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Dwarf Fortress: New Ver. RELEASED! Now in 3 ASCII dimensions! (NSF56K)

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Posts

  • AbbalahAbbalah Registered User regular
    edited November 2007
    I love that my ridiculous abundance of rock crafts (I've got a stonecrafter just churning them out on repeat indefinitely to try and get rid of some of this rock that's cluttering everything up) has ensured I've got all I need to trade with, making metals like gold, silver, and platinum more or less worthless.

    I'm imagining the merchants asking about it, and my dwarven smiths all "gold? 's worthless, man. Too soft tae do anythin' with, got big ol' vaults o' tha crap downstairs, getting in the way o' storin' all tha real metals, ye ken?"

    I've got bins and doors and all kinds of shit made out of it, for more or less no reason.

    I'm a little distressed you can't use it to make armor, I'd so make my mayor a suit of completely unprotective yet highly shiny golden mail.

    Abbalah on
  • Puny HumanPuny Human Registered User regular
    edited November 2007
    GRAAAAAAAAAAAAAAAAAH!!!!!!!
    THE GAME CRASHED WHEN I WAS SAVING, IM SO FAR BACK NOW, GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Im about to put this down for awhile, this is getting gay

    Yeah, I had a crash wipe out years worth of work too D:. Sooooooooo craptastic.

    However! This does not have to happen to you again! If you look in the file data\init\init.txt there is an [AUTOSAVE] option!

    I have mine set to

    [AUTOSAVE:SEASONAL]
    [AUTOBACKUP:YES]

    This gives me great peace of mind.

    Puny Human on
  • MiglioriMigliori Registered User regular
    edited November 2007
    Abbalah wrote: »
    I love that my ridiculous abundance of rock crafts (I've got a stonecrafter just churning them out on repeat indefinitely to try and get rid of some of this rock that's cluttering everything up) has ensured I've got all I need to trade with, making metals like gold, silver, and platinum more or less worthless.

    I'm imagining the merchants asking about it, and my dwarven smiths all "gold? 's worthless, man. Too soft tae do anythin' with, got big ol' vaults o' tha crap downstairs, getting in the way o' storin' all tha real metals, ye ken?"

    I've got bins and doors and all kinds of shit made out of it, for more or less no reason.

    I'm a little distressed you can't use it to make armor, I'd so make my mayor a suit of completely unprotective yet highly shiny golden mail.

    I edited the raws to see if I could make golden weapons and armour, and it worked, though I think you may need to start a new game to get the damage and resitance settings to work if they werent there when the world was created. It may have been that my dwarves were just week when I tested it against siegers, it's hard to tell.

    Migliori on
  • MiglioriMigliori Registered User regular
    edited November 2007
    coal mine + magnetite mine = many irons bars


    many iron bars + empty coal mine = many iron bars

    :(

    Migliori on
  • VicVic Registered User regular
    edited November 2007
    Has Toady done anything about the stacking issues? I want to make thousands upon thousands of gold coins, but if that means an instantly cluttered workshop then i dunno.

    Vic on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited November 2007
    Vic wrote: »
    Has Toady done anything about the stacking issues? I want to make thousands upon thousands of gold coins, but if that means an instantly cluttered workshop then i dunno.

    Should be able to chuck them in bins or something.

    LeumasWhite on
    QPPHj1J.jpg
  • VicVic Registered User regular
    edited November 2007
    There was a bug before that prevented "restacking"

    When a stack of 500 coins was made and dwarves came to collect their pay, it automatically split into stacks the size of their pay. So instead of having 500 coins (one item) the workshop suddenly held 13, 12, 7, 8, 32, and so on gold coins (50 billion items) and immediately became the highest level cluttered. And subsequently, the entire fortress became covered in small piles of gold.

    Vic on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    I wish you could go to a close up display of an area when choosing the starting location. I've picked two areas which have claimed to possess trees but are in fact woodless so far.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • ShujaaShujaa Registered User regular
    edited November 2007
    There was, like a whole page warning of instability and bugs when you first start the game you know...

    Shujaa on
  • CmdPromptCmdPrompt Registered User regular
    edited November 2007
    So, does smoke ever go away?
    Nothing appears to be burning, but theres constant smoke in my food storage after a fire imp came through.

    CmdPrompt on
    GxewS.png
  • aspaaspa Registered User regular
    edited November 2007
    Goddamn elven caravan crashed my fort! If that's how they want to play, I'm editing them out of the raws!

    aspa on
  • Rhan9Rhan9 Registered User regular
    edited November 2007
    VICTOLY!

    Shit, took a while, but managed to get my computer to run it. Upgraded from max. 15 fps to routinely getting 60-100. Also, no more crashes!

    Dwarf Fortress, here I come!

    Rhan9 on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    Hahaha, I had my miner trying to remove an overhang, he caused a collapse and then feel down hit a floor made of sand, went straight through it and landed in my workshops where he had a little sleep and then got back to work. What a hero.

    My new plan is just to sever the overhang from the cliff and see what happens. It could cause a huge void in the earth, or it could just be great.

    Edit: I'm now the proud owner of a miner with a broken leg.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • P10P10 An Idiot With Low IQ Registered User regular
    edited November 2007
    Holy shit. I just started a game in a haunted forest, with a magma vent next to a river.
    And the river is full of skeletal and zombie fish that want to kill my dorfs.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited November 2007
    stones... everywhere. My 2 legendary miners plow through everything and leave a stone on every square. So when i make a stock pile for anything, nothing will get placed there because a stone is sitting in the way. Dwarves will not move them. My outside space is limited. Do i need to haul the 392864203 stones out of my fortress so i can actually have a stock pile?

    PS. No immigrants yet, so building a catapult with operator is out of the question. My 7 dwarves are busy with everything else.

    HydroSqueegee on
    kx3klFE.png
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    stones... everywhere. My 2 legendary miners plow through everything and leave a stone on every square. So when i make a stock pile for anything, nothing will get placed there because a stone is sitting in the way. Dwarves will not move them. My outside space is limited. Do i need to haul the 392864203 stones out of my fortress so i can actually have a stock pile?

    PS. No immigrants yet, so building a catapult with operator is out of the question. My 7 dwarves are busy with everything else.
    Yeah, you get much more stone these days. Either start building a fancy tower to space or define a small dump and then press k and tell each stone in turn to be dumped. Luckily this doesn't take too much space as multiple stones can be dumped in one square.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • CouscousCouscous Registered User regular
    edited November 2007
    Are novice miners capable of screwing up mining for ore? I would like to mine some coal, but I don't want my novice miners working on it.

    Couscous on
  • ShujaaShujaa Registered User regular
    edited November 2007
    Yes, the higher the skill level, the more likely you are to recover intact stone and ore. Keep novices away from valuable seams...

    Shujaa on
  • CouscousCouscous Registered User regular
    edited November 2007
    Is there any way to designate certain stone to be mined only by legendary miners?

    Couscous on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    I wouldn't bother with more than a single miner. He'll hit legendary soon enough and then he can generally mine faster than I can think of new shapes to carve out.

    Although this plan did bite me in the arse with my overhang plan. The miner just seems to have got her leg sorted out.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • P10P10 An Idiot With Low IQ Registered User regular
    edited November 2007
    Holy shit. I just started a game in a haunted forest, with a magma vent next to a river.
    And the river is full of skeletal and zombie fish that want to kill my dorfs.
    In related news, a skeletal sturgeon just killed all my dogs and it's flopping on a warpath towards my fortress.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    Mojo_Jojo wrote: »
    I wouldn't bother with more than a single miner. He'll hit legendary soon enough and then he can generally mine faster than I can think of new shapes to carve out.

    Although this plan did bite me in the arse with my overhang plan. The miner just seems to have got her leg sorted out.

    I tried that in my old fortress, thats how both of my legendary miners died, they got injured from underdigging eachother, nd then couldn't get water because of winter

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • XazakXazak Registered User regular
    edited November 2007
    Human merchant wagons teleported through my walls by teleporting underground and then teleporting up on the other side. On their way out two of them teleported down into my underground food stockpile.

    Check the hills around your walls. Chances are you left some ramps intact and they used the ramps to get inside your fortress. (I thought the same thing the first time I saw it too.) Dunno about the food stockpile, though; is there a hole accessible from the surface? Maybe they just fell in.

    Xazak on
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    Im sick of getting legendary woodcrafters, they are useless to me

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • XazakXazak Registered User regular
    edited November 2007
    Im sick of getting legendary woodcrafters, they are useless to me

    ...You DO know what having a legendary crafter means for your fortress, right?

    Xazak on
  • InfestedGnomeInfestedGnome Registered User regular
    edited November 2007
    Yes, the problem is that it is a WOOD crafter, and when you have 10 pieces, your going to save them for beds and such

    InfestedGnome on
    IGsig.jpg
    AKA [PA]Ilovepandas :D
  • shadeedgeshadeedge Registered User regular
    edited November 2007
    I'm going to build this;
    _________________________________
    _____________|____|_______________
    _____________|____|_______________
    ____________/______\______________
    ____________|______|______________
    ____________\______/______________
    _____________\____/_______________
    _________________________________
    _________________________________
    _________________________________

    Fill it with caged beasties, get all my dwarfs inside, and then mine out the stone it's hanging from.

    Deathball shall live.

    shadeedge on
    [SIGPIC][/SIGPIC]
  • BahamutZEROBahamutZERO Registered User regular
    edited November 2007
    CmdPrompt wrote: »
    So, does smoke ever go away?
    Nothing appears to be burning, but theres constant smoke in my food storage after a fire imp came through.
    Heh, there's something on fire then. It could be anything from an individual piece of food to a container or anything. Look for the !!itemname!! marks.

    BahamutZERO on
    BahamutZERO.gif
  • SoaLSoaL fantastic Registered User regular
    edited November 2007
    My Glacial fortress is going remarkably well. 2nd summer right now, and I've got my ice castle started (above ground fortresses are cool damnit!). I've got a small farm churning out plump helmets and trading for meat or just hunting the numerous ice wolves (Sinister area). I had one Markdwarve ignore all his training and wrestle no less than 5 wolves to death, throwing them 10 feet after each battle. I sent him after a Blizzard Man and looked away for about 3 seconds at the migrants that arrived, I go back and theres a big pool of vomit and blood with no Blizzard Man (or corpse) in sight. My damn dwarf suffered no wounds either.

    SoaL on
    DKFA7.gif
  • RoundBoyRoundBoy Registered User regular
    edited November 2007
    I found an area with a decent amount of trees... a river ... and some magma!

    There is even some sandy soil i can use....

    This really is the holy grail of starting areas...

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    How would one go about removing a downward staircase. The option only seems to exist to remove downward stairs and ramps for some reason. Or I've gone blind.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • ValkunValkun Registered User regular
    edited November 2007
    I hear you need to make a floor over it.

    Valkun on
  • peterdevorepeterdevore Registered User regular
    edited November 2007
    Maybe the game simply counts an open ceiling/floor above an upward staircase as a downward staircase. Try reflooring the downward staircase.
    ARGHH Beaten

    peterdevore on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    Yeah, that seemed to work. Cheers.

    Also, it turns out that it is much easier to sort out your water sources in winter when the rivers and ponds have frozen.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • kdrudykdrudy Registered User regular
    edited November 2007
    So a dwarf went possessed and took a craftdwarf's workshop. He ended up needing raw green glass, as it turns out I have no area on the map that I can find to gather sand from. He proceeded to go insane and now runs around naked having parties in my dining room. I don't often see others attending his parties.

    kdrudy on
    tvsfrank.jpg
  • Spore CloudSpore Cloud Registered User regular
    edited November 2007
    Darmak wrote: »
    Uhm maybe someone had this happen to them in the previous pages but.....

    The dragon Limâr Neraban has Come!

    I'm seriously fucked I think.

    And yes, it does apparently breathe fire.

    EDIT: haha it totally destroyed a kobold thief, god I hope it doesn't come into my fortress.

    EDIT: Oh god, its inside!!!! I just drafted my entire fortress, pray for me and my kin.

    Updates, you asshole! Inquiring minds want to know!

    Well as you can probably guess, it didn't go too well. I didn't plan my fortress very well so I only had one entrance loaded with some traps (if they affect a wyrm that for all I know can fly is anybodys guess) so naturally it came in my OTHER entrance after it got done torching the countryside everytime it ran into a mule or kobold thief.

    So as I said earlier I drafted my entire fortress, foolishly that meant that alot of my new recruits had to go pick up equipment in the boonies before they'll listen to my orders to station themselves on top of the Dragon! So for the first few minutes it would destroy a workshop, set fire to things such as dogs, kittens, mules, well everything that gets close enough to spew fire really. And let me tell you their breath range is BIG.

    Anyways, eventually my squad got somewhat mobilized and starting attacking it through sheer numbers. I'd like to tell you that it was an epic battle and that my dwarves fought valiantly but all the smoke kinda clouded things. so I just watched the announcements as dwarf after dwarf was slain, occasionally seeing a dwarf on fire run out of the smoke only to collapse and burn where he lay. Eventually the wyrm was slain but it was costly. I lost legendary miners, mechanics, and my dwarves favourite, the brewer. I lost around 27 dwarves or so in total, the final count hasn't been tallied yet as some of my dwarves are not done burning or bleeding out.

    Losing is fun? Somewhat but I have learned a few things. Namely that you should always build your fortress around the idea that its going to have so many traps its going to make an indiana jones movie look like a playground. But I also learned about sparring, with more dwarves comes MUCH MORE sparring. With about 10 dwarves standing down in the barracks they spar FAR more often than 2 or 4. Well I hope the next time anyone runs into a dragon they'll do better than I, good luck.

    Spore Cloud on
    Spore+Cloud.png
  • MiglioriMigliori Registered User regular
    edited November 2007
    4lql9o5.png

    I fear this may be what happens when you have a very large dining hall set to meeting area.

    Migliori on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited November 2007
    My new fortress is going well, with a flourishing farm and a bustling industrial floor. The only problem is my water supply, as I haven't fully worked out how to make the closest pool to me accessible without drowning any dwarfs. I'll work it out next time I play, probably, but how vital is water if I've already got a still?

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • KiTAKiTA Registered User regular
    edited November 2007
    So I requested platemail from the Dwarves.

    I got...

    holyshit1.jpg

    holyshit2.jpg
    12k one.

    holyshit3.jpg
    6k one.

    holyshit4.jpg
    18k one.

    Holy. Shit. I'm 99% sure the 6k one caused an overflow and cycled around.

    KiTA on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited November 2007
    My new fortress is going well, with a flourishing farm and a bustling industrial floor. The only problem is my water supply, as I haven't fully worked out how to make the closest pool to me accessible without drowning any dwarfs. I'll work it out next time I play, probably, but how vital is water if I've already got a still?
    As soon as somebody has an injury you need a reliable water source with some buckets.

    I've got a set up which will come in to play during the Spring Thaw. Hopefully it'll give a fresh water pool next to my dining room. It has a floodgate shut off and everything. I'm quite proud of it but secretly hope that it causes a frogman attack.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
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