly don't think it was, like, soo bad that it would hurt their rep if they released it... and it sounds like it hurt their rep anyway because you sound turned off from the company, so they would have had nothing to lose by releasing =p
I can agree that a flop could do long-term damage to their rep, but still, they must've been really sure this was going to flop to take the hit of a few million $ in a couple months, vs. the vague cost of reputation a few years down the line.