Hmm, I got my name changed? Obviously I would have the house name Kundarak, but I still have a family name even though I might not use it among non-dwarves. If Nordain is not an acceptable dwarf name I would rather read up on name suggestions and make one myself.
I should also note (should really have remembered to do this earlier) that I am swedish and thus might have session time issues.
So times that probably would work for me are:
Mondays, no earlier than 1 PM EST/ 5 PM GMT no later than 8 PM EST/ 12 PM GMT
Tuesdays, same
Wednesdays, same
Saturdays, no later than 9 PM EST/1 AM GMT
Sunday, no later than 8 PM EST/12 PM GMT
If this is a terrible inconvenience, then you might have to drop me.
Vic on
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El SkidThe frozen white northRegistered Userregular
edited November 2007
Here's my first draft of Ariel. Goumindong, let me know if you have any comments or have any skill tricks you'd like to suggest.
If you are of house Kundarak, your last name would be Kundarak. Basicially, people dont marry out of the great houses, they only marry in. No one would willingly give up such a name, and regardless of that your dragonmark would be a dead giveaway, and people would call you Kundarak regardless.
There will be no "session times" Combat will be structured in a way that it doesnt matter when people are able to post, we will get through at least one round/day so long as everyone posts one time a day.
As for skill tricks you dont qualify for any and will only benefit from one a ways down the line.
Also, buy equipment.
Goumindong on
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El SkidThe frozen white northRegistered Userregular
edited November 2007
Updated my character- Added equipment and fudged around with the stats (int penalties suck)
There's my character sheet. I'm not really sure what else I need in terms of equipment. I don't have enough for magical items, but I have everything I would need there.
I'm thinking the Skill Trick "Social Recovery" would fit my theme well, if diplomacy doesn't go over well then lie lie lie!
I just have one question, the Swashbucklers Dodge Bonus, would you count that as the Feat Dodge? Since it does the same thing. Or if I wanted access to Mobility, would I have to buy Dodge first?
If you are of house Kundarak, your last name would be Kundarak. Basicially, people dont marry out of the great houses, they only marry in. No one would willingly give up such a name, and regardless of that your dragonmark would be a dead giveaway, and people would call you Kundarak regardless.
Also, buy equipment.
From what I read about the great houses they have a house name, a family name and a first name. The family name is mostly used when among other house member, and when among strangers they use the house name because it carries more weight. Unless of course they have a reason not to want to be known as a Kundarak.
Sorry for being nitpicky, but changing my characters name and then basically ignoring my explanation post wasn't very cool.
Ah, thanks Goumindong . Not having to worry about it will be nice. Are there any other skill tricks that you can think of that might come in handy for me?
I am sorry, are you not a dragonmakred Kundarak, because it sure looks like it from your character description as being from the house of Kundarak and the dragonmark you have.
Ah, thanks Goumindong . Not having to worry about it will be nice. Are there any other skill tricks that you can think of that might come in handy for me?
Just the one that lets you tumble through an opponents space to catch him flat footed[tumble 12 required], but other than that, looking at your skills, not really.
I, uh happen to know very little about Eberron, so, my game drought will probably continue, me having sacrificed my slot to someone who actually has the goddamn books.
I am sorry, are you not a dragonmakred Kundarak, because it sure looks like it from your character description as being from the house of Kundarak and the dragonmark you have.
I feel like we have started off on the wrong foot with each other. I think I will withdraw from the campaign, better do it now to make it easier to find a replacement.
No seriously, are you not wanting to play a Dragonmakred Kundarak? You are a Kundarak and have a Dragonmark.
I mean, if you dont want your character to be generalized as a dragonmakred kundarak, dont play a guy from the house of kundarak that has a dragonmark.
No seriously, are you not wanting to play a Dragonmakred Kundarak? You are a Kundarak and have a Dragonmark.
I mean, if you dont want your character to be generalized as a dragonmakred kundarak, dont play a guy from the house of kundarak that has a dragonmark.
Sorry, I am just not getting a good vibe from you. If feels to me like you are not reading my posts at all.
You changed my name with no comment. That was sorta fine, it was inconsiderate but not a big deal.
I mention that I can be a Kundarak and still be a Stengard, and you ignore it.
I repeat myself and mention that I didn't like you changing my name, and you ignore it completely.
That should be enough to start playing with, if you want anything more filled in just tell me.
And a question, I went with your ranger tip and multiclassed into it (or rather, from it). I have never quite understood how multiclassing and class skills work though. If I start as a ranger and then go into fighter, do my ranger class skills remain class skills or are they treated as cross class skills for purposes of buying more skill points? And how are maximum ranks calculated?
Oh, and I rounded my 3/4 hp as a warrior up to 8 Was that correct?
Edit: Oh, and I didn't bother to calculate my money properly. It should be within 50 gold of the correct value, so I didn't bother get it exact.
The IC thread will be posted on sunday afternoon EST. Do not worry about being online for any specific time, just worry about having a character sheet ready, or you wont be playing in the game and ill be running a party of 3.
Oh, and something else. Just because the rest of the eberron fluff materials arent listed, doesnt mean you shouldnt feel free to read them, especially if you can find a source that doesnt cost you anything. go ahead and use info from the books or request info from them with a knowledge(local checK)
Ill try and go back through figuring out all the things dealing with how posting will work.
There are other ways of defeating enemies in sharn than stabbing them, remember that. And even if you dont, i will remind you of that at dramatic intervals.
Argh, sorry, I meant Delay, not ready. Is it alright if I change it? Or I can just Ready and draw my weapon depending on what happens, and not make an attack, since I'll have to crit and roll max damage to do anything to this beast.
You can delay your action in that manner yes, but you wont be able to inturrupt him.
What you could do is delay action until before he makes a move, then on that action draw and ready an attack.
Keep in mind, init in this game is mutable. Monsters are the only things with set init order. After the moster goes, anyone of the party can post their action. So there is no worries about going before or after a fellow party member, that init is handled on a first post first action basis. This keeps games moving so that in any given day assuming 1 post per day per person, we cant "miss" a persons online time.
Posts
I'll post a draft character in a few hours.
I should also note (should really have remembered to do this earlier) that I am swedish and thus might have session time issues.
So times that probably would work for me are:
Mondays, no earlier than 1 PM EST/ 5 PM GMT no later than 8 PM EST/ 12 PM GMT
Tuesdays, same
Wednesdays, same
Saturdays, no later than 9 PM EST/1 AM GMT
Sunday, no later than 8 PM EST/12 PM GMT
If this is a terrible inconvenience, then you might have to drop me.
There will be no "session times" Combat will be structured in a way that it doesnt matter when people are able to post, we will get through at least one round/day so long as everyone posts one time a day.
As for skill tricks you dont qualify for any and will only benefit from one a ways down the line.
Also, buy equipment.
There's my character sheet. I'm not really sure what else I need in terms of equipment. I don't have enough for magical items, but I have everything I would need there.
I'm thinking the Skill Trick "Social Recovery" would fit my theme well, if diplomacy doesn't go over well then lie lie lie!
I just have one question, the Swashbucklers Dodge Bonus, would you count that as the Feat Dodge? Since it does the same thing. Or if I wanted access to Mobility, would I have to buy Dodge first?
From what I read about the great houses they have a house name, a family name and a first name. The family name is mostly used when among other house member, and when among strangers they use the house name because it carries more weight. Unless of course they have a reason not to want to be known as a Kundarak.
Sorry for being nitpicky, but changing my characters name and then basically ignoring my explanation post wasn't very cool.
Just the one that lets you tumble through an opponents space to catch him flat footed[tumble 12 required], but other than that, looking at your skills, not really.
I feel like we have started off on the wrong foot with each other. I think I will withdraw from the campaign, better do it now to make it easier to find a replacement.
Sorry about this.
No seriously, are you not wanting to play a Dragonmakred Kundarak? You are a Kundarak and have a Dragonmark.
I mean, if you dont want your character to be generalized as a dragonmakred kundarak, dont play a guy from the house of kundarak that has a dragonmark.
Sorry, I am just not getting a good vibe from you. If feels to me like you are not reading my posts at all.
You changed my name with no comment. That was sorta fine, it was inconsiderate but not a big deal.
I mention that I can be a Kundarak and still be a Stengard, and you ignore it.
I repeat myself and mention that I didn't like you changing my name, and you ignore it completely.
ed: Either way, if you dont want to play, ill pick up Pip the Fair and his duskblade.
Sorry Legoman, i try and mix races/backrounds so two silver flames is a bit much.
Human Swashbuckler 2
Init +3
Languages Common, Elvish, Halfling
Defenses Ref +4, Fort +4, Will -1
HP 11
AC 16
Speed 30 feet
Base Attack +2
Rapier +5 (1d6, 18-20/x2) or
Daggar +5 (1d4, 19-20/x2)
Special Actions Disarm +4
Abilities Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 14
Feats Combat Expertise, Improved Disarm, Weapon Finesse, Grace +1
Skills Balance +6, Bluff +7, Climb +3, Diplomacy +5, Escape Artist +8, Jump +5, Knowledge (Sharn) +6, Tumble +5
Possessions Rapier, Daggars (5), Studded Armor, Backpack, Belt Pouch, various items, Thieves Tools
Oh lord... I complain that you don't read my posts when I was the one not reading properly.
I read your typo "Dragonmakred" as Dragomakred or something like it, which I figured was a dwarven name you had slapped on my character.
*sigh*
Sorry, this was a truly stupid misunderstanding and the fault is mine. I will write a sheet later tonight.
Ugh, so embarassing.
Ariel Stonefoot
Female Lawful Good Halfling Monk, Level 2, Init +4, HP 18/18, Speed 20 ft
AC 17, Touch 17, Flat-footed 11, Fort +6 Ref +8, Will +6, Base Attack Bonus +1
Unarmed +6 [+4/+4](1d4+1, x2)
Shuruken +6 [+4/+4] (2, x2)
Abilities Str 12, Dex 18, Con 14, Int 8, Wis 14, Cha 8
Skills: Escape Artist +5, Listen +8, Move Silently +7, Tumble +9 Sense Motive +4
Feats: Weapon Finesse, Combat Reflexes, Stunning Fist
Re-edit. Con of 14 it is. I guess I get an int penalty after all >_<
For hit points
Max first level
3/4 second level
1d4+differene after that.
A Monk should have 14+con hit points to start this campaign.
When you progress to level 3 you will add 1d4+2 as rolled on invisible castle.
With a con of 14 you should have 14+4 hit points to start.
http://www.myth-weavers.com/sheets/view.php?id=30403
That should be enough to start playing with, if you want anything more filled in just tell me.
And a question, I went with your ranger tip and multiclassed into it (or rather, from it). I have never quite understood how multiclassing and class skills work though. If I start as a ranger and then go into fighter, do my ranger class skills remain class skills or are they treated as cross class skills for purposes of buying more skill points? And how are maximum ranks calculated?
Oh, and I rounded my 3/4 hp as a warrior up to 8 Was that correct?
Edit: Oh, and I didn't bother to calculate my money properly. It should be within 50 gold of the correct value, so I didn't bother get it exact.
50 gp is close enough
max ranks are as a class skill, but it costs 2 skillpoints to advance while a warrior.
Preferably you are not a halfling, human, dwarf, fighter, monk, or swashbuckler
d8+2 (Max) = 10.
d8+2 (3/4) = 8
10+8 = 18
So ya...18 hps at level 2 it is. Sorry Goum- updating character
8 hp from ranger lvl 1, 8 from fighter, 6 for stamina, what am I missing?
Are you sure you are not thinking of 3.0 rangers? They got their hit die nerfed.
Then i added 2 more HP in there somewhere and i dont know how i did that.
edit: Pip has taken the slot.
Ill try and go back through figuring out all the things dealing with how posting will work.
Pip and Vic, please generate a stat block for me.
Female Lawful Good Dwarven Fighter1 Ranger 1, Level 2, Init +2, HP 22/22, Speed 15 ft
AC 19, Touch 12, Flat-footed 17, Fort +7 Ref +4, Will +1, Base Attack Bonus +1
Masterwork Dwarven Waraxe +6 (1d10+2 x3)
Shortbow +4 (ad6 x3)
Abilities Str 15, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Skills: Spot +6, Listen +5, Swim +6, Ride +6, Search +4 Survival +5
Feats: Weapon Focus Dwarven waraxe, Track, Chosen enemy Human, Least Dragonmark
IC post is up.
Init order is "players listed in any order. Then monster. Then entire party in any order"
Male Neutral Good Dwarven Duskblade 2 Level 2 Init +1 Hp 18/18 Speed 20 ft
AC 16 Touch 11 Flat Footed 15 Fort +5 Ref +1 Will +3 BAB 2
Masterwork Greatsword +6 (2d6+3 19-20 x2)
Warhammer +5 (1d8 x3)
Armor Spikes +5 (1d6 x2)
Abilities: Str 16 Dex 12 Con 14 Int 15 Wis 10 Cha 6
Skills: Concentration 11, Knowledge Planes 5, Knowledge Nature 7, Knowledge Dungeoneering 6, Spellcraft 7
Feats: Power Attack, Combat Casting
Ed:
also, read this if you make a DC 20 knowledge (sharn/local) check[and post me the link]
What you could do is delay action until before he makes a move, then on that action draw and ready an attack.
Keep in mind, init in this game is mutable. Monsters are the only things with set init order. After the moster goes, anyone of the party can post their action. So there is no worries about going before or after a fellow party member, that init is handled on a first post first action basis. This keeps games moving so that in any given day assuming 1 post per day per person, we cant "miss" a persons online time.