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[Portal] Now you're thinking...

1495052545563

Posts

  • steejeesteejee Registered User regular
    edited October 2007
    Wyborn wrote: »
    Marlor wrote: »
    Fleck0 wrote: »
    Just finished the main storyline, probly the best game ever

    Certainly the best end-credits ever.

    ...Better than God Hand?

    There's nothing that can possibly be better than Portal's end credits.
    And believe me, I am still alive.
    :whistle:Look at me still talking when there's Science to do

    Those ending credits were the greatest thing since HL1.

    Random observations:
    GLaD(is?) has no idea what's going on outside, so could be post 7-Hour War.

    Protagonist is wearing cleaner version of the legs Stalkers have (though she still has legs), and I don't think anyone could miss the Combine energy balls in several parts. Additionally, there's a 'Ladies of Aperture' calender from 1983 in the game in the sorta hidden 'Companion Cube Love' room. My initial suspicion is that the setting for this lab is post 7-Year War, and those that were still alive after 'tweaking' GlaDis to not use nerve gas on everyone have long since fled. So, quite possible, it's 'present day' HL2 and the protagonist from Portal could very well show up in Episode 3. Of course, no way to know on any of those counts, only hints really directly given are the calender, GLaDis' lack of knowledge of the outside world (and presumption that basically everyone is dead which does suggest post war), and the Stalker legs + Combine energy balls.

    Edit:
    Come to think of it, it's pretty obvious that the Aperture base was last operational before the Black Mesa incident (which was only shortly before the 7-Hour War right?) due to the slide show. So that reinforces the idea somewhat that the base was hastily abandoned when the Combine invaded, and GLaDis was left to her/its own devices. I'm not sure how the Stalker legs/energy balls play in, but the Combine could have come across the Aperture base after the war and exploited those bits for their own usage, then taken over GLaDis (all after the Portal protagonist has escaped). All basically just guesses but still fun to try to work it out. Game made me feel like I was in a game version of Cube: small part of a big puzzle.

    steejee on
    The Great DAMNED STEAM SALES AND WII/U Backlog
    Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
    Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
    On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
    Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited October 2007
    steejee wrote: »
    Those ending credits were the greatest thing since HL1.

    Random observations:
    GLaD(is?) has no idea what's going on outside, so could be post 7-Hour War.

    Protagonist is wearing cleaner version of the legs Stalkers have (though she still has legs), and I don't think anyone could miss the Combine energy balls in several parts. Additionally, there's a 'Ladies of Aperture' calender from 1983 in the game in the sorta hidden 'Companion Cube Love' room. My initial suspicion is that the setting for this lab is post 7-Year War, and those that were still alive after 'tweaking' GlaDis to not use nerve gas on everyone have long since fled. So, quite possible, it's 'present day' HL2 and the protagonist from Portal could very well show up in Episode 3. Of course, no way to know on any of those counts, only hints really directly given are the calender, GLaDis' lack of knowledge of the outside world (and presumption that basically everyone is dead which does suggest post war), and the Stalker legs + Combine energy balls.

    Edit:
    Come to think of it, it's pretty obvious that the Aperture base was last operational before the Black Mesa incident (which was only shortly before the 7-Hour War right?) due to the slide show. So that reinforces the idea somewhat that the base was hastily abandoned when the Combine invaded, and GLaDis was left to her/its own devices. I'm not sure how the Stalker legs/energy balls play in, but the Combine could have come across the Aperture base after the war and exploited those bits for their own usage, then taken over GLaDis (all after the Portal protagonist has escaped). All basically just guesses but still fun to try to work it out. Game made me feel like I was in a game version of Cube: small part of a big puzzle.
    I think you mean the Seven Hour War. I think it's plausible, although GLaDOS's observations about what's going on outside leads me to believe that it's right at the beginning of the Seven Hour War, with the portal storms and Combine invasion. As to the things on her legs, the devs only put them there because the testers were asking why she could fall so far without taking any damage. (see the commentary)

    I don't know if the energy balls are strictly Combine technology; we aren't given a lot of data in that regard, and it could be that it was more convenient for the devs to use something they had already done than make something totally new (as in the turret activation and firing sounds). I believe GLaDOS refers to it as an Aperture Science energy pellet, but since it takes place in the same world as HL2 there's probably going to be some leak of high-tech gadgets around the world.

    The more interesting question to me, is what was GLaDOS's surprise? The image at the end suggests that it was actually a party. Was the entire "behind the scenes" section just a giant test, and was reaching "GLaDOS" the culmination of that test? She's obviously still alive, so she could've planned the whole thing out to see what the player would do... even though we didn't have any choice but to drop the morality core into the fire, setting off the whole chain reaction to "kill" her.

    freakish light on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited October 2007
    :whistle: Aperture Science: :whistle:
    :whistle: We do what we must... because we can. :whistle:
    :whistle: For the good of all of us! :whistle:
    :whistle: (except the ones who are dead)
    :whistle:

    Fatty McBeardo on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited October 2007
    archonwarp wrote: »
    Wait, here's a way better version of it:

    http://download.yousendit.com/81392D2441A16748

    cubeinaction.jpg

    Bubblecake, as in 4chan Bubblecake?

    Fatty McBeardo on
  • steejeesteejee Registered User regular
    edited October 2007
    steejee wrote: »
    Those ending credits were the greatest thing since HL1.

    Random observations:
    GLaD(is?) has no idea what's going on outside, so could be post 7-Hour War.

    Protagonist is wearing cleaner version of the legs Stalkers have (though she still has legs), and I don't think anyone could miss the Combine energy balls in several parts. Additionally, there's a 'Ladies of Aperture' calender from 1983 in the game in the sorta hidden 'Companion Cube Love' room. My initial suspicion is that the setting for this lab is post 7-Year War, and those that were still alive after 'tweaking' GlaDis to not use nerve gas on everyone have long since fled. So, quite possible, it's 'present day' HL2 and the protagonist from Portal could very well show up in Episode 3. Of course, no way to know on any of those counts, only hints really directly given are the calender, GLaDis' lack of knowledge of the outside world (and presumption that basically everyone is dead which does suggest post war), and the Stalker legs + Combine energy balls.

    Edit:
    Come to think of it, it's pretty obvious that the Aperture base was last operational before the Black Mesa incident (which was only shortly before the 7-Hour War right?) due to the slide show. So that reinforces the idea somewhat that the base was hastily abandoned when the Combine invaded, and GLaDis was left to her/its own devices. I'm not sure how the Stalker legs/energy balls play in, but the Combine could have come across the Aperture base after the war and exploited those bits for their own usage, then taken over GLaDis (all after the Portal protagonist has escaped). All basically just guesses but still fun to try to work it out. Game made me feel like I was in a game version of Cube: small part of a big puzzle.
    I think you mean the Seven Hour War. I think it's plausible, although GLaDOS's observations about what's going on outside leads me to believe that it's right at the beginning of the Seven Hour War, with the portal storms and Combine invasion. As to the things on her legs, the devs only put them there because the testers were asking why she could fall so far without taking any damage. (see the commentary)

    I don't know if the energy balls are strictly Combine technology; we aren't given a lot of data in that regard, and it could be that it was more convenient for the devs to use something they had already done than make something totally new (as in the turret activation and firing sounds). I believe GLaDOS refers to it as an Aperture Science energy pellet, but since it takes place in the same world as HL2 there's probably going to be some leak of high-tech gadgets around the world.

    The more interesting question to me, is what was GLaDOS's surprise? The image at the end suggests that it was actually a party. Was the entire "behind the scenes" section just a giant test, and was reaching "GLaDOS" the culmination of that test? She's obviously still alive, so she could've planned the whole thing out to see what the player would do... even though we didn't have any choice but to drop the morality core into the fire, setting off the whole chain reaction to "kill" her.
    Yeah, I said 7 hour at first then 7 year laer, d'oh.

    I haven't played through it with commentary on, just finished HL2:EP2 and did Portal just now.

    The fact that they chose to tie the game in with HL2 + Episodes definitely hints to me that something is planned in regards to how Portal relates to HL2 + Episodes, unless they just really wanted to use something they introduced in Episode 2 (Aperture Tech) for no other reason than the hell of it.

    steejee on
    The Great DAMNED STEAM SALES AND WII/U Backlog
    Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
    Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
    On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
    Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
  • InquisitorInquisitor Registered User regular
    edited October 2007
    steejee wrote: »
    steejee wrote: »
    Those ending credits were the greatest thing since HL1.

    Random observations:
    GLaD(is?) has no idea what's going on outside, so could be post 7-Hour War.

    Protagonist is wearing cleaner version of the legs Stalkers have (though she still has legs), and I don't think anyone could miss the Combine energy balls in several parts. Additionally, there's a 'Ladies of Aperture' calender from 1983 in the game in the sorta hidden 'Companion Cube Love' room. My initial suspicion is that the setting for this lab is post 7-Year War, and those that were still alive after 'tweaking' GlaDis to not use nerve gas on everyone have long since fled. So, quite possible, it's 'present day' HL2 and the protagonist from Portal could very well show up in Episode 3. Of course, no way to know on any of those counts, only hints really directly given are the calender, GLaDis' lack of knowledge of the outside world (and presumption that basically everyone is dead which does suggest post war), and the Stalker legs + Combine energy balls.

    Edit:
    Come to think of it, it's pretty obvious that the Aperture base was last operational before the Black Mesa incident (which was only shortly before the 7-Hour War right?) due to the slide show. So that reinforces the idea somewhat that the base was hastily abandoned when the Combine invaded, and GLaDis was left to her/its own devices. I'm not sure how the Stalker legs/energy balls play in, but the Combine could have come across the Aperture base after the war and exploited those bits for their own usage, then taken over GLaDis (all after the Portal protagonist has escaped). All basically just guesses but still fun to try to work it out. Game made me feel like I was in a game version of Cube: small part of a big puzzle.
    I think you mean the Seven Hour War. I think it's plausible, although GLaDOS's observations about what's going on outside leads me to believe that it's right at the beginning of the Seven Hour War, with the portal storms and Combine invasion. As to the things on her legs, the devs only put them there because the testers were asking why she could fall so far without taking any damage. (see the commentary)

    I don't know if the energy balls are strictly Combine technology; we aren't given a lot of data in that regard, and it could be that it was more convenient for the devs to use something they had already done than make something totally new (as in the turret activation and firing sounds). I believe GLaDOS refers to it as an Aperture Science energy pellet, but since it takes place in the same world as HL2 there's probably going to be some leak of high-tech gadgets around the world.

    The more interesting question to me, is what was GLaDOS's surprise? The image at the end suggests that it was actually a party. Was the entire "behind the scenes" section just a giant test, and was reaching "GLaDOS" the culmination of that test? She's obviously still alive, so she could've planned the whole thing out to see what the player would do... even though we didn't have any choice but to drop the morality core into the fire, setting off the whole chain reaction to "kill" her.
    Yeah, I said 7 hour at first then 7 year laer, d'oh.

    I haven't played through it with commentary on, just finished HL2:EP2 and did Portal just now.

    The fact that they chose to tie the game in with HL2 + Episodes definitely hints to me that something is planned in regards to how Portal relates to HL2 + Episodes, unless they just really wanted to use something they introduced in Episode 2 (Aperture Tech) for no other reason than the hell of it.
    The seven hour war does not take place immediately after black mesa. The portal storms occurred first, driving people out of rural areas and making them concentrate into cities. Then the combine struck. It is unsure how long the period between black mesa and the combine striking is.

    Inquisitor on
  • steejeesteejee Registered User regular
    edited October 2007
    Inquisitor wrote: »
    steejee wrote: »
    steejee wrote: »
    Those ending credits were the greatest thing since HL1.

    Random observations:
    GLaD(is?) has no idea what's going on outside, so could be post 7-Hour War.

    Protagonist is wearing cleaner version of the legs Stalkers have (though she still has legs), and I don't think anyone could miss the Combine energy balls in several parts. Additionally, there's a 'Ladies of Aperture' calender from 1983 in the game in the sorta hidden 'Companion Cube Love' room. My initial suspicion is that the setting for this lab is post 7-Year War, and those that were still alive after 'tweaking' GlaDis to not use nerve gas on everyone have long since fled. So, quite possible, it's 'present day' HL2 and the protagonist from Portal could very well show up in Episode 3. Of course, no way to know on any of those counts, only hints really directly given are the calender, GLaDis' lack of knowledge of the outside world (and presumption that basically everyone is dead which does suggest post war), and the Stalker legs + Combine energy balls.

    Edit:
    Come to think of it, it's pretty obvious that the Aperture base was last operational before the Black Mesa incident (which was only shortly before the 7-Hour War right?) due to the slide show. So that reinforces the idea somewhat that the base was hastily abandoned when the Combine invaded, and GLaDis was left to her/its own devices. I'm not sure how the Stalker legs/energy balls play in, but the Combine could have come across the Aperture base after the war and exploited those bits for their own usage, then taken over GLaDis (all after the Portal protagonist has escaped). All basically just guesses but still fun to try to work it out. Game made me feel like I was in a game version of Cube: small part of a big puzzle.
    I think you mean the Seven Hour War. I think it's plausible, although GLaDOS's observations about what's going on outside leads me to believe that it's right at the beginning of the Seven Hour War, with the portal storms and Combine invasion. As to the things on her legs, the devs only put them there because the testers were asking why she could fall so far without taking any damage. (see the commentary)

    I don't know if the energy balls are strictly Combine technology; we aren't given a lot of data in that regard, and it could be that it was more convenient for the devs to use something they had already done than make something totally new (as in the turret activation and firing sounds). I believe GLaDOS refers to it as an Aperture Science energy pellet, but since it takes place in the same world as HL2 there's probably going to be some leak of high-tech gadgets around the world.

    The more interesting question to me, is what was GLaDOS's surprise? The image at the end suggests that it was actually a party. Was the entire "behind the scenes" section just a giant test, and was reaching "GLaDOS" the culmination of that test? She's obviously still alive, so she could've planned the whole thing out to see what the player would do... even though we didn't have any choice but to drop the morality core into the fire, setting off the whole chain reaction to "kill" her.
    Yeah, I said 7 hour at first then 7 year laer, d'oh.

    I haven't played through it with commentary on, just finished HL2:EP2 and did Portal just now.

    The fact that they chose to tie the game in with HL2 + Episodes definitely hints to me that something is planned in regards to how Portal relates to HL2 + Episodes, unless they just really wanted to use something they introduced in Episode 2 (Aperture Tech) for no other reason than the hell of it.
    The seven hour war does not take place immediately after black mesa. The portal storms occurred first, driving people out of rural areas and making them concentrate into cities. Then the combine struck. It is unsure how long the period between black mesa and the combine striking is.
    Well 'shortly' can translate into a pretty variable amount of time :p I would consider up to 5 years a 'short' amount of time when it comes to world changing events. Perhaps the Aperture staff were like the others: driven to the cities by the storms, leaving GLaDOS and the remaining test subjects behind.

    steejee on
    The Great DAMNED STEAM SALES AND WII/U Backlog
    Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
    Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
    On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
    Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
  • DehumanizedDehumanized Registered User regular
    edited October 2007
    (part of spoiler tree above, do not read if you're not keeping up with it)
    There's no real telling how long exactly the Seven Hour War was after HL1, only that it was somewhere around 5-15 years after by the amount of aging that the characters from HL1 have experienced. Of course, this is even a bit subjective as there are significant character art changes due to the more powerful Source engine. About 10 years is probably a pretty good estimate, though.

    Dehumanized on
  • BahamutZEROBahamutZERO Registered User regular
    edited October 2007
    steejee wrote: »
    Inquisitor wrote: »
    steejee wrote: »
    steejee wrote: »
    Those ending credits were the greatest thing since HL1.

    Random observations:
    GLaD(is?) has no idea what's going on outside, so could be post 7-Hour War.

    Protagonist is wearing cleaner version of the legs Stalkers have (though she still has legs), and I don't think anyone could miss the Combine energy balls in several parts. Additionally, there's a 'Ladies of Aperture' calender from 1983 in the game in the sorta hidden 'Companion Cube Love' room. My initial suspicion is that the setting for this lab is post 7-Year War, and those that were still alive after 'tweaking' GlaDis to not use nerve gas on everyone have long since fled. So, quite possible, it's 'present day' HL2 and the protagonist from Portal could very well show up in Episode 3. Of course, no way to know on any of those counts, only hints really directly given are the calender, GLaDis' lack of knowledge of the outside world (and presumption that basically everyone is dead which does suggest post war), and the Stalker legs + Combine energy balls.

    Edit:
    Come to think of it, it's pretty obvious that the Aperture base was last operational before the Black Mesa incident (which was only shortly before the 7-Hour War right?) due to the slide show. So that reinforces the idea somewhat that the base was hastily abandoned when the Combine invaded, and GLaDis was left to her/its own devices. I'm not sure how the Stalker legs/energy balls play in, but the Combine could have come across the Aperture base after the war and exploited those bits for their own usage, then taken over GLaDis (all after the Portal protagonist has escaped). All basically just guesses but still fun to try to work it out. Game made me feel like I was in a game version of Cube: small part of a big puzzle.
    I think you mean the Seven Hour War. I think it's plausible, although GLaDOS's observations about what's going on outside leads me to believe that it's right at the beginning of the Seven Hour War, with the portal storms and Combine invasion. As to the things on her legs, the devs only put them there because the testers were asking why she could fall so far without taking any damage. (see the commentary)

    I don't know if the energy balls are strictly Combine technology; we aren't given a lot of data in that regard, and it could be that it was more convenient for the devs to use something they had already done than make something totally new (as in the turret activation and firing sounds). I believe GLaDOS refers to it as an Aperture Science energy pellet, but since it takes place in the same world as HL2 there's probably going to be some leak of high-tech gadgets around the world.

    The more interesting question to me, is what was GLaDOS's surprise? The image at the end suggests that it was actually a party. Was the entire "behind the scenes" section just a giant test, and was reaching "GLaDOS" the culmination of that test? She's obviously still alive, so she could've planned the whole thing out to see what the player would do... even though we didn't have any choice but to drop the morality core into the fire, setting off the whole chain reaction to "kill" her.
    Yeah, I said 7 hour at first then 7 year laer, d'oh.

    I haven't played through it with commentary on, just finished HL2:EP2 and did Portal just now.

    The fact that they chose to tie the game in with HL2 + Episodes definitely hints to me that something is planned in regards to how Portal relates to HL2 + Episodes, unless they just really wanted to use something they introduced in Episode 2 (Aperture Tech) for no other reason than the hell of it.
    The seven hour war does not take place immediately after black mesa. The portal storms occurred first, driving people out of rural areas and making them concentrate into cities. Then the combine struck. It is unsure how long the period between black mesa and the combine striking is.
    Well 'shortly' can translate into a pretty variable amount of time :p I would consider up to 5 years a 'short' amount of time when it comes to world changing events. Perhaps the Aperture staff were like the others: driven to the cities by the storms, leaving GLaDOS and the remaining test subjects behind.
    or GLaDOS killed them off herself.

    BahamutZERO on
    BahamutZERO.gif
  • bruinbruin Registered User regular
    edited October 2007
    Oddjob187 wrote: »
    Oh hey, Companion Cubes toys have been in production for the last two months and should be available in the Valve store before christmas.

    Are their pictures of these toys? Any idea on a price?

    bruin on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited October 2007
    (part of spoiler tree above, do not read if you're not keeping up with it)
    There's no real telling how long exactly the Seven Hour War was after HL1, only that it was somewhere around 5-15 years after by the amount of aging that the characters from HL1 have experienced. Of course, this is even a bit subjective as there are significant character art changes due to the more powerful Source engine. About 10 years is probably a pretty good estimate, though.
    I thought it was 20 years after the suppression field was switched on, because we don't really see anybody younger than 20 throughout the course of the game. Of course, we see the world through a narrow lens, but still.

    freakish light on
  • Al BaronAl Baron Registered User regular
    edited October 2007
    Garry just posted something about adding the Portal Gun officially in GMod on his blog:
    Every other email I get right now is about adding the Portal Gun to GMod.

    My general thinking with putting Valve’s stuff in GMod is that if it’s in the SDK it’s open to be put in GMod. If it isn’t it isn’t. The portal gun is a tricky one.. I mean even if it does turn up in the SDK I don’t know whether I want to actually add it to GMod. The reason being that I don’t particularly want the hassle of having to test everything out through a portal to make sure it’s still working. But maybe in an unsupported way, maybe.

    Al Baron on
    steam_sig.png
  • SonarSonar Registered User regular
    edited October 2007
    So... did anyone else get an extreme flashback to this:

    While playing?

    The in game voice is exactly how I imagined The Computer when I played.

    Sonar on
    I'm building a real pirate ship. Really. Wanna help? Click here!
    steam_sig.png
    caffron said: "and cat pee is not a laughing matter"
  • CyrixdCyrixd Registered User regular
    edited October 2007
    Was anyone else really hoping...

    (not part of any spoiler tree, just end-game spoilers)
    to at some point meet, or atleast learn of who/what was the person/thing leaving you all the hints? It never really explained who it was, and (at risk of breaking the atmosphere of the game) how they were able to leave all those clues for you.

    I guess it could have been an employee who ran from GLaDOS? That would also explain the theory that GLaDOS killed all of them. Regardless, I would've liked to have some more knowledge of that.

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    edited October 2007
    Cyrixd wrote: »
    Was anyone else really hoping...

    (not part of any spoiler tree, just end-game spoilers)
    to at some point meet, or atleast learn of who/what was the person/thing leaving you all the hints? It never really explained who it was, and (at risk of breaking the atmosphere of the game) how they were able to leave all those clues for you.

    I guess it could have been an employee who ran from GLaDOS? That would also explain the theory that GLaDOS killed all of them. Regardless, I would've liked to have some more knowledge of that.
    I had hoped for it, but never really expected it. Valve isn't much for giving definitive answers to...well, anything really.

    Houk the Namebringer on
  • SithDrummerSithDrummer Registered User regular
    edited October 2007
    The thing about the "Combine" energy balls in Portal is that they don't really seem like Combine energy balls to me. They don't move as fast, don't glow quite so brightly, they burn out with less of a flash, and the one in level 19 is green and doesn't burn out at all.

    I don't know if there's any significance to it or not, but I don't think those balls are the Combine's. Similar design, I suppose.

    SithDrummer on
  • HarshLanguageHarshLanguage Registered User regular
    edited October 2007
    Cyrixd wrote: »
    Was anyone else really hoping...

    (not part of any spoiler tree, just end-game spoilers)
    to at some point meet, or atleast learn of who/what was the person/thing leaving you all the hints? It never really explained who it was, and (at risk of breaking the atmosphere of the game) how they were able to leave all those clues for you.

    I guess it could have been an employee who ran from GLaDOS? That would also explain the theory that GLaDOS killed all of them. Regardless, I would've liked to have some more knowledge of that.
    How do you know it wasn't GLaDOS herself? Hmmm?!
    Seriously though, the whole thing could be a setup. Honestly that seems the most likely to me, because GLaDOS apparently wanted that end battle to happen. So, she either allowed or manipulated previous test subjects to create the path markers/hidden areas, or made them herself (somehow; we don't know what resources she has to, for instance, scribble on a wall).

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • ParisInFlamesParisInFlames Registered User regular
    edited October 2007
    steam steam
    steamsteamlol.jpg

    ParisInFlames on
    UnderwaterUmbrellaGirlwider.jpg
    Steam id: skoot LoL id: skoot
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited October 2007
    *shakes head*

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • MolotovCockatooMolotovCockatoo Registered User regular
    edited October 2007
    I liked what someone mentioned earlier in the thread somewhere, about how the 'energy balls' look the same because they are elementally the same - i.e. fire is fire, no matter what place or created by whoever... so the energy balls are just some type of weird energy/element that the combine use to power their devices and aperture science just also happens to have discovered it. Like if it was electricity or something... the combine didn't 'invent' the energy balls anymore than humans 'invented' fire or electricity. Does that make sense? I think it's a cool idea.

    MolotovCockatoo on
    Killjoy wrote: »
    No jeez Orik why do you assume the worst about people?

    Because he moderates an internet forum

    http://lexiconmegatherium.tumblr.com/
  • CyrixdCyrixd Registered User regular
    edited October 2007
    Cyrixd wrote: »
    Was anyone else really hoping...

    (not part of any spoiler tree, just end-game spoilers)
    to at some point meet, or atleast learn of who/what was the person/thing leaving you all the hints? It never really explained who it was, and (at risk of breaking the atmosphere of the game) how they were able to leave all those clues for you.

    I guess it could have been an employee who ran from GLaDOS? That would also explain the theory that GLaDOS killed all of them. Regardless, I would've liked to have some more knowledge of that.
    How do you know it wasn't GLaDOS herself? Hmmm?!
    Seriously though, the whole thing could be a setup. Honestly that seems the most likely to me, because GLaDOS apparently wanted that end battle to happen. So, she either allowed or manipulated previous test subjects to create the path markers/hidden areas, or made them herself (somehow; we don't know what resources she has to, for instance, scribble on a wall).
    "How do you know it wasn't GLaDOS herself? Hmmm?!" That line creeped me out all over again. This game is too awesome.

    I had considered that, but I couldn't really see why she'd want to battle. In fact, she might not wanted to have battled at all; it only turned that way once she lost her morality module. The fact that there was an incinerator in her room...

    I dunno. The further I dig into this, the more I feel like in some regards, Valve kind of ditched realism/continuity for better gameplay. Which...is lame, since up till those points it was a very believable experience.

    Maybe I'm just not thinking hard enough.

    Cyrixd on
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  • GoatmonGoatmon Companion of Kess Registered User regular
    edited October 2007
    I'm so backwards.

    I've never played Half Life of any kind before I had the orange box, and I didn't get far through HL2 before I played portal, so I missed certain things. I had just crossed the bridge at the end of "The Highway" or whatever it's called.

    I found one of those force field generators, and recognized the plug sticking out of it.
    I remember that the plug is the same exactly model as a port that you find in one of the hidden rooms, on level 18 (I think), and it hit me; Holy fuck, these people are using combine technology. Or the Combine uses Aperture Science Technology. Or something.

    Yeah, I'm several days behind everyone else, I'm sure.

    Goatmon on
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  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    Goatmon wrote: »
    I'm so backwards.

    I've never played Half Life of any kind before I had the orange box, and I didn't get far through HL2 before I played portal, so I missed certain things. I had just crossed the bridge at the end of "The Highway" or whatever it's called.

    I found one of those force field generators, and recognized the plug sticking out of it.
    I remember that the plug is the same exactly model as a port that you find in one of the hidden rooms, on level 18 (I think), and it hit me; Holy fuck, these people are using combine technology. Or the Combine uses Aperture Science Technology. Or something.

    Yeah, I'm several days behind everyone else, I'm sure.
    no
    holy fuck steam games use steam resources!~ Just like the energy balls and stalker legs, I don't think it was meant to say aperature was taken over by the combine or vice versa.

    PikaPuff on
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  • HarshLanguageHarshLanguage Registered User regular
    edited October 2007
    PikaPuff wrote: »
    Goatmon wrote: »
    I'm so backwards.

    I've never played Half Life of any kind before I had the orange box, and I didn't get far through HL2 before I played portal, so I missed certain things. I had just crossed the bridge at the end of "The Highway" or whatever it's called.

    I found one of those force field generators, and recognized the plug sticking out of it.
    I remember that the plug is the same exactly model as a port that you find in one of the hidden rooms, on level 18 (I think), and it hit me; Holy fuck, these people are using combine technology. Or the Combine uses Aperture Science Technology. Or something.

    Yeah, I'm several days behind everyone else, I'm sure.
    no
    holy fuck steam games use steam resources!~ Just like the energy balls and stalker legs, I don't think it was meant to say aperature was taken over by the combine or vice versa.
    Re-using those graphics was kinda cheap though, especially when they should have been expecting lots of speculation about the storyline. It just confused things.

    Unless it was intentional...

    HarshLanguage on
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    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • MalkorMalkor Registered User regular
    edited October 2007
    Houk wrote: »
    Cyrixd wrote: »
    Was anyone else really hoping...

    (not part of any spoiler tree, just end-game spoilers)
    to at some point meet, or atleast learn of who/what was the person/thing leaving you all the hints? It never really explained who it was, and (at risk of breaking the atmosphere of the game) how they were able to leave all those clues for you.

    I guess it could have been an employee who ran from GLaDOS? That would also explain the theory that GLaDOS killed all of them. Regardless, I would've liked to have some more knowledge of that.
    I had hoped for it, but never really expected it. Valve isn't much for giving definitive answers to...well, anything really.
    At first I figured maybe you were a clone, and you other iterations made it only so far before flipping out, realizing something was wrong, or whatever. The computer needs test subjects, and that's probably the easiest way for it to keep going. Maybe the clone's originator was one of the lead scientists or something...

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • ZzuluZzulu Registered User regular
    edited October 2007
    Is portal taking place during the combine invasion?

    Zzulu on
    t5qfc9.jpg
  • MalkorMalkor Registered User regular
    edited October 2007
    Zzulu wrote: »
    Is portal taking place during the combine invasion?
    I'm guessing it takes place around the same time as HL1 maybe towards the end of it. I don't think the combine would let
    a supercomputer sit around unattended, or have high tech unaccounted for.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • ZzuluZzulu Registered User regular
    edited October 2007
    Malkor wrote: »
    Zzulu wrote: »
    Is portal taking place during the combine invasion?
    I'm guessing it takes place around the same time as HL1 maybe towards the end of it. I don't think the combine would let
    a supercomputer sit around unattended, or have high tech unaccounted for.
    Yeah, but there are several lines in the game suggesting it. It sounds as if Glados has been keeping the facility a secret, or somehow else protected it from something. Sure, the lines can be attributed to other things, but still, it's interesting.
    "Unless you have a plan for building some supercomputer parts in a big hurry, this place isn't going to be safe much longer."

    "What's your point, anyway? Survival? Well then, the last thing you want to do is hurt me."

    "I have an infinite capacity for knowledge, and even I'm not sure what's going on outside."

    "All I know is I'm the only thing standing between us and them. Well, I was."

    "Are you trying to escape? [chuckle] Things have changed since the last time you left the building. What's going on out there will make you wish you were back in here."

    Zzulu on
    t5qfc9.jpg
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited October 2007
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.

    Fencingsax on
  • MalkorMalkor Registered User regular
    edited October 2007
    Fencingsax wrote: »
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.
    Assuming that both places received the amount of funding indicated by the chart, we could assume that whatever else Apature was doing could have been almost as powerful as the Black Mesa project. A big ass orange doorway could have been opened around the same time or maybe going to the same place as Gordon's experiment. Also going by the outrageous request on the chart, I'm guessing AS' leaders might have been a little wonky. Maybe sabotage!

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • Kemal86Kemal86 Registered User regular
    edited October 2007
    Fencingsax wrote: »
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.
    Did you finish Ep2 yet? It has some info on the...cause...of the cascade.

    Kemal86 on
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  • CyrixdCyrixd Registered User regular
    edited October 2007
    Malkor wrote: »
    Houk wrote: »
    Cyrixd wrote: »
    Was anyone else really hoping...

    (not part of any spoiler tree, just end-game spoilers)
    to at some point meet, or atleast learn of who/what was the person/thing leaving you all the hints? It never really explained who it was, and (at risk of breaking the atmosphere of the game) how they were able to leave all those clues for you.

    I guess it could have been an employee who ran from GLaDOS? That would also explain the theory that GLaDOS killed all of them. Regardless, I would've liked to have some more knowledge of that.
    I had hoped for it, but never really expected it. Valve isn't much for giving definitive answers to...well, anything really.
    At first I figured maybe you were a clone, and you other iterations made it only so far before flipping out, realizing something was wrong, or whatever. The computer needs test subjects, and that's probably the easiest way for it to keep going. Maybe the clone's originator was one of the lead scientists or something...

    I could only believe that the originator was the lead scientist, and maybe he realized the danger of the project so he created the path himself. That would explain why there was an incinerator in GLaDOS' control room; incase she ever became a threat, it's possible to exterminate her.

    Also, while the jugs of water and cans of beans were a neat atmospheric touch, realistically... I dunno. I can't see how any of the test subjects, GLaDOS, or anyone other than someone working at Aperture Science would have had those with them. I guess that's the best explaination I can see so far.

    Cyrixd on
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  • RoundBoyRoundBoy Registered User regular
    edited October 2007
    I'm not going to spoiler this because its well established now..

    Apaturescience had nothing to do w/ the cascade failure...I thought it was proven that Gordon didn't do it, it was really masterminded by the old Black Mesa administrator ... i forget his damn name now.

    RoundBoy on
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  • LewiePLewieP Registered User regular
    edited October 2007
    Breen

    LewieP on
  • theantipoptheantipop Registered User regular
    edited October 2007
    Kemal86 wrote: »
    Fencingsax wrote: »
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.
    Did you finish Ep2 yet? It has some info on the...cause...of the cascade.

    Wait, so Ep2 does have some plot info in it? I might actually play it now. The first couple of hours were boring as hell.

    theantipop on
  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    So I don't know if anyone wants one, but here's the number of cameras you have to detach in each room for the achievement. I didn't list specific locations because I'm lazy and it would ruin the fun. :P
    Cameras:

    Chamber 02: 3
    Chamber 03: 3
    Chamber 04: 2
    Chamber 05: 3
    Chamber 06: 0
    Chamber 07: 0
    Chamber 08: 0
    Chamber 09: 0
    Chamber 10: 1
    Chamber 11: 1
    Chamber 12: 0
    Chamber 13: 3
    Chamber 14: 0
    Chamber 15: 5
    Chamber 16: 5
    Chamber 17: 2
    Chamber 18: 2
    Chamber 19: 3

    Totals to 30, even though I could've sworn the achievement said 33, but I still got it when I took out the last one in 19.

    [edit]It actually totals to 33, my memory is horrible. I think.[/edit]

    Zetx on
    76561197966849367.png
  • RoundBoyRoundBoy Registered User regular
    edited October 2007
    theantipop wrote: »
    Kemal86 wrote: »
    Fencingsax wrote: »
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.
    Did you finish Ep2 yet? It has some info on the...cause...of the cascade.

    Wait, so Ep2 does have some plot info in it? I might actually play it now. The first couple of hours were boring as hell.

    I thought this was told to you in HALF-LIFE 2 ? I am only an hour into ep2 .. and if you don't think its awesome sauce... then, well, i just don't know what to tell you.

    RoundBoy on
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    Librarians harbor a terrible secret. Find it.
  • theantipoptheantipop Registered User regular
    edited October 2007
    Zetx wrote: »
    So I don't know if anyone wants one, but here's the number of cameras you have to detach in each room for the achievement. I didn't list specific locations because I'm lazy and it would ruin the fun. :P
    Cameras:

    Chamber 02: 3
    Chamber 03: 3
    Chamber 04: 2
    Chamber 05: 3
    Chamber 06: 0
    Chamber 07: 0
    Chamber 08: 0
    Chamber 09: 0
    Chamber 10: 1
    Chamber 11: 1
    Chamber 12: 0
    Chamber 13: 3
    Chamber 14: 0
    Chamber 15: 5
    Chamber 16: 5
    Chamber 17: 2
    Chamber 18: 2
    Chamber 19: 3

    Totals to 30, even though I could've sworn the achievement said 33, but I still got it when I took out the last one in 19.
    It is 33, you just counted wrong D:

    theantipop on
  • theantipoptheantipop Registered User regular
    edited October 2007
    RoundBoy wrote: »
    theantipop wrote: »
    Kemal86 wrote: »
    Fencingsax wrote: »
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.
    Did you finish Ep2 yet? It has some info on the...cause...of the cascade.

    Wait, so Ep2 does have some plot info in it? I might actually play it now. The first couple of hours were boring as hell.

    I thought this was told to you in HALF-LIFE 2 ? I am only an hour into ep2 .. and if you don't think its awesome sauce... then, well, i just don't know what to tell you.

    If that's all they say about the matter, then yea it was covered in passing before. I was hoping for more exposition of older events. And I don't know, but in the first 2 hours it feels like Ravenholdt+the Prison levels from HL2 all over again. I would guess it gets better, but just killing bugs for hours on end gets old pretty quick. Plus Portal is too good to avoid playing every night.

    theantipop on
  • MKingeryMKingery Registered User regular
    edited October 2007
    theantipop wrote: »
    RoundBoy wrote: »
    theantipop wrote: »
    Kemal86 wrote: »
    Fencingsax wrote: »
    Maybe Gordon wasn't responsible for the resonance cascade at all, but a combination of him and whatever happened at Aperture Science before you wake up.
    Did you finish Ep2 yet? It has some info on the...cause...of the cascade.

    Wait, so Ep2 does have some plot info in it? I might actually play it now. The first couple of hours were boring as hell.

    I thought this was told to you in HALF-LIFE 2 ? I am only an hour into ep2 .. and if you don't think its awesome sauce... then, well, i just don't know what to tell you.

    If that's all they say about the matter, then yea it was covered in passing before. I was hoping for more exposition of older events. And I don't know, but in the first 2 hours it feels like Ravenholdt+the Prison levels from HL2 all over again. I would guess it gets better, but just killing bugs for hours on end gets old pretty quick. Plus Portal is too good to avoid playing every night.
    if your killing antlions for more than an hour or so your prolly doing something wrong :P

    unless your transporting the gnome... and if so may god have mercy on your soul

    also, for all you guys minging about antlions and how they apparently are the bane of your existence, just look on the bright side! episode 3 has a reasonably high chance of not having a single bug in it! - unless square-enix merge with valve in which case you should expect to see "ice ant lions" which look just like their temperate climate based cousins, but with a blue coloration pattern, mortal enemies of the fire ant lions, an epic struggle elaborated on in HL3: operation magnifying glass

    MKingery on
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