Why, Wikipedia, you're ever so helpful. What do
Personally, I've been in Mythos since the late Alpha stages (it is now in Beta), and the game has come an extremely long way. Much like Wikipedia mentioned, the game was merely started to be used as a test bed for Flagship Studio's online service, Ping0. Then, it grew into something more.
In the past week, the game has shown itself to be a true contender in the Action-RPG arena. The latest patch gave the gameplay a complete overhaul; most notably the skill system, which is one of the best I've ever seen.
Obviously, the game plays a lot like other action-RPGs, in that the interface is fairly simple, and you click things until they die. That said, Mythos' skill system has become fairly deep with the latest patch. You can take an initial skill, then upgrade certain parts of it. For instance, one of my favorite skills is Slicing Dervish, which is a spinning AoE attack for the Bloodletter. You can upgrade the ability to increase damage, but you can also upgrade it so that small tornadoes come out, stunning nearby enemies and weakening their offensive abilities. In this way, the skill system is extremely customizable, and really great for experimenting with unique and varied builds.
Then, there is also the loot. Much like other Action-RPGs, loot is dropped on the ground by monsters and comes in a variety of qualities. The latest patch has implemented Unique items, which are extremely rare, and equally powerful items. Right now there are only Unique weapons, but I'm sure that there will be unique armor at some point.
Right now, there are only three classes in the game. The Gadgeteer, a ranged class that utilizes guns, and small gadgets (duh!). The Pyromancer, a fire-based caster class. The Bloodletter, a melee/caster hybrid class. There are more classes (and I believe races) planned to be in before the game's release, but it is unknown as to what they are.
The races available are Human, Gremlin (pictured in the above screencaps), and Satyr. And, as of the Zone 3 patch, you can play as a Cyclops, which might be my new favorite race.
Right now, Mythos has entered limbo, as far as fresh blood is concerned. Flagship has gotten rid of the invite system, but they are going to implement an open Beta soon. This means if you have a computer, you can play Mythos too! Aww golly!
New Additions:
Combat
PVP
Back by popular demand… We would like to re-introduce PVP to Mythos! Each zone will have access to a Shadowlands portal which allows you to switch to an all-PVP world (even in town!) where you can aggress against other players at any time. Tread carefully for if you fall it means you drop one random piece of your equipped loot. Killing low-level players will increase your Anarchy rating, and you will drop more loot when killed - other players can see your Anarchy rating visually, so watch out! Additionally, much more of the world is shared in small instances. You can potentially run into other players anywhere. Note: Monsters respawn in these regions.
For those that wish to live on the edge we also offer a Shadowlands Only mode which is available at character creation. This will flag your character permanently for PVP and can not be changed back so choose this option wisely.
Dueling
We have added in the ability to duel others. There is no risk with dueling other then feelings getting hurt and bragging rights! To challenge another player to a duel type /duel – or click on the quote bubble above another players head and choose “duel†from the radial menu, just like when you trade or whisper another person. Low level zombies are available for people to kill to summon minions. No experience or money will be awarded for killing these.
Mail System
Tired of waiting for your friend to login to give him some items you have been saving? Wait no more… just mail those items them! The mail system is the first step to moving towards the auction system being in place. The mail system will allow players to send and receive messages, items and money to anyone, including your own characters!
Crafting
Introducing an all new crafting system with hundreds of recipes, harvestable ingredients, ingredient refinement, a full Crafting skill tree, and a unique risk-based system of crafting. No grind! There are also crafting quests. For more information on crafting click here
http://forums.mythos.com/showthread.php?t=15186.
* Crafters will now have a separate crafting ingredient backpack to prevent clutter.
* Crafting has a separate Respec option with the same rules
User Interface
* WASD control in Advanced Camera mode is now available!
* Instance switching via dropdown menu in towns
* Autorun can now be keymapped
* Ignore Targets key - hold down this button to force yourself to ignore interaction or attack
* Key/Button remapping
* Chat/Automap background opacity control
* Chat bubbles above other players’ heads
* Advanced Camera mode - play behind the shoulder, or rotate your camera! ( Accessible via the options menu )
* Red health warning when health is low - visible at screen borders
* Quest Tracking and Buffs/Debuffs slide over when panes are open to remain visible
* Bottom HUD Health/Mana elements sized up and moved
* Hide Headgear option
* Automap Zoom settings persist after restarting the game
* Improved Vanity camera
* Recompressed all UI textures for crisper UI
* Fixed improper click area on dropdown menus
Items
* Armor and Trinkets now have sockets. Socketables provide different effects based upon what they are added to.
Races
* New race – Cyclops!
* All races now get some mild racial bonuses
* Human Male beards
* Improved several wardrobe textures, and fixed several wardrobe problems ( Female Gremlin Gadgeteer shoulders, for instance )
Grouping and Combat
* Increased party XP scaling
* Hirelings respawn with you when you die
* Investing in the Skill Tree tiers gives you bonuses to core stats, with different breakdowns by class
* Skyship travel gated by level
* Monsters rendering behind walls are colored 'Red' for hostile
* Several new 'group' potions that can be tossed into a crowd (Group Heal, Group Antidote, etc.) as well as bandages which heal slowly over time even after health is maxed.
* Removed Respec cap, but cost doubles each time. Respecs remain disallowed in Hardcore and Elite
Zones and Quests
* Vin Graves now has a cool boss fight in Zone 2
* All outdoor regions now have border filler, so that you don't see black edges
* Monsters properly respect line-of-sight in outdoor regions when rendering
* Units fade smoothly in and out of view, instead of popping
* Raven behaviors fixed – less crazy
* Elite difficulty increased
* Monster density increased in most dungeons
* Hardcore resurrection exploit fixed
* Balanced monster gold drops
Misc
* Alt-Tabbing the game will not turn areas black
* New and improved skies
* Tons of optimization - the game should run substantially better for many players, hopefully
* Particles now dynamically throttle based on framerate to keep things running smoothly
* Nice new loading screens - lots more of them too
* Fixed several shadow rendering cutoff problems
* Loads of new sounds
* Hopeful fix for the dreaded 'black startup'
* Pet health bars
* Friends list should properly update on login
* Improved pathing - less craziness near unpathable areas, more 'solid'
* Roads are shared similar to the sharing in the Shadowlands - you can run across other players on public roads, and these areas respawn. Things DO NOT respawn 'in sight'
Skill Fixes/Tweaks
* Fixed free-identify exploit
* Wisdom now contributes to non-weapon-based Skill damage! 4 points of Wisdom = 1% bonus. So, a Wisdom of 200 would provide a 50% bonus to nonweapon skill damage
* Boom Zipper damage repaired, and they detonate faster
* Hemorrhage – damage radius doubled
* Raze, Adrenaline Rush upgrade – damage increased
* Blade Shards, Deep Wounds upgrade – was never proccing explosion. – Fixed
* Adept of Edges, Blade Specialist upgrade – was never proccing bleed. – Fixed
* Blood Boil – Doubled damage, spread out between tier nodes
* Blood Command – Tripled damage, spread out between tier nodes
* Fiery Weapon – damage smoothed over ranks
* Flamewielder, Fiery Weapon upgrade – explosion was not damaging on proc – Fixed
* Burning Sweep, Blazing Blade upgrade – Ignite chance improved
* Thermal Damage, Thermal Shield upgrade – No damage was reflecting. – Fixed
* Cinderwall – Mana cost reduced and smoothed
* Improved Latchbomb – Mana cost increase halved. Various latchbomb properties improved - detonation now happens properly, range of detonation improved, generally not as crummy overall. Also looks a bit nicer.
* Improved Noxius Grenade – Poison Damage bonus increased, poison chance decreased
* Seeking Shot – Cooldown removed
* Deafening Explosion – Damage increased by 150%
* Marksman’s Refire, Rapid Refire upgrade – Damage increased by 100% at max and smoothed along that tier node
* Galvanic Widget – Tripled movement speed
* Suppression Widget can now reduce target resists in last tier
* Toggleable skills with cooldowns now properly respect the cooldowns
* All Gadgeteer minions get minion bonuses
* Flame Turret turn rate sped up
* Fixed overspawning of Gadgeteer widgets
* Blood Mist cooldown reduced by 1 second
* Piercing barrage damage reduced with subsequent ricochets making it less overpowered
* Bauble Traps start with more HP
* Many, many other skill fixes and adjustments across the board
Posts
So if you need one, just hit me up.
I'd love to get one of these if possible. My email is pagal.me@gmail.com - thanks!
SSBB - 0087 1984 3998
SSBB - 0087 1984 3998
Edit: Got an invite now, thanks.
-The D
your payment? infinite keeses
nomad20@gmail.com
Edit: Thanks!
SWTOR - Elysium
League of Legends Handle - Siegfreid
WoW - Siegfreid
FFXIV - Maxim
I'd actually like some good discussion on this game as I just got in. I've heard tons of good things about it so I'm excited!
P.S. I have no invites yet.
Well for some good discussion, people might need to play it first.
Invite coming to you. And yes, for sake of ease, let's keep it to PM's. Just want to make sure that we aren't sending multiple invites to people, as well as making sure that people who don't have them, get them.
Isn't it awesome?
There are numerous PA'ers playing already. All I asked for was to condense the invite spam a bit so there's more than 1 useful post per page for people that are playing the game. Oh well, maybe the discussion will fire up after a few pages of invites.
Yeah, I found it kind of weird. I imagine they'll add in something. I kind of like that the bloodletter is a caster/melee hybrid though. It's pretty cool, because they play a lot like a mix between a barb/necro from diablo 2.
The thing I thought was funny is that every class thus far has a summonable of some kind.
Oh snap. No he didn't.
I think he did.
The thing I found interesting was that with this latest build, Mythos is probably my favorite of FSS's games now. It's kind of funny, because during the Alpha they made it seem like this game was just to test Ping0, and when they were done with that Mythos would pretty much be set out to the ether.
It's interesting to see how a team of 11 people can put their hearts into a game like this, and make it into a gem.
We should organize a time to play now
You sir are a both a scholar and a gentleman. I now owe you some sort of man love. I'm going to start downloading the client now. :winky:
SWTOR - Elysium
League of Legends Handle - Siegfreid
WoW - Siegfreid
FFXIV - Maxim
Thanks exist.
Steam id: skoot LoL id: skoot
8-)
I accept hawt pixxx as payment for services rendered.
SWTOR - Elysium
League of Legends Handle - Siegfreid
WoW - Siegfreid
FFXIV - Maxim
smazenysyr@gmail.com
once i get it, i'm happy to discuss how awesome the game/ I am...