Anybody here still play Continuum? If we have enough people we should set up a PA server or something. I guess this thread can't be two sentences long, so I guess I'll quote le Wiki:
SubSpace is a two-dimensional space shooter computer game published in 1997 by Virgin Interactive Entertainment (VIE) which was a finalist for the Academy of Interactive Arts & Sciences Online Game of the Year Award in 1998.[1] This game, now freeware, incorporates quasi-realistic zero-friction physics into a massively multiplayer online game through the Continuum game client. It is no longer operated by VIE; rather, it subsists by support from fans and players of the game, who provide servers and technical updates. The action is viewed from above, which presents challenges very different from those of a three-dimensional game. The game has no built-in story or set of goals; players may enter a variety of servers, each of which have differing objectives, maps, sounds, and graphics.
Although falling short of modern standards, SubSpace is widely considered an early entry in the massively multiplayer online genre due to its unprecedented player counts, as well as lead programmer Jeff Petersen's apparent coining of the term.
There are eight different ships, all with different weapons and abilities. We must quoteth the mighty Wiki once again:
Warbird
The Warbird was often considered to be the bread-and-butter ship of SubSpace. It has an effective combination of speed, agility, energy recharge, and firepower that satisfies newbies and veterans alike. It is generally the ship of choice to drive a turret (series of ships attached to another teammate), because of its maneuverability. Beyond that, however, it possesses no special abilities.
Javelin
Like the Warbird, the Javelin does not possess any special abilities. Still, it does differ from the Warbird slightly. The Javelin can attain a faster top speed and has a slightly higher recharge rate. However, it also achieves those at the cost of slower acceleration/deceleration and rotation speeds, thereby making it less maneuverable. Its speed makes it an adequate choice for turreting, although it is rarely used in that role.
Spider
Slightly slower and less maneuverable than the Warbird, the Spider's primary purpose is covert operations. It was originally the only ship equipped with a cloaking device, making it invisible to any enemy not using XRadar.
While this proves advantageous in creating an element of surprise, it does not come without its tradeoffs. Enabling the cloak creates an energy drain, causing a slower recharge rate. To be rendered completely undetectable, both visually and on radar, a Spider pilot would also have to enable Stealth as well, further dropping the recharge rate. Plus, the ship cannot stay cloaked while firing its weapons. And, of course, Cloak and Stealth can both be foiled by a nearby ship using XRadar.
Leviathan
Perhaps the least maneuverable ship in the game, the Leviathan also packs the heaviest punch. It is the only ship capable of firing Level 3 bombs and laying Level 3 mines (all other ships can only achieve, at most, Level 2). The Leviathan cannot outrun, and can only sometimes out-maneuver, any other type of ship. It also suffers from a relatively slow recharge rate, which is crucial since L3 bombs require more energy to fire. However, a skilled Leviathan pilot can be deadly.
Terrier
The Terrier is generally comparable to the Warbird in terms of speed and agility. However, it possesses a unique ability: it is the only ship equipped with double barrel guns, allowing it to fire two bullets at a time and four with Multifire (instead of one and three, respectively, with all other ships). Since the bullets are fired in a wider swath, the likelihood of hitting the target is increased. While this is true - the bullets do not fire like typical bullets. In fact, the rate of speed and general direction they move are directly related to the current momentum of the ship itself. If the ship is moving forward quickly - then the bullets fly quickly. If moving slowly, the shot is slow.
The Terrier also comes with X-Radar (but needs turned on after each death) that allows you to see the cloaked ships as well as a 'burst' weapon that fires three bullets in different directions. Each bullet will bounce off of walls and objects for a short while and if they make contact with an enemy craft that craft will be destroyed.
The other distinguishing ability of the Terrier is the ability for other ships to attach to it. This allows team members to 'warp' to the Terrier from anywhere on the map. When playing base-capturing Zones it is a major bonus if you have a good Terrior pilot in the base - allowing you to warp back and defend base.
Sadly, because of the bullet physics and rather weak damage properties the Terrior does not often get played as an offensive ship. With average speed and manuverability it does make a good ship to fly when others are attached as they can fire in their own directions while the Terrior pilot avoids enemy fire.
Weasel
The Weasel is one of the more interesting ships because it possesses two unique abilities. First, it is the only ship capable of firing electromagnetic pulse bombs and mines. Upon sustaining a hit from an EMP bomb, a ship will not only take damage, but its recharge rate will also be frozen at zero (or energy will be drained if the pilot is using devices) for a few seconds before returning to normal. EMP bombs and mines look different from normal bombs and mines, although they do not require extra energy to fire. They are also the only bombs which do not dispense shrapnel. The Weasel also has the innate ability to see mines on its radar screen. However, in terms of speed and maneuverability, only the Leviathan is slower.
Lancaster
Roughly comparable to the Spider's speed and agility, the Lancaster has one particularly strategic ability. Its bombs bounce off any surface, such as a wall or asteroid. A bomb fired by a Lancaster will bounce once before turning into a normal bomb (in contrast to bouncing bullets, which will bounce any number of times before hitting a target or disappearing). It will explode upon contact with an enemy ship, regardless of whether it has already bounced or not. The bouncing bombs open up plenty of possibilities for firing at something not directly in your line of fire.
Shark
The Shark is the newest ship, added to the game during the retail release of SubSpace (previously it had existed as the UFO, a special ship only a sysop could receive - this functionality remains). Essentially, it is a more maneuverable Spider. It has the ability to cloak, although the same energy constraints as the Spider apply. The Shark is also the only ship to have more than 1700 maximum energy.
You can download the latest version of SubSpace: Continuum here:
www.getcontinuum.com
Player List:
Forum name - game name
Zombiemambo - Zombiemambo
Posts
God, I can only imagine how good the players are now.
You poor, poor soul.
(Yeah. This game dominated the summer of 96-97 for me. I forget which.)
The website looks as if it was updated for the modern ages, but are there are new gameplay elements since I played, like maybe 5 - 6 years ago?
T-shirts | Last.fm | Flickr | dA
Anyone know what ports it uses?
I don't know about you guys, but I played the hell out of Continuum.
Ooh, DSB was fun. Looks like my login still works too - I've played under the name The Spartan (and a bunch of others) since as far back as eight or nine years ago.
Now I wanna shirk my homework and go play. Damn you all.