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[Portal] Now you're thinking...

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Posts

  • ZzuluZzulu Registered User regular
    edited October 2007
    But I read that someone else did the position thing?

    I did the jumpthing now so I assume there is no positioning

    Zzulu on
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  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    PikaPuff wrote: »
    Zetx wrote: »
    Monkey: Here you go

    PikaPuff:
    I believe Chell is the player character (you'll see in the credits the reference to using someone's likeness, and they call the likeness Chell)

    TYG...WD is Take Your Daughter to Work Day, which is mentioned throughout by GladOS
    That was the first time I heard Chell used in this 20+ page thread. So forgive me for not knowing that one.

    Using TYDtWD is a horrible travesty, though. Just spell it out, dammit.
    Same on Chell, I think the credits and the gcf are the only place they're clearly actually referenced in-game.

    Zetx on
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  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited October 2007
    Whenever I do a Challenge, it says I cheated when I get to the elevator. More distressingly, it doesn't record my score (or portal number, whatever). Why would it say that?

    Bursar on
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    Hit me up on BoardGameArena! User: Loaded D1
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  • ZzuluZzulu Registered User regular
    edited October 2007
    After "assuming the position" I expected the door to open and spill out Combine or something, so I had a portal right in front of it with the exit in the fire.

    I was tricked by this quote

    Zzulu on
    t5qfc9.jpg
  • AvenroshAvenrosh Registered User regular
    edited October 2007
    Excellent game. I'd love to have more of the story campaign than the HL2 episodes. Portal felt fairly similar to 1213 or I Have No Mouth and I Must Scream's setting. Just oozed atmosphere!

    Also, best ending credits song ever!

    Avenrosh on
  • SmasherSmasher Starting to get dizzy Registered User regular
    edited October 2007
    Bursar wrote: »
    Whenever I do a Challenge, it says I cheated when I get to the elevator. More distressingly, it doesn't record my score (or portal number, whatever). Why would it say that?

    Sounds like you have commentary mode on (which makes you invincible). Go to the main menu and start a new game, and then you should be able to play the bonus maps with commentary off.

    Smasher on
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    edited October 2007
    Athenor wrote: »
    I wonder how our Xbox owning companions are going to fare on some of the puzzles without being able to whip around and re-orient your view as fast.

    Perfectly fine.

    Knob on
  • MephistophelesMephistopheles Registered User regular
    edited October 2007
    Zzulu wrote: »
    After "assuming the position" I expected the door to open and spill out Combine or something, so I had a portal right in front of it with the exit in the fire.

    I was tricked by this quote

    I did the exact same thing. I don't even know how I triggered the achievement though, I just waited around for awhile.

    Mephistopheles on
    "Friends are just enemies in reverse."
    - Gary Busey
    A Glass, Darkly
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited October 2007
    Advanced #18...

    FUCK.

    Got to the room with turrets, took one out, got to the room with the little button, and turned the fail way up. Totally stuck after that little red button...

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2007
    Ok, I only played an hour or so of Halflife and never had a pc fast enough to even try Half-life 2. As a rule I pretty much dislike most FPS's (up until Bioshock and Halo 3, which I recently gave a chance to and really enjoyed).

    With that background, I'd never even HEARD of this game but from what I read it sounds all sorts of awesome. Do I need any Halflife background knowledge at all to get in to this game or am I good to go? Incidentally I'd be getting it (or the Orange box) on the 360.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    edited October 2007
    Zzulu wrote: »
    After "assuming the position" I expected the door to open and spill out Combine or something, so I had a portal right in front of it with the exit in the fire.

    I was tricked by this quote

    I did the exact same thing. I don't even know how I triggered the achievement though, I just waited around for awhile.

    the achievement is for making the correct decision
    the correct decision is to get the hell out of dodge

    Knob on
  • SmasherSmasher Starting to get dizzy Registered User regular
    edited October 2007
    Mr_Grinch wrote: »
    Ok, I only played an hour or so of Halflife and never had a pc fast enough to even try Half-life 2. As a rule I pretty much dislike most FPS's (up until Bioshock and Halo 3, which I recently gave a chance to and really enjoyed).

    With that background, I'd never even HEARD of this game but from what I read it sounds all sorts of awesome. Do I need any Halflife background knowledge at all to get in to this game or am I good to go? Incidentally I'd be getting it (or the Orange box) on the 360.

    You'll be fine. At worst you'll miss a couple of ultimately insignificant references.

    Smasher on
  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2007
    Smasher wrote: »
    Mr_Grinch wrote: »
    Ok, I only played an hour or so of Halflife and never had a pc fast enough to even try Half-life 2. As a rule I pretty much dislike most FPS's (up until Bioshock and Halo 3, which I recently gave a chance to and really enjoyed).

    With that background, I'd never even HEARD of this game but from what I read it sounds all sorts of awesome. Do I need any Halflife background knowledge at all to get in to this game or am I good to go? Incidentally I'd be getting it (or the Orange box) on the 360.

    You'll be fine. At worst you'll miss a couple of ultimately insignificant references.

    Goodo. Being I'll be buying the Orange Box I plan to play through everything in it anyway, now I'm over my stage of hating first person shooters.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • KagnarosKagnaros Registered User regular
    edited October 2007
    God...I just keep playing that song over and over again.

    Valve...good work good sirs. Good fucking work.

    Kagnaros on
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  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    edited October 2007
    Easter Egg about Portal in HL2: EP 2? I think so.
    ep2_outland_110000.jpg
    Speedy thing goes in, speedy thing comes out :D

    BrilliantInsanity on
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    Sixty -40- on Origin for some ME3 goodness.
    http://steamcommunity.com/id/brilliantinsanity/
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited October 2007
    Oh God, just finish the six Advanced puzzles. Best. Feeling. EVAR.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • MephistophelesMephistopheles Registered User regular
    edited October 2007
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    Mephistopheles on
    "Friends are just enemies in reverse."
    - Gary Busey
    A Glass, Darkly
  • CymoroCymoro Registered User regular
    edited October 2007
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    I'm trying to get the OP to edit the link into the first post. No dice so far, since you're the seventeen millionth person to ask. It's on both the second page here and the previous page. Hell, here is another link to the mp3.

    It is now also in my signature.

    Cymoro on
    i am perpetual, i make the country clean
  • Ross MillsRoss Mills Mr. California, USARegistered User regular
    edited October 2007

    That's a vortigaunt.

    Ross Mills on
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  • RookRook Registered User regular
    edited October 2007
    Cymoro wrote: »
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    I'm trying to get the OP to edit the link into the first post. No dice so far, since you're the seventeen millionth person to ask. It's on both the second page here and the previous page. Hell, here is another link to the mp3.

    It is now also in my signature.

    He's not asking for the ending song.

    Rook on
  • PatboyXPatboyX Registered User regular
    edited October 2007
    Knob wrote: »
    Athenor wrote: »
    I wonder how our Xbox owning companions are going to fare on some of the puzzles without being able to whip around and re-orient your view as fast.

    Perfectly fine.

    I've been playing on Xbox and was amazed at how quickly and accurately I've been able to fire this damn thing off.
    This is my first "FPS" experience on the console. I was hoping it would be a useful training tool for me since I'm not used to using a controller. It seems to have worked well.

    Does anyone know what happens on the website if you type in your code correctly when the application process completes?

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • CymoroCymoro Registered User regular
    edited October 2007
    ^^^ Every time the code blinks, a character changes. Plus, you can only type in caps. The code has lowercase letters and is case sensitive.
    Rook wrote: »
    Cymoro wrote: »
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    I'm trying to get the OP to edit the link into the first post. No dice so far, since you're the seventeen millionth person to ask. It's on both the second page here and the previous page. Hell, here is another link to the mp3.

    It is now also in my signature.

    He's not asking for the ending song.

    Damn, I've seen the request for the end song so many times, my sleep-addled brain read what he said differently. My fuckup.

    Cymoro on
    i am perpetual, i make the country clean
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    edited October 2007
    PatboyX wrote: »
    Knob wrote: »
    Athenor wrote: »
    I wonder how our Xbox owning companions are going to fare on some of the puzzles without being able to whip around and re-orient your view as fast.

    Perfectly fine.

    I've been playing on Xbox and was amazed at how quickly and accurately I've been able to fire this damn thing off.
    This is my first "FPS" experience on the console. I was hoping it would be a useful training tool for me since I'm not used to using a controller. It seems to have worked well.

    Does anyone know what happens on the website if you type in your code correctly when the application process completes?

    you can't

    it's case sensitive, and you can only type in caps

    and if that wasn't bad enough, pay attention to your number when they show it to you

    it changes every time it flashes

    Knob on
  • EchoEcho ski-bap ba-dapModerator mod
    edited October 2007
    I want to toss Companion Cube and Freeman into a locked room and not let them out until one of them starts talking.

    Then CC will be all "What the hell Freeman, you can talk?"

    Echo on
  • MalkorMalkor Registered User regular
    edited October 2007
    I like how she's super agile and reorients herself real quick.

    Malkor on
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  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    You're gonna have to specify a level and/or location for us to be any help. There's music for different parts.
    Two drastically different build-up music things come to mind:
    Remember that time GladOS said 'goodbye' and we were all 'no way'?

    And

    The ambush which then led to the momentum fling

    Zetx on
    76561197966849367.png
  • Ross MillsRoss Mills Mr. California, USARegistered User regular
    edited October 2007
    Is nobody going to comment on the fact that Episode 2's helicopters are run by GLaDOS AI's and in-fact speak like GLaDOS during the game?
    AS are military contractors, after all.

    Ross Mills on
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  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    And are you not going to spoiler that since not everybody's played Episode 2 yet? :P

    (Also, it's been mentioned somewhere in one of the tie-in posts >_>)

    Zetx on
    76561197966849367.png
  • ZzuluZzulu Registered User regular
    edited October 2007
    Ross Mills wrote: »
    Is nobody going to comment on the fact that Episode 2's helicopters are run by GLaDOS AI's and in-fact speak like GLaDOS during the game?
    AS are military contractors, after all.

    what

    Zzulu on
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  • MephistophelesMephistopheles Registered User regular
    edited October 2007
    Ross Mills wrote: »
    spoilers

    dude. DUUUUUUDE.

    as has been mentioned, some of us haven't even played episode 1 yet.

    Mephistopheles on
    "Friends are just enemies in reverse."
    - Gary Busey
    A Glass, Darkly
  • KnobKnob TURN THE BEAT BACK InternetModerator mod
    edited October 2007
    i set up an infinite fall loop a couple of times

    how long does it take to fall the 30,000 feet for the terminal velocity achievement

    Knob on
  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    edited October 2007
    in a room about twice my height I walked afk for about 5 minutes and it unlocked. and by my height I mean her height in game.

    BrilliantInsanity on
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    Sixty -40- on Origin for some ME3 goodness.
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  • Ross MillsRoss Mills Mr. California, USARegistered User regular
    edited October 2007
    An important aspect of mapmaking will be terminal velocity. It does not seem like the in-game terminal velocity is that fast, therefore you will only be able to fling yourself so far.

    Hmm.

    Ross Mills on
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  • DefunkerDefunker Registered User regular
    edited October 2007
    Trying to aim and shoot portals accurately while at terminal velocity is really fun.

    And by really fun, I really mean 'really fucking irritating'.
    The advanced puzzels require you to do it lots. It's not that they're even any harder to solve than the normal puzzles, they just make you do crazy shit like that.

    Defunker on
    [SIGPIC][/SIGPIC]
  • MephistophelesMephistopheles Registered User regular
    edited October 2007
    Zetx wrote: »
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    You're gonna have to specify a level and/or location for us to be any help. There's music for different parts.
    Two drastically different build-up music things come to mind:
    Remember that time GladOS said 'goodbye' and we were all 'no way'?

    And

    The ambush which then led to the momentum fling

    OK, It's the music that plays when you learn about conservation of momentum (Level 10?). Also, the music after you get the orange portal is pretty awesome. (I think that's Level 11). I'll leave you techno-wizs to work your musical alchemy.

    Mephistopheles on
    "Friends are just enemies in reverse."
    - Gary Busey
    A Glass, Darkly
  • AfroJAfroJ Registered User regular
    edited October 2007
    Knob wrote: »
    i set up an infinite fall loop a couple of times

    how long does it take to fall the 30,000 feet for the terminal velocity achievement

    I'm not sure on the exact time, I just walked away from my computer for about 10 minutes and I earned the achievement

    AfroJ on
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  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited October 2007
    I hope they portal gun has an appearance in
    Episode 3. Maybe even the protagonist :O

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • LockeColeLockeCole Registered User regular
    edited October 2007
    :whistle:And the science gets done:whistle:
    :whistle:And you makes a neat gun:whistle:
    :whistle:For the people who are:whistle:
    :whistle:Still Alive:whistle:

    LockeCole on
  • RoundBoyRoundBoy Registered User regular
    edited October 2007
    I was really stuck on a puzzle , but I just had an epiphanny and think i figured it out... god this game is fun.

    I miss my companion cube.

    RoundBoy on
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    Librarians harbor a terrible secret. Find it.
  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    Zetx wrote: »
    does anyone have an mp3 of the background music? that was some of the most calming music. ever.

    You're gonna have to specify a level and/or location for us to be any help. There's music for different parts.
    Two drastically different build-up music things come to mind:
    Remember that time GladOS said 'goodbye' and we were all 'no way'?

    And

    The ambush which then led to the momentum fling

    OK, It's the music that plays when you learn about conservation of momentum (Level 10?). Also, the music after you get the orange portal is pretty awesome. (I think that's Level 11). I'll leave you techno-wizs to work your musical alchemy.

    Level 10
    Level 11

    Zetx on
    76561197966849367.png
This discussion has been closed.