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Dwarf Fortress: New Ver. RELEASED! Now in 3 ASCII dimensions! (NSF56K)

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Posts

  • Fleck0Fleck0 Registered User regular
    edited October 2007
    Oboro wrote: »
    Default is < and >, but you'll be hitting them a lot so feel free to change them in bindings.

    we need a new OP, that gets asked every page.

    I bound it to pgUp and pgDown, makes it much easier though make sure you unbind numpad 9 and 3 or else your view will be jumping all over the place

    Fleck0 on
    steam_sig.png
  • GarthorGarthor Registered User regular
    edited October 2007
    Fleck0 wrote: »
    Can someone confirm this for me...

    I'm messing around with machinery and from what I can tell horizontal axles won't link up top-to-bottom

    i.e.


    * - powered gear
    = - horizontal axle


    *======


    the above example works fine, transferring power to the axles


    *
    =
    =
    =
    =


    however trying to move power north to south doesn't work as the axles aren't hooking up to the gear.

    For now I'm using axles in place of the north-south axles, though it's really a waste of power and limits machinery operations

    When placing an axle, you can change the orientation. I forget the key, though.

    Also: you can change the length, which is nice, because it reduces the amount of wood you need.

    Garthor on
  • shadeedgeshadeedge Registered User regular
    edited October 2007
    Mayday wrote: »
    shadeedge wrote: »
    My dwarfs have become invisible. Barrels are working, but I get black tiles instead of dwarfs.

    There should be:
    df\raw\graphics\graphics_example.txt
    df\raw\graphics\example\dwarves.bmp
    df\raw\graphics\example\dwarves2.bmp
    Sorted, thanks. Had another folder in there that must have been mucking around with it.

    shadeedge on
    [SIGPIC][/SIGPIC]
  • F-Zero_RacerF-Zero_Racer Registered User regular
    edited October 2007
    So, i've had an idea.

    I've decided to carve out the entire side of this small lake and turn the walls into ramps. I'm hoping that when rain falls, it'll collect and go into the lake.

    Also, I'm not sure if dwarves can go up their ramps or not. So that's a problem as my dwarves are down inside, happily carving ramps. I may have to build stairs to get out.

    F-Zero_Racer on
  • MechMantisMechMantis Registered User regular
    edited October 2007
    Ehehe. One of the regions in my new world is "The Sensual Jungles of Trust".



    And it's dominated by a haunted area.

    MechMantis on
    dkj3oHf.jpg
  • KazhiimKazhiim __BANNED USERS regular
    edited October 2007
    Hah, oh lordy.

    So, for whatever reason, I can see the entire interior to this volcano (despite my dorfs being at the edge of a pond some ways away from the mouth). There's an extensive network of tunnels filled with iron men, swallowmen, and some other lovable creatures. A few levels below that, the vast magma chamber is situated, with lava imps dancing around in their infernal pool with no way to get out.

    Kazhiim on
    lost_sig2.png
  • MechMantisMechMantis Registered User regular
    edited October 2007
    Heh.


    Unlucky you.

    MechMantis on
    dkj3oHf.jpg
  • KazhiimKazhiim __BANNED USERS regular
    edited October 2007
    Unlucky me?

    Can marksdwarves attack targets below them? These imps are basically stuck at the bottom of a lava well, and picking 'em off'd be good training.

    Kazhiim on
    lost_sig2.png
  • ShujaaShujaa Registered User regular
    edited October 2007
    I'm not sure rain collects at all in this version. And dwarves can go up ramps just fine.

    Shujaa on
  • OboroOboro __BANNED USERS regular
    edited October 2007
    Kazhiim wrote: »
    Unlucky me?

    Can marksdwarves attack targets below them? These imps are basically stuck at the bottom of a lava well, and picking 'em off'd be good training.
    I hope so, since I need to kill some tigerfish populations sometimes too-- they mess with pathing. :|

    Oboro on
    words
  • KazhiimKazhiim __BANNED USERS regular
    edited October 2007
    Oh god, I was wrong

    the lava actually fills up to the surface of the ground, I just (for whatever reason) could use my x-ray vision to penetrate the depths of the magma and see the horrors that lurked beneath

    the horrors that proceeded to swim to the surface and torch my dorfs before the finished unloading the cart

    Kazhiim on
    lost_sig2.png
  • shadeedgeshadeedge Registered User regular
    edited October 2007
    Wondroussweat, the Insightful Malign Nose. In "mirthful" surroundings, apparently.

    shadeedge on
    [SIGPIC][/SIGPIC]
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited October 2007
    Okay, so I downloaded and ran this thing. It spent about 20 minutes doing what I can only guess was building a world and then aging it a thousand years.

    ...Now what?

    Dusda on
    and this sig. and this twitch stream.
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited October 2007
    Dusda wrote: »
    Okay, so I downloaded and ran this thing. It spent about 20 minutes doing what I can only guess was building a world and then aging it a thousand years.

    ...Now what?
    Might help to start a game before you get confused.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • CouscousCouscous Registered User regular
    edited October 2007
    Dusda wrote: »
    Okay, so I downloaded and ran this thing. It spent about 20 minutes doing what I can only guess was building a world and then aging it a thousand years.

    ...Now what?

    Now you prepare yourself for a dwarfocaust.

    Couscous on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited October 2007
    Good idea. Now its churning away at importing said world.

    EDIT: I think it crashed.

    Dusda on
    and this sig. and this twitch stream.
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited October 2007
    It looks like my earlier problem was some kind of pathfinding error, everything is working fine in my new fortress set amongst some lovely rolling hills.

    Also, you seem to now get loads of starting points although sadly you don't get extra wagons any more.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • AbbalahAbbalah Registered User regular
    edited October 2007
    so the only tiny lake on my map has spontaneously dried up. And I haven't been able to irrigate a farm room yet, and I'm on solid granite. Is there no way at all for water to replenish? Collecting from rain or anything?

    'cause I haven't got the livestock to survive on meat for long, here.

    Abbalah on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited October 2007
    Abbalah wrote: »
    so the only tiny lake on my map has spontaneously dried up. And I haven't been able to irrigate a farm room yet, and I'm on solid granite. Is there no way at all for water to replenish? Collecting from rain or anything?

    'cause I haven't got the livestock to survive on meat for long, here.
    I think you might be able to use rain to water crops on the surface. Could be wrong though. You need some handy ice traders to come and trade with you*.

    *Ice Traders may not exist.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • MiglioriMigliori Registered User regular
    edited October 2007
    So I wonder why my dwarves are suddenly being interrupted by the wildlife when they haven't been so far, turns out one of the departing caravans was attacked and spilt it's goods and they were trying to collect them. Including some encrusted steel bolts that are worth 50,000 :shock:

    Migliori on
  • OboroOboro __BANNED USERS regular
    edited October 2007
    Abbalah wrote: »
    so the only tiny lake on my map has spontaneously dried up. And I haven't been able to irrigate a farm room yet, and I'm on solid granite. Is there no way at all for water to replenish? Collecting from rain or anything?

    'cause I haven't got the livestock to survive on meat for long, here.
    I've been selecting maps with varied elevations, and I seem to never have a short of lakes no matter what sort of location I'm in -- and this is with shrinking the local map before I start, because ouch my computer.

    and seriously this version is so badass it is mind-blowing oh my gorf

    Oboro on
    words
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited October 2007
    I've tried playing a new game a couple of times, but the game keeps freezing shortly after saying "importing world..." Is it possible for a world it generates to be buggy from the get go?

    Dusda on
    and this sig. and this twitch stream.
  • AbbalahAbbalah Registered User regular
    edited October 2007
    Mojo_Jojo wrote: »
    Abbalah wrote: »
    so the only tiny lake on my map has spontaneously dried up. And I haven't been able to irrigate a farm room yet, and I'm on solid granite. Is there no way at all for water to replenish? Collecting from rain or anything?

    'cause I haven't got the livestock to survive on meat for long, here.
    I think you might be able to use rain to water crops on the surface. Could be wrong though. You need some handy ice traders to come and trade with you*.

    *Ice Traders may not exist.

    I've actually got a small patch of arable land on the surface, where I've built a farm plot. Unfortunately, I've only got plump helmet spawn, which only grows underground. And there aren't any plants around to gather because I'm basically on the side of a giant granite cliff.

    Abbalah on
  • Fleck0Fleck0 Registered User regular
    edited October 2007
    Dusda wrote: »
    I've tried playing a new game a couple of times, but the game keeps freezing shortly after saying "importing world..." Is it possible for a world it generates to be buggy from the get go?

    yeah, a few people have generated bugged worlds

    Fleck0 on
    steam_sig.png
  • F-Zero_RacerF-Zero_Racer Registered User regular
    edited October 2007
    All my dwarves are complaining of thirst. D:

    I was hoping the murky water in the lakes would be good enough, but I guess not.

    F-Zero_Racer on
  • Captain KCaptain K Registered User regular
    edited October 2007
    So I played a bunch of DF a few versions ago. Can somebody sum up how the z-axis is displayed in a couple of sentences? I'm just curious.

    Captain K on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited October 2007
    Oh dear, my computer has powered down twice while playing this now. It had been pretty rock solid up until this point. Such things make me sad.
    Captain K wrote: »
    So I played a bunch of DF a few versions ago. Can somebody sum up how the z-axis is displayed in a couple of sentences? I'm just curious.
    One at a time. Like slices of a cake! Or putting too much air in a balloon.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Captain KCaptain K Registered User regular
    edited October 2007
    But it's intuitive? And doesn't overly complicate the game?

    Captain K on
  • King_DoucheKing_Douche Registered User regular
    edited October 2007
    I'm trying to build a stone door, but I keep getting interrupted by a "Needs more non-economic rock" message. As I'm built inside of a damn mountain, I'm a little confused by this.

    Can anyone help me out?

    King_Douche on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited October 2007
    Captain K wrote: »
    But it's intuitive? And doesn't overly complicate the game?
    Seems okay so far, it's no less intuitive than any previous version.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited October 2007
    I'm trying to build a stone door, but I keep getting interrupted by a "Needs more non-economic rock" message. As I'm built inside of a damn mountain, I'm a little confused by this.

    Can anyone help me out?
    Press z and look at which types of rock you have flagged as economic.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • J3pJ3p Registered User regular
    edited October 2007
    Heh, you can name your initial group and your fortress. This is too fun.

    My group's name is: Deathchoke the Bloody Awe-inspiring Anus-Quakes of Aging

    J3p on
    +./\ 50 ?. 50
  • Fleck0Fleck0 Registered User regular
    edited October 2007
    Nooooo you can't place doors in empty spaces next to locked doors anymore

    Fleck0 on
    steam_sig.png
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited October 2007
    Mojo_Jojo wrote: »
    Captain K wrote: »
    But it's intuitive? And doesn't overly complicate the game?
    Seems okay so far, it's no less intuitive than any previous version.

    I'm actually surprised how easy it is to work with the z-axis so far. The only tricky thing is stairs, but once you figure that out, the entire subterranean world is your oyster. I just finished building a stairwell to the top of the cliffs by fort started near, there's some good soil up there for some reason.

    Behemoth on
    iQbUbQsZXyt8I.png
  • ArrathArrath Registered User regular
    edited October 2007
    Fleck0 wrote: »
    Nooooo you can't place doors in empty spaces next to locked doors anymore

    You can however rewall a space adjacent to where you want the door to go, place the door, and remove the wall.

    Arrath on
  • Captain KCaptain K Registered User regular
    edited October 2007
    Fleck0 wrote: »
    Nooooo you can't place doors in empty spaces next to locked doors anymore

    I thought I remembered hearing that you were going to be able to replace stone that you had already mined out in an upcoming version, though. This one maybe? Or one that already released?

    Captain K on
  • OboroOboro __BANNED USERS regular
    edited October 2007
    Captain K wrote: »
    Fleck0 wrote: »
    Nooooo you can't place doors in empty spaces next to locked doors anymore

    I thought I remembered hearing that you were going to be able to replace stone that you had already mined out in an upcoming version, though. This one maybe? Or one that already released?
    You can "rewall" now in various ways, which means exactly that. You can use various materials though, not just stone -- it works just the same as building anything else, not like the dig command. It recognizes spaces enclosed partially or totally by built walls as inside, as well, so they function like typical underground rooms (with the caveat if you built above-ground, they remain flagged "above-ground").

    I had no problem intuiting all of the new features I've used -- there are just so many mind-boggling applications opened up by enabling rewall and the z-axis alone that my imagination is racing ahead faster than my dwarves. ;)

    Oboro on
    words
  • GarthorGarthor Registered User regular
    edited October 2007
    So apparently it IS technically possible to build a pump system to pump water out of an aquifer. However, one pump is enough to keep about four tiles almost dry. So either you need a lot of pumps, or the aquifer will eventually dry up.

    I hope it's the second.

    I'll probably flood the world before then.

    Garthor on
  • F-Zero_RacerF-Zero_Racer Registered User regular
    edited October 2007
    I think one of my dwarves got pissed off at the racoon constantly interrupting him, there's the lower body and the upper body of the racoon at the bottom of this hill D:

    F-Zero_Racer on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited October 2007
    Okay, so I created another world and tried to start a game in it, and Dwarf Fortress is again not responding. Does the game just take a while to prepare and appears to freeze for a while?

    Dusda on
    and this sig. and this twitch stream.
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