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I need some help on an old video game that came out for the SNES. Well, maybe it came out for the Genesis too, but I remember playing it briefly on the SNES at a World Pavilion at EPCOT. It's a simple puzzle game involving moving a set of blocks around a variety of unique levels so that, if I recall correctly, each block will be removed from the screen once a similar block is slid into a position where it touches it. The catch is that blocks cannot be moved upwards, and often levels will involve relatively complex stacks of different blocks where they must be moved in a certain sequence so that they can be used, say as bridges for another pair of blocks before being removed themselves.
I can't for the life of me remember the name of the title, but I remember it being pretty awesome. I wouldn't be surprised if it turns out to be a simple title like, say, "BLOCKS," which would pretty much make me looking like a retard in the process.
It wan't like Tetris. It was a pretty expanded level platform, and there may have only been like ten or eleven block pairs (that I remember) at a time. The rest of the level was set up with different traps and puzzles to make it difficult to pair them up, since you could only move a block left or right, and gravity pulled it down when you went off a ledge.
Thanks though. I was afraid this thread was doomed to obscurity with nary a reply at all.
I need some help on an old video game that came out for the SNES. Well, maybe it came out for the Genesis too, but I remember playing it briefly on the SNES at a World Pavilion at EPCOT. It's a simple puzzle game involving moving a set of blocks around a variety of unique levels so that, if I recall correctly, each block will be removed from the screen once a similar block is slid into a position where it touches it. The catch is that blocks cannot be moved upwards, and often levels will involve relatively complex stacks of different blocks where they must be moved in a certain sequence so that they can be used, say as bridges for another pair of blocks before being removed themselves.
I can't for the life of me remember the name of the title, but I remember it being pretty awesome. I wouldn't be surprised if it turns out to be a simple title like, say, "BLOCKS," which would pretty much make me looking like a retard in the process.
Any help would be appreciated.
it sounds like Brix: http://www.mobygames.com/game/brix
except that Brix was Dos-only. However, there have been quite a few games of this style made. I'd recommend the shareware version in any case. Rather large, and sounds like you'd enjoy it.
It was not a Tetris game that a recall (fat lot of help that does), and there were no characters. Think more along the lines of simple themed levels like, say, at a complexity of the levels in the Lemmings games, but replace the lemmings with blocks and have them spread all over the level. You had to move the blocks around so that pairs touched, to have them removed, but they would fall down a pit if you pushed them over the edge.
I'm starting to think this is a lost cause, and Lord knows my descriptions aren't helping the matter. Still, I do appreciate the suggestions.
it kind of matches the 'lemmings-like' description... sort of..
You're getting closer with the idea of how the level is laid out. Now imagine that each of those dominoes had a pair somewhere else in the level. The idea would be to shift them around so that each pair came into contact with each other to finish the level.
The strategy came with figuring out in what order to move the blocks around. One block could be right next to its pair, but maybe you had to move it somewhere else first to form a temporary bridge so you could move ANOTHER block around, THEN slide it back.
Other than that, I don't know what else to tell you.
You said it was like Lemmings? Perhaps this is it?
The Brainies is a puzzle game, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. After that, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in, items than can be picked up optionally and a (often very strict) time limit.
this is what i was going to say. the description is pretty spot on, except that puzznic was on the NES not the SNES.
My God, it WAS Puzznic, Gage.
The reason it took me so long to realize it is because the levels I specifically remembered playing when I was a wee lad were much larger than the level that appeared in the link you sent, and were much more unique. I only now decided to take a second look because of what you said, Ah_Pook, that it was spot-on.
So yeah, haha. My fault. Thanks again Gage, and thanks again Ah_Pook.
If you ever need me to do anything for you, don't hesitate to ask.
And I mean ANYTHING. As in, I-Have-Low-Self-Esteem kind of anything. :winky:
Posts
But I'm not sure.
Thanks though. I was afraid this thread was doomed to obscurity with nary a reply at all.
Edit: now that I took my time to read, the description sounds NOTHING like Same Game because of the inability to move upwards.
it sounds like Brix:
http://www.mobygames.com/game/brix
except that Brix was Dos-only. However, there have been quite a few games of this style made. I'd recommend the shareware version in any case. Rather large, and sounds like you'd enjoy it.
The game play was similar but it was an entirely separate game.
I'm starting to think this is a lost cause, and Lord knows my descriptions aren't helping the matter. Still, I do appreciate the suggestions.
Oh ye of little faith, I have never seen these boards fail yet.
What about "BreakThru"?
Sounds more like Tetris 2 though.. but you said it wasn't a Tetris variant... right?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
?
Flipull/Plotting?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
it kind of matches the 'lemmings-like' description... sort of..
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You're getting closer with the idea of how the level is laid out. Now imagine that each of those dominoes had a pair somewhere else in the level. The idea would be to shift them around so that each pair came into contact with each other to finish the level.
The strategy came with figuring out in what order to move the blocks around. One block could be right next to its pair, but maybe you had to move it somewhere else first to form a temporary bridge so you could move ANOTHER block around, THEN slide it back.
Other than that, I don't know what else to tell you.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
this is what i was going to say. the description is pretty spot on, except that puzznic was on the NES not the SNES.
Ehhhh? Maybe not, but we may be getting closer!
My God, it WAS Puzznic, Gage.
The reason it took me so long to realize it is because the levels I specifically remembered playing when I was a wee lad were much larger than the level that appeared in the link you sent, and were much more unique. I only now decided to take a second look because of what you said, Ah_Pook, that it was spot-on.
So yeah, haha. My fault. Thanks again Gage, and thanks again Ah_Pook.
If you ever need me to do anything for you, don't hesitate to ask.
And I mean ANYTHING. As in, I-Have-Low-Self-Esteem kind of anything. :winky: