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Crackdown!

24

Posts

  • EclecticGrooveEclecticGroove Registered User regular
    edited October 2007
    ricko wrote: »
    Well, you can melee them. If your strength isn't maxed, they should survive long enough to go sailing over the edge.
    I guess, but it's not the same. Picture the scene, some los meurtos punk held high over the head of your vigilante, screaming in terror in anticipation of the impending doom several hundred feet below.

    Like I said, awesome.

    Fixed!

    EclecticGroove on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited October 2007
    ricko wrote: »
    Well, you can melee them. If your strength isn't maxed, they should survive long enough to go sailing over the edge.
    I guess, but it's not the same. Picture the scene, some los meurtos punk held high over the head of your vigilante, screaming in terror in anticipation of the impending doom several hundred feet below.

    Like I said, sadistic.

    The problem is, I'd then feel compelled to climb the Agency tower before tossing him off. You know, for maximum cruelty. And that thing is super hard to get up without handholds.

    LeumasWhite on
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  • ArrathArrath Registered User regular
    edited October 2007
    Mr_Grinch wrote: »
    I stole a 'Grenader' or something off one of the Leuitenants but with only 20 shots a go I haven't really wanted to try it. I guess I'll whip it out the next time I go shooting.

    Lock on with the L button and fire that grenade gun in to a pack of people. 20 shots may not seem a lot but when your explosive skills increase, the force and range of the explosions increase too and it becomes deadly!

    How on earth do you scale Wang's (hehehe) building? I can get to the red similar looking building on the right and leap from there on to Wang's (hehehe) but I can't figure out where to go from there.

    I managed to get all the way to the top of Wang's building, but the very last skirt, the wall around his open air courtyard thing was too high to jump even with max agility.

    Arrath on
  • durandal4532durandal4532 Registered User regular
    edited October 2007
    So Crackdown is awesome. My favorite thing ever was having a Peacekeeper, when they were angry at me for some reason, whack me 6-7 times with her rifle. Then I roundhouse kicked her 600 feet off a building.

    "I win."

    durandal4532 on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2007
    it's already been mentioned, but the thing i did the absolute most in the demo, was surfing around on someone's car, shooting the tyres out on other cars. I laughed every time i saw one flip and go careening down the road. All the better if it swerves and flips over a barrier.

    darleysam on
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  • davidbarrydavidbarry Registered User regular
    edited October 2007
    I cannot wait to see what they do with a sequel. I hope they drive themselves even further away from forcing a story in the game, and just start implementing more detailed AI routines for everything in the city. That's what I loved about this game, it took the GTA idea, stripped out mission design and instead focused on replicating a living, breathing city.

    Also: I really want to see some low-tech flying options implemented, like a deployable hang-glider. Out-and-out flying would ruin the challenge of leaping around on the roof-tops, so I think a hang-glider would be a decent replacement of a flying-type power. That, and at least 4-player co-op.

    davidbarry on
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited October 2007
    So is there any character customization in the game? My friend probably won't touch it unless there is.

    Magic Pink on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited October 2007
    You can pick a skin. And, uh, choose weapons. That's about it. Your in-game avatar is pretty much a non-entity, but it ceases to matter after the first explosion.

    LeumasWhite on
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  • corin7corin7 San Diego, CARegistered User regular
    edited October 2007
    http://www.joystiq.com/2007/09/07/no-crackdown-sequel-in-development/


    Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009.

    corin7 on
  • durandal4532durandal4532 Registered User regular
    edited October 2007
    davidbarry wrote: »
    I cannot wait to see what they do with a sequel. I hope they drive themselves even further away from forcing a story in the game, and just start implementing more detailed AI routines for everything in the city. That's what I loved about this game, it took the GTA idea, stripped out mission design and instead focused on replicating a living, breathing city.

    Also: I really want to see some low-tech flying options implemented, like a deployable hang-glider. Out-and-out flying would ruin the challenge of leaping around on the roof-tops, so I think a hang-glider would be a decent replacement of a flying-type power. That, and at least 4-player co-op.
    I agree on the hang glider. Leaping is so fun I feel like flight would take away from it a bit.

    Yeah, the one thing that pisses me off about this game is the lack of split-screen. I want to do co-op, but I have one friend with this game. It would be awesome to just be able to tool around the city with my roommates. If only so that we could keep track of ramp-cars better.

    Oh!

    Also. One of the weapons needs to be a deployable ramp.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • Local H JayLocal H Jay Registered User regular
    edited October 2007
    I loved this game SO HARD over the summer.
    I beat the game a few times and got most of those Achievements (Damn you, Achievement that requires highjacking 100 ENEMY cars, DAMN YOOOOUUUU!!!!).
    This is truly one of the moct fun Co-op games ever, even when your friend is blowing you up with the Firefly everytime he runs into you.
    The DLC adds some real legs to this game's co-op, because Rocket Tag is the single most AWESOME gametype ever.
    Add me if you want, but I can't guarantee that I'll be able to tear myself from Halo 3 for this quite yet.
    Also, maxed stats + Cloaking Device + The Crates (In the Volk Territory) = Fun, condensed into bite sized bits of trying to kick your invisible friend over and stomp his face into the ground.

    Local H Jay on
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  • rickoricko Registered User regular
    edited October 2007
    Magic Pink wrote: »
    So is there any character customization in the game? My friend probably won't touch it unless there is.
    Tell your friend it is an ACTION game, not a fucking dress up sim.

    Seriously, I can understand the initial attraction, but can't fathom the complete and utter obsession some people have with character customisation.

    Props to davidbarry, that hanglider idea is awesome. If I remember rightly there was hangliding in Just Cause (eek) which was pretty cool.

    ricko on
  • senor_xsenor_x Registered User regular
    edited October 2007
    I got this game a while ago, but has been neglected for a while. Of course the thread comes right when a bunch of other games are about to hit. I guess I'm up for killing things now that it has my renewed attention.

    senor_x on
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  • freshmasterfreshfreshmasterfresh Registered User regular
    edited October 2007
    Who wants to play this right now?

    I got an itch that only unprovoked violence can scratch!

    My gamertag is freshmas, but if you want to get a hold of me and I'm not on xbl, contact me through aim at the same address.

    freshmasterfresh on
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  • jwm2jwm2 Registered User regular
    edited October 2007
    I tried playing the demo this weekend and didn't get into it very much. I may have the full retail version showing up soon, so i'll give that a go and see what i think then.

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  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2007
    corin7 wrote: »
    http://www.joystiq.com/2007/09/07/no-crackdown-sequel-in-development/


    Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009.

    Yeah, they're working on other stuff, but if there's never a sequel? I'd be very surprised. One thing i'm actually now interested to know, is who owns RealTime Worlds? I know it was MS Game Studios who published Crackdown, but what's APB going to be out on?

    darleysam on
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  • davidbarrydavidbarry Registered User regular
    edited October 2007
    darleysam wrote: »
    corin7 wrote: »
    http://www.joystiq.com/2007/09/07/no-crackdown-sequel-in-development/


    Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009.

    Yeah, they're working on other stuff, but if there's never a sequel? I'd be very surprised. One thing i'm actually now interested to know, is who owns RealTime Worlds? I know it was MS Game Studios who published Crackdown, but what's APB going to be out on?

    According to Wikipedia, RealTime Worlds is an independent developer of about 170 people, and APB is begin published by Webzen for both the PC and the Xbox 360.

    davidbarry on
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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited October 2007
    Scudo wrote: »
    yalborap wrote: »
    If memory serves, Wang's is unscaleable. Gotta assault it.


    I don't think it's completely scaleable, you but can cut out like 70% of if like by jumping from a nearby building.

    Definitely love this game, something about only being able to climb single story buildings in the beginning and working your up to climbing and jumping around like Tarzan in an urban jungle. I felt more like Spiderman than I did playing, well, Spiderman.

    I need to actually buy this game so I can get the DLC, so far I've just rented it twice.

    Ugh. I made that run to Wang so many times. I'd get wasted every time. Guess I should have went the explosives route like he did. Though I went in from the ground floor. I tried going the route in that video, but couldn't see where to go after getting on top of the red striped building (there's a supply point near the building he jumped off of which takes like 5 seconds to get to, by the way)

    Sir Carcass on
  • 1600Points1600Points Registered User regular
    edited October 2007
    Rocket Tag FTW

    1600Points on
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  • ScudoScudo Registered User regular
    edited October 2007
    Scudo wrote: »
    yalborap wrote: »
    If memory serves, Wang's is unscaleable. Gotta assault it.


    I don't think it's completely scaleable, you but can cut out like 70% of if like by jumping from a nearby building.

    Definitely love this game, something about only being able to climb single story buildings in the beginning and working your up to climbing and jumping around like Tarzan in an urban jungle. I felt more like Spiderman than I did playing, well, Spiderman.

    I need to actually buy this game so I can get the DLC, so far I've just rented it twice.

    Ugh. I made that run to Wang so many times. I'd get wasted every time. Guess I should have went the explosives route like he did. Though I went in from the ground floor. I tried going the route in that video, but couldn't see where to go after getting on top of the red striped building (there's a supply point near the building he jumped off of which takes like 5 seconds to get to, by the way)

    Yeah, I just did a quick youtube search for an example. That video wasn't exactly how I made my approach either, he seems to land on some kind of invisible ledge when jumping to Wang's tower and then jumps from there to the level with the entrance.

    It's been a few months since I last played, but I seem to remember doing a lot more grappling on the side of the tower before finally reaching that upper entrance.

    Scudo on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited October 2007
    davidbarry wrote: »
    darleysam wrote: »
    corin7 wrote: »
    http://www.joystiq.com/2007/09/07/no-crackdown-sequel-in-development/


    Speaking at an Industry All Stars event (via Develop Magazine), producer Phil Wilson said that there is no sequel "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2," he said, "and by then we had already started working on bigger, better things." Those bigger and better things are a cops-and-robbers themed MMO due out next year entitled All Points Bulletin (APB) and an undisclosed project for release in 2009.

    Yeah, they're working on other stuff, but if there's never a sequel? I'd be very surprised. One thing i'm actually now interested to know, is who owns RealTime Worlds? I know it was MS Game Studios who published Crackdown, but what's APB going to be out on?

    According to Wikipedia, RealTime Worlds is an independent developer of about 170 people, and APB is begin published by Webzen for both the PC and the Xbox 360.

    good work Stiny, now fetch me a danish!

    darleysam on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited October 2007
    Man, I remember having so much trouble with that one bitch that runs the sports complex. (I think she's a Shai-Gen boss) Basicaly, I pulled a McClane on her ass. Thing is, I did that last year before Die Hard 4 was even out.
    I took the Agency SUV and ran her ass over after I ran over everyone else and drove it up the stairs.

    Nocren on
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  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited October 2007
    Nocren wrote: »
    Man, I remember having so much trouble with that one bitch that runs the sports complex. (I think she's a Shai-Gen boss) Basicaly, I pulled a McClane on her ass. Thing is, I did that last year before Die Hard 4 was even out.
    I took the Agency SUV and ran her ass over after I ran over everyone else and drove it up the stairs.

    Yeah, getting the vehicles into weird places was great fun. I never managed to get the SUV wall-stick to work, though.

    LeumasWhite on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited October 2007
    Nocren wrote: »
    Man, I remember having so much trouble with that one bitch that runs the sports complex. (I think she's a Shai-Gen boss) Basicaly, I pulled a McClane on her ass. Thing is, I did that last year before Die Hard 4 was even out.
    I took the Agency SUV and ran her ass over after I ran over everyone else and drove it up the stairs.

    Yeah, getting the vehicles into weird places was great fun. I never managed to get the SUV wall-stick to work, though.

    The nice thing about the sports complex was all those stairs and ramps everywhere. The wall-stick though was difficult. Fully maxed driving, you can press b for the hydros. While it's held down you can drive up ANYTHING. However the air escapes after a certain period of time and if you release early, you jump (off the building). So you have to time it.

    Nocren on
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  • BullioBullio Registered User regular
    edited October 2007
    I picked Crackdown up from my college's campus store a couple weeks ago. Unfortunately it was still at $60, but fortunately it wasn't my money to burn. Anyway...I blew through the storyline WAY too fast and didn't really bother with any of the extra stuff. I did a couple of rooftop races and collected a lot of orbs in the process, but I'm finding it hard to go back through and collect stuff without bad guys to kill. I think I'm going to have to restart it and take it at a slower pace. I need to get the non-free DLC as well. I'll be home this weekend and wouldn't mind giving the co-op a run.

    Bullio on
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  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2007
    You can restart the game nowadays and keep your buffed up agent too. I finished off the last of the bosses left on my map yesterday (one in the volk) so I'll be restarting the game again soon!

    I'll be on late tomorrow night for some building leaping action, I'll be adding you all then :)

    Mr_Grinch on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited October 2007
    I also discovered that with the right tools (the APC/Tank) and high enough stats (all 5-stars) and enough crazy/balls/stupidity you CAN take down the Los Muretos Kingpin right from the begining.

    Nocren on
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  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2007
    Most of the bosses are REALLY easy to take down, charge through the base, run as fast as you can to the boss and kick them in to oblivion. Nothing gets them down faster than a sound kicking.

    It's very VERY possible to take down Wang without taking out any of the other bosses too.

    Damn it, why do I have to be at work? I want to play this!

    Mr_Grinch on
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  • Local H JayLocal H Jay Registered User regular
    edited October 2007
    An endless barrage or cluster grenades and rockets does the trick for me.
    Wang was down after 2 grenades and 4 rockets (But I did get hurt a decent amount by his guards).
    My absolute favorite fight was the Shai Gen boss with the scars on the other tower.
    My friend managed to toss me inside a SUV up to the top and we ran him over.
    Then jumped off the top with his body in my hands.

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  • EchoEcho ski-bap ba-dapModerator mod
    edited October 2007
    Then jumped off the top with his body in my hands.

    I have this dirty habit of running down the wrong side of the freeway with boss bodies.

    Echo on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited October 2007
    ricko wrote: »
    Magic Pink wrote: »
    So is there any character customization in the game? My friend probably won't touch it unless there is.
    Tell your friend it is an ACTION game, not a fucking dress up sim.

    Seriously, I can understand the initial attraction, but can't fathom the complete and utter obsession some people have with character customisation.


    Because it's fun.

    Unlike this game so far. It pretty much just feels like GTA's crappy combat system and nothing else. Jumping is fun and...uh...well, yeah, that's about it. Granted I'm still at level 0 or 1 with all my skills tho. I'll give it some more time, I definitely think there's more game here then I'm seeing. I just wish there was more to do then combat and racing. I hate racing.

    Is there any way to tell if you have or don't have a weapon in your stock at the Supply Point without picking it up and running back with each one? And why are the weapon circles dark blue or light blue? What's the difference? This could have used a MUCH better tutorial section.

    Magic Pink on
  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2007
    A better tutorial? I just tended to kick and shoot things, it wasn't too tricky.

    Give it a chance, although if I'm honest, I loved it from the moment I started playing it. Leaping through the air, blowing up gas tanks, throwing grenades under cars. It was all great. I guess I got to appreciate the higher skill levels earlier on though, as the demo had you levelling up ten times faster than in the retail game, so you could appreciate what a fully powered up agent was like!

    ::Edit:: More to do? There's rooftop races, there are stunt markers to drive through in cars, you have bosses to hunt down. If you download the update you also have rocket tag and a few other game modes too

    Mr_Grinch on
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  • PolagoPolago Registered User regular
    edited October 2007
    This game's coop ALWAYS degenerates into making a pile of cars, corpses and cannisters, placing mines all over them, then detonating the whole thing to crash the game. It's also fun that there's no actual box keeping you in and you can swim away forever until the city is but a blip on the screen. It's a really fun sandbox environment if you want to blow stuff up with a friend.

    Speaking of with a friend, it's STILL annoying that there's no same console coop, and after dissecting the game with my roomate, realized that there's really no reason that it couldn't be done other than shotty design. The entire game is rad fun, but the art is poor in most cases, feels like a bunch of different parts shoehorned together with cheap stock texture mapping and A.I that isn't terribly tested. The reading off of the disc is so bad that it's broken friend's disc either with small cracks or full cd length complete snaps in half. There is a lot about this game that is just plain horrid.

    In the end though, alot of those things that make it awful make it even more fun. Stupid A.I makes the game a riot, crappy textures make for big laughs, and everything else save the disc breaking and red rings make for a great time in the coop you CAN have. Harpoon guns, selective targeting (even if it IS retarded in many ways), and the generic GTA features make for a good experience. If you can get it budget priced, it's worth a shot. :)

    [EDIT]ALMOST FORGOT, the initial loading. Over 2 minutes EVERY TIME? Unbelievable.[/EDIT]

    Polago on
  • durandal4532durandal4532 Registered User regular
    edited October 2007
    The point of the game, really, is to find the oldest man you can and then kick his spine in half and throw him off the top of the tallest building you can find.

    durandal4532 on
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  • SamphisSamphis Registered User regular
    edited October 2007
    This is hands down, my favorite 360 game. I would absolutely love some more DLC, but it won't be happening. There was a rumor of another, small pack with 10 more 0-point achievements, but it was just a rumor that I highly doubt. The interesting part of the rumor was the "scavenger hunt" mode. Two agents would start at the Agency Garage and be given a random object like barrel, rubber duck, dumpster, etc, and have to go out and find one. The first one to get the object back to the tower gets a point, and is given another object to find.

    Also, my favorite thing to do is to staple a prostitute to a priest, and then light them both on fire.

    Samphis on
  • Mr_GrinchMr_Grinch Registered User regular
    edited October 2007
    I now desperately want to play this game with you.

    Mr_Grinch on
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited October 2007
    Mr_Grinch wrote: »
    A better tutorial? I just tended to kick and shoot things, it wasn't too tricky.

    Give it a chance, although if I'm honest, I loved it from the moment I started playing it. Leaping through the air, blowing up gas tanks, throwing grenades under cars. It was all great. I guess I got to appreciate the higher skill levels earlier on though, as the demo had you levelling up ten times faster than in the retail game, so you could appreciate what a fully powered up agent was like!

    ::Edit:: More to do? There's rooftop races, there are stunt markers to drive through in cars, you have bosses to hunt down. If you download the update you also have rocket tag and a few other game modes too

    I'm not online so more game modes don't do me any good. And, like I said, I hate races. Little secondary mission would have been neat. Hell, even more collecting. I love collecting. But, really, I already get to find 500 agility orbs and what, 300(?) hidden orbs? That should do me. But "Go kill him, now go kill him , oops kill them" just seems dull. But, like I said, this is based on about 2 hours of playing only.

    As for the tutorial, I didn't even know how to shoot or aim at different bits or even that I could. I understand they printed a manual and yeah it answered most of my questions but when was the last time you actually had to read a manual to find out how to do things? Especially in an action game.

    Magic Pink on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited October 2007
    Polago wrote: »

    [EDIT]ALMOST FORGOT, the initial loading. Over 2 minutes EVERY TIME? Unbelievable.[/EDIT]

    Mine definitley has never loaded for two minutes.

    Magic Pink on
  • PolagoPolago Registered User regular
    edited October 2007
    Magic Pink wrote: »
    Polago wrote: »

    [EDIT]ALMOST FORGOT, the initial loading. Over 2 minutes EVERY TIME? Unbelievable.[/EDIT]

    Mine definitley has never loaded for two minutes.

    The initial credits go for a long time on their own for sure, and once I need to get into my profile/HDD it sits on it for another good 10-20 seconds. All of it is unskippable too. Then there's the huge loading into the actual game itself.

    Maybe i'm thinking more of how long it takes to get into the game itself, but given the options chosen along the way are pretty much start game > difficulty and that's it, it's a pretty boneheaded decision.

    Polago on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited October 2007
    Polago wrote: »
    Magic Pink wrote: »
    Polago wrote: »

    [EDIT]ALMOST FORGOT, the initial loading. Over 2 minutes EVERY TIME? Unbelievable.[/EDIT]

    Mine definitley has never loaded for two minutes.

    The initial credits go for a long time on their own for sure, and once I need to get into my profile/HDD it sits on it for another good 10-20 seconds. All of it is unskippable too. Then there's the huge loading into the actual game itself.

    Maybe i'm thinking more of how long it takes to get into the game itself, but given the options chosen along the way are pretty much start game > difficulty and that's it, it's a pretty boneheaded decision.

    From the time I select Play Game from my Blade it doesn't load for more then a minute before I'm in the game itself. I think there may be an issue with your 360 maybe? Especially if it's breaking disks.
    D:

    edit: Well unless you include those corporate splash screens then yeah it goes a little long but I don't think anything's actually loading during those. They're just being pricks.

    Magic Pink on
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