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[Portal] Prelude Mod now available!

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Posts

  • durandal4532durandal4532 Registered User regular
    edited October 2007
    Fugitive wrote: »
    PikaPuff wrote: »
    Many people were hesitant about the companion cube.

    But the end credits? I'm wondering why you were teary eyed there?

    It makes you feel bad about tearing GLaDOS apart and throwing her in a fire, because she's just so happy that you triumphed over all odds!

    It's like, how many villains write a song about how great you are after you kill them?

    And also 2 and a half hours is just enough time to get attached and feel the perfect amount of satisfaction in beating it, especially if you do it in one sitting.

    I want to say this again: the length was perfect. My roommate and I both started and finished in the same 3-4 hours, and it was really nifty. I mean I like having a lot of time in a game, I've put 200 hours into RPGs, but this story needed to be told faster than that in order to remain interesting and super cool.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited October 2007
    20071019.jpg

    heh

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    Fugitive wrote: »
    PikaPuff wrote: »
    Many people were hesitant about the companion cube.

    But the end credits? I'm wondering why you were teary eyed there?

    It makes you feel bad about tearing GLaDOS apart and throwing her in a fire, because she's just so happy that you triumphed over all odds!

    It's like, how many villains write a song about how great you are after you kill them?

    And also 2 and a half hours is just enough time to get attached and feel the perfect amount of satisfaction in beating it, especially if you do it in one sitting.

    I want to say this again: the length was perfect. My roommate and I both started and finished in the same 3-4 hours, and it was really nifty. I mean I like having a lot of time in a game, I've put 200 hours into RPGs, but this story needed to be told faster than that in order to remain interesting and super cool.
    Those are great reasons for awesomeness for me. Amazing credits. I was wondering what made halkun teary. I guess it wasn't literal teary eyed, just "omg so awesome tears of being so proud of this awesome game experience"

    I thought he was sad about something.

    PikaPuff on
    jCyyTSo.png
  • halkunhalkun Registered User regular
    edited October 2007
    Yes. awesome game experience.

    halkun on
  • GlalGlal AiredaleRegistered User regular
    edited October 2007
    Dearest Imbecillic morons:
    SHE WAS FINISHING THE CODE ON SCIIDoS
    NOW CAN WE LEAVE THIS ALONE FOR AT LEAST ONE PAGE!
    Dear Pissy wanker:
    That conversation died 160 posts ago. I don't know how many pages that is, but it's certainly more than one.

    Glal on
  • Viper007BondViper007Bond Registered User regular
    edited October 2007
    Hopefully not a repost:

    nowyourethinkingwithportals.png

    Viper007Bond on
    [Sig removed for breaking the h-scroll. -Bogey]
  • LewiePLewieP Registered User regular
    edited October 2007
    hahaha

    LewieP on
  • ZzuluZzulu Registered User regular
    edited October 2007
    why was there a rocket launcher and an incinerator in Glados room?

    Zzulu on
    t5qfc9.jpg
  • MalkorMalkor Registered User regular
    edited October 2007
    Zzulu wrote: »
    why was there a rocket launcher and an incinerator in Glados room?
    One was probably a last line of defense, the other was for the guy who was supposed to press the button to shut her down.

    Malkor on
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  • SilasSilas Registered User regular
    edited October 2007
    Here's the thing about works of fiction. They don't have to be 100% air-tight - that's not the point. All that's required is that the suspension of disbelief is sufficient to get the audience to the end of the story without losing immersion. We're talking enteraintment here, not constructing mathematical proofs.

    Silas on
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  • MichaelLCMichaelLC In what furnace was thy brain? ChicagoRegistered User regular
    edited October 2007
    Silas wrote: »
    Here's the thing about works of fiction. They don't have to be 100% air-tight - that's not the point. All that's required is that the suspension of disbelief is sufficient to get the audience to the end of the story without losing immersion. We're talking enteraintment here, not constructing mathematical proofs.

    Most of my mathmatical proofs were works of fiction. Go Marketing degree!

    I see what you're saying, but for suspension of disbelief to occur, the story has to stay within its own set of rules, however different they are from "this reality." This is why I can't watch most TV; they can't stay within their own boundries defined by the show.

    MichaelLC on
  • altmannaltmann Registered User regular
    edited October 2007
    Quick question for any of you out there that have finished the game:
    Did you think the fiery pit was the end?

    Did you die on the firey pit?

    What was going through your mind on your way to the fiery pit?

    I just wonder what other people's reactions were to that. It's probably the most unique "ending" type deal i've ever played.

    altmann on
    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

    signature.png
  • MalkorMalkor Registered User regular
    edited October 2007
    altmann wrote: »
    Quick question for any of you out there that have finished the game:
    Did you think the fiery pit was the end?

    Did you die on the firey pit?

    What was going through your mind on your way to the fiery pit?

    I just wonder what other people's reactions were to that. It's probably the most unique "ending" type deal i've ever played.

    I was all 'lol no wai!'

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited October 2007
    and then i was all "wtf that's not how it goes"

    tyrannus on
  • evilthecatevilthecat Registered User regular
    edited October 2007
    altmann wrote: »
    Quick question for any of you out there that have finished the game:
    Did you think the fiery pit was the end?

    Did you die on the firey pit?

    What was going through your mind on your way to the fiery pit?
    I started looking around for a way to escape because I refuse to die. from a games design point of view, the fact that the whole thing felt like the cube and that the platform moved REALLY slowly towards the fire strengthened the idea that I was to escape and not become a poptart.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • ZzuluZzulu Registered User regular
    edited October 2007
    How do I activate the console in portal? I must be missing something

    Zzulu on
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  • ZzuluZzulu Registered User regular
    edited October 2007
    evilthecat wrote: »
    altmann wrote: »
    Quick question for any of you out there that have finished the game:
    Did you think the fiery pit was the end?

    Did you die on the firey pit?

    What was going through your mind on your way to the fiery pit?
    I started looking around for a way to escape because I refuse to die. from a games design point of view, the fact that the whole thing felt like the cube and that the platform moved REALLY slowly towards the fire strengthened the idea that I was to escape and not become a poptart.
    The portable walls and the area right next to the fire where you could portal yourself made it very clear to me that this was not the end.

    Zzulu on
    t5qfc9.jpg
  • ZetxZetx 🐧 Registered User regular
    edited October 2007
    Zzulu wrote: »
    evilthecat wrote: »
    altmann wrote: »
    Quick question for any of you out there that have finished the game:
    Did you think the fiery pit was the end?

    Did you die on the firey pit?

    What was going through your mind on your way to the fiery pit?
    I started looking around for a way to escape because I refuse to die. from a games design point of view, the fact that the whole thing felt like the cube and that the platform moved REALLY slowly towards the fire strengthened the idea that I was to escape and not become a poptart.
    The portable walls and the area right next to the fire where you could portal yourself made it very clear to me that this was not the end.

    Obligatory quote:
    "Remember when the platform was sliding into the fire pit and I said 'Goodbye' and you were like 'no way' and then I was all 'I was just pretending to murder you'? That was great!"

    Zetx on
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  • ZzuluZzulu Registered User regular
    edited October 2007
    I heard some people got annoyed with the voice actor for Glados during the commentaries.

    Man what. People who dislike her for what she says must have something huge up their asses, because she never says anything offensive at all

    Her commentaries were great. Also, she seems like a typical quirky artist, perfect for the voice as glados. I don't get why certain people get miffed about her. I liked her comments a lot. Certainly more interesting to listen to than the rest of them.

    Zzulu on
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  • durandal4532durandal4532 Registered User regular
    edited October 2007
    Zzulu wrote: »
    I heard some people got annoyed with the voice actor for Glados during the commentaries.

    Man what. People who dislike her for what she says must have something huge up their asses, because she never says anything offensive at all

    Her commentaries were great. Also, she seems like a typical quirky artist, perfect for the voice as glados. I don't get why certain people get miffed about her. I liked her comments a lot. Certainly more interesting to listen to than the rest of them.

    Oh man, she was excellent. It's always interesting to here something about a game from the slightly less computer-based people involved. And she really made that game, in the end. Cut out GLaDOS's voice and everything is much much more drab. Plus, it was really interesting to find out how little of her speech was actually altered. Also, to find out that opera singers have really odd careers.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • altmannaltmann Registered User regular
    edited October 2007
    I wanted to hear a commentary by Jonathon Coulton...

    altmann on
    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

    signature.png
  • ZzuluZzulu Registered User regular
    edited October 2007
    Indeed.

    When she started singing a little in the commentaries it made me giggle.

    Zzulu on
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  • NickTheNewbieNickTheNewbie Registered User regular
    edited October 2007
    Zzulu wrote: »
    I heard some people got annoyed with the voice actor for Glados during the commentaries.

    Man what. People who dislike her for what she says must have something huge up their asses, because she never says anything offensive at all

    Her commentaries were great. Also, she seems like a typical quirky artist, perfect for the voice as glados. I don't get why certain people get miffed about her. I liked her comments a lot. Certainly more interesting to listen to than the rest of them.

    Call me crazy, but i enjoy hearing the technical details about these things a lot. For example, not being to render to texture due to limitations, and instead being forced to use the stencil buffer? I never would have thought of that. The comments by mclain are just very different than the other comments. While everyone else was reading off a sheet of paper, she acted like she was being interviewed.

    NickTheNewbie on
  • ZzuluZzulu Registered User regular
    edited October 2007
    That's pretty much why I liked her more.

    Zzulu on
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  • durandal4532durandal4532 Registered User regular
    edited October 2007
    Zzulu wrote: »
    That's pretty much why I liked her more.

    Yeah wait what?

    "Booo! Back to reading the documentation!"?

    She's awesome, though I agree slightly jarring. I would have liked to hear sort of a more graduated commentary: technical aspects, art and design aspects, actors.

    Though really, anyone commenting on anything is awesome, it's excellent to hear why something I love is so excellent.

    Edit: Okay wait, now that I think about it: man there was like half the commentary based on how and why they made the wall black and such. I think you were just overly focusing on the technical aspects. It's not so jarring to go from talking about heel springs to talking about why GLaDOS only starts getting angry after you leave the Victory Candescence.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • MonstyMonsty Registered User regular
    edited October 2007
    I got the Orange Box weeks ago so I could do some TF2 beta action. Didn't give Portal a thought...until yesterday. Fuckin' sweet, yadda yadda.

    Now, is anyone doing the challenges? I did the advanced levels in short order. Moved onto the first challenge with least portals(looked like the most interesting goal) and the bastage is pure evil. Starts off at nine portals. Cake. Five? Well, took my quite awhile, but I got it through some wizardry. Then there's another goal of four! God damn! I don't think I'll ever Gold these challenges.

    Monsty on
  • Arioch25Arioch25 Registered User regular
    edited October 2007
    Why does it seem that nobody has mentioned that at one point in the game GLaDOS says something close to:
    "That was incredible <subject name CHell ???> you must be a product of < subject name ?????>"

    I know she said this at one point through the game but after replaying it i haven't heard her say it again. It was just after i finished floor. Wouldn't this imply:
    that she is a daughter of someone who used to work there. I'm fairly sure they both had the same last name, but I didn't think a lot of it at the time.

    Anyone else hear this?

    Or was it mentioned already and I didn't see it?

    ...back to lurking

    Arioch25 on
  • NickleNickle Registered User regular
    edited October 2007
    I actually tried to assume the part escort submission position for a few minutes, until I figured I'd just find a way to get the hell out of there.

    Also, the companion cube made me sad, as well. The fact that you get an achievement for it made me feel even worse. :(

    Unrelated story about sad moments in videogames, but I think it's hilarious. Bioshock gave me this gem of a quote from my roomate, last night:
    Nothing's sadder than a Big Daddy banging on a hole, but the little sister isn't coming.

    That is all kinds of wrong, taken out of context.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • HounHoun Registered User regular
    edited October 2007
    Arioch25 wrote: »
    Why does it seem that nobody has mentioned that at one point in the game GLaDOS says something close to:
    "That was incredible <subject name CHell ???> you must be a product of < subject name ?????>"

    I know she said this at one point through the game but after replaying it i haven't heard her say it again. It was just after i finished floor. Wouldn't this imply that she is a daughter of someone who used to work there. I'm fairly sure they both had the same last name, but I didn't think a lot of it at the time. Anyone else hear this?

    Or was it mentioned already and I didn't see it?

    ...back to lurking

    http://www.goofball.org/misc/portal-sounds/vo/aperture_ai/03_part1_success-1.wav

    "Unbelievable. You, <subject name here>, must be the pride of <subject hometown here>."

    Houn on
  • Arioch25Arioch25 Registered User regular
    edited October 2007
    Ah that was it, god i was off.

    Arioch25 on
  • El GuacoEl Guaco Registered User regular
    edited October 2007
    Al Baron wrote: »
    Holy crap that was brilliant. And an incredible waste of time! LOL

    El Guaco on
  • GihgehlsGihgehls Registered User regular
    edited October 2007
    Nickle wrote: »
    I actually tried to assume the part escort submission position for a few minutes, until I figured I'd just find a way to get the hell out of there.

    Also, the companion cube made me sad, as well. The fact that you get an achievement for it made me feel even worse. :(

    Unrelated story about sad moments in videogames, but I think it's hilarious. Bioshock gave me this gem of a quote from my roomate, last night:
    Nothing's sadder than a Big Daddy banging on a hole, but the little sister isn't coming.

    That is all kinds of wrong, taken out of context.

    Oh god

    Gihgehls on
    PA-gihgehls-sig.jpg
  • El GuacoEl Guaco Registered User regular
    edited October 2007
    themocaw wrote: »
    [oh noes spoiler]

    My theory: Consider what did you accomplished in the end.

    1. You escaped the tests.

    2. You blew a huge hole in the roof of Aperture Science

    3. You carried the portal gun into the outside world.

    4. You destroyed four personality nodes: one was overly nice. One was obsessed with cake. One was psychotic and violent.

    So consider this option: GLaDOS is activated. The three personality nodes in her brain quickly go nuts and start trying to gas the scientists. A fourth node, the morality core, is added to prevent her from killing everyone. It's also put in charge of the rocket turrets as a failsafe: if GLaDOS somehow manages to disable the morality core, she loses control of the rocket turrets so she can't use them to kill people. Possibly, at this point, take your daughter to work day happens and Aperture quietly uses the neurotoxin incident to spirit away a bunch of test subjects.

    Aperture science resumes research on the portal gun. On the verge of success, the Combine attack. Aperture evacuates the facility and orders GLaDOS to finish research pending their return. They never return. Miss G. uses her remaining test subjects to try and finish the portal gun. None of them succeed. Some of them go nuts. Some of them start writing up bizarre things on the walls, believing the companion cube is trying to stab them, etc. etc. Even if and when they do succeed, they never make it out past the victory candescence.

    Something must be done.

    The backup cores in the basement somehow manage to plot a course that will lead a test subject to the central processor core where the four psychotic personality cores have control of the main system. They somehow, probably using the facility automated systems, spraypaint clues all over the facility to direct the person to the correct course of action. When GLaDOS activates a new test subject, Chell, she not only proves surprisingly resourceful, but has the aid of the backup cores' clues to guide her.

    GLaDOS makes one last-ditch effort to kill Chell by "innocently" dropping the morality core and releasing the neurotoxin, but the rocket turret failsafe and Chell's own ingenuity manage to outsmart her. She destroys the four malfunctioning cores, ending with the violent and psychotic one that's been the core of all these problems. Big things explode. She winds up on the surface.

    The backup cores now have a clear opening to the outside world, from which they can help fight the Combine. They got rid of the psychotic, murderous elements of the primary personality that had previously been dominant. They have an agent, carrying the portal gun to the resistance.

    Oh, and they also baked a cake: after all, there was a promise. And they rescued your good friend the companion cube from the euthanizer. After all, you'll want to see him again.

    In conclusion, Portal is clearly an existential drama about a woman's internal struggle with her baser instincts, and how her convoluted plot helped her achieve integration and become a whole person once more.

    [/no more spoiler]

    This is a pretty good explanation - my favorite so far.

    El Guaco on
  • El GuacoEl Guaco Registered User regular
    edited October 2007
    Nickle wrote: »
    I actually tried to assume the part escort submission position for a few minutes, until I figured I'd just find a way to get the hell out of there.

    Also, the companion cube made me sad, as well. The fact that you get an achievement for it made me feel even worse. :(

    Unrelated story about sad moments in videogames, but I think it's hilarious. Bioshock gave me this gem of a quote from my roomate, last night:
    Nothing's sadder than a Big Daddy banging on a hole, but the little sister isn't coming.

    That is all kinds of wrong, taken out of context.

    That's hilarious.

    El Guaco on
  • sonictksonictk Registered User regular
    edited October 2007
    Huh, when I saw the incinerator, I was thinking "This would be an awesome way to end the game" then I realized that there was a walkway across the room, and the wall to my left was concrete...

    So I was like "don't screw this up, don't screw this up" and made a leap for it. Then I realized that there was an even better way to end the game.

    Does anyone know how the portals work, though? By which I mean how they are programmed. It's not just simple teleport x,y,z is it? Because when you're halfway between a portal, you're still actually an entity on both sides. But then again I doubt the entire level is rendered on the other side, I'm thinking the portal is actually more of a programmed camera? So how do you get the player to exist as an entity on both sides of the portal when you're halfway between it?

    sonictk on
  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    Malkor wrote: »
    Zzulu wrote: »
    why was there a rocket launcher and an incinerator in Glados room?
    One was probably a last line of defense, the other was for the guy who was supposed to press the button to shut her down.
    She even calls the incinerator the "Emergency Intelligence Incinerator Unit" or something. AKA the burn up glados in case of emergency unit.

    And as someone else explained, the morality core was linked to the missile defense control core, so if glados found some way to kill her morality, she also wouldn't have control of the missiles to kill anyone either.

    And why have a missile turret in glados' room? If you don't believe "so it'll kill glados if she goes crazy," how about "to protect glados in case it gets invaded." Ever play TF2? OMG why do engineers put missile turrets next to the intelligence at 2fort? dur dur.

    PikaPuff on
    jCyyTSo.png
  • MonstyMonsty Registered User regular
    edited October 2007
    Yay! Finally finished the four-portal challenge. I realize I was an idiot. You wouldn't believe the shit I tried and was so barely unsuccessful with.

    Monsty on
  • GlalGlal AiredaleRegistered User regular
    edited October 2007
    sonictk wrote: »
    Does anyone know how the portals work, though? By which I mean how they are programmed. It's not just simple teleport x,y,z is it? Because when you're halfway between a portal, you're still actually an entity on both sides. But then again I doubt the entire level is rendered on the other side, I'm thinking the portal is actually more of a programmed camera? So how do you get the player to exist as an entity on both sides of the portal when you're halfway between it?
    Play the game with Director's Commentaries on, they explain them. They're a camera trick, just like the Citadel was in HL2.

    [edit] It's not too hard to break either. Just make one portal next to the other, then play with that and budge back and forth; at certain points some geometry will get doubled when the real model pops in as the substitute one is still visible. And I think I saw the "localised physics B here" wireframe a couple of times when I stopped mid-portal.

    Glal on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited October 2007
    Arioch25 wrote: »
    Why does it seem that nobody has mentioned that at one point in the game GLaDOS says something close to:
    "That was incredible <subject name CHell ???> you must be a product of < subject name ?????>"

    I know she said this at one point through the game but after replaying it i haven't heard her say it again. It was just after i finished floor. Wouldn't this imply:
    that she is a daughter of someone who used to work there. I'm fairly sure they both had the same last name, but I didn't think a lot of it at the time.

    Anyone else hear this?

    Or was it mentioned already and I didn't see it?

    ...back to lurking

    They say "pride," not "product.



    Also, what is SCIII, and where is it mentioned?

    NickTheNewbie on
  • chevluhchevluh Registered User regular
    edited October 2007
    PikaPuff wrote: »
    Malkor wrote: »
    Zzulu wrote: »
    why was there a rocket launcher and an incinerator in Glados room?
    One was probably a last line of defense, the other was for the guy who was supposed to press the button to shut her down.
    She even calls the incinerator the "Emergency Intelligence Incinerator Unit" or something. AKA the burn up glados in case of emergency unit.
    I always thought "intelligence incinerator" was actually referring to incinerating *documents* containing critical or confidential information. They're more common than you'd think in real life, many companies seem to think the shredder's not enough anymore.

    chevluh on
This discussion has been closed.