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Microsoft Allegiance

LexyconLexycon Registered User new member
edited October 2007 in Games and Technology
Time for Today's million dollar idea.

How cool would it be some someone to nudge Microsoft to release Allegiance on the Xbox Live network?

think of the possibilities.........

Lexycon on


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    AoiAoi Registered User regular
    edited October 2007
    I would be in love with them forever. The biggest problem seems to be that pretty much anything multiplayer seems to be locked down at 16 players, the main reason I'm brushing off Orange Box and going with the PC version instead now. I would love to see a new version of this oldie though. Used to love this game back in the day, beta tested it, and had my copy at launch.

    Aoi on
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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited October 2007
    All I can think of is console wars, and people warring in the streets.

    ipods and Zunes engaged in open warfare on the street, sprouting legs, doing battle.


    ...What's Allegiance?

    SniperGuy on
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    MordrackMordrack Registered User regular
    edited October 2007
    SniperGuy wrote: »
    ...What's Allegiance?
    A multi-player space combat game made by Microsoft that has had it's source code released as freeware.

    Mordrack on
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    darleysamdarleysam On my way to UKRegistered User regular
    edited October 2007
    cue Bamelin in 5..

    darleysam on
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    BamelinBamelin Registered User regular
    edited October 2007
    For Space RTS, Allegiance might be another good pick.

    Allegiance is free to play and still one of the best space sims/RTS hybrids out there.

    You can download the client at



    About Allegiance

    Freeallegiance wrote:

    Allegiance is a team-oriented online multiplayer space combat simulation with real-time strategy (RTS) elements. It could be described as a much-improved "X-Wing vs. Tie-Fighter." Whereas most multiplayer online games have a very simplistic concept of teamwork, if any, Allegiance distinguishes itself by having a strategy interface that demands teamwork in order to accomplish anything. Despite all these advancements, Allegiance still works great on a Pentium 2 computer with a 56k modem.
    Allegiance can be played exclusively on LAN or internet servers. While it offers a multitude of gameplay modes with up to six teams, by far the most popular is the two-team conquest mode. In this mode, each team has a designated commander who oversees the asteroid mining operation, invests in the tech tree, buys and constructs new bases and commands the team in a semi-RTS like fashion from an overhead 3D map. The gameplay area is several sectors of space filled with asteroids on which the bases are built. There are roughly five tech-trees to pursue, resulting in a vast variety of different approaches to winning the game, including but not limited to: behind-enemy-lines teleport attacks, fighter raids, bombing, capturing enemy bases, stealth attacks and big capital ships. Typical games consist of 20 to 30 players per side, but big games can support up to 200 players simultaneously.

    Allegiance was released in 2000 by Microsoft. Unfortunately, it was let down by some serious bugs that took too long to iron out, a pay-per-month scheme, and lack of developer support and marketing. The game used to be hosted as part of Microsoft's Zone gaming service, but was eventually abandoned. Not to be defeated, a group of independent Allegiance players spearheaded the effort to keep the game alive and running. What eventually became the Free Allegiance Organization (FAO) kept the game operating by hosting its own lobby and game servers and by writing their own bug fixes for the game.

    In February 2004, Microsoft released the source code for Allegiance, and cited the devotion of its hard-core players for doing so. Now at last the game is truely free, the bugs that crippled the initial release have been fixed, and the game development is continued by the community. It still remains the best team-oriented

    "It's almost impossible to figure out where to start raving about the gameplay in Allegiance. That's how good it is. " -- Firing Squad

    "Not at all unlike its definition, Allegiance requires obligation, support, dedication, and loyalty to one's team to succeed." -- Gamespy

    "If I had to describe Allegiance in one word, ambitious would probably just about do the trick. Microsoft's Allegiance combines elements of strategy and real-time combat into a massive multiplayer online-only space-action game that seems to have all it's creative juices flowing." -- Game Over

    "What a game like this needs to succeed is a good physics model, and a good navigation and communication system. Allegiance has both." -- PC Gameworld

    "...first true online team play experience...Allegiance’s ability to keep team play diverse as well as place significant importance on territory and technology are certainly some of its best aspects." -- Gamer's Alliance

    "It combines the best points of your everyday RTS game with the white knuckled action of a space combat simulation. In addition, Allegiance is played exclusively online, thereby creating an incredible multiplayer experience" -- Game Raiders

    "Every game is eventually going to be judged by its gameplay, in terms of immediate satisfaction and, especially, lasting value. Allegiance shoots and scores! Not since Tribes have I played a team-game so addictive and fun to play. It's almost impossible to figure out where to start raving about the gameplay in Allegiance. That's how good it is. " -- Firing Squad

    The Factions


    Order. Strength. Unity - This is the creed of the Iron Coalition. Formed as a space borne United Nations peacekeeping force, the Earth`s destruction has transformed the Iron Coalition into one of the dominant powers in space. Led by Brigadier General Derek Fisk, the Iron Coalition Struggles to restore and maintain order to the remaining members of the human race - by any means necessary.


    The Belters - a loose collection of independent traders, prospectors, pirates, and privateers - share a common belief: that freedom from tyranny is the right of all humanity. Belters are a rough-hewn, unruly bunch of borderline anarchists. Led by unlikely hero Orion Sholes, the Belters pilot an odd mix of captured and jury-rigged equipment: the "Junkyard Armada."


    Originally spawned by GigaCorp genetic engineering projects, the BIOS are physically and mentally advanced, perfectly designed to withstand the rigors of life in space. After the death of their leader - GigaCorp founder Emmet Longstreet - the BIOS have launched a shadowy crusade against "stale gene" humanity, with the goal of dragging the human race into an evolutionary watershed.


    The Ga'Taraan Federation - Founded twenty years ago by the uprising of two science colonies under the iron fist command of the Iron Coalition, the Ga'Taraan Federation remained isolated from the war that ensued after the destruction of Earth. Developing different technologies, they felt their involvement was necessary, and recently began assaults in the Solar System.


    The Phoenix Order is made up of Apocalypse survivors from deep underground at Area 51 and various shadow governments. They blame Earth's destruction on the greed and selfishness of the other "Spacer" factions. For years, hidden under the deadly debris clouds that cover the planet, they have been collecting left over military hardware and modified it with previously captured alien technology. The conditions of the atmosphere have made superior shield and scanner technology a priority. Without warning, they first reclaimed the Moon in a massive attack on a scale which was not seen since the arrival of the Dregh'klar Empire. While they still use Earth as a primary base of operations, the Moon has become one of their first lines of defense.


    First contact with life outside the solar system -- with the Rixian Unity. So far, the Rixian have proven themselves superior scientists, explorers, and, as has now been made clear to mankind, crusaders. Led by Issa Rix, a being so revered among his people that his very name stands for all Rixians, little is truly known about this species. Certainly not their true goals or intentions.


    The Dreghklar Empire - the beast of the Apocalypse. This race may responsible for the destruction of Earth, after tampering with the already poor coordination of the Mass Conveyor System, believing that humanity was lost without its home. For hundreds of years, they have traveled and been a plague to intelligent life.

    Bamelin on
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    darleysamdarleysam On my way to UKRegistered User regular
    edited October 2007
    by '5', i obviously didn't mean 5 posts. Neither, as it turns out, was it 5 minutes. DAMN YOU CAPTAIN PREDICTABLE.

    darleysam on
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    LexyconLexycon Registered User new member
    edited October 2007
    Aoi wrote: »
    ... I would love to see a new version of this oldie though. Used to love this game back in the day, beta tested it, and had my copy at launch.

    I was thinking that the existing game wouldn't even need that much re-work to make it playable on 360Live. A little code rewrite for the xbox controller. Update the Lobby to tie in with Live matchmaking or similar. Dump the player stats to the GamerTag server.

    For those unfamiliar with Allegiance, think of it as living an episode of "Space: Above and Beyond". The game was way ahead of its time for a number of reasons. Microsoft Research division gets a gold star on this one.


    Lexycon on
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    BlackViper@ZONEBlackViper@ZONE Registered User new member
    edited October 2007
    I was pointed out this topic and have to update it some. The Allegiance source code is public. The Free Allegiance Community is about to release the fourth rewrite/revision in a few weeks. I am not one of our Dev's, but do know they had to rewrite almost the entire code so it would work with the new compilers. A lot of work went into making it compatable with routers, etc.

    An Xbox version would limit the number of players on a team. Where we have special event games with literally hundreds of players in the same game.

    If you are interested in reading up a bit more on the game I suggest a couple of good sources:

    The Academy The main source for gameplay related material.

    The Cadet I training program. Which will walk you through an install, our community and a newbie guide to get you up to speed.

    If you are an old Beta or Zone player, come back! A lot has changed8-)

    Enforcement Zone Lead
    Cadet Training Admin.
    blah, blah, blah...

    BlackViper@ZONE on
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    BrynjBrynj Registered User regular
    edited October 2007
    I <3 Allegiance!

    First game I ever preordered. Played through the open beta right into release, until just a little after the time MS put the Rixian's in the game. Around that time they released an update that made the game unplayable for me. Would crash out of game lobbies, games in progress, etc all the time.

    By the time it was fixed the game was all but dead with poor population. Is the freeware scene any better? Last time I checked they couldn't find enough people to launch 1 game let alone several.

    Brynj on
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    ZecroZecro Registered User regular
    edited October 2007
    We just had our third zone game last weekend. I believe the turnout was at over 100. You don't have to screw with your router to play anymore, it's been ported to DX9.

    Here's what the allegiance admins had to say about a 360 port (it's a pipe dream to port Allegiance): "Not possible. ... Also, all our devs are employed full time and won't have time for such a big project." When the code was released it took them a while to even get it to compile, because it was outdated (and, yes, designed my Microsoft).

    Besides, the game uses the mouse to issue orders, and you'd have a helluva time porting that little bit. Not to mention the entire investments display. There are simply too many flight controls for the 360 controller, you'd have to use a keyboard. I recently was thinking about using a PS2 controller, and I figured out that you'd still have to use the keyboard if you wanted to mount/unmount stuff in your cargo, and that little bit is a significant part of anything that involves stealth, or even swapping out one weapon (or mine/probe or missile) for another. There would be no voicechats, so everything would have to be based on mics. There would also need to be accommodations for having 25 people per team (it's a nice number for a team, not big-game size, but not small-game either), and the possibility of getting 200 people in one game. With the GUI and graphics needing a lot of updating, that would be a real challenge.

    None of this would be as difficult as actually getting people to play the darn thing, because it's simply far too copmlicated. While you can jump into a game of Halo3 playing nearly any other FPS, you can't just command in Allegiance because you've got gosu micro in Starcraft. You can't dogfight in Allegiance if you've played Freelancer or whatever other space-fighter games there are. Allegiance is a game all by itself, and if you don't like to work for your fun, you can forget about learning to play. If you do manage to learn to play (as I believe Tycho did at one point) you'll be drawn back forever...

    Here's a million dollar idea:

    Download the client, hi-resolution textures, connect your PC to a TV, and hook a 360 controller to your PC. Keep your mouse and keyboard handy though, you won't have enough controls.

    Zecro on
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