Don't put a highlight on every single edge. Keep it to the hard edges and corners. Also, keep them subtle.
Wow, the skin on that new spaceship is really improved.
The details like the lines and burns still look too large, tho. It kinda looks like a miniature model or Unreal Tournament weapon as far as the size is concerned. Or yeah... something out of Warcraft (in space). The latter might of course be a valid stylistic choice.
I'm an amateur in all things graphical, but maybe it'd help to work with a larger texture before scaling it down?
your images are amazing - can't wait to see the AQ one finished. The broodlord isn't too bad of a fight, so long as you don't pull him early via whelps
I played Sword of the Stars - was a good strategy game but the fighting engine was, in my opinion, terrible - so I auto-resolved all my fights
I wish I worked for a game company tho
Are you making anything for the launch of BC?
I think all of your stuff is fantastic...though I think the black and white stuff is better.
Golden Yak wrote:
Aww, I actually thought of that too! Once it was all finished I realized that even a human head is a couple pounds, and he's got like dwarves and ogres or something on there too. But in the end, I decided that I didn't care. I considered making him a bit bigger, but I like him small like that.
I don't really know how to explain the whole size to weight ratio thing, so I simply won't.