I don't tip guildies for tradeskills, nor do I expect to received any tips. I figure guildies in particular should be offering everything at cost and getting their profits from everyone else. Otherwise, you might as well start asking for money to run a guildie through an instance, or ask for market value for any blues or greens that a guildie may need.
Hate: people who can't do what they're fucking told to.
Raidlead: "Don't PvP immediately before raid." "Come to raid with all your reagants." "Make sure you're wearing the correct gear." "Everyone take ten to piss and repair."
Duder McGee: "I only have three shards because I was PvPing. Oh haha I had my riding crop on. Oh man all my gear is red."
Me: "JESUS CHRIST IT'S BEEN THREE PULLS SINCE HE TOLD EVERYONE TO REPAIR"
Raidlead: "Fuck it, drop a bot."
Rest of the raid: "Oh man 20g repair bill"
Me: "HOW IS IT THAT I CAN HAVE A SMOKE TAKE A PISS GRAB A BEER AND REPAIR IN TEN MINUTES AND YOU HAVE 20G BILLS
WHAT THE FUCK IS WRONG WITH YOU PEOPLE"
Assistant raidlead: "Hey, yelling at other people isn't your job"
Me: "WELL IT FUCKING WELL NEEDS TO BE DONE AND NO ONE ELSE SEEMS WILLING SO LIKE"
We need to just boot anybody younger than 19. Just kick them right the fuck out.
The most mature person in our guild is 12. He is quiet, kind, very polite/well-mannered and is always prepared. He calls people sir and m'am, is aways available to grab stuff from the AH before, etc etc. Most have some of those qualities, but for me, I'm not nice or quiet. I am the you in those quotes: EVERYONE GET HERE, KILL THIS, STOP BULLSHITTING ON VENT.
Hate: Our raids catchall stance on consumables for raids. The general rule is that on any progression content you're expected to be flasked/elixir'd, food buffed, and preferably oiled. This is vehemently supported by one of the raid leaders, a hunter. Who doesn't seem to realise that on a lot of content, the healing flask is not going to help. Tonight we intended to kill Azgalor and work on Archimonde. People didn't turn up so we had six specced healers and one off-spec healing. Before we began this raid leader demanded that everyone flask. Fuck that, I don't need extra regen on Azgalor or his trash. We wiped during the trash, twice, then went to SSC. Neither of these wipes had anything to do with healers running out of mana. Yet afterwards he rattles of a list of everyone flasked followed by "thankyou these people for making us wipe".
It's so retarded to assume that each flask in the raid adds directly to the likelihood of success. I know when I do and do not need extra regen, thankyou very much. Don't bitch at me for not spending money I know is wasted.
The problem is.. if everyone does this, you'll be losing MUCH. And how are you going to tell everyone else "I don't have to flask, but YOU do!"
I agree that not everybody should avoid flasking whenever they don't feel like it. But sometimes there is simply no need. If the rule was "you need to be flasked on progression or relatively new content if it will help" I would be happy. I'll flask whenever it's needed, but I refuse to get bullied into it for no other reason than "well all the DPS have to flask the healers should too!".
edit: Or did you mean just healers? I see where you're coming from with that, but when I'm finishing bosses with 60% mana or so, and that's on the low end for most of our healers, I don't think anyone's really going to suffer too much.
I must say, more than the warglaives, more than any other piece of loot in the game, I want, nay, covet, the Cursed Vision of Sargeras.
I must have it, but I never will.
The first one the guild has seen (they've been killing Illidan for about 2 months, I think) dropped last night, and went for a tidy sum. One warrior, however, paid 3 times as much for his T6 chest. This guy is a beast in any aoe-friendly fights, and is one of the few dps warriors that has ever impressed me by doing actual damage. He's third in line for a set of Warglaives far as I've heard, which means he gets the next MH and has to wait for the third OH (they've got a rogue with a set and another with the MH so far).
Nobody has said as much, but if it's not being too presumptious... I think I'm fourth in line.
O.O
Sounds like Illidan's a little generous with the Warglaives for you guys if you've been doing it 2 months and have a pair and a half already.
EDIT: Also, lol @ that person who's screenshot has someone saying "Gotta love these muppets who think they should get enchants free if they supply the mats." Hey, they should, that's why mats cost nothing to put on the AH because that is how you as an enchanter make money, amazing how many people don't figure this shit out.
S...seriously?
Good lord, what idiots.
No, jackass, enchants are free with their mats because the MATS are what cost money.
99% of our enchanting shit can be used with no cooldown.
I agree that not everybody should avoid flasking whenever they don't feel like it. But sometimes there is simply no need. If the rule was "you need to be flasked on progression or relatively new content if it will help" I would be happy. I'll flask whenever it's needed, but I refuse to get bullied into it for no other reason than "well all the DPS have to flask the healers should too!".
Tell him if he's gonna QQ about you not flasking to supply some flasks.
I'm not wasting a Pure Death if I don't NEED to. Fuck that, shits expensive and no one in the guild wants to make it.
I always tipped non guildies, unless they gave it as gift. Guildies and friends didn't get tips because I did plenty for them in return - unless I knew they were saving for something special and were having trouble.
If I ever had any doubts about that process rolling a mage for a year or so well and truly destroyed them. Not sure what its like now but back in the day msgs for water/food/portals happened so often that charging a fee was a great way of restricting the requests. Plus a lot of people seemed to think that portals should be free, despite the fact they used mats.
Happy: Tanked Non-Heroic BM on my warlock with Saeris bringing the Tree healing. It was a beautiful thing, only had to bring out the Felhunter for auto-dispeling on the second boss.
I must say, more than the warglaives, more than any other piece of loot in the game, I want, nay, covet, the Cursed Vision of Sargeras.
I must have it, but I never will.
The first one the guild has seen (they've been killing Illidan for about 2 months, I think) dropped last night, and went for a tidy sum. One warrior, however, paid 3 times as much for his T6 chest. This guy is a beast in any aoe-friendly fights, and is one of the few dps warriors that has ever impressed me by doing actual damage. He's third in line for a set of Warglaives far as I've heard, which means he gets the next MH and has to wait for the third OH (they've got a rogue with a set and another with the MH so far).
Nobody has said as much, but if it's not being too presumptious... I think I'm fourth in line.
O.O
Sounds like Illidan's a little generous with the Warglaives for you guys if you've been doing it 2 months and have a pair and a half already.
EDIT: Also, lol @ that person who's screenshot has someone saying "Gotta love these muppets who think they should get enchants free if they supply the mats." Hey, they should, that's why mats cost nothing to put on the AH because that is how you as an enchanter make money, amazing how many people don't figure this shit out.
I think it's mostly courtesy, if I go out of my way to craft something for you, I probably deserve something in return, even if I don't ask for it. I tend to overtip like crazy though (Want 70g? Have 90 for being helpful. No charge? Take 15!)
My whole take is, if I supply the mats and you still charge me, im going to find someone else to do the enchant. I can live without it for the time beaing if it means not having to deal with your bullshit.
Ironically, I tip pretty damn well to anyone who does supply free enchants. Some girl on Ravenholdt enchanted Mongoose for me for free (I supplied mats obviously), I tipped her 20 gold. Second time around she did it for free again, but I tipped her 50 gold.
TLDR: It pays to offer up free enchants for potential return customers.
I'm always thankful that my main is a jewelcrafter instead of an enchanter. I love being able to just sell my stuff over the AH instead of having to solicit my services to the public over trade to make money. I won't even answer requests for a jewelcrafter unless the person a) specifies what they want cut, b) are in the same city as me, and c) explicitly offers a tip. I'm not picky about how much they tip me, but I didn't spend thousands of gold on world drop gemcutting designs to work for free.
Hate: Stupid NVIDIA video card being stupid.
Being a holy priest who has no money, no guild, no epic flying mount, mediocre gear and no damage.
My server (Mannoroth).
Every one I know quitting the game.
Happy: Playing my 34 Paladin, albeit on Mannoroth.
Getting a new video card.
Picking up the game after a ~3-4 month absence
I charge 1g for portals (usaully), more if the person is an idiot and free if they're nice.
I also like tips for enchanting, because those enchanting recipes didn't just fall out of the sky. Do you know how many Spell Thieves I had to kill for this enchant?
I never ask for tips or charge guildies for anything though. And if I'm bothering to do an enchant that's learned from the trainer, chances are it's for someone who'd get it for free anyways.
I still wish they'd just change enchanting so that it created a consumable with 1 charge that performed the enchant.
a penguin on
This space eventually to be filled with excitement
Yeah, enchanting is just annoying in general. People say there's money to be made in selling mats... but only the planar stuff + shards. Dust is generally 30g a stack... usually better just to vendor the greens at that point.
I charge 1g for portals (usaully), more if the person is an idiot and free if they're nice.
I also like tips for enchanting, because those enchanting recipes didn't just fall out of the sky. Do you know how many Spell Thieves I had to kill for this enchant?
I never ask for tips or charge guildies for anything though. And if I'm bothering to do an enchant that's learned from the trainer, chances are it's for someone who'd get it for free anyways.
I still wish they'd just change enchanting so that it created a consumable with 1 charge that performed the enchant.
Yeah, I always get nervous handing over 500 gold worth of mats to someone I don't know for an enchant. Ugh.
I charge 1g for portals (usaully), more if the person is an idiot and free if they're nice.
I also like tips for enchanting, because those enchanting recipes didn't just fall out of the sky. Do you know how many Spell Thieves I had to kill for this enchant?
I never ask for tips or charge guildies for anything though. And if I'm bothering to do an enchant that's learned from the trainer, chances are it's for someone who'd get it for free anyways.
I still wish they'd just change enchanting so that it created a consumable with 1 charge that performed the enchant.
Yeah, I always get nervous handing over 500 gold worth of mats to someone I don't know for an enchant. Ugh.
A good point. Word is, a GM will eventually getting around to curing that breach of contract, but it is a pain to resort to such remedies.
I've made the mistake of giving an enchanter the item I want enchanted along with the mats... On more than one occasion, they've DE'd my usually uber-blue item. It hurts...
One was a jerk about it and just logged out, the other worked as hard as he could to replace it. I'll stick to the no-trade window from now on and not eliminate any steps in-between...
amen brotha. On a similar note, I was scared crapless to hand over the mats for my Spellstrike Hood to someone I knew nothing about. Due to the Primal Nether requirement, it's hard (or was at the time) to find someone from a respectable guild with a nether to make it for me.
I would've cried myself to sleep had I someone gotten robbed of all that Spellcloth.
I'd also like the enchanting change so I could enchant my alt's gear. That Uber- Agility to 2-Hander enchant is more rare than I thought. Or, at least, noone else in my guild had it.
edit: I also take screenies should any shenannagins arise.
And someone DE'd your item? Wow. And you're not even Oboro.
a penguin on
This space eventually to be filled with excitement
Happy: Bought Vindicator's bracers on my druid. Woohoo! No more WSG games!
Hate: I forgot to take into account the 20 games I still need to run on my warlock, for I have no marks on her, & need more honor. I hate it when I'm stupid.
Re: Glaives: Yeah, they got lucky and had 3 (2 MH's and an OH) drop out of like 4 kills. By RNG standards, that's pretty fucking amazing. Maybe one or more will end up in my hands, maybe the RNG will hate on us and never drop them again. *shrug* I'm hoping for more reasonable things, like the T6 level swords that are sex on a stick apiece. Also; the T4 two piece set bonus for rogues is just so damned good. Here I thought dropping the 4 piece bonus would be hard, but the 2 piece? Oh god, no!
Anyway, I'm not sure what the exact system was for determining the order, but I believe it's based on seniority, skill and attendance. The first rogue to get them has, far as I can tell, the highest amount of dkp earned in the guild by a significant margin, which is mostly time based (with a few small bonuses here and there). The second is another fairly top notch rogue, high (but not as high) attendance, and a long term member. The third (a warrior, as noted) is also fairly long term, and very good. As "the FNG (Fucking New Guy)", if I'm even on the list before their prot warriors, I'll be pleasantly astounded.
Re: Enchants: I usually will look for a friend or guild member who can do it for free first, but if I have to find someone else, I'll ask what they charge. If it's reasonable, I'll pay, and if it's not, I won't and I'll do without. If it's free, I'll usually tip a bit anyway. As with all professions, the patterns aren't free, so it's not "Gold to click a button", it's "Gold to click a button to make something that YOU want and I had to go farm _____ materials to skill up to, and then had to farm rep/mobs/instances to get said pattern for".
I typically don't charge on my crafters, mainly because I do it so rarely that I usually have no idea what a fair price is, but I'll happily accept tips. Sometimes people are really generous (15 gold for a rare gem cut or two), sometimes I swap alts, meet them out of the way (a place other than a capital city) and I get 2 gold for a handful of cuts/enchants/etc. Cash doesn't bother me though, so I don't get bent out of shape over the stingy bastards, but I'm not blind to the fact that my idea of a 'good tip' and their idea of a 'good tip' are dramatically out of whack.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
amen brotha. On a similar note, I was scared crapless to hand over the mats for my Spellstrike Hood to someone I knew nothing about.
Heh, in my small guild, I know all the people. All 4 or 5 of us :P
We're all local, and among our alts, we've got every tradeskill mastered. One of my members is in a progressive raiding guild, so we have a lot of crafting needs covered if we can't cover it. It definetly adds a sense of comfort knowing that if the dickwad logged with your mats, you could drive to his house and bash his face into his keyboard until he crafted it.
I've made the mistake of giving an enchanter the item I want enchanted along with the mats... On more than one occasion, they've DE'd my usually uber-blue item. It hurts...
One was a jerk about it and just logged out, the other worked as hard as he could to replace it. I'll stick to the no-trade window from now on and not eliminate any steps in-between...
In some cases, enchanting an item will cause that item to become soulbound, so for that reason alone I'd NEVER give the item to be enchanted over to the enchater.
Also: Hate: EotS. Like 13 more marks to go for my spiffy new boots, and I figure that if it takes less than 13 more games, I'll consider myself blessed. I was doing AB last night with the guild crew for honour and the Daily, and we were winning 'em pretty handily when I got into a PuG vs PuG EotS where the Alliance were up 400 to 100. I ended up sticking that one out rather than taking an AB game with the guild crew, and we won it. 3 marks for 1 game is just such a rarity (in PuGs that is) that I couldn't pass up the chance, and I'm glad it paid off.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
No, jackass, enchants are free with their mats because the MATS are what cost money.
99% of our enchanting shit can be used with no cooldown.
Make an enchanting rod that costs about 600g, then buy an enchant that costs ~900g, then maybe you'll get why people don't want to give enchants out for free. It takes a LOT of gold to level, and a lot more gold to be useful, if you want use out of what we put our money into, you can pay some back.
I love doing enchants for guildies and being useful, but at the sametime I'm not your bitch. Don't send me a tell when you're in netherstorm and I'm farming in shadowmoon and expect me to find you to enchant your shit for you. I especially hate it when everyone sends me tells asking for links to things constantly. I mean every now and then I don't mind, but if I'm gonna go out of my way to help you out at least be courteous enough to know what the fuck you need.
That's the end of my "Fuck new arena season and stupid mother fuckers who expect me to drop everything I'm doing to enchant their new welfare epics," rant.
I should have noted that I am an enchanter myself and that is how I feel. I don't have any enchants like Mongoose because I don't raid, but I do have stuff like +40 spell to weapon, 15 to bracers, 15 resil to chest, 12 dex to boots etc. that I do for free because I sell my mats to make money. Like I said, there's a reason enchant mats are free to put on the AH.
And even if you are an enchanter w/ the raid enchants, that rod is something your guild should have helped you with anyway, 4 primal mights and 2 void crystals aren't that hard to come by.
And how much do those enchants you have cost to buy on the auction house?
0g because I don't buy enchants, most of the outland enchants are BoP. If I didn't find it or someone I know didn't find it I don't have it. Buying crap like Boar's Speed is retarded, I or someone I know will find one eventually, I don't need to shell out 1200g for it, and if you did, that's the price you're willing to pay to be able to enchant it.
I've made the mistake of giving an enchanter the item I want enchanted along with the mats... On more than one occasion, they've DE'd my usually uber-blue item. It hurts...
One was a jerk about it and just logged out, the other worked as hard as he could to replace it. I'll stick to the no-trade window from now on and not eliminate any steps in-between...
In some cases, enchanting an item will cause that item to become soulbound, so for that reason alone I'd NEVER give the item to be enchanted over to the enchater.
Also: Hate: EotS. Like 13 more marks to go for my spiffy new boots, and I figure that if it takes less than 13 more games, I'll consider myself blessed. I was doing AB last night with the guild crew for honour and the Daily, and we were winning 'em pretty handily when I got into a PuG vs PuG EotS where the Alliance were up 400 to 100. I ended up sticking that one out rather than taking an AB game with the guild crew, and we won it. 3 marks for 1 game is just such a rarity (in PuGs that is) that I couldn't pass up the chance, and I'm glad it paid off.
It's too bad AV weekend won't be for a while, becuase that's the absolute best time for Alliance to grind out EotS marks. In my new battlegroup, Horde often only has seven or eight people on their side for the first four or five minutes of the game during AV weekend, and a 2:1 advantage is enough for even Alliance BG pugs to put on a 4-cap.
Like I said, there's a reason enchant mats are free to put on the AH.
That may be part of the reason, but I don't know of many enchanters that get much more out of instances than anyone else does, in terms of greens or shards. Most enchanters I know have trouble even giving away enchants, let alone selling them at or above cost while skilling up. Out of frustration or boredom, many (myself included) will just blow materials by the bagful on skillups on their own gear, often replacing them time and again with the same ones. All the materials given away, used below cost or just 'wasted' amount to a fairly vast amount of cash just getting up to the level to do the higher end enchants.
Enchanting materials being free to list is a small perk to the profession, but I sincerely doubt that it makes a massive difference, compared to the costs (rods, for example) involved therein. Herbalists and miners, for example, pay like 25 copper at the start of their profession and then rake in the cash. Other crafters (tailors, leatherworkers) pay nothing, next to nothing (jewelcrafters) or a middling sum (blacksmiths, engineers) to make the tools to do their work.
And even if you are an enchanter w/ the raid enchants, that rod is something your guild should have helped you with anyway, 4 primal mights and 2 void crystals aren't that hard to come by.
I don't know of any guilds that have helped with rods. Perhaps void crystals 'way back in the day', but on my server as it currently stands, Large Prismatic Shards are often as expensive or more expensive than void crystals.
Maybe in some guilds, either due to a considerable amount of wealth in the guild bank, or a smaller family style group of friends this might happen, but in both my old and new guild (and most of those I know of through friends), I've never heard of even long term and highly respected guild enchanters just getting rods made for free.
Having levelled every profession in the game to 365+ (as I recall at least), I don't personally feel that enchanting is so vastly lucrative that providing the service itself is any less deserving of fees or tips than crafting armour through another profession, or cutting gems for someone.
I have heard that with the next expansion, we may actually see enchanters making actual enchants which could then be handed off to people or put on the AH (a "scroll of _______" or some such) which I think is a change that is 3+ years too late, and would be a welcome one to the profession. There's no reason ("Community" lip service that Blizzard gives be damned) why I can post gems, metal, herbs, armour, weapons, potions, flasks, elixirs, weight/sharpening stones, and a wide variety of quest items and reagent materials on the AH, but enchanters have to stand around a city with the trade channel and ply their wares.
It's outdated, it's bullshit, and if they do away with it, I think it'd lead to a lot happier enchanters and a lot of stablization within the cost of enchants and their materials.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Maybe in some guilds, either due to a considerable amount of wealth in the guild bank, or a smaller family style group of friends this might happen, but in both my old and new guild (and most of those I know of through friends), I've never heard of even long term and highly respected guild enchanters just getting rods made for free.
If you're an enchanter that gets something like Mongoose, Executioner, etc. and your guild can't cough up 4 mights and 2 void crystals and the eternium bars for you there's something very wrong with how it's run, in my opinion.
Whoops!xHappy: I'm running out of worthwhile badge rewards.
29 badges short the +haste gloves (to replace Kara trash expertise gloves, which I overvalued because I didn't realize +15 expertise rating only translated to +3 expertise), after which I can't really justify the only [PvE] piece I haven't gotten yet-- the haste pants. I currently have +41 hit on my pants, and it'd be very hard to recoup that elsewhere. It's absolutely oodles of AP and +STA, and parity in crit, and +haste is so alluring, but I really can't just toss +41 hit away like that.
Maybe in some guilds, either due to a considerable amount of wealth in the guild bank, or a smaller family style group of friends this might happen, but in both my old and new guild (and most of those I know of through friends), I've never heard of even long term and highly respected guild enchanters just getting rods made for free.
If you're an enchanter that gets something like Mongoose, Executioner, etc. and your guild can't cough up 4 mights and 2 void crystals and the eternium bars for you there's something very wrong with how it's run, in my opinion.
Most of the people I know that are 'serious enchanters' (ie; they push through to 375 long before Blizzard nerfed things to make it easier to get to 375), they had their enchanting cap'd around, oh, January or February. I've been slacking, but I got mine to 360+ without too much trouble, and it's kinda stagnated there for a while now. They aren't falling out of the rafters, but there are enough of them that I don't think it'd ever happen that an enchanter without 375 woudl GET Mongoose or Executioner, etc.
Basically it'd be seen as a sign of being really, really lazy at this point. We're not talking about March, this is nearly a year after release. Hell, I had 350 jewelcrafting on the first day that I could actually log into the expansion, and was around 360 or so a little later as people began getting ahold of the uncommon gems and wanted them cut (and as I learned a few useful Rare gem cuts)
Also, four primals? Isn't that transmute spec's cost? I could swear the final enchanting rod is 1 primal, which is like one set of daily quests worth in cash. It's expensive, yes, but it's not so incredible a hit to a person that it isn't achievable on ones own.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
The problem is.. if everyone does this, you'll be losing MUCH. And how are you going to tell everyone else "I don't have to flask, but YOU do!"
I agree that not everybody should avoid flasking whenever they don't feel like it. But sometimes there is simply no need. If the rule was "you need to be flasked on progression or relatively new content if it will help" I would be happy. I'll flask whenever it's needed, but I refuse to get bullied into it for no other reason than "well all the DPS have to flask the healers should too!".
edit: Or did you mean just healers? I see where you're coming from with that, but when I'm finishing bosses with 60% mana or so, and that's on the low end for most of our healers, I don't think anyone's really going to suffer too much.
Part of the problem in this situation is that when this guy screams about "EVERYONE FLASK!!" he really should be saying "everyone use consumables." It just so happens that for me, a Flask of Pure Death adds to my DPS, and since my job is to DPS, that's what I use. If a healer doesn't need the extra regen of a flask, they should at least have like Elixir of Healing Power or whatever. You can't say a little more +healing wouldn't help the way regen might not, and that shit is cheap. Some people won't even do that though, so the RL just starts flipping out about flasks specifically. He doesn't seem to get that for some classes and situations, a flask isn't going to be better. And then mixes that up with his frustration over people who won't bother using anything at all for a boss we've only killed one time.
Maybe in some guilds, either due to a considerable amount of wealth in the guild bank, or a smaller family style group of friends this might happen, but in both my old and new guild (and most of those I know of through friends), I've never heard of even long term and highly respected guild enchanters just getting rods made for free.
If you're an enchanter that gets something like Mongoose, Executioner, etc. and your guild can't cough up 4 mights and 2 void crystals and the eternium bars for you there's something very wrong with how it's run, in my opinion.
Most of the people I know that are 'serious enchanters' (ie; they push through to 375 long before Blizzard nerfed things to make it easier to get to 375), they had their enchanting cap'd around, oh, January or February. I've been slacking, but I got mine to 360+ without too much trouble, and it's kinda stagnated there for a while now. They aren't falling out of the rafters, but there are enough of them that I don't think it'd ever happen that an enchanter without 375 woudl GET Mongoose or Executioner, etc.
Basically it'd be seen as a sign of being really, really lazy at this point. We're not talking about March, this is nearly a year after release. Hell, I had 350 jewelcrafting on the first day that I could actually log into the expansion, and was around 360 or so a little later as people began getting ahold of the uncommon gems and wanted them cut (and as I learned a few useful Rare gem cuts)
Also, four primals? Isn't that transmute spec's cost? I could swear the final enchanting rod is 1 primal, which is like one set of daily quests worth in cash. It's expensive, yes, but it's not so incredible a hit to a person that it isn't achievable on ones own.
The rod isn't needed for anything else BUT Mongoose, Soulfrost, Sunfire and Executioner. So having the rod is pointless until you get one of the enchants. http://www.wowhead.com/?item=22463. You're thinking of http://www.wowhead.com/?item=22462 which, yes, is simple enough for you to get on your own.
Also, four primals? Isn't that transmute spec's cost? I could swear the final enchanting rod is 1 primal, which is like one set of daily quests worth in cash. It's expensive, yes, but it's not so incredible a hit to a person that it isn't achievable on ones own.
It's 4 or 5, at least 4.
Mgcw "The price I pay to enchant _____" is a price I have to be able to do it, which means there's a price to be able to get it done. Understand? All the bop patterns have very low drop rates and generally take a concentrated effort to get, and thateffort I put in to get it is worth some gold. People can pay me to get their items enchanted, I got those enchants for my own betterment, not theirs. If they want in on that, they can pay me.
The rod isn't needed for anything else BUT Mongoose, Soulfrost, Sunfire and Executioner. So having the rod is pointless until you get one of the enchants. http://www.wowhead.com/?item=22463. You're thinking of http://www.wowhead.com/?item=22462 which, yes, is simple enough for you to get on your own.
Pointless? Only until the 450 cap... years away as it might be. >.>
I'll have to revisit this from home, because work has WoWHead blocked.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
amen brotha. On a similar note, I was scared crapless to hand over the mats for my Spellstrike Hood to someone I knew nothing about. Due to the Primal Nether requirement, it's hard (or was at the time) to find someone from a respectable guild with a nether to make it for me.
I would've cried myself to sleep had I someone gotten robbed of all that Spellcloth.
You can report people if they run off with your shit that you gave them in confidence to make something, some prick tried to do it on an arcanite bar for me a long time back.
Leveling Engineering on my Troll Warrior back post-2.0 pre-BC, I needed an alchemist to make me some rocket fuel. I made the recipe, because engineers can do that, and I got all of the mats myself off of the auction house. I didn't have any alchemists around in my guild, so I asked in /2 for someone to make me the rocket fuel-- I would supply mats, recipe, and also tip. Someone /told me he'd do it, so I agreed.
I gave him the stuff, and he said, "No vials?" So I told him that, not being an alchemist, I didn't know where I could even get them. He ran off to the vendor, and told me to buy him some. So I did, and traded them off to him with the rest of the stuff. He learned the recipe, and made the fuel-- all with stuff I had bought for him.
"2g each."
"... what?"
"2g each for the rocket fuel."
"... you're kidding."
"lol it's going on the AH then sorry"
Half an hour later, he was kicked from his guild and the GM expressed her overwhelming sympathy for my having encountered what had to be one of the biggest douchebags ever.
Leveling Engineering on my Troll Warrior back post-2.0 pre-BC, I needed an alchemist to make me some rocket fuel. I made the recipe, because engineers can do that, and I got all of the mats myself off of the auction house. I didn't have any alchemists around in my guild, so I asked in /2 for someone to make me the rocket fuel-- I would supply mats, recipe, and also tip. Someone /told me he'd do it, so I agreed.
I gave him the stuff, and he said, "No vials?" So I told him that, not being an alchemist, I didn't know where I could even get them. He ran off to the vendor, and told me to buy him some. So I did, and traded them off to him with the rest of the stuff. He learned the recipe, and made the fuel-- all with stuff I had bought for him.
"2g each."
"... what?"
"2g each for the rocket fuel."
"... you're kidding."
"lol it's going on the AH then sorry"
Half an hour later, he was kicked from his guild and the GM expressed her overwhelming sympathy for my having encountered what had to be one of the biggest douchebags ever.
Posts
The most mature person in our guild is 12. He is quiet, kind, very polite/well-mannered and is always prepared. He calls people sir and m'am, is aways available to grab stuff from the AH before, etc etc. Most have some of those qualities, but for me, I'm not nice or quiet. I am the you in those quotes: EVERYONE GET HERE, KILL THIS, STOP BULLSHITTING ON VENT.
I agree that not everybody should avoid flasking whenever they don't feel like it. But sometimes there is simply no need. If the rule was "you need to be flasked on progression or relatively new content if it will help" I would be happy. I'll flask whenever it's needed, but I refuse to get bullied into it for no other reason than "well all the DPS have to flask the healers should too!".
edit: Or did you mean just healers? I see where you're coming from with that, but when I'm finishing bosses with 60% mana or so, and that's on the low end for most of our healers, I don't think anyone's really going to suffer too much.
S...seriously?
Good lord, what idiots.
No, jackass, enchants are free with their mats because the MATS are what cost money.
99% of our enchanting shit can be used with no cooldown.
Tell him if he's gonna QQ about you not flasking to supply some flasks.
I'm not wasting a Pure Death if I don't NEED to. Fuck that, shits expensive and no one in the guild wants to make it.
If I ever had any doubts about that process rolling a mage for a year or so well and truly destroyed them. Not sure what its like now but back in the day msgs for water/food/portals happened so often that charging a fee was a great way of restricting the requests. Plus a lot of people seemed to think that portals should be free, despite the fact they used mats.
I'm always thankful that my main is a jewelcrafter instead of an enchanter. I love being able to just sell my stuff over the AH instead of having to solicit my services to the public over trade to make money. I won't even answer requests for a jewelcrafter unless the person a) specifies what they want cut, b) are in the same city as me, and c) explicitly offers a tip. I'm not picky about how much they tip me, but I didn't spend thousands of gold on world drop gemcutting designs to work for free.
Being a holy priest who has no money, no guild, no epic flying mount, mediocre gear and no damage.
My server (Mannoroth).
Every one I know quitting the game.
Happy: Playing my 34 Paladin, albeit on Mannoroth.
Getting a new video card.
Picking up the game after a ~3-4 month absence
I also like tips for enchanting, because those enchanting recipes didn't just fall out of the sky. Do you know how many Spell Thieves I had to kill for this enchant?
I never ask for tips or charge guildies for anything though. And if I'm bothering to do an enchant that's learned from the trainer, chances are it's for someone who'd get it for free anyways.
I still wish they'd just change enchanting so that it created a consumable with 1 charge that performed the enchant.
Yeah, I always get nervous handing over 500 gold worth of mats to someone I don't know for an enchant. Ugh.
A good point. Word is, a GM will eventually getting around to curing that breach of contract, but it is a pain to resort to such remedies.
One was a jerk about it and just logged out, the other worked as hard as he could to replace it. I'll stick to the no-trade window from now on and not eliminate any steps in-between...
I would've cried myself to sleep had I someone gotten robbed of all that Spellcloth.
I'd also like the enchanting change so I could enchant my alt's gear. That Uber- Agility to 2-Hander enchant is more rare than I thought. Or, at least, noone else in my guild had it.
edit: I also take screenies should any shenannagins arise.
And someone DE'd your item? Wow. And you're not even Oboro.
Hate: I forgot to take into account the 20 games I still need to run on my warlock, for I have no marks on her, & need more honor. I hate it when I'm stupid.
Anyway, I'm not sure what the exact system was for determining the order, but I believe it's based on seniority, skill and attendance. The first rogue to get them has, far as I can tell, the highest amount of dkp earned in the guild by a significant margin, which is mostly time based (with a few small bonuses here and there). The second is another fairly top notch rogue, high (but not as high) attendance, and a long term member. The third (a warrior, as noted) is also fairly long term, and very good. As "the FNG (Fucking New Guy)", if I'm even on the list before their prot warriors, I'll be pleasantly astounded.
Re: Enchants: I usually will look for a friend or guild member who can do it for free first, but if I have to find someone else, I'll ask what they charge. If it's reasonable, I'll pay, and if it's not, I won't and I'll do without. If it's free, I'll usually tip a bit anyway. As with all professions, the patterns aren't free, so it's not "Gold to click a button", it's "Gold to click a button to make something that YOU want and I had to go farm _____ materials to skill up to, and then had to farm rep/mobs/instances to get said pattern for".
I typically don't charge on my crafters, mainly because I do it so rarely that I usually have no idea what a fair price is, but I'll happily accept tips. Sometimes people are really generous (15 gold for a rare gem cut or two), sometimes I swap alts, meet them out of the way (a place other than a capital city) and I get 2 gold for a handful of cuts/enchants/etc. Cash doesn't bother me though, so I don't get bent out of shape over the stingy bastards, but I'm not blind to the fact that my idea of a 'good tip' and their idea of a 'good tip' are dramatically out of whack.
Heh, in my small guild, I know all the people. All 4 or 5 of us :P
We're all local, and among our alts, we've got every tradeskill mastered. One of my members is in a progressive raiding guild, so we have a lot of crafting needs covered if we can't cover it. It definetly adds a sense of comfort knowing that if the dickwad logged with your mats, you could drive to his house and bash his face into his keyboard until he crafted it.
But that's just me.
In some cases, enchanting an item will cause that item to become soulbound, so for that reason alone I'd NEVER give the item to be enchanted over to the enchater.
Also: Hate: EotS. Like 13 more marks to go for my spiffy new boots, and I figure that if it takes less than 13 more games, I'll consider myself blessed. I was doing AB last night with the guild crew for honour and the Daily, and we were winning 'em pretty handily when I got into a PuG vs PuG EotS where the Alliance were up 400 to 100. I ended up sticking that one out rather than taking an AB game with the guild crew, and we won it. 3 marks for 1 game is just such a rarity (in PuGs that is) that I couldn't pass up the chance, and I'm glad it paid off.
Make an enchanting rod that costs about 600g, then buy an enchant that costs ~900g, then maybe you'll get why people don't want to give enchants out for free. It takes a LOT of gold to level, and a lot more gold to be useful, if you want use out of what we put our money into, you can pay some back.
I love doing enchants for guildies and being useful, but at the sametime I'm not your bitch. Don't send me a tell when you're in netherstorm and I'm farming in shadowmoon and expect me to find you to enchant your shit for you. I especially hate it when everyone sends me tells asking for links to things constantly. I mean every now and then I don't mind, but if I'm gonna go out of my way to help you out at least be courteous enough to know what the fuck you need.
That's the end of my "Fuck new arena season and stupid mother fuckers who expect me to drop everything I'm doing to enchant their new welfare epics," rant.
And even if you are an enchanter w/ the raid enchants, that rod is something your guild should have helped you with anyway, 4 primal mights and 2 void crystals aren't that hard to come by.
0g because I don't buy enchants, most of the outland enchants are BoP. If I didn't find it or someone I know didn't find it I don't have it. Buying crap like Boar's Speed is retarded, I or someone I know will find one eventually, I don't need to shell out 1200g for it, and if you did, that's the price you're willing to pay to be able to enchant it.
It's too bad AV weekend won't be for a while, becuase that's the absolute best time for Alliance to grind out EotS marks. In my new battlegroup, Horde often only has seven or eight people on their side for the first four or five minutes of the game during AV weekend, and a 2:1 advantage is enough for even Alliance BG pugs to put on a 4-cap.
That may be part of the reason, but I don't know of many enchanters that get much more out of instances than anyone else does, in terms of greens or shards. Most enchanters I know have trouble even giving away enchants, let alone selling them at or above cost while skilling up. Out of frustration or boredom, many (myself included) will just blow materials by the bagful on skillups on their own gear, often replacing them time and again with the same ones. All the materials given away, used below cost or just 'wasted' amount to a fairly vast amount of cash just getting up to the level to do the higher end enchants.
Enchanting materials being free to list is a small perk to the profession, but I sincerely doubt that it makes a massive difference, compared to the costs (rods, for example) involved therein. Herbalists and miners, for example, pay like 25 copper at the start of their profession and then rake in the cash. Other crafters (tailors, leatherworkers) pay nothing, next to nothing (jewelcrafters) or a middling sum (blacksmiths, engineers) to make the tools to do their work.
I don't know of any guilds that have helped with rods. Perhaps void crystals 'way back in the day', but on my server as it currently stands, Large Prismatic Shards are often as expensive or more expensive than void crystals.
Maybe in some guilds, either due to a considerable amount of wealth in the guild bank, or a smaller family style group of friends this might happen, but in both my old and new guild (and most of those I know of through friends), I've never heard of even long term and highly respected guild enchanters just getting rods made for free.
Having levelled every profession in the game to 365+ (as I recall at least), I don't personally feel that enchanting is so vastly lucrative that providing the service itself is any less deserving of fees or tips than crafting armour through another profession, or cutting gems for someone.
I have heard that with the next expansion, we may actually see enchanters making actual enchants which could then be handed off to people or put on the AH (a "scroll of _______" or some such) which I think is a change that is 3+ years too late, and would be a welcome one to the profession. There's no reason ("Community" lip service that Blizzard gives be damned) why I can post gems, metal, herbs, armour, weapons, potions, flasks, elixirs, weight/sharpening stones, and a wide variety of quest items and reagent materials on the AH, but enchanters have to stand around a city with the trade channel and ply their wares.
It's outdated, it's bullshit, and if they do away with it, I think it'd lead to a lot happier enchanters and a lot of stablization within the cost of enchants and their materials.
If you're an enchanter that gets something like Mongoose, Executioner, etc. and your guild can't cough up 4 mights and 2 void crystals and the eternium bars for you there's something very wrong with how it's run, in my opinion.
29 badges short the +haste gloves (to replace Kara trash expertise gloves, which I overvalued because I didn't realize +15 expertise rating only translated to +3 expertise), after which I can't really justify the only [PvE] piece I haven't gotten yet-- the haste pants. I currently have +41 hit on my pants, and it'd be very hard to recoup that elsewhere. It's absolutely oodles of AP and +STA, and parity in crit, and +haste is so alluring, but I really can't just toss +41 hit away like that.
Now, if I pick up the Poison Vial ... <.<
Most of the people I know that are 'serious enchanters' (ie; they push through to 375 long before Blizzard nerfed things to make it easier to get to 375), they had their enchanting cap'd around, oh, January or February. I've been slacking, but I got mine to 360+ without too much trouble, and it's kinda stagnated there for a while now. They aren't falling out of the rafters, but there are enough of them that I don't think it'd ever happen that an enchanter without 375 woudl GET Mongoose or Executioner, etc.
Basically it'd be seen as a sign of being really, really lazy at this point. We're not talking about March, this is nearly a year after release. Hell, I had 350 jewelcrafting on the first day that I could actually log into the expansion, and was around 360 or so a little later as people began getting ahold of the uncommon gems and wanted them cut (and as I learned a few useful Rare gem cuts)
Also, four primals? Isn't that transmute spec's cost? I could swear the final enchanting rod is 1 primal, which is like one set of daily quests worth in cash. It's expensive, yes, but it's not so incredible a hit to a person that it isn't achievable on ones own.
Part of the problem in this situation is that when this guy screams about "EVERYONE FLASK!!" he really should be saying "everyone use consumables." It just so happens that for me, a Flask of Pure Death adds to my DPS, and since my job is to DPS, that's what I use. If a healer doesn't need the extra regen of a flask, they should at least have like Elixir of Healing Power or whatever. You can't say a little more +healing wouldn't help the way regen might not, and that shit is cheap. Some people won't even do that though, so the RL just starts flipping out about flasks specifically. He doesn't seem to get that for some classes and situations, a flask isn't going to be better. And then mixes that up with his frustration over people who won't bother using anything at all for a boss we've only killed one time.
The rod isn't needed for anything else BUT Mongoose, Soulfrost, Sunfire and Executioner. So having the rod is pointless until you get one of the enchants. http://www.wowhead.com/?item=22463. You're thinking of http://www.wowhead.com/?item=22462 which, yes, is simple enough for you to get on your own.
It's 4 or 5, at least 4.
Mgcw "The price I pay to enchant _____" is a price I have to be able to do it, which means there's a price to be able to get it done. Understand? All the bop patterns have very low drop rates and generally take a concentrated effort to get, and thateffort I put in to get it is worth some gold. People can pay me to get their items enchanted, I got those enchants for my own betterment, not theirs. If they want in on that, they can pay me.
Pointless? Only until the 450 cap... years away as it might be. >.>
I'll have to revisit this from home, because work has WoWHead blocked.
o.O
You can report people if they run off with your shit that you gave them in confidence to make something, some prick tried to do it on an arcanite bar for me a long time back.
There still would've been tears whilst I awaited sweet GM justice.
I gave him the stuff, and he said, "No vials?" So I told him that, not being an alchemist, I didn't know where I could even get them. He ran off to the vendor, and told me to buy him some. So I did, and traded them off to him with the rest of the stuff. He learned the recipe, and made the fuel-- all with stuff I had bought for him.
"2g each."
"... what?"
"2g each for the rocket fuel."
"... you're kidding."
"lol it's going on the AH then sorry"
Half an hour later, he was kicked from his guild and the GM expressed her overwhelming sympathy for my having encountered what had to be one of the biggest douchebags ever.
Oboro is screwed over yet again.
Primal mights, plus an expensive eternium rod.
600g may be a little high if it's only 4, but I thought it was 5. Still it depends on your server economy.