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Help on Old SNES Game Title

StephentchelStephentchel Registered User regular
edited October 2007 in Games and Technology
Hey all,

I need some help on an old video game that came out for the SNES. Well, maybe it came out for the Genesis too, but I remember playing it briefly on the SNES at a World Pavilion at EPCOT. It's a simple puzzle game involving moving a set of blocks around a variety of unique levels so that, if I recall correctly, each block will be removed from the screen once a similar block is slid into a position where it touches it. The catch is that blocks cannot be moved upwards, and often levels will involve relatively complex stacks of different blocks where they must be moved in a certain sequence so that they can be used, say as bridges for another pair of blocks before being removed themselves.

I can't for the life of me remember the name of the title, but I remember it being pretty awesome. I wouldn't be surprised if it turns out to be a simple title like, say, "BLOCKS," which would pretty much make me looking like a retard in the process.

Any help would be appreciated.

"The children are right to laugh at you."
Stephentchel on

Posts

  • Porphyria PlanPorphyria Plan Registered User regular
    edited October 2007
    Makes me think of Tetris Attack.

    Lakitu_Tetris_Attack.png

    But I'm not sure.

    Porphyria Plan on
  • StephentchelStephentchel Registered User regular
    edited October 2007
    It wan't like Tetris. It was a pretty expanded level platform, and there may have only been like ten or eleven block pairs (that I remember) at a time. The rest of the level was set up with different traps and puzzles to make it difficult to pair them up, since you could only move a block left or right, and gravity pulled it down when you went off a ledge.

    Thanks though. I was afraid this thread was doomed to obscurity with nary a reply at all.

    Stephentchel on
    "The children are right to laugh at you."
  • zhen_roguezhen_rogue Registered User regular
    edited October 2007
    Klax?

    zhen_rogue on
  • RockinXRockinX Registered User regular
    edited October 2007
    Sounds like Same Game, and part of it does sound like Tetris Attack as well.

    Edit: now that I took my time to read, the description sounds NOTHING like Same Game because of the inability to move upwards.

    RockinX on
  • evilmrhenryevilmrhenry Registered User regular
    edited October 2007
    Hey all,

    I need some help on an old video game that came out for the SNES. Well, maybe it came out for the Genesis too, but I remember playing it briefly on the SNES at a World Pavilion at EPCOT. It's a simple puzzle game involving moving a set of blocks around a variety of unique levels so that, if I recall correctly, each block will be removed from the screen once a similar block is slid into a position where it touches it. The catch is that blocks cannot be moved upwards, and often levels will involve relatively complex stacks of different blocks where they must be moved in a certain sequence so that they can be used, say as bridges for another pair of blocks before being removed themselves.

    I can't for the life of me remember the name of the title, but I remember it being pretty awesome. I wouldn't be surprised if it turns out to be a simple title like, say, "BLOCKS," which would pretty much make me looking like a retard in the process.

    Any help would be appreciated.

    it sounds like Brix:
    http://www.mobygames.com/game/brix
    except that Brix was Dos-only. However, there have been quite a few games of this style made. I'd recommend the shareware version in any case. Rather large, and sounds like you'd enjoy it.

    evilmrhenry on
  • zanetheinsanezanetheinsane Registered User regular
    edited October 2007
    Maybe since you were playing it at EPCOT it was Panel de Pon, the Japanese version of Tetris Attack?

    The game play was similar but it was an entirely separate game.

    zanetheinsane on
  • StephentchelStephentchel Registered User regular
    edited October 2007
    It was not a Tetris game that a recall (fat lot of help that does), and there were no characters. Think more along the lines of simple themed levels like, say, at a complexity of the levels in the Lemmings games, but replace the lemmings with blocks and have them spread all over the level. You had to move the blocks around so that pairs touched, to have them removed, but they would fall down a pit if you pushed them over the edge.

    I'm starting to think this is a lost cause, and Lord knows my descriptions aren't helping the matter. Still, I do appreciate the suggestions.

    Stephentchel on
    "The children are right to laugh at you."
  • ArcticMonkeyArcticMonkey Registered User regular
    edited October 2007
    ArcticMonkey on
    "You read it! You can't unread it!"
    venstre.giflobotDanceMiddle.gifhoyre.gif
  • ThetherooThetheroo Registered User regular
    edited October 2007
    I'm starting to think this is a lost cause, and Lord knows my descriptions aren't helping the matter. Still, I do appreciate the suggestions.

    Oh ye of little faith, I have never seen these boards fail yet.

    Thetheroo on
  • slash000slash000 Registered User regular
    edited October 2007
    It's not Tetris 2?


    What about "BreakThru"?


    Sounds more like Tetris 2 though.. but you said it wasn't a Tetris variant... right?

    slash000 on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited October 2007
    Frosteey on
  • GageGage Registered User regular
    edited October 2007
    Gage on
  • slash000slash000 Registered User regular
    edited October 2007
    Jammes?

    Super_Nes_Jammes.png

    slash000 on
  • slash000slash000 Registered User regular
    edited October 2007
    Pushover?


    300px-Pushover-dos.png



    it kind of matches the 'lemmings-like' description... sort of..

    slash000 on
  • StephentchelStephentchel Registered User regular
    edited October 2007
    slash000 wrote: »
    Pushover?


    300px-Pushover-dos.png



    it kind of matches the 'lemmings-like' description... sort of..


    You're getting closer with the idea of how the level is laid out. Now imagine that each of those dominoes had a pair somewhere else in the level. The idea would be to shift them around so that each pair came into contact with each other to finish the level.

    The strategy came with figuring out in what order to move the blocks around. One block could be right next to its pair, but maybe you had to move it somewhere else first to form a temporary bridge so you could move ANOTHER block around, THEN slide it back.

    Other than that, I don't know what else to tell you.

    Stephentchel on
    "The children are right to laugh at you."
  • slash000slash000 Registered User regular
    edited October 2007
    Was this game viewed from the top down, or from the side? (The side being like Lemmings or that Pushover game i image linked)

    slash000 on
  • slash000slash000 Registered User regular
    edited October 2007
    Keeper?


    Keeper.gif

    slash000 on
  • Ah_PookAh_Pook Registered User regular
    edited October 2007
    Gage wrote: »

    this is what i was going to say. the description is pretty spot on, except that puzznic was on the NES not the SNES.

    Ah_Pook on
  • zanetheinsanezanetheinsane Registered User regular
    edited October 2007
    You said it was like Lemmings? Perhaps this is it?
    The Brainies is a puzzle game, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. After that, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in, items than can be picked up optionally and a (often very strict) time limit.

    Ehhhh? Maybe not, but we may be getting closer!

    zanetheinsane on
  • StephentchelStephentchel Registered User regular
    edited October 2007
    Ah_Pook wrote: »
    Gage wrote: »

    this is what i was going to say. the description is pretty spot on, except that puzznic was on the NES not the SNES.

    My God, it WAS Puzznic, Gage.

    The reason it took me so long to realize it is because the levels I specifically remembered playing when I was a wee lad were much larger than the level that appeared in the link you sent, and were much more unique. I only now decided to take a second look because of what you said, Ah_Pook, that it was spot-on.

    So yeah, haha. My fault. Thanks again Gage, and thanks again Ah_Pook.

    If you ever need me to do anything for you, don't hesitate to ask.

    And I mean ANYTHING. As in, I-Have-Low-Self-Esteem kind of anything. :winky:

    Stephentchel on
    "The children are right to laugh at you."
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