I love that my ridiculous abundance of rock crafts (I've got a stonecrafter just churning them out on repeat indefinitely to try and get rid of some of this rock that's cluttering everything up) has ensured I've got all I need to trade with, making metals like gold, silver, and platinum more or less worthless.
I'm imagining the merchants asking about it, and my dwarven smiths all "gold? 's worthless, man. Too soft tae do anythin' with, got big ol' vaults o' tha crap downstairs, getting in the way o' storin' all tha real metals, ye ken?"
I've got bins and doors and all kinds of shit made out of it, for more or less no reason.
I'm a little distressed you can't use it to make armor, I'd so make my mayor a suit of completely unprotective yet highly shiny golden mail.
GRAAAAAAAAAAAAAAAAAH!!!!!!!
THE GAME CRASHED WHEN I WAS SAVING, IM SO FAR BACK NOW, GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Im about to put this down for awhile, this is getting gay
Yeah, I had a crash wipe out years worth of work too . Sooooooooo craptastic.
However! This does not have to happen to you again! If you look in the file data\init\init.txt there is an [AUTOSAVE] option!
I love that my ridiculous abundance of rock crafts (I've got a stonecrafter just churning them out on repeat indefinitely to try and get rid of some of this rock that's cluttering everything up) has ensured I've got all I need to trade with, making metals like gold, silver, and platinum more or less worthless.
I'm imagining the merchants asking about it, and my dwarven smiths all "gold? 's worthless, man. Too soft tae do anythin' with, got big ol' vaults o' tha crap downstairs, getting in the way o' storin' all tha real metals, ye ken?"
I've got bins and doors and all kinds of shit made out of it, for more or less no reason.
I'm a little distressed you can't use it to make armor, I'd so make my mayor a suit of completely unprotective yet highly shiny golden mail.
I edited the raws to see if I could make golden weapons and armour, and it worked, though I think you may need to start a new game to get the damage and resitance settings to work if they werent there when the world was created. It may have been that my dwarves were just week when I tested it against siegers, it's hard to tell.
Has Toady done anything about the stacking issues? I want to make thousands upon thousands of gold coins, but if that means an instantly cluttered workshop then i dunno.
Has Toady done anything about the stacking issues? I want to make thousands upon thousands of gold coins, but if that means an instantly cluttered workshop then i dunno.
Should be able to chuck them in bins or something.
There was a bug before that prevented "restacking"
When a stack of 500 coins was made and dwarves came to collect their pay, it automatically split into stacks the size of their pay. So instead of having 500 coins (one item) the workshop suddenly held 13, 12, 7, 8, 32, and so on gold coins (50 billion items) and immediately became the highest level cluttered. And subsequently, the entire fortress became covered in small piles of gold.
Vic on
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2007
I wish you could go to a close up display of an area when choosing the starting location. I've picked two areas which have claimed to possess trees but are in fact woodless so far.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Shit, took a while, but managed to get my computer to run it. Upgraded from max. 15 fps to routinely getting 60-100. Also, no more crashes!
Dwarf Fortress, here I come!
Rhan9 on
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2007
Hahaha, I had my miner trying to remove an overhang, he caused a collapse and then feel down hit a floor made of sand, went straight through it and landed in my workshops where he had a little sleep and then got back to work. What a hero.
My new plan is just to sever the overhang from the cliff and see what happens. It could cause a huge void in the earth, or it could just be great.
Edit: I'm now the proud owner of a miner with a broken leg.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Holy shit. I just started a game in a haunted forest, with a magma vent next to a river.
And the river is full of skeletal and zombie fish that want to kill my dorfs.
stones... everywhere. My 2 legendary miners plow through everything and leave a stone on every square. So when i make a stock pile for anything, nothing will get placed there because a stone is sitting in the way. Dwarves will not move them. My outside space is limited. Do i need to haul the 392864203 stones out of my fortress so i can actually have a stock pile?
PS. No immigrants yet, so building a catapult with operator is out of the question. My 7 dwarves are busy with everything else.
HydroSqueegee on
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
stones... everywhere. My 2 legendary miners plow through everything and leave a stone on every square. So when i make a stock pile for anything, nothing will get placed there because a stone is sitting in the way. Dwarves will not move them. My outside space is limited. Do i need to haul the 392864203 stones out of my fortress so i can actually have a stock pile?
PS. No immigrants yet, so building a catapult with operator is out of the question. My 7 dwarves are busy with everything else.
Yeah, you get much more stone these days. Either start building a fancy tower to space or define a small dump and then press k and tell each stone in turn to be dumped. Luckily this doesn't take too much space as multiple stones can be dumped in one square.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Is there any way to designate certain stone to be mined only by legendary miners?
Couscous on
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2007
I wouldn't bother with more than a single miner. He'll hit legendary soon enough and then he can generally mine faster than I can think of new shapes to carve out.
Although this plan did bite me in the arse with my overhang plan. The miner just seems to have got her leg sorted out.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Holy shit. I just started a game in a haunted forest, with a magma vent next to a river.
And the river is full of skeletal and zombie fish that want to kill my dorfs.
In related news, a skeletal sturgeon just killed all my dogs and it's flopping on a warpath towards my fortress.
I wouldn't bother with more than a single miner. He'll hit legendary soon enough and then he can generally mine faster than I can think of new shapes to carve out.
Although this plan did bite me in the arse with my overhang plan. The miner just seems to have got her leg sorted out.
I tried that in my old fortress, thats how both of my legendary miners died, they got injured from underdigging eachother, nd then couldn't get water because of winter
Human merchant wagons teleported through my walls by teleporting underground and then teleporting up on the other side. On their way out two of them teleported down into my underground food stockpile.
Check the hills around your walls. Chances are you left some ramps intact and they used the ramps to get inside your fortress. (I thought the same thing the first time I saw it too.) Dunno about the food stockpile, though; is there a hole accessible from the surface? Maybe they just fell in.
So, does smoke ever go away?
Nothing appears to be burning, but theres constant smoke in my food storage after a fire imp came through.
Heh, there's something on fire then. It could be anything from an individual piece of food to a container or anything. Look for the !!itemname!! marks.
My Glacial fortress is going remarkably well. 2nd summer right now, and I've got my ice castle started (above ground fortresses are cool damnit!). I've got a small farm churning out plump helmets and trading for meat or just hunting the numerous ice wolves (Sinister area). I had one Markdwarve ignore all his training and wrestle no less than 5 wolves to death, throwing them 10 feet after each battle. I sent him after a Blizzard Man and looked away for about 3 seconds at the migrants that arrived, I go back and theres a big pool of vomit and blood with no Blizzard Man (or corpse) in sight. My damn dwarf suffered no wounds either.
I found an area with a decent amount of trees... a river ... and some magma!
There is even some sandy soil i can use....
This really is the holy grail of starting areas...
RoundBoy on
Librarians harbor a terrible secret. Find it.
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2007
How would one go about removing a downward staircase. The option only seems to exist to remove downward stairs and ramps for some reason. Or I've gone blind.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Maybe the game simply counts an open ceiling/floor above an upward staircase as a downward staircase. Try reflooring the downward staircase.
ARGHH Beaten
peterdevore on
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited November 2007
Yeah, that seemed to work. Cheers.
Also, it turns out that it is much easier to sort out your water sources in winter when the rivers and ponds have frozen.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
So a dwarf went possessed and took a craftdwarf's workshop. He ended up needing raw green glass, as it turns out I have no area on the map that I can find to gather sand from. He proceeded to go insane and now runs around naked having parties in my dining room. I don't often see others attending his parties.
Uhm maybe someone had this happen to them in the previous pages but.....
The dragon Limâr Neraban has Come!
I'm seriously fucked I think.
And yes, it does apparently breathe fire.
EDIT: haha it totally destroyed a kobold thief, god I hope it doesn't come into my fortress.
EDIT: Oh god, its inside!!!! I just drafted my entire fortress, pray for me and my kin.
Updates, you asshole! Inquiring minds want to know!
Well as you can probably guess, it didn't go too well. I didn't plan my fortress very well so I only had one entrance loaded with some traps (if they affect a wyrm that for all I know can fly is anybodys guess) so naturally it came in my OTHER entrance after it got done torching the countryside everytime it ran into a mule or kobold thief.
So as I said earlier I drafted my entire fortress, foolishly that meant that alot of my new recruits had to go pick up equipment in the boonies before they'll listen to my orders to station themselves on top of the Dragon! So for the first few minutes it would destroy a workshop, set fire to things such as dogs, kittens, mules, well everything that gets close enough to spew fire really. And let me tell you their breath range is BIG.
Anyways, eventually my squad got somewhat mobilized and starting attacking it through sheer numbers. I'd like to tell you that it was an epic battle and that my dwarves fought valiantly but all the smoke kinda clouded things. so I just watched the announcements as dwarf after dwarf was slain, occasionally seeing a dwarf on fire run out of the smoke only to collapse and burn where he lay. Eventually the wyrm was slain but it was costly. I lost legendary miners, mechanics, and my dwarves favourite, the brewer. I lost around 27 dwarves or so in total, the final count hasn't been tallied yet as some of my dwarves are not done burning or bleeding out.
Losing is fun? Somewhat but I have learned a few things. Namely that you should always build your fortress around the idea that its going to have so many traps its going to make an indiana jones movie look like a playground. But I also learned about sparring, with more dwarves comes MUCH MORE sparring. With about 10 dwarves standing down in the barracks they spar FAR more often than 2 or 4. Well I hope the next time anyone runs into a dragon they'll do better than I, good luck.
My new fortress is going well, with a flourishing farm and a bustling industrial floor. The only problem is my water supply, as I haven't fully worked out how to make the closest pool to me accessible without drowning any dwarfs. I'll work it out next time I play, probably, but how vital is water if I've already got a still?
My new fortress is going well, with a flourishing farm and a bustling industrial floor. The only problem is my water supply, as I haven't fully worked out how to make the closest pool to me accessible without drowning any dwarfs. I'll work it out next time I play, probably, but how vital is water if I've already got a still?
As soon as somebody has an injury you need a reliable water source with some buckets.
I've got a set up which will come in to play during the Spring Thaw. Hopefully it'll give a fresh water pool next to my dining room. It has a floodgate shut off and everything. I'm quite proud of it but secretly hope that it causes a frogman attack.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Posts
I'm imagining the merchants asking about it, and my dwarven smiths all "gold? 's worthless, man. Too soft tae do anythin' with, got big ol' vaults o' tha crap downstairs, getting in the way o' storin' all tha real metals, ye ken?"
I've got bins and doors and all kinds of shit made out of it, for more or less no reason.
I'm a little distressed you can't use it to make armor, I'd so make my mayor a suit of completely unprotective yet highly shiny golden mail.
Yeah, I had a crash wipe out years worth of work too
However! This does not have to happen to you again! If you look in the file data\init\init.txt there is an [AUTOSAVE] option!
I have mine set to
[AUTOSAVE:SEASONAL]
[AUTOBACKUP:YES]
This gives me great peace of mind.
I edited the raws to see if I could make golden weapons and armour, and it worked, though I think you may need to start a new game to get the damage and resitance settings to work if they werent there when the world was created. It may have been that my dwarves were just week when I tested it against siegers, it's hard to tell.
many iron bars + empty coal mine = many iron bars
Should be able to chuck them in bins or something.
When a stack of 500 coins was made and dwarves came to collect their pay, it automatically split into stacks the size of their pay. So instead of having 500 coins (one item) the workshop suddenly held 13, 12, 7, 8, 32, and so on gold coins (50 billion items) and immediately became the highest level cluttered. And subsequently, the entire fortress became covered in small piles of gold.
Nothing appears to be burning, but theres constant smoke in my food storage after a fire imp came through.
Shit, took a while, but managed to get my computer to run it. Upgraded from max. 15 fps to routinely getting 60-100. Also, no more crashes!
Dwarf Fortress, here I come!
My new plan is just to sever the overhang from the cliff and see what happens. It could cause a huge void in the earth, or it could just be great.
Edit: I'm now the proud owner of a miner with a broken leg.
And the river is full of skeletal and zombie fish that want to kill my dorfs.
PS. No immigrants yet, so building a catapult with operator is out of the question. My 7 dwarves are busy with everything else.
Although this plan did bite me in the arse with my overhang plan. The miner just seems to have got her leg sorted out.
I tried that in my old fortress, thats how both of my legendary miners died, they got injured from underdigging eachother, nd then couldn't get water because of winter
AKA [PA]Ilovepandas
Check the hills around your walls. Chances are you left some ramps intact and they used the ramps to get inside your fortress. (I thought the same thing the first time I saw it too.) Dunno about the food stockpile, though; is there a hole accessible from the surface? Maybe they just fell in.
AKA [PA]Ilovepandas
...You DO know what having a legendary crafter means for your fortress, right?
AKA [PA]Ilovepandas
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Fill it with caged beasties, get all my dwarfs inside, and then mine out the stone it's hanging from.
Deathball shall live.
There is even some sandy soil i can use....
This really is the holy grail of starting areas...
Librarians harbor a terrible secret. Find it.
ARGHH Beaten
Also, it turns out that it is much easier to sort out your water sources in winter when the rivers and ponds have frozen.
Well as you can probably guess, it didn't go too well. I didn't plan my fortress very well so I only had one entrance loaded with some traps (if they affect a wyrm that for all I know can fly is anybodys guess) so naturally it came in my OTHER entrance after it got done torching the countryside everytime it ran into a mule or kobold thief.
So as I said earlier I drafted my entire fortress, foolishly that meant that alot of my new recruits had to go pick up equipment in the boonies before they'll listen to my orders to station themselves on top of the Dragon! So for the first few minutes it would destroy a workshop, set fire to things such as dogs, kittens, mules, well everything that gets close enough to spew fire really. And let me tell you their breath range is BIG.
Anyways, eventually my squad got somewhat mobilized and starting attacking it through sheer numbers. I'd like to tell you that it was an epic battle and that my dwarves fought valiantly but all the smoke kinda clouded things. so I just watched the announcements as dwarf after dwarf was slain, occasionally seeing a dwarf on fire run out of the smoke only to collapse and burn where he lay. Eventually the wyrm was slain but it was costly. I lost legendary miners, mechanics, and my dwarves favourite, the brewer. I lost around 27 dwarves or so in total, the final count hasn't been tallied yet as some of my dwarves are not done burning or bleeding out.
Losing is fun? Somewhat but I have learned a few things. Namely that you should always build your fortress around the idea that its going to have so many traps its going to make an indiana jones movie look like a playground. But I also learned about sparring, with more dwarves comes MUCH MORE sparring. With about 10 dwarves standing down in the barracks they spar FAR more often than 2 or 4. Well I hope the next time anyone runs into a dragon they'll do better than I, good luck.
I fear this may be what happens when you have a very large dining hall set to meeting area.
I got...
12k one.
6k one.
18k one.
Holy. Shit. I'm 99% sure the 6k one caused an overflow and cycled around.
I've got a set up which will come in to play during the Spring Thaw. Hopefully it'll give a fresh water pool next to my dining room. It has a floodgate shut off and everything. I'm quite proud of it but secretly hope that it causes a frogman attack.