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Locust Gets Three Dimensional

WraithzulaWraithzula Registered User new member
edited October 2007 in Artist's Corner
Hey folks, been lurking forever and decided to finally post some of my own work.
Had a lot of free time to practice lately, so I got crackin on a 3D version of McGib's Gabriel.

gabe_wip1.jpg

Character was built in Maya and further detailed and textured in ZBrush.
Still working on textures, and the pants need to be fixed after posing the legs, so before I finished I was curious if anyone had any crits or suggestions.

Thanks much,
- Wraithzula

Do not be too hasty in entering that room. I had Taco Bell for lunch!
Wraithzula on

Posts

  • HeartlashHeartlash Registered User regular
    edited October 2007
    The eyes look a bit awk, it may be that they're too small (eyebrows too). Also, the lower half of the face feels overly long. It's like you're trying to capture to 2d style of the image, but it needs to be modified a bit more to look acceptable in 3d.

    I'd also post McGibb's original pic as your ref in the thread. May make it easier for people to give CC.

    Heartlash on
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  • McGibsMcGibs TorontoRegistered User regular
    edited October 2007
    Awesome stuff! Yay fanart!

    I need to fire up zbrush again and figure out what im doing...


    Here's the pic its based off
    gabecrouch.jpg

    McGibs on
    website_header.jpg
  • KilljoyKilljoy __BANNED USERS regular
    edited October 2007
    The nose and face are overlong and too straight when compared to the reference.

    Killjoy on
  • teamquigganteamquiggan Registered User regular
    edited October 2007
    Your blocking is a bit weird, it changes the mood of the piece:
    Yours:
    "This gun's kinda neat"
    McGibs:
    "This is my tool, I'ma mess you up!"
    Bring the left arm in closer and point his eyes more forward. Other then that I really like your model, and envy your model making skills.

    teamquiggan on
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