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[Portal] Prelude Mod now available!

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Posts

  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2007
    just to upset the applecart a bit, to all the people sifting over every fine detail for clues and information that could lead to a greater understanding of the Half-Life and Portal universe, i would like to refer you to the film 'If..'. A fine example of how over-analysis can completely miss the facts.

    darleysam on
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  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    chevluh wrote: »
    PikaPuff wrote: »
    Malkor wrote: »
    Zzulu wrote: »
    why was there a rocket launcher and an incinerator in Glados room?
    One was probably a last line of defense, the other was for the guy who was supposed to press the button to shut her down.
    She even calls the incinerator the "Emergency Intelligence Incinerator Unit" or something. AKA the burn up glados in case of emergency unit.
    I always thought "intelligence incinerator" was actually referring to incinerating *documents* containing critical or confidential information. They're more common than you'd think in real life, many companies seem to think the shredder's not enough anymore.
    You do burn up hard drives too in case of attack, aka burn up glados.

    PikaPuff on
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  • DredZedDredZed Registered User regular
    edited October 2007
    Glal wrote: »
    sonictk wrote: »
    Does anyone know how the portals work, though? By which I mean how they are programmed. It's not just simple teleport x,y,z is it? Because when you're halfway between a portal, you're still actually an entity on both sides. But then again I doubt the entire level is rendered on the other side, I'm thinking the portal is actually more of a programmed camera? So how do you get the player to exist as an entity on both sides of the portal when you're halfway between it?
    Play the game with Director's Commentaries on, they explain them. They're a camera trick, just like the Citadel was in HL2.

    [edit] It's not too hard to break either. Just make one portal next to the other, then play with that and budge back and forth; at certain points some geometry will get doubled when the real model pops in as the substitute one is still visible. And I think I saw the "localised physics B here" wireframe a couple of times when I stopped mid-portal.

    At one point I made two portals next to each other and was running back and forth between them sideways, just for kicks, and somehow I wound up managing to kick myself right out of the map and found myself falling in the void like when you make a level in Hammer without a floor underneath your start point, seeing the map fly away above me. That was fun.

    DredZed on
    [SIGPIC][/SIGPIC]
  • skaceskace Registered User regular
    edited October 2007
    Hey, just a note on the whole clone thing. I kind of figured I was an employee throughout the whole game. I recall reading somewhere, the website maybe, where another employee was writing about how they aren't sending anyone home anymore. etc. I kind of figured once the AI took over, she started using the employees as lab experiments. Of course, this doesn't explain where all the other employees are, but it was also a puzzle game and having other employees running for their life would have created a completely different atmosphere. Although, the secret written messages came off to me as other employees who had failed, started hallucinating, etc.

    skace on
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  • themocawthemocaw Registered User regular
    edited October 2007
    evilthecat wrote: »
    altmann wrote: »
    Quick question for any of you out there that have finished the game:
    Did you think the fiery pit was the end?

    Did you die on the firey pit?

    What was going through your mind on your way to the fiery pit?
    I started looking around for a way to escape because I refuse to die. from a games design point of view, the fact that the whole thing felt like the cube and that the platform moved REALLY slowly towards the fire strengthened the idea that I was to escape and not become a poptart.
    I actually died a few times in the pit of fire my first time through.

    1. The first time I was waiting for Gordon Freeman or Barney Calhoun to save me at the last second.

    2. The second time, I wasn't thinking with portals and tried to jump to safety (the wall didn't look portal-able to me).

    3. The third time, I placed the portal too low and fell in the fire before I could pass through to safety.

    4. The fourth time, I got it right. Then I didn't see the escape and tried to backtrack through the level and fell into the fire and died.

    5. The fifth time, I got it right. I placed the blue portal next to me, shot the orange portal off into the distance, walked through to safety. Looked up and saw the exit. I then shot an orange portal up high, turned, and for some unknown reason, fired an ORANGE portal under my feet, dumping me back through the blue portal and into the fire again.

    I'm just GLaD no one was there to see me fail so thoroughly. It was pretty hilarious in retrospect.

    themocaw on
  • durandal4532durandal4532 Registered User regular
    edited October 2007
    El Guaco wrote: »
    This is a pretty good explanation - my favorite so far.
    There's one glaring problem, that I pointed out earlier:

    All Artificial Intelligences are inherently evil forever.

    Also, psychodrama is for Silent Hill and boring. Aperture is full of mad scientists, why are we surprised that their fuel system de-icer is a mad scientist too?

    durandal4532 on
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  • themocawthemocaw Registered User regular
    edited October 2007
    El Guaco wrote: »
    This is a pretty good explanation - my favorite so far.
    There's one glaring problem, that I pointed out earlier:

    All Artificial Intelligences are inherently evil forever.

    Also, psychodrama is for Silent Hill and boring. Aperture is full of mad scientists, why are we surprised that their fuel system de-icer is a mad scientist too?

    Oh it isn't to say that the backup cores will not also go mad in short order. Listening to the song, it's pretty clear they're on the way there too. Besides, I wasn't entirely taking it seriously: it's about as serious as my thesis that Pac-Man is an allegory for World War II, with Pac-Man representing Germany, and the four ghosts representing the various Allied nations.

    themocaw on
  • chevluhchevluh Registered User regular
    edited October 2007
    Glal wrote: »
    sonictk wrote: »
    Does anyone know how the portals work, though? By which I mean how they are programmed. It's not just simple teleport x,y,z is it? Because when you're halfway between a portal, you're still actually an entity on both sides. But then again I doubt the entire level is rendered on the other side, I'm thinking the portal is actually more of a programmed camera? So how do you get the player to exist as an entity on both sides of the portal when you're halfway between it?
    Play the game with Director's Commentaries on, they explain them. They're a camera trick, just like the Citadel was in HL2.

    [edit] It's not too hard to break either. Just make one portal next to the other, then play with that and budge back and forth; at certain points some geometry will get doubled when the real model pops in as the substitute one is still visible. And I think I saw the "localised physics B here" wireframe a couple of times when I stopped mid-portal.
    The camera trick's the easy part, too (it's in fact also the exact same rendering process used for water), but to answer the original question yes, anything that crosses a portal is, from the engine's point of view, temporarily duplicated into two instances that are interdependant representations of the same object.

    chevluh on
  • HounHoun Registered User regular
    edited October 2007
    chevluh wrote: »
    Glal wrote: »
    sonictk wrote: »
    Does anyone know how the portals work, though? By which I mean how they are programmed. It's not just simple teleport x,y,z is it? Because when you're halfway between a portal, you're still actually an entity on both sides. But then again I doubt the entire level is rendered on the other side, I'm thinking the portal is actually more of a programmed camera? So how do you get the player to exist as an entity on both sides of the portal when you're halfway between it?
    Play the game with Director's Commentaries on, they explain them. They're a camera trick, just like the Citadel was in HL2.

    [edit] It's not too hard to break either. Just make one portal next to the other, then play with that and budge back and forth; at certain points some geometry will get doubled when the real model pops in as the substitute one is still visible. And I think I saw the "localised physics B here" wireframe a couple of times when I stopped mid-portal.
    The camera trick's the easy part, too (it's in fact also the exact same rendering process used for water), but to answer the original question yes, anything that crosses a portal is, from the engine's point of view, temporarily duplicated into two instances that are interdependant representations of the same object.

    Place a portal on the wall, next to the floor. Put another portal on the floor, below it, next to the wall. Drop in a cube. Count.

    Houn on
  • steejeesteejee Registered User regular
    edited October 2007
    El Guaco wrote: »
    themocaw wrote: »
    [oh noes spoiler]

    My theory: Consider what did you accomplished in the end.

    1. You escaped the tests.

    2. You blew a huge hole in the roof of Aperture Science

    3. You carried the portal gun into the outside world.

    4. You destroyed four personality nodes: one was overly nice. One was obsessed with cake. One was psychotic and violent.

    So consider this option: GLaDOS is activated. The three personality nodes in her brain quickly go nuts and start trying to gas the scientists. A fourth node, the morality core, is added to prevent her from killing everyone. It's also put in charge of the rocket turrets as a failsafe: if GLaDOS somehow manages to disable the morality core, she loses control of the rocket turrets so she can't use them to kill people. Possibly, at this point, take your daughter to work day happens and Aperture quietly uses the neurotoxin incident to spirit away a bunch of test subjects.

    Aperture science resumes research on the portal gun. On the verge of success, the Combine attack. Aperture evacuates the facility and orders GLaDOS to finish research pending their return. They never return. Miss G. uses her remaining test subjects to try and finish the portal gun. None of them succeed. Some of them go nuts. Some of them start writing up bizarre things on the walls, believing the companion cube is trying to stab them, etc. etc. Even if and when they do succeed, they never make it out past the victory candescence.

    Something must be done.

    The backup cores in the basement somehow manage to plot a course that will lead a test subject to the central processor core where the four psychotic personality cores have control of the main system. They somehow, probably using the facility automated systems, spraypaint clues all over the facility to direct the person to the correct course of action. When GLaDOS activates a new test subject, Chell, she not only proves surprisingly resourceful, but has the aid of the backup cores' clues to guide her.

    GLaDOS makes one last-ditch effort to kill Chell by "innocently" dropping the morality core and releasing the neurotoxin, but the rocket turret failsafe and Chell's own ingenuity manage to outsmart her. She destroys the four malfunctioning cores, ending with the violent and psychotic one that's been the core of all these problems. Big things explode. She winds up on the surface.

    The backup cores now have a clear opening to the outside world, from which they can help fight the Combine. They got rid of the psychotic, murderous elements of the primary personality that had previously been dominant. They have an agent, carrying the portal gun to the resistance.

    Oh, and they also baked a cake: after all, there was a promise. And they rescued your good friend the companion cube from the euthanizer. After all, you'll want to see him again.

    In conclusion, Portal is clearly an existential drama about a woman's internal struggle with her baser instincts, and how her convoluted plot helped her achieve integration and become a whole person once more.

    [/no more spoiler]

    This is a pretty good explanation - my favorite so far.

    What's funny is that aside from the joking conclusion bit, this is somewhat the background as I had envisioned it in the end.

    steejee on
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  • minigunwielderminigunwielder __BANNED USERS regular
    edited October 2007
    Arioch25 wrote: »
    Why does it seem that nobody has mentioned that at one point in the game GLaDOS says something close to:
    "That was incredible <subject name CHell ???> you must be a product of < subject name ?????>"

    I know she said this at one point through the game but after replaying it i haven't heard her say it again. It was just after i finished floor. Wouldn't this imply:
    that she is a daughter of someone who used to work there. I'm fairly sure they both had the same last name, but I didn't think a lot of it at the time.

    Anyone else hear this?

    Or was it mentioned already and I didn't see it?

    ...back to lurking

    They say "pride," not "product.



    Also, what is SCIII, and where is it mentioned?

    SCIIDoS is in controll of the Borealis, you see it on the slideshow.

    minigunwielder on
  • IcemopperIcemopper Registered User regular
    edited October 2007
    The computer says, "That was incredible <subject name here>, you must be the pride of <subject hometown here>"

    Turn on the subtitles, it helps.

    Icemopper on
  • durandal4532durandal4532 Registered User regular
    edited October 2007
    The Borealis better be done up all white and cube like when you get inside.

    durandal4532 on
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  • VicVic Registered User regular
    edited October 2007
    People actually enjoyed GlaDs voice actress' commentaries?

    "And then they give you directions like, "do three more lines". Maybe they want you to read it like three more times. And then they say something like "angrier, or more sarcasm". To sort of tell you how they want the line to be read."

    "Sometimes you get bad directions from the developing team, but this didn't happen with the Portal team. They really won me over, because they gave me good directions."

    Thanks alot captain obvious! "Quirky and artistic"?

    Meh.

    I'm happy that some people enjoyed her commentaries. I hope you realise how other people would find them annoying as heck though.

    Vic on
  • steejeesteejee Registered User regular
    edited October 2007
    Hers were kinda weak compared to the developers ones, but her evil/hot laugh made up for it.

    steejee on
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  • NickTheNewbieNickTheNewbie Registered User regular
    edited October 2007
    steejee wrote: »
    Hers were kinda weak compared to the developers ones, but her evil/hot laugh made up for it.

    That scared the hell out of me.

    NickTheNewbie on
  • artifexiteartifexite Registered User regular
    edited October 2007
    The Borealis better be done up all white and cube like when you get inside.

    It should also be modular on the inside, with room entrances/exits changing when you go in or out of them.

    artifexite on
  • falsedeffalsedef Registered User regular
    edited October 2007
    Commentaries sometimes bother me. Especially the one's who seem like they're reading someone else's words. The voice actresses (GLaDOS/Alyx) didn't give much solid information, but I liked the fact they had fun with it.

    falsedef on
  • JustinChar99JustinChar99 Registered User regular
    edited October 2007
    artifexite wrote: »
    The Borealis better be done up all white and cube like when you get inside.

    It should also be modular on the inside, with room entrances/exits changing when you go in or out of them.

    Some of the rooms would contain devious and deadly traps.

    JustinChar99 on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2007
    falsedef wrote: »
    Commentaries sometimes bother me. Especially the one's who seem like they're reading someone else's words. The voice actresses (GLaDOS/Alyx) didn't give much solid information, but I liked the fact they had fun with it.

    The voice actress for GLaDOS reminds me of a mom of a friend of mine. It should be known, however, that this mom is one of those weird women who is sort of a pseudo-hippy and did/does a lot of drugs. Nice lady though. :P

    Darmak on
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  • Salvation122Salvation122 Registered User regular
    edited October 2007
    Can someone please explain what the hell the CHEATED! messages mean in the Least Portals challenges? I mean, I golded the sentry level, thought that maybe I'd taken too much damage or something so went back and silvered the first one, and both times it told me I cheated and didn't record the results. What gives?

    Salvation122 on
  • DehumanizedDehumanized Registered User regular
    edited October 2007
    Check to make sure sv_cheats and commentary are both set to 0?

    Dehumanized on
  • DredZedDredZed Registered User regular
    edited October 2007
    I want to see shifting portals in the Borealis, like the first part in Portal with the Supercolliding Superbutton, where the portals were being generated by those things on the wall, and switching which walls they were on every few seconds. I think that would be an awesome way to have to navigate through the insides of the Borealis, using portals, without actually having to give the player control of a Portal gun, because I'm not sure how well that would work out in the actual Half-Life setting.

    DredZed on
    [SIGPIC][/SIGPIC]
  • Salvation122Salvation122 Registered User regular
    edited October 2007
    Check to make sure sv_cheats and commentary are both set to 0?

    Commentary kills it? Seriously?

    That's weird.

    Salvation122 on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited October 2007
    So where's a good room to get the TV and the 300 ft fling achievments?

    I set up a couple of portals and just let myself drop through them for about 5 minutes or so (my "darken screen" screensaver kicked in) and I still had nothing.
    A test chamber # will be fine.

    Nocren on
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  • DehumanizedDehumanized Registered User regular
    edited October 2007
    Check to make sure sv_cheats and commentary are both set to 0?

    Commentary kills it? Seriously?

    That's weird.

    Yeah, commentary disables damage.

    Dehumanized on
  • VeegeezeeVeegeezee Registered User regular
    edited October 2007
    Check to make sure sv_cheats and commentary are both set to 0?

    Commentary kills it? Seriously?

    That's weird.

    Yeah, commentary disables damage.

    I bet commentary breaks the other achievements too, then... I did the falling one for about fifteen or twenty minutes straight and didn't get the "30,000 feet" achievement, but I had commentary on.

    Veegeezee on
  • Gorilla SaladGorilla Salad Registered User regular
    edited October 2007
    Somebody already modded Half-Life 2 to have a portal gun.

    Can someone give me 20 bucks so I can get portal?

    Gorilla Salad on
  • SmasherSmasher Starting to get dizzy Registered User regular
    edited October 2007
    What annoys me more than commentary preventing achievements (though it would be nice if there was a message explicitly telling you so) is that it's not obvious how to turn it off. I figured it out when I first ran across the problem, but it took me a few minutes before I tried starting a new game.

    Smasher on
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited October 2007
    Just Orange Box'd myself today and sat down and played through Portal. Good fucking lord that was glorious. Haven't done any of the bonus maps yet, but the main game was possibly the greatest 3 hours of gaming Ive ever experienced culminating in the best ending ever. They better have a Portal 2 with Half-Life 2: Episode 3.

    eelektrik on
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  • dcleedclee Registered User regular
    edited October 2007
    I understand what you guys are saying about GlaDOS's voice actress's commentaries, but I still enjoyed them. But they weren't as good as Alyx's voice actress commentaries from EP2. Those were awesome.

    dclee on
  • ZzuluZzulu Registered User regular
    edited October 2007
    I haven't heard those yet

    Gotta get to it

    Zzulu on
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  • leafleaf Registered User regular
    edited October 2007
    El Guaco wrote: »
    iT MUST BE TRUE, BECAUSE YOU'RE ALL SEEING THIS ON A COMPUTER, AND A COMPUTER DOESN'T GET THINGS WRONG. EVER.

    This is such a terrible argument because it's painfully clear throughout the game that GLaDOS is capable of LYING TO YOUR FUCKING FACE to get what she wants. She used neurotoxin on people so she clearly has no scruples and cannot be trusted AT ALL.

    And if you truly believe that computers can never get anything wrong, ever, you live in a fantasy land that is not part of the normal physical universe the rest of us live in.

    I can't tell whether this is one of the best trolls in the thread so far, or one of the stupidest posts so far.

    Also, it's nice to see we're somewhat past CLONE/ANDROID after about 10 pages.

    tl;dr

    gf-companioncube.gif

    leaf on
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  • HarshLanguageHarshLanguage Registered User regular
    edited October 2007
    Nocren wrote: »
    So where's a good room to get the TV and the 300 ft fling achievments?

    I set up a couple of portals and just let myself drop through them for about 5 minutes or so (my "darken screen" screensaver kicked in) and I still had nothing.
    A test chamber # will be fine.

    I think Terminal Velocity will take longer than 5 minutes. I walked away from my PC for probably 15 minutes while doing that one, came back and I had gotten it. Obviously for that one you just need any area where the floor and ceiling are both portalable.

    The Jump achievement is eluding me, too. Is it specifically for a jump, ie you start with the space bar and head into a portal? Or is it for any fling? I'd also love to hear a suggestion for where to do that one.

    HarshLanguage on
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    > turn on light

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  • GrathGrath I'm a much happier person these days Registered User, ClubPA regular
    edited October 2007
    Yumcake wrote: »
    Elli Vance and Chell both have the same reverse curving spring. Both connect to the back of the knee, Eli's just lacks the rest of the leg coming out from that knee.

    Eli Has a standard prostetic leg available right now in the real world.

    Grath on
  • Regicid3Regicid3 Registered User regular
    edited October 2007
    GlaDos is voiced by the same woman who did Alyx? What?

    Regicid3 on
  • dcleedclee Registered User regular
    edited October 2007
    Regicid3 wrote: »
    GlaDos is voiced by the same woman who did Alyx? What?

    Nah two different voice actresses. I was just saying, the commentaries for the women who did Alyx's voice were more enjoyable than the ones of GlaDOS's voice actress.

    dclee on
  • GrathGrath I'm a much happier person these days Registered User, ClubPA regular
    edited October 2007
    time for wild grath (may not be real) theories

    the turrets are the product of brainscans of all the daughters brought in combined into one crazy ass AI.

    Chell is just some person who was hired to run through the tests. apature probably hired people who had very little family ties.

    Gas only hits the room where GLaDOS is at. The people in the test areas were 'safe' and living there for a few months with constant harassment from a crazy GLaDOS eventually driving them all insane. Eventually they had made their way through to the room where GLaDOS was and installed a component in her to stop her from gassing people. It was probably poorly written and hastily designed. Also it probably took them many tries. I say this because all of the notes on where to go lead you to GLaDOS not a way to get out of the complex.

    Apature Science folks completely forgot about the test subjects in their sleep pod things and got the hell out of dodge, all aboard the Borealis. Portal gun they brought out with them Malfunctions sending them to whever judith finds them.

    GLaDOS rationalizes this requires more testing and starts activating test subjects to test the gun and make sure it doesn't malfunction. Your number comes up.

    Grath on
  • CoconutBoyCoconutBoy Registered User regular
    edited October 2007
    Nocren wrote: »
    So where's a good room to get the TV and the 300 ft fling achievments?

    I set up a couple of portals and just let myself drop through them for about 5 minutes or so (my "darken screen" screensaver kicked in) and I still had nothing.
    A test chamber # will be fine.

    I think Terminal Velocity will take longer than 5 minutes. I walked away from my PC for probably 15 minutes while doing that one, came back and I had gotten it. Obviously for that one you just need any area where the floor and ceiling are both portalable.

    The Jump achievement is eluding me, too. Is it specifically for a jump, ie you start with the space bar and head into a portal? Or is it for any fling? I'd also love to hear a suggestion for where to do that one.

    For the Terminal Velocity achievement I used chamber 18, the last room where you have a giant pit off to your left and the series of platforms in front of you, a portal on the ceiling and floor of the pit leads to a fall time of around 4 and a half minutes. (I timed it and for me it took 4:35)

    As for the long jump, I got that one by luck during the escape in the room with all the turrets. The last fling you have to do in there if you time it just right is 300 feet.

    CoconutBoy on
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  • ArcticMonkeyArcticMonkey Registered User regular
    edited October 2007
    Grath wrote: »
    time for wild grath (may not be real) theories

    Isn't that the definition of a theory?

    ArcticMonkey on
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