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New Doublefine Project: PSYCHONAUTS!

135

Posts

  • Lindsay LohanLindsay Lohan Registered User regular
    edited October 2007
    The Wii would be a perfect place for it to find it's audience. With that said - I'm expecting a PSP port.

    Lindsay Lohan on
  • JbeckwithJbeckwith Registered User new member
    edited October 2007
    Guys, it's a sequel. If you look in the darkened image, two characters can be seen. They are most definetely not from the original game.

    Jbeckwith on
    No Compassion
  • augustaugust where you come from is gone Registered User regular
    edited October 2007
    Jbeckwith wrote: »
    Guys, it's a sequel. If you look in the darkened image, two characters can be seen. They are most definetely not from the original game.

    Uh what? I see coach and a female character who could be the female teacher.

    august on
  • StigmaStigma Registered User regular
    edited October 2007
    DigDug2000 wrote: »
    Stigma wrote: »
    Having just picked up the original Psychonauts for PS2, I don't have much to say about this yet.

    If it is a sequel though, the obvious challenge will be smoothing out their platforming and game mechanics while retaining the same level of writing quality. That can get quite hard with some sequels.
    The PS2 port is notorious for fucking up the already mediocre gameplay and making it much much worse. At least that's what I've heard. I have the PS2 version too, and (aside from the humor) never really understood why people like the game so much. But as soon as you say PS2 version, you're thrown out of all discussion about the game's merits.

    I might consider picking this up again if the reviews said they improved the platforming beyond "playable".

    Well.
    Well.

    Well fuck.
    Not like it's easy to find. I found a PS2 copy. Desperate times. Apparently now I'm doomed. DOOMED.
    Terrible.

    Psychonauts ruined for me. Forever.

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • Vargas PrimeVargas Prime King of Nothing Just a ShowRegistered User regular
    edited October 2007
    I'm just going to sit in the corner and quietly pray to whatever pagan gods might see fit to grant me a sequel to Psychonauts.


    Does anyone have any spare goat's blood?

    Vargas Prime on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited October 2007
    gtrmp wrote: »
    If it's on the Wii, it's gonna have some nifty additions
    sigh

    Don't get my hopes up, people.

    Well, realistic hopes would be 480p and widescreen. I'd probably buy it again just for that.

    Bionic Monkey on
    sig_megas_armed.jpg
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited October 2007
    They're going to port it to the PSP first, and then that version gets ported to the Wii :3

    Dr Mario Kart on
  • MittenMitten Registered User regular
    edited October 2007
    Jbeckwith wrote: »
    Guys, it's a sequel. If you look in the darkened image, two characters can be seen. They are most definetely not from the original game.

    It looks like they just rearranged the box art.

    http://upload.wikimedia.org/wikipedia/en/7/75/Psychonautsbox.jpg

    http://www.doublefine.com/themes/site_themes/default/images/P_Banner.jpg

    Raz was shrunk down behind the logo. The characters on the left are Sasha and Milla flipped horizontally, likewise Oleander on the right.

    Mitten on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited October 2007
    Aoi wrote: »
    august wrote: »
    Because it sees improbable that a company that has only released one game that was a massive commercial failure has the money, time, or influence to make new content based on that game. Especially when they're working on their next game which will probably make or break the company.

    Then why is it any more likely that the same company would work on producing a port, putting extra time into developing additional content, or at the very least altering the game to fit into a new control scheme, for another platform when it previously failed on three previous platforms. That doesn't make a tremendous amount of sense either. In fact I would say it makes even less sense. Something episodic would be on a much smaller scale, it technically doesn't need the cost of manufacturing since they could release it on download services, and it will likely gain more sales since a lot of previous customers aren't going to repurchase it because of a change in control scheme.

    To be fair, Okami was a complete and utter commercial failure and it's getting a Wii port. (May have been mentioned already.)

    Bionic Monkey on
    sig_megas_armed.jpg
  • Lindsay LohanLindsay Lohan Registered User regular
    edited October 2007
    gtrmp wrote: »
    If it's on the Wii, it's gonna have some nifty additions
    sigh

    Don't get my hopes up, people.

    Well, realistic hopes would be 480p and widescreen. I'd probably buy it again just for that.

    Hell, I'd be happy with a better framerate than the PS2 version had. I actually never finished the game, I got stuck on the level where you are underwater and playing from the point of view of a giant fish IIRC. I think I then bought Guitar Hero and kind of forgot about finishing it.

    I'll definately rebuy it for the Wii since I got rid of my PS2 altogether.

    Lindsay Lohan on
  • augustaugust where you come from is gone Registered User regular
    edited October 2007
    I've got it on Steam and I can pump up the resolution.

    It's pretty keen.

    august on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited October 2007
    Aoi wrote: »
    august wrote: »
    Aoi wrote: »
    august wrote: »
    Because it sees improbable that a company that has only released one game that was a massive commercial failure has the money, time, or influence to make new content based on that game. Especially when they're working on their next game which will probably make or break the company.

    Then why is it any more likely that the same company would work on producing a port, putting extra time into developing additional content, or at the very least altering the game to fit into a new control scheme, for another platform when it previously failed on three previous platforms. That doesn't make a tremendous amount of sense either. In fact I would say it makes even less sense. Something episodic would be on a much smaller scale, it technically doesn't need the cost of manufacturing since they could release it on download services, and it will likely gain more sales since a lot of previous customers aren't going to repurchase it because of a change in control scheme.

    First of all, creating a new game means creating new content. New art and writing, new voice acting new gameplay. This has to be more time and work than porting.

    Second of all, ports are often done by or with the help of third parties anyway. The publisher could just had it off.

    Third, Psychonauts never came out for a Nintendo console, where it probably would have done best, so a Wii port would probably be a good idea. Especially since it may have finally gotten some decent word of mouth and press at this point.

    Hey, episodic would be cool I just don't think they have the creative energy right now to release to the limited episodic game audience.

    I can see how your argument about it selling better on a Nintendo platform might play out okay if it were only released on the Xbox, but it was released on the Xbox, the PS2 and the PC. I mean being realistic here, the PS2's sales numbers as far as hardware goes pretty much crushed everyone else and has the most diverse catalog of genres of that generation. If it were going to sell a ton of units, it would have been on that particular console from simple sheer numbers of systems in households.

    Except actual trends show otherwise. PS2 had the numbers, yes, but these kinds of games just seemed to sell better on Nintendo hardware. The popular theory seems to be that the number of owners is actually the problem. On the PS2, it's exceptionally easy for a game to be buried under an avalanche of other games and never see the commercial success it deserves. The Gamecube didn't see quite as many shovelware games, so the cream tended to rise to the top more often and get the buyer's attention more successfully.

    Bionic Monkey on
    sig_megas_armed.jpg
  • UncleSporkyUncleSporky Registered User regular
    edited October 2007
    Aoi wrote: »
    august wrote: »
    Aoi wrote: »
    august wrote: »
    Because it sees improbable that a company that has only released one game that was a massive commercial failure has the money, time, or influence to make new content based on that game. Especially when they're working on their next game which will probably make or break the company.

    Then why is it any more likely that the same company would work on producing a port, putting extra time into developing additional content, or at the very least altering the game to fit into a new control scheme, for another platform when it previously failed on three previous platforms. That doesn't make a tremendous amount of sense either. In fact I would say it makes even less sense. Something episodic would be on a much smaller scale, it technically doesn't need the cost of manufacturing since they could release it on download services, and it will likely gain more sales since a lot of previous customers aren't going to repurchase it because of a change in control scheme.

    First of all, creating a new game means creating new content. New art and writing, new voice acting new gameplay. This has to be more time and work than porting.

    Second of all, ports are often done by or with the help of third parties anyway. The publisher could just had it off.

    Third, Psychonauts never came out for a Nintendo console, where it probably would have done best, so a Wii port would probably be a good idea. Especially since it may have finally gotten some decent word of mouth and press at this point.

    Hey, episodic would be cool I just don't think they have the creative energy right now to release to the limited episodic game audience.

    I can see how your argument about it selling better on a Nintendo platform might play out okay if it were only released on the Xbox, but it was released on the Xbox, the PS2 and the PC. I mean being realistic here, the PS2's sales numbers as far as hardware goes pretty much crushed everyone else and has the most diverse catalog of genres of that generation. If it were going to sell a ton of units, it would have been on that particular console from simple sheer numbers of systems in households.

    Except actual trends show otherwise. PS2 had the numbers, yes, but these kinds of games just seemed to sell better on Nintendo hardware. The popular theory seems to be that the number of owners is actually the problem. On the PS2, it's exceptionally easy for a game to be buried under an avalanche of other games and never see the commercial success it deserves. The Gamecube didn't see quite as many shovelware games, so the cream tended to rise to the top more often and get the buyer's attention more successfully.
    So you're saying that if this game is released on the Wii (this gen's PS2), it'll be buried and fail?

    UncleSporky on
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  • robcat09robcat09 Registered User regular
    edited October 2007
    I would SO totally play through this game again if it were released on the PSP.

    My first experience playing through it was about as good as you can get, though, as it was on my HTPC connected to my 41''HDTV@720p - the game still looks glorious to this day. :-D

    robcat09 on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited October 2007
    Aoi wrote: »
    august wrote: »
    Aoi wrote: »
    august wrote: »
    Because it sees improbable that a company that has only released one game that was a massive commercial failure has the money, time, or influence to make new content based on that game. Especially when they're working on their next game which will probably make or break the company.

    Then why is it any more likely that the same company would work on producing a port, putting extra time into developing additional content, or at the very least altering the game to fit into a new control scheme, for another platform when it previously failed on three previous platforms. That doesn't make a tremendous amount of sense either. In fact I would say it makes even less sense. Something episodic would be on a much smaller scale, it technically doesn't need the cost of manufacturing since they could release it on download services, and it will likely gain more sales since a lot of previous customers aren't going to repurchase it because of a change in control scheme.

    First of all, creating a new game means creating new content. New art and writing, new voice acting new gameplay. This has to be more time and work than porting.

    Second of all, ports are often done by or with the help of third parties anyway. The publisher could just had it off.

    Third, Psychonauts never came out for a Nintendo console, where it probably would have done best, so a Wii port would probably be a good idea. Especially since it may have finally gotten some decent word of mouth and press at this point.

    Hey, episodic would be cool I just don't think they have the creative energy right now to release to the limited episodic game audience.

    I can see how your argument about it selling better on a Nintendo platform might play out okay if it were only released on the Xbox, but it was released on the Xbox, the PS2 and the PC. I mean being realistic here, the PS2's sales numbers as far as hardware goes pretty much crushed everyone else and has the most diverse catalog of genres of that generation. If it were going to sell a ton of units, it would have been on that particular console from simple sheer numbers of systems in households.

    Except actual trends show otherwise. PS2 had the numbers, yes, but these kinds of games just seemed to sell better on Nintendo hardware. The popular theory seems to be that the number of owners is actually the problem. On the PS2, it's exceptionally easy for a game to be buried under an avalanche of other games and never see the commercial success it deserves. The Gamecube didn't see quite as many shovelware games, so the cream tended to rise to the top more often and get the buyer's attention more successfully.
    So you're saying that if this game is released on the Wii (this gen's PS2), it'll be buried and fail?

    It really depends on how quickly it gets released. The Wii doesn't really have a massive amount of shovelware yet, but I wouldn't be suprised if this was the case for other similar games a few years down the line.

    Bionic Monkey on
    sig_megas_armed.jpg
  • WienkeWienke Registered User regular
    edited October 2007
    Bitch wrote: »
    Jbeckwith wrote: »
    Guys, it's a sequel. If you look in the darkened image, two characters can be seen. They are most definetely not from the original game.

    It looks like they just rearranged the box art.

    http://upload.wikimedia.org/wikipedia/en/7/75/Psychonautsbox.jpg

    http://www.doublefine.com/themes/site_themes/default/images/P_Banner.jpg

    Raz was shrunk down behind the logo. The characters on the left are Sasha and Milla flipped horizontally, likewise Oleander on the right.

    You ruined Christmas :cry:

    Well the good news is that the longer he doesn't talk about it, the more likely it's a sequal. If it's just a port then we'll probably hear news I'd imagine before the end of the year. I don't think Doublefine is a multi-project studio?

    Wienke on
    PSN: TheWienke
  • DaedalusDaedalus Registered User regular
    edited October 2007
    gtrmp wrote: »
    If it's on the Wii, it's gonna have some nifty additions
    sigh

    Don't get my hopes up, people.

    Well, realistic hopes would be 480p and widescreen. I'd probably buy it again just for that.

    PC version supports widescreen.

    Daedalus on
  • steejeesteejee Registered User regular
    edited October 2007
    Got this via Steam not too long ago and beat it. The collection stuff is a bit overdone, but the game was pure gold for the most part. The writing and voice acting were great, art style was unique and well done, and I actually enjoyed the platforming a lot, and I was just using the keyboard to do it.

    steejee on
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  • Lave IILave II Registered User regular
    edited October 2007
    Daedalus wrote: »
    gtrmp wrote: »
    If it's on the Wii, it's gonna have some nifty additions
    sigh

    Don't get my hopes up, people.

    Well, realistic hopes would be 480p and widescreen. I'd probably buy it again just for that.

    PC version supports widescreen.

    If only it supported lounge.
    Sorry I had too. I don't mean it.

    Lave II on
  • SteevSteev What can I do for you? Registered User regular
    edited October 2007
    AaronKI wrote: »
    People are going to be upset when they realize that it's just a placeholder for the (original) Psychonauts product page.

    And indeed, this turned out to be a placeholder image.
    This story shouldn't be on 1UP's front page. Reader, accept our apologies. Last night, there was an enormous fuss made over the stumbled realization that the projects section of Double Fine's website included a "coming soon" section with Psychonauts art. Given there is no Psychonauts section on Double Fine's website, everyone started speculating.

    You can stop that now; Double Fine President, CEO and Creative Freak Tim Schafer tells 1UP this is all a big misunderstanding. "It's crazy, isn't it? We just put that in there as a placeholder for the Psychonauts page we're eventually going to have. But we made it dark and people freaked out," he told us. "While I'm sorry people got their hopes up, I'm happy that people got excited about it. Who knows? Maybe some clever publisher will see how much excitement that dark little banner generated, and send us a few million dollars to make a new Psychonauts game! :)"

    Steev on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited October 2007
    Aw, fooey.

    Bionic Monkey on
    sig_megas_armed.jpg
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2007
    Well, love or hate Psychonauts, this entire thing confuses me. Psychonauts didn't sell very well. I'm fairly sure that's true. Given how cutthroat the entire industry is, how could a game that failed financially justify a sequel?

    This confuses me.

    Well, in reference to my older post, I'm not confused anymore.

    Carcharodontosaurus on
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  • KrizKriz Registered User regular
    edited October 2007
    i don't see why they need a publisher; they ought to just sell it over steam/gametap/direct2drive.

    Kriz on
  • devoirdevoir Registered User regular
    edited October 2007
    Kriz wrote: »
    i don't see why they need a publisher; they ought to just sell it over steam/gametap/direct2drive.

    Console market.

    devoir on
  • WienkeWienke Registered User regular
    edited October 2007
    I don't understand why some publisher doesn't have Tim Schaffer on lock and key inside a giant mega studio somewhere just making up crazy shit for video games. I think it's clear at this point that everyone of his games have possessed great quality and have provided for unique experiences and concepts.

    I mean if you guys can just imagine the sorta stuff that this batshit crazy guy can come up with if he basically had blank checks handed to him on a regular basis.

    Guess I'm in the camp where people hail him as a damned genius who needs more exposure and support.

    Wienke on
    PSN: TheWienke
  • devoirdevoir Registered User regular
    edited October 2007
    Wienke wrote: »
    I don't understand why some publisher doesn't have Tim Schaffer on lock and key inside a giant mega studio somewhere just making up crazy shit for video games. I think it's clear at this point that everyone of his games have possessed great quality and have provided for unique experiences and concepts.

    I mean if you guys can just imagine the sorta stuff that this batshit crazy guy can come up with if he basically had blank checks handed to him on a regular basis.

    Guess I'm in the camp where people hail him as a damned genius who needs more exposure and support.

    The financial failure of Psychonauts would be the reason, unfortunately.

    devoir on
  • StericaSterica Yes Registered User, Moderator mod
    edited October 2007
    I heard that Schafer doesn't generally like to do sequels. Any truth to this? Psychonauts DEFINITELY made it seem like a sequel was possible, if not inevitable.

    And, like most Psychonauts threads, I take another opportunity to remind you all that I've been using the name "Raz" for nearly ten years now. Though I was delighted by the coincidence.

    Sterica on
    YL9WnCY.png
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2007
    Rorus Raz wrote: »
    And, like most Psychonauts threads, I take another opportunity to remind you all that I've been using the name "Raz" for nearly ten years now. Though I was delighted by the coincidence.

    I want to say something sarcastic and disagree, but somehow I'm compelled not to...

    Carcharodontosaurus on
    steam_sig.png
  • Lave IILave II Registered User regular
    edited October 2007
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited October 2007
    Kriz wrote: »
    i don't see why they need a publisher; they ought to just sell it over steam/gametap/direct2drive.

    They had that idea already. It's $20

    Edit: Also, that one.

    Fencingsax on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited October 2007
    To anyone who considers Psychonauts a financial failure - maybe it's posted in this thread somewhere, but I haven't seen any hard numbers that tell us how much revenue the game generated versus how much it cost to produce. Unless that's known, you can't really call it a failure financially. I'm sure they really really hoped it would sell 3 million copies, but just because it wasn't a blockbuster doesn't mean it didn't make back its money. My company generally sells very few copies of our games (much less than Psychonauts, I'm sure) and yet we consistently generate more revenue than it cost to produce the games. That's the only worthwhile measure of a game's financial success.

    That being said, I'm not surprised major publishers aren't knocking down their door to buy them out. What they produce isn't mainstream in the slightest (though perhaps Brutal Legend will be a sea change for them).

    Houk on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited October 2007
    Apparently it lost the company bajillions, according to its wiki.

    Fencingsax on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited October 2007
    Reading about their publisher, it sounds like Majesco didn't know what the fuck they were doing.

    Houk on
  • devoirdevoir Registered User regular
    edited October 2007
    I've done a little bit of digging and apparently Psychonauts sold 13,000 copies on the Xbox platform in the ten days that it was available during its first launch month. Apparently it did not rate at all on NPD after that.

    devoir on
  • devoirdevoir Registered User regular
    edited October 2007
    Ah, found some more on wikipedia: "According to Schafer, as of June 14, 2007 Psychonauts had sold 400,000 copies (not counting digital distribution, or the Double Fine company store)."

    devoir on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited October 2007
    Yeah, I saw that too.

    What I'm not able to find (not a surprise) is an actual operating budget and a solid revenue number to compare it against. Cuz like I said, even if raw sales were bad (and they were, at least initially), that doesn't mean it was a financial failure.

    But reading about Majesco at the time this was released, it seems their company was in a bit of a clusterfuck so any numbers might not mean anything anyway. Doublefine is still in business though, so I have to assume they got some money somewhere along the line. Unless they've been living off donations and Brutal Legend advances, which is perfectly likely.

    Houk on
  • devoirdevoir Registered User regular
    edited October 2007
    You have to remember as well that June 14 is over two years after release. And after what... 8 months it had only shipped less than 100,000 copies. I don't understand how a game can sell 300,000 more copies over a 16 month period than it shipped in the first 8.

    devoir on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited October 2007
    devoir wrote: »
    You have to remember as well that June 14 is over two years after release. And after what... 8 months it had only shipped less than 100,000 copies. I don't understand how a game can sell 300,000 more copies over a 16 month period than it shipped in the first 8.
    Yeah. That shouldn't happen. Like, ever.

    Houk on
  • naengwennaengwen Registered User regular
    edited October 2007
    Houk wrote: »
    devoir wrote: »
    You have to remember as well that June 14 is over two years after release. And after what... 8 months it had only shipped less than 100,000 copies. I don't understand how a game can sell 300,000 more copies over a 16 month period than it shipped in the first 8.
    Yeah. That shouldn't happen. Like, ever.

    Guess thats what a cult following plus loads of word-of-mouth does to a game. Man, I wish there was a Psychonauts Wiimake though... it would have been an excellent time, jamming pointy objects into friends' feet until they picked it up since not having a PS2/Xbox/decent PC would no longer be an excuse.

    naengwen on
  • Vangu VegroVangu Vegro Registered User regular
    edited October 2007
    Shame that it turned out to be a misunderstanding. I was really looking forward to not having to squeeze a pen between my fingers anymore...

    Vangu Vegro on
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