The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Judge on!] Eye of Judgment!

SpawnbrokerSpawnbroker Registered User regular
edited April 2009 in Games and Technology
(Borrowed most of this OP from Bamelin who borrowed it from yigytugd on the official PS3 forums ... it's really good and outlines pretty clearly what the game is about for those who are just hearing about it now -- With so much interest on PA about the game I figured maybe this would help answer some questions folks have about the game)

The Eye Of Judgement Information Thread!

thebrightlightsrw3.jpg

sonyannouncesplaystatiocu7.jpg

The Eye of Judgment is a unique combination of strategy card game and battle, played out with real cards and the use of the next-gen EyeToy camera. presents a new style of gameplay where the player. Through use of a 3' x 3' board and trading cards -- each encrypted with "cybercode" -- players conquer the field by selecting a card and placing the "cybercode" in front of the EyeToy camera for their respective character to come to life and battle. Each character has various skillsets, which will determine the outcome of the battle. Players take turns to place cards as they jostle for control of the board; the winner is the first player to capture five of the nine squares. The Eye of Judgment presents the player with more than 30 cards, as well as unique online and offline gameplay.

General Information:

Publisher(s) by: Sony Computer Entertainment

Developer(s) by: SCE Studios Japan

Genre: Action, Card Battle

Release Date:

October 24 2007
October 23 2007
June 2008 for Complete Disk Set, October 25th

ESRB: T for Teen

Price: $69.99

Box Art:

eyeofjstarterzh0.jpg

(for bigger pic click: http://www.gamespot.com/pages/image_viewer/boxshot.php?pid=930092
)

Media: 1 Blu-Ray Disk, Playstation Eye

Wireless: 1-2 Player, 2 Online



Gameplay:

Through use of an included table mat featuring 3x3 rectangular grid, and special trading cards encrypted with CyberCode matrix code; players conquer a playfield by employing various creatures and spells, taking turns playing cards of their choice strategically on the mat, and performing actions through gestures that are captured through the PlayStation Eye camera, which is mounted on a special stand (also included with the game). The first player to occupy five spaces (more than half the field) wins the match.

On each turn, players can move a card, changing its position and/or orientation. The cards are divided into two main classes: creature cards and spell cards. When a creature card is held face-up in front of the camera, the creature is "summoned", and displayed perched on top of the card. Creatures have different offensive and defensive levels depending on their orientation on the field, and are more vulnerable to attacks from the side or behind. During an attack, the view switches from the field view to a "battle mode", in which the two battling creatures are shown battling. Spell cards can be used to attack other creatures, or claim or cause an effect on a space.



The Playstation 3 will use the Playstation Eye to play and interact with Eye OF Judgement (the first game to use it)

eyecameraqj8.jpg


Game Manual:

Follow the link to the game manual http://www.us.playstation.com/EyeofJudgment/assets/howto/overview/EOJManual.pdf

Features:
  • A revolutionary new way to use the PS3 system, based on traditional trading card games and given a new dimension in 3D by next-generation technology.
  • Developed in collaboration with Hasbro and its Wizards of the Coast subsidiary that produces MAGIC: THE GATHERING
  • Four ways to play - player vs. PS3, player vs. player offline, player vs. player online, PS3 vs. PS3 using players own deck.
  • High Definition 3D animated characters and vehicles come to life seamlessly into the on camera view of your tabletop.
THE EYE OF JUDGMENT will be bundled with PLAYSTATION Eye, 9 Fields mat, stand, a starter deck of 30 cards, and a booster pack of 8 cards. More than 100 different characters and spells will be offered via additional booster packs and pre-constructed decks, available at major retail chains.
THE EYE OF JUDGMENT is a socially engaging title that will appeal to gamers of all ages and abilities.

Card Prices:

Pre-constructed Theme Deck: SRP = $14.99 (Five different Theme Decks available. Each fully playable and include a bonus Summoner’s Companion book with background, play tips and card lists)

eojstarterslj6.jpg


Eye Of Judgement Booster Packs are $3.99

boostersig5.jpg

Screens:

theeyeofjudgmentconquerdq1.jpg

eojcardzl7.png

theeyeofjudgment2006082bj0.jpg

The Eye of Judgment Starter Deck includes:

EOJcards.jpg


So as anyone who was evenly mildly interested in the PS3 for the past year knows..this game is the bastard child born from the unholy union of a Collectors Card Game (CCG) and Triple Triad from FFVIII.

So far most of the feedback on the forums has been positive, but apparently the camera requires what a normal person would call an 'adequate' lighting situation. Unfortunately for most PA forumers, this level of lighting causes our eyes to burst into flame and our skin to blacken and crisp. Sony has no plans to recall this abomination that forces us to play our digital crack in a lighted situation. Bad form, Sony!

There is currently what amounts to what I would claim to be an impossible number of people signed up for this tournament on our forums. Join it. We will crush your hopes and dreams beneath the heels of Phaseus, Biolith God!

Here is a listing of PA players and their PSN names:
Tw4win - PSN: Kobeblackcat
RedDawn - PSN: thirdedition
RedMageDarion - PSN: RedMageDarion
Etoychest - PSN: Etoychest
Manetherenwolf - PSN: Manetherenwolf
Pig Destroyer - PSN: GodlessEndeavor
MuttonChops - PSN: Mutton_Chops
Chorazin - PSN: Chorazin
MonkeyConQueso - PSN: Aubvry
Zorak15 - PSN: GunsmithCat
TheMadjai - PSN: Madjai
Cocojen - PSN: Cocojen
Spawnbroker - PSN: Spawnbroker
Schmeckle - PSN: Schmeckle
CHA0SiUM - PSN: CHA0SiUM
whitewolfjm - PSN: whitewolfjm
DebaserZbs - PSN: FancyLand
prfntbtr - PSN: Meaty_Ochre
chamberlain - PSN: chamberlain
le.diable.rouge - PSN: le_diable_rouge
brand - PSN: Ownerator
Einherjar - PSN: LegendsEnd
shiznito - PSN: Buterz13
dookieagain - PSN: Dookieagain
rklllama - PSN: rklllama
LupusYonderboy - PSN: LupusYonderboy
Scynix - PSN: Scynix
Lalilulelo - PSN: LaLiLuLeLo
strmshdw - PSN: strmshdw (?)
PigMan11 - PSN: PigMan11
Stratovarios - PSN: Stratovarios
NiteRavn - PSN: NiteRavn
Auraic - PSN: Auraic
Barx - PSN: Vireas
bfiggins - PSN: bfiggins
Crescens - PSN: Cray
WTFGamer - PSN: WTFGamer
Spike941 - PSN: Spike941
Malechai - PSN: Malechai
Jer1ch0 - PSN: Jer1ch0
Destrin - PSN: Destrin
Icepick - PSN: Icepick72
PikaPuff - PSN: PikaPuff
Darobga - PSN: Darobga
alexmsw - PSN: alexmsw
Penatrode - PSN: Penatrode
N-Gage - PSN: N-Gage
Crovaxan - PSN: Crovax
Karotona - PSN: D-volution
Kenosis - PSN: Kenosis
lordkaosu - PSN: Magus_Kaosu
lawl - PSN: elohel
Josh7289 - PSN: Josh7289
DaLancer - PSN: DaLancer
Dante43 - PSN: Dante43
funtownarcade - PSN: Ryan313
joejai - PSN: joejai
Exhale - PSN: Exhale
Scanlon - PSN: Scanlon
The Sneak - PSN: TheSneak
Kinitari - PSN: Kinitari
The Bus - PSN: Chiwotweiler
Diablopup - PSN: Diablopup
leithian - PSN: Legal-Alien
Ryadic - PSN: Ryadic
kealiha - PSN: Kealiha
LordDax - PSN: LordDax
Pimpbot - PSN: P1mpb0t
Da_Mainman - PSN: Da_Main_Man
n8nmonster - PSN: n8nmonster
Fartwinky - PSN: Hotchik69
spydey - PSN: WalkinPnuemonia
Shiloh - PSN: WarriorBear
Fuwaba - PSN: Fuwaba
sangretu - PSN: sangretu
Aith - PSN: Aith
truboi - PSN: truboi
Alakhai - PSN: AlakhaiVaynard
thechosenone86 - PSN: HyuugaNeji20

Steam: Spawnbroker
Spawnbroker on
«13456789

Posts

  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    Boo! Long live the old thread! Just kidding of couse. Glad to see a nice OP. Good luck keeping the PSN name list updated :D

    PikaPuff on
    jCyyTSo.png
  • SpawnbrokerSpawnbroker Registered User regular
    edited October 2007
    PikaPuff wrote: »
    Boo! Long live the old thread! Just kidding of couse. Glad to see a nice OP. Good luck keeping the PSN name list updated :D

    ah geez, I need to add that don't I? Ugh. Ctrl+C on the tournament thread, hoooo!

    Spawnbroker on
    Steam: Spawnbroker
  • MisterGrokMisterGrok Registered User regular
    edited October 2007
    Good OP. I half considered ganking the OP from the Official Forums but just didn't want to put the effort in. I'd be contributing too much and that goes against all my beliefs involving forums.

    MisterGrok on
    GamerTag: aintnodancer
  • RyadicRyadic Registered User regular
    edited October 2007
    PikaPuff wrote: »
    Boo! Long live the old thread! Just kidding of couse. Glad to see a nice OP. Good luck keeping the PSN name list updated :D

    ah geez, I need to add that don't I? Ugh. Ctrl+C on the tournament thread, hoooo!

    Best way to keep it updated? They private message you to be added. They don't do so, they don't get added. You shouldn't have to keep on the look out for people to see if they play this game. My opinion. Or maybe you don't want your inbox being flooded.

    Ryadic on
    steam_sig.png
  • BamelinBamelin Registered User regular
    edited October 2007
    Glad the OP is going to see some use. Now if only I actually had the cash to grab a PS3 right now. Although I could always sell off my 360 ... D:

    Also ... the more I think about EoJ the more I wonder how in the world did this game get enough exec support to ever see the light of day?

    Honestly ... how did this happen? The game is like nothing I've ever seen before ... while YOU or ME would think it's awesome in concept, I could only see execs seeing risk in a product like this.

    Maybe somebody from Wizards did the pitch? And how did Hasbro get involved?

    I dunno ... it just seems like a miracle a game like this even exists.

    Bamelin on
  • MalechaiMalechai Registered User regular
    edited October 2007
    I welcome the new thread! Sorry bout not answering anyones invites while folding this week been at work bored out of my mind. At least todays the last day.

    Malechai on
    sig5ez4.jpg
  • BakerIsBoredBakerIsBored Registered User regular
    edited October 2007
    Bamelin wrote: »
    Glad the OP is going to see some use. Now if only I actually had the cash to grab a PS3 right now. Although I could always sell off my 360 ... D:

    Its probably easier to sell while its working :lol:

    On a more serious note, EoJ rules! :)

    BakerIsBored on
    [SIGPIC][/SIGPIC]
  • MistaCreepyMistaCreepy Registered User regular
    edited October 2007
    Bamelin wrote: »
    Glad the OP is going to see some use. Now if only I actually had the cash to grab a PS3 right now. Although I could always sell off my 360 ... D:

    Sell crack... apparently people make obscene amounts of money doing that. :|

    I have a PS3 but my current living situation would make playing this game impossible. I have no wired connection available for the PS3 and the wireless acts goofy. Ill be getting an apartment within the next couple of months and then its on. The Magic the gathering nerd that still squats around the back of my brain from years past demands action. I can only hold him off for so long.

    MistaCreepy on
    PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
  • RedMageDarionRedMageDarion Registered User regular
    edited October 2007
    I bought 8 more booster packs today.

    I'm a sad, sad man. But it's such an awesome game.

    Also! I've got an extra:

    - Great Erlking Zomba
    - Crucible King Dios IV

    if anyone is interested in doing a trade or something, since I can only have one per deck. They're the "Noble" for Green and Red. I'd be looking for a Noble or something comparable in trade.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • zestydeezestydee Registered User regular
    edited October 2007
    i FINALLY found some booster packs today (gamestop, i cleaned them out by buying 15 boosters + the wood swarm deck). And lucky me, i got the biolith phantom card when I opened the last pack. Now all of you, kneel before my metallic might.

    I haven't been into a game like this for a long while. I have to remind myself from here on in that if i spend all my money on cards i won't be able to afford assassin's creed, cod4, guitar hero, mass effect....why do they have to throw all the best games out at once. Stupid holidays.

    zestydee on
    [SIGPIC][/SIGPIC]
  • ManetherenWolfManetherenWolf Registered User regular
    edited October 2007
    Bamelin wrote: »
    Glad the OP is going to see some use. Now if only I actually had the cash to grab a PS3 right now. Although I could always sell off my 360 ... D:

    Also ... the more I think about EoJ the more I wonder how in the world did this game get enough exec support to ever see the light of day?

    Honestly ... how did this happen? The game is like nothing I've ever seen before ... while YOU or ME would think it's awesome in concept, I could only see execs seeing risk in a product like this.

    Maybe somebody from Wizards did the pitch? And how did Hasbro get involved?

    I dunno ... it just seems like a miracle a game like this even exists.


    Hasbro owns Wizards of the Coast if I remember correctly.


    RedMage: Yeah, Ive got an extra of the Biolith God myself. Probably will be looking to trade it off eventually.

    ManetherenWolf on
  • BamelinBamelin Registered User regular
    edited October 2007
    Bamelin wrote: »
    Glad the OP is going to see some use. Now if only I actually had the cash to grab a PS3 right now. Although I could always sell off my 360 ... D:

    Also ... the more I think about EoJ the more I wonder how in the world did this game get enough exec support to ever see the light of day?

    Honestly ... how did this happen? The game is like nothing I've ever seen before ... while YOU or ME would think it's awesome in concept, I could only see execs seeing risk in a product like this.

    Maybe somebody from Wizards did the pitch? And how did Hasbro get involved?

    I dunno ... it just seems like a miracle a game like this even exists.


    Hasbro owns Wizards of the Coast if I remember correctly.

    Oh. I guess that's how Hasbro got involved then hehe

    Bamelin on
  • The Sneak!The Sneak! Registered User regular
    edited October 2007
    I love this game so, so much.

    The Sneak! on
  • PikaPuffPikaPuff Registered User regular
    edited October 2007
    I hate you. I hate this forum. I hate Hawaii. Where are my damn boosters to buy?!

    PikaPuff on
    jCyyTSo.png
  • Zorak15Zorak15 Registered User regular
    edited October 2007
    Is anyone else playing right now? I'm looking for some opponents to test my new deck out on. . .

    Also, I just splurged and bought 12 booster packs (everything my EBStop got in, in total) tonight. It was glorious. I got three ultra rares, including one earth-type phantom card. Good times!

    Also: I got the tentacles of brain suckage! Woo!

    Zorak15 on
    steam_sig.png
    Registered member since '04, Lurking since '99!
  • SpawnbrokerSpawnbroker Registered User regular
    edited October 2007
    Tw4win wrote: »
    Tw4win wrote: »
    So, the premade and starter decks seem to have a ratio of 23-24 creatures to 6-7 spells. What do you think of this - too high, too low?

    After buying a bunch of booster packs I'm left with a ton of cubics so I was thinking about building a deck around them. 2 of each color cubic, minus white (yes, I have them) and some higher mana creatures. Placing the cubics on their corresponding element will boost their health enough so that they last to be be sacrificed. I think it's a decent way to save mana and introduce some powerful creatures. Opinions?

    Any suggestions on what my ratio of cubics to powerful (4+ mana) creatures to less powerful creatures should be?

    The only flaw in that thinking is that cubics have 3 blindspots, which doesn't completely negate the HP bonus, but still makes them vulnerable to low cost mid-level attack creatures, of which there are plenty. And in the early stages, when the board is wide open, your opponent is free to summon to an adjacent field. then sometimes they can summon onlyto adjacent fields. (How does that work anyway? sometimes all fields are accessible and other times only fields adjacent to creatures are. something to do with the summoning lock?). Cubics are always a gamble unless you can summon them to a field that is already securley guarded. The White Cubic has the dodge attempt rather than the HP bonus but that gamble fails as often as it pays off. I had thought about building a deck around cubics as well, but I can't see having more than one of each colour in your deck being very helpful. The space they would take up in your deck could be put to better use with other cards. I think a 30 card deck is just to small for any more than 4 or 5 cubics.
    I could be completely wrong about this. For instance, if you manage to summon just a couple high level creatures they could make getting more cubics out on the board, and keeping them alive, a lot easier.

    In other news, I improved my ranked streak to 6/1. Then had my ass conveniently handed to me in a neat little package 4 times in a row by people with insane decks. High cost creatures with mad special abilities and spell cards to obtain the mana to summon them. I wish I could remember all the names of them and their abilities. I remember the Biolith Ninja, who gains perfect dodge when on a biolith field, because I came up against him twice. there was another Biolith creature that took out my Se Hollyn Fortress in 1 turn with a double attack, worth a total of 12 damage! I sure as Hell hope I can find some boosters soon.

    Well, I think the key to the cubic deck is position and timing. The goal is to get high level creatures on the board before the opponent can generate enough mana to do the same. So, you take control of squares early and don't give them up.

    As an aside, every single time I've lost a match I've lost because I've failed to take into account the ways that I can get out of check in an emergency. For example, I'll be chugging along and will have 3 creatures on the board, the opponent will put down his 4th and suddenly I realize that I have no way of removing one of his creatures. I'm either short on mana or don't have the attack power to take something out...

    @TheSneak - I feel the same way.

    All of the better players I have come up against have done exactly that...covered their bases for future turns. If I don't have any unprotected 1 or 2 health creatures out, they spend mana on earlier turns to make sure they can get out of check in the future easily. I've found this to be a very effective strategy, and started doing it too.

    Also, Tycho and Gabe are right...you NEVER want to kill your opponent's creatures unless you absolutely have to for you to not lose the game. Killing multiple creatures at once is also generally a bad idea, unless it gives you such major board advantage that you can afford to do it. Killing one creature and severely damaging another for later turns is always the best option when bouncing Check back and forth between you. This prevents your opponent from gaining too much mana and powering out a huge creature that will be impossible to kill and get you out of Check.

    It's a very complex system. Also, the better player will win the game 95% of the time. It isn't about the cards as much about how you can prepare the field to take advantage of weaknesses later in the game. Keeping all of your opponents' creatures low on health is the best option, even if they pose a threat to yours.

    Let me emphasize this: if your opponent kills one of your creatures, this is a GOOD thing! Try to get him to do it as often as possible, because you WILL win if he keeps recklessly destroying all that cannon fodder you send out to their doom.

    Spawnbroker on
    Steam: Spawnbroker
  • RedDawnRedDawn Registered User regular
    edited October 2007
    I'm glad someone put this together. Someday, after they add the password/ lock feature for game rooms, I will be able to accept your invite spawnbroker.

    RedDawn on
  • RedMageDarionRedMageDarion Registered User regular
    edited October 2007
    Tw4win wrote: »
    Tw4win wrote: »
    So, the premade and starter decks seem to have a ratio of 23-24 creatures to 6-7 spells. What do you think of this - too high, too low?

    After buying a bunch of booster packs I'm left with a ton of cubics so I was thinking about building a deck around them. 2 of each color cubic, minus white (yes, I have them) and some higher mana creatures. Placing the cubics on their corresponding element will boost their health enough so that they last to be be sacrificed. I think it's a decent way to save mana and introduce some powerful creatures. Opinions?

    Any suggestions on what my ratio of cubics to powerful (4+ mana) creatures to less powerful creatures should be?

    The only flaw in that thinking is that cubics have 3 blindspots, which doesn't completely negate the HP bonus, but still makes them vulnerable to low cost mid-level attack creatures, of which there are plenty. And in the early stages, when the board is wide open, your opponent is free to summon to an adjacent field. then sometimes they can summon onlyto adjacent fields. (How does that work anyway? sometimes all fields are accessible and other times only fields adjacent to creatures are. something to do with the summoning lock?). Cubics are always a gamble unless you can summon them to a field that is already securley guarded. The White Cubic has the dodge attempt rather than the HP bonus but that gamble fails as often as it pays off. I had thought about building a deck around cubics as well, but I can't see having more than one of each colour in your deck being very helpful. The space they would take up in your deck could be put to better use with other cards. I think a 30 card deck is just to small for any more than 4 or 5 cubics.
    I could be completely wrong about this. For instance, if you manage to summon just a couple high level creatures they could make getting more cubics out on the board, and keeping them alive, a lot easier.

    In other news, I improved my ranked streak to 6/1. Then had my ass conveniently handed to me in a neat little package 4 times in a row by people with insane decks. High cost creatures with mad special abilities and spell cards to obtain the mana to summon them. I wish I could remember all the names of them and their abilities. I remember the Biolith Ninja, who gains perfect dodge when on a biolith field, because I came up against him twice. there was another Biolith creature that took out my Se Hollyn Fortress in 1 turn with a double attack, worth a total of 12 damage! I sure as Hell hope I can find some boosters soon.

    Well, I think the key to the cubic deck is position and timing. The goal is to get high level creatures on the board before the opponent can generate enough mana to do the same. So, you take control of squares early and don't give them up.

    As an aside, every single time I've lost a match I've lost because I've failed to take into account the ways that I can get out of check in an emergency. For example, I'll be chugging along and will have 3 creatures on the board, the opponent will put down his 4th and suddenly I realize that I have no way of removing one of his creatures. I'm either short on mana or don't have the attack power to take something out...

    @TheSneak - I feel the same way.

    All of the better players I have come up against have done exactly that...covered their bases for future turns. If I don't have any unprotected 1 or 2 health creatures out, they spend mana on earlier turns to make sure they can get out of check in the future easily. I've found this to be a very effective strategy, and started doing it too.

    Also, Tycho and Gabe are right...you NEVER want to kill your opponent's creatures unless you absolutely have to for you to not lose the game. Killing multiple creatures at once is also generally a bad idea, unless it gives you such major board advantage that you can afford to do it. Killing one creature and severely damaging another for later turns is always the best option when bouncing Check back and forth between you. This prevents your opponent from gaining too much mana and powering out a huge creature that will be impossible to kill and get you out of Check.

    It's a very complex system. Also, the better player will win the game 95% of the time. It isn't about the cards as much about how you can prepare the field to take advantage of weaknesses later in the game. Keeping all of your opponents' creatures low on health is the best option, even if they pose a threat to yours.

    Let me emphasize this: if your opponent kills one of your creatures, this is a GOOD thing! Try to get him to do it as often as possible, because you WILL win if he keeps recklessly destroying all that cannon fodder you send out to their doom.
    I've got comments galore here.

    1) Honestly, I think that 6-7 spells is too much. I was always a creature guy when I played Magic, so maybe it's just me. I've been running about 3-4 spells. I would have to build a deck for a specific purpose if I was going to use more than that.

    2) Cubics are nice, but be careful where you put them. In a corner, with an ally to their side (covering their 3rd blind spot) is the best bet... and even then they can be easy to kill.

    3) MuttonChops: If you have no creatures on the board, you can summon to ANYWHERE on the board. This applies to both players, at any point during the game as near as I can tell, since I was able to summon wherever I wanted after all my guys were wiped out part-way through one game. Otherwise you can only summon adjacent to an enemy or ally creature.

    4) Summoner Mesmer's Lapse is an awesome card. (0 mana, discard a creature, opponent loses mana equal to creature's casting cost.) See someone saving up 7 or 8 mana? Take 'em down a notch by discarding that Sciondar Fire God you've been saving.

    5) Skeleton Soldier, Novogus Catapult, and anything else that gives you extra mana when they die are GREAT cards. Placing a Novogus Catapult on an Earth field gives you a 6 HP creature with 2 damage, and if they dare to kill it, you get 1 mana + 1 mana for each Earth field.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • Tw4winTw4win Registered User regular
    edited October 2007
    I bought 8 more booster packs today.

    I'm a sad, sad man. But it's such an awesome game.

    Also! I've got an extra:

    - Great Erlking Zomba
    - Crucible King Dios IV

    if anyone is interested in doing a trade or something, since I can only have one per deck. They're the "Noble" for Green and Red. I'd be looking for a Noble or something comparable in trade.

    I've picked up a bunch since the game came out. Probably something like two booster boxes if I added everything together, plus all of the theme decks. I'll basically pick a EbStop in the area and buy their stock. Now, however, I'm at the point where I'm getting a decent number of duplicate rares (I think I have 6 Green Cubics) so I can't decide if I should buy more cards or hold off and buy individual cards when they become available online.

    Tw4win on
    steam_sig.png
  • tbloxhamtbloxham Registered User regular
    edited October 2007
    I cant wait till I arrive in the US and can finally afford a PS3, this game looks sweet. I always loved magic, but could never find opponents.

    tbloxham on
    "That is cool" - Abraham Lincoln
  • RedMageDarionRedMageDarion Registered User regular
    edited October 2007
    Tw4win wrote: »
    I bought 8 more booster packs today.

    I'm a sad, sad man. But it's such an awesome game.

    Also! I've got an extra:

    - Great Erlking Zomba
    - Crucible King Dios IV

    if anyone is interested in doing a trade or something, since I can only have one per deck. They're the "Noble" for Green and Red. I'd be looking for a Noble or something comparable in trade.

    I've picked up a bunch since the game came out. Probably something like two booster boxes if I added everything together, plus all of the theme decks. I'll basically pick a EbStop in the area and buy their stock. Now, however, I'm at the point where I'm getting a decent number of duplicate rares (I think I have 6 Green Cubics) so I can't decide if I should buy more cards or hold off and buy individual cards when they become available online.
    I'm up to like 30 packs so far. I keep saying I'm not going to buy more, but then I do.

    What are the Hero cards like in the Water/Earth/Wood decks? I'm trying to decide if it's worth getting any of them.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • Tw4winTw4win Registered User regular
    edited October 2007
    Tw4win wrote: »
    I bought 8 more booster packs today.

    I'm a sad, sad man. But it's such an awesome game.

    Also! I've got an extra:

    - Great Erlking Zomba
    - Crucible King Dios IV

    if anyone is interested in doing a trade or something, since I can only have one per deck. They're the "Noble" for Green and Red. I'd be looking for a Noble or something comparable in trade.

    I've picked up a bunch since the game came out. Probably something like two booster boxes if I added everything together, plus all of the theme decks. I'll basically pick a EbStop in the area and buy their stock. Now, however, I'm at the point where I'm getting a decent number of duplicate rares (I think I have 6 Green Cubics) so I can't decide if I should buy more cards or hold off and buy individual cards when they become available online.
    I'm up to like 30 packs so far. I keep saying I'm not going to buy more, but then I do.

    What are the Hero cards like in the Water/Earth/Wood decks? I'm trying to decide if it's worth getting any of them.

    Most are 3 mana to cast, 2 activation, 3 HP, 2 attack, with various abilities. They are decent but not "uber."

    Looking at the card list it looks like the ultra rares for each set increase in mana from 3 to 6 to 9. The power of each one increases as the mana increases. The cards in the pre-made decks are the lower end of the spectrum casting cost and power wise but that probably makes them more useful than some of the higher powered cards.

    Tw4win on
    steam_sig.png
  • SpawnbrokerSpawnbroker Registered User regular
    edited October 2007
    I've got comments galore here.

    1) Honestly, I think that 6-7 spells is too much. I was always a creature guy when I played Magic, so maybe it's just me. I've been running about 3-4 spells. I would have to build a deck for a specific purpose if I was going to use more than that.

    2) Cubics are nice, but be careful where you put them. In a corner, with an ally to their side (covering their 3rd blind spot) is the best bet... and even then they can be easy to kill.

    3) MuttonChops: If you have no creatures on the board, you can summon to ANYWHERE on the board. This applies to both players, at any point during the game as near as I can tell, since I was able to summon wherever I wanted after all my guys were wiped out part-way through one game. Otherwise you can only summon adjacent to an enemy or ally creature.

    4) Summoner Mesmer's Lapse is an awesome card. (0 mana, discard a creature, opponent loses mana equal to creature's casting cost.) See someone saving up 7 or 8 mana? Take 'em down a notch by discarding that Sciondar Fire God you've been saving.

    5) Skeleton Soldier, Novogus Catapult, and anything else that gives you extra mana when they die are GREAT cards. Placing a Novogus Catapult on an Earth field gives you a 6 HP creature with 2 damage, and if they dare to kill it, you get 1 mana + 1 mana for each Earth field.

    I snipped the quote tree of doom. I love talking shop (metagaming) about CCGs, so I'll add my input :)

    1.) I originally had 8 spells in my deck build once I got boosters, and I realized that was WAY too much. This game just isn't about spells as much as creatures. I still play with 6, but they are mainly for utility and card advantage. I run 2 Fissures of Goghli, 2 Summoner Mesmer's Errand, 1 Summoner Mesmer's Lapse, and 1 Wrathful Winds of Juno. It seems to be just enough spells that I never draw too many, and always have a draw spell to replenish my hand.

    2) I hate cubics. They are bad cards, I don't use them.

    3) Yep, you're right.

    4) I agree completely. I've gone so far as to include this card over Parmatic Holy Feast, because I prefer to make my opponent lose a ton of mana than have me gain 2.

    5) My deck is based around card-advantage creatures. The only creatures I have in there that don't screw my opponent when they die are Tritonan Ice Guards. And you KNOW why they're in there :P I don't include the skeleton soldiers just because I don't really have room for them...but I may be able to fit them in there. Most of my creatures cause discard when they die, anyways. That's always fun. By the end of the game I always have 7 cards in my hand and my opponent is topdecking with nothing. It makes it a lot easier to win if you have options and your opponent doesn't ;)

    Spawnbroker on
    Steam: Spawnbroker
  • DebaserZbsDebaserZbs Registered User regular
    edited October 2007
    Hey RedMageDarion, what's the rarity on the Summoner Mesmer's Lapse? Also, did you find the card in a booster pack or a theme deck? That card could be the linchpin of my deck.

    DebaserZbs on
  • RedMageDarionRedMageDarion Registered User regular
    edited October 2007
    DebaserZbs wrote: »
    Hey RedMageDarion, what's the rarity on the Summoner Mesmer's Lapse? Also, did you find the card in a booster pack or a theme deck? That card could be the linchpin of my deck.
    I found it in a booster, and I've only found one...

    But I think it's Common. Or at worst Uncommon.

    I'm pretty sure it wasn't Rare. But I don't have the card in front of me so I can't tell you for sure. :(

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • InquisitorInquisitor Registered User regular
    edited October 2007
    Do you guys think I should pick up this game? Even if I don't plan to get a PS3 till say, Christmas?

    I get the sneaking suspicion this game with be impossible to find except for a Hojillion dollars on ebay in a month.

    Inquisitor on
  • Pig DestroyerPig Destroyer Registered User regular
    edited October 2007
    I am pretty sure that Summoner Mesmer's Lapse is common, even though i only have 1.

    Planning to pick up a bunch of boosters after work today, here's to hoping I see a little more card variety.

    Pig Destroyer on
  • MonkeyConQuesoMonkeyConQueso No more MH Claw Happy handsRegistered User regular
    edited October 2007
    I snipped the quote tree of doom. I love talking shop (metagaming) about CCGs, so I'll add my input :)

    1.) I originally had 8 spells in my deck build once I got boosters, and I realized that was WAY too much. This game just isn't about spells as much as creatures. I still play with 6, but they are mainly for utility and card advantage. I run 2 Fissures of Goghli, 2 Summoner Mesmer's Errand, 1 Summoner Mesmer's Lapse, and 1 Wrathful Winds of Juno. It seems to be just enough spells that I never draw too many, and always have a draw spell to replenish my hand.

    2) I hate cubics. They are bad cards, I don't use them.

    3) Yep, you're right.

    4) I agree completely. I've gone so far as to include this card over Parmatic Holy Feast, because I prefer to make my opponent lose a ton of mana than have me gain 2.

    5) My deck is based around card-advantage creatures. The only creatures I have in there that don't screw my opponent when they die are Tritonan Ice Guards. And you KNOW why they're in there :P I don't include the skeleton soldiers just because I don't really have room for them...but I may be able to fit them in there. Most of my creatures cause discard when they die, anyways. That's always fun. By the end of the game I always have 7 cards in my hand and my opponent is topdecking with nothing. It makes it a lot easier to win if you have options and your opponent doesn't ;)

    Mmmmeta game talk is always fun ;)

    1) I have found that any more than 6 spells tends to water down your deck just a little too much. But too few, and you can loose a bit of advantage that spells can offer. Especially Summoner Mesmer's Lapse!

    2) White Cubic seems to be the only worthwhile cubic so far, especially with Dodge. However, playing cubic means that you can feint playing a large creature at some point. Drawing fire away from other creatures, forcing your opponent to take action on the cubic, can never be considered a bad thing. If he kills it, you get back the mana spent. If he doesn't kill it, then you have the possibility to bring out a big guy.

    3) *nod*

    4) Paramtic Holy Feast can be extremely useful in a tight situation, but I would agree that Lapse is way more valueable.

    5) You know, card advantage isn't always the best thing. I've actually lost two games because I drew out my deck. No cards to draw = game loss. However, a smattering of card advantage, or even better, card attack, is a good thing.

    I'm a big fan of Dodge so far. Quite a few people I've played against online seem to either A) forget a creature has dodge on the board, or B) are hoping for the best when they attack said dodging creature. Of course, magic connects at all times, but the fact still stands that having 3/4 creatures on a field that are hard to kill because they could take no damage is pretty powerful; it sometimes makes your opponent make either a very bad decision, or place a creature in a compromising position.

    Oh, and has anyone played with a Perfect Dodge creature in their deck online? Has your opponent attacked it every turn with every physical attack they could muster? I have, and it was hilarious, if not a little sad. They probably just didn't read the card :(

    MonkeyConQueso on
    PSN : Aubvry ;; WiiU/XBL/Steam : MonkeyConQueso ;; 3DS FC : 4553-9982-3786
    Destiny! : Warlock - Titan - Hunter
  • DoomulonDoomulon Registered User regular
    edited October 2007
    Ok, I have to ask. I'm not terribly interested in card games, but this one is looking pretty cool. Too bad it's on a platform I can't afford for the moment...


    The one thing I want to know is... What happens when you pass your hand through the monster that's on top of your card? Does your had clip through, does it duck out of the way, or does it just disappear?

    Doomulon on
  • Tw4winTw4win Registered User regular
    edited October 2007
    I snipped the quote tree of doom. I love talking shop (metagaming) about CCGs, so I'll add my input :)

    1.) I originally had 8 spells in my deck build once I got boosters, and I realized that was WAY too much. This game just isn't about spells as much as creatures. I still play with 6, but they are mainly for utility and card advantage. I run 2 Fissures of Goghli, 2 Summoner Mesmer's Errand, 1 Summoner Mesmer's Lapse, and 1 Wrathful Winds of Juno. It seems to be just enough spells that I never draw too many, and always have a draw spell to replenish my hand.

    2) I hate cubics. They are bad cards, I don't use them.

    3) Yep, you're right.

    4) I agree completely. I've gone so far as to include this card over Parmatic Holy Feast, because I prefer to make my opponent lose a ton of mana than have me gain 2.

    5) My deck is based around card-advantage creatures. The only creatures I have in there that don't screw my opponent when they die are Tritonan Ice Guards. And you KNOW why they're in there :P I don't include the skeleton soldiers just because I don't really have room for them...but I may be able to fit them in there. Most of my creatures cause discard when they die, anyways. That's always fun. By the end of the game I always have 7 cards in my hand and my opponent is topdecking with nothing. It makes it a lot easier to win if you have options and your opponent doesn't ;)

    Mmmmeta game talk is always fun ;)

    1) I have found that any more than 6 spells tends to water down your deck just a little too much. But too few, and you can loose a bit of advantage that spells can offer. Especially Summoner Mesmer's Lapse!

    2) White Cubic seems to be the only worthwhile cubic so far, especially with Dodge. However, playing cubic means that you can feint playing a large creature at some point. Drawing fire away from other creatures, forcing your opponent to take action on the cubic, can never be considered a bad thing. If he kills it, you get back the mana spent. If he doesn't kill it, then you have the possibility to bring out a big guy.

    3) *nod*

    4) Paramtic Holy Feast can be extremely useful in a tight situation, but I would agree that Lapse is way more valueable.

    5) You know, card advantage isn't always the best thing. I've actually lost two games because I drew out my deck. No cards to draw = game loss. However, a smattering of card advantage, or even better, card attack, is a good thing.

    I'm a big fan of Dodge so far. Quite a few people I've played against online seem to either A) forget a creature has dodge on the board, or B) are hoping for the best when they attack said dodging creature. Of course, magic connects at all times, but the fact still stands that having 3/4 creatures on a field that are hard to kill because they could take no damage is pretty powerful; it sometimes makes your opponent make either a very bad decision, or place a creature in a compromising position.

    Oh, and has anyone played with a Perfect Dodge creature in their deck online? Has your opponent attacked it every turn with every physical attack they could muster? I have, and it was hilarious, if not a little sad. They probably just didn't read the card :(

    Had the same thing happen with me and Pefect Dodge once. It took a couple of turns before he caught on but by then it was too late.

    Tw4win on
    steam_sig.png
  • Tw4winTw4win Registered User regular
    edited October 2007
    DebaserZbs wrote: »
    Hey RedMageDarion, what's the rarity on the Summoner Mesmer's Lapse? Also, did you find the card in a booster pack or a theme deck? That card could be the linchpin of my deck.
    I found it in a booster, and I've only found one...

    But I think it's Common. Or at worst Uncommon.

    I'm pretty sure it wasn't Rare. But I don't have the card in front of me so I can't tell you for sure. :(

    Summoner's Mesmer's Errand is common. Lapse is uncommon.

    I'm holding off on buying cards for the next couple of days. Going to wait to see if any online deals for boxes show up.

    Tw4win on
    steam_sig.png
  • MuttonChopsMuttonChops Registered User regular
    edited October 2007
    I bought 8 more booster packs today.

    I'm a sad, sad man. But it's such an awesome game.

    Also! I've got an extra:

    - Great Erlking Zomba
    - Crucible King Dios IV

    if anyone is interested in doing a trade or something, since I can only have one per deck. They're the "Noble" for Green and Red. I'd be looking for a Noble or something comparable in trade.

    If I had anything to offer in trade I would, but it's gonna be a long time before I see any boosters around here. Target went out of business here back in the early 90's. And then there are the people who buy out a store's entire compliment of boosters within minutes of the shipment having come in :P

    So you prefer a creature deck do you? Best trade offer I can make is like some Magic The Gathering, 2nd or third edition (I can't remember, it was 13 years ago) cards that have been collecting dust. Man, when I think of the money I wasted on that shit vs. the number of times I actually played the game, I wanna go back and slug myself in the face. I've already Played EoJ more times in the past few days than I ever played Magic.

    Anyway, need a Force of Nature or some other antique? :lol:

    MuttonChops on
    muttonchops.png
  • chamberlainchamberlain Registered User regular
    edited October 2007
    I have run with up to 10 spells and had success, mostly because the spells let me keep creatures alive. Healing rain has sved me several times.

    Down to 9 spells now, never did get to field quake every square, and realized it would probably be a bad idea anyway.

    Am I the only one who sat down and worked out the math when making a deck? My first deck was 10 spells and 4 of each color. Then I realized that there spells and bioltihs that were never used and never going to get cast anyway, so I pulled them for other colors. I really think that spells can have a bigger effect then many people think. It only takes 5 creatues to win, and if spells can keep creatures alive, then they are worth it.

    chamberlain on
  • FightTestFightTest Registered User regular
    edited October 2007
    tbloxham wrote: »
    I cant wait till I arrive in the US and can finally afford a PS3, this game looks sweet. I always loved magic, but could never find opponents.

    http://wizards.com/default.asp?x=magic/magiconline

    Don't need to be in the US, don't need to spend money to buy a PS3, don't need to worry about whether or not the game in question can sustain itself for very long. Only bad part about MTGO is the horrible, horrible wallet rape.

    FightTest on
    MOBA DOTA.
  • MonkeyConQuesoMonkeyConQueso No more MH Claw Happy handsRegistered User regular
    edited October 2007
    FightTest wrote: »
    tbloxham wrote: »
    I cant wait till I arrive in the US and can finally afford a PS3, this game looks sweet. I always loved magic, but could never find opponents.

    http://wizards.com/default.asp?x=magic/magiconline

    Don't need to be in the US, don't need to spend money to buy a PS3, don't need to worry about whether or not the game in question can sustain itself for very long. Only bad part about MTGO is the horrible, horrible wallet rape.

    I personally had a MTGO account that I spent over $1000 in under 6 months (I still have all the receipts as a reminder). Horrible, horrible wallet rape indeed.

    But the problem with MTG(O) is that the gamer base is rife with ass munches that I constantly ran into. I traveled the West coast playing tournaments around 2002-2004, and while I met some amazingly awesome people, it was always the negative people that brought me down to the decision that I wasn't going to do it any more. Same thing with MTGO - there's too many "munchkin" builders, using famous deckbuilds. That's why I spent over $1K - in booster drafts. And while that was cool, I could never hold and sort through those cards with my bare hands. I know it's silly, but that was important to me.

    I ended up selling all my MTG and MTGO cards for a good return. Now I just play smaller TCGs and have fun.

    MonkeyConQueso on
    PSN : Aubvry ;; WiiU/XBL/Steam : MonkeyConQueso ;; 3DS FC : 4553-9982-3786
    Destiny! : Warlock - Titan - Hunter
  • AngelHedgieAngelHedgie Registered User regular
    edited October 2007
    Oh, and has anyone played with a Perfect Dodge creature in their deck online? Has your opponent attacked it every turn with every physical attack they could muster? I have, and it was hilarious, if not a little sad. They probably just didn't read the card :(

    There's a reason I have two Biolith Ninjas in my deck - they're great for controlling that center square. I had a guy summon a Triceptaur Behemoth to kill it...only to get an ass-slicing (BN always hits the blind side of a creature.) Oddly, they surrendered after that...

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
  • SpawnbrokerSpawnbroker Registered User regular
    edited October 2007
    Oh, and has anyone played with a Perfect Dodge creature in their deck online? Has your opponent attacked it every turn with every physical attack they could muster? I have, and it was hilarious, if not a little sad. They probably just didn't read the card :(

    There's a reason I have two Biolith Ninjas in my deck - they're great for controlling that center square. I had a guy summon a Triceptaur Behemoth to kill it...only to get an ass-slicing (BN always hits the blind side of a creature.) Oddly, they surrendered after that...

    ...and this is why I keep a healthy supply of magic attack creatures in my deck, just in case someone is playing ninjas.

    Spawnbroker on
    Steam: Spawnbroker
  • RedMageDarionRedMageDarion Registered User regular
    edited October 2007
    Oh, and has anyone played with a Perfect Dodge creature in their deck online? Has your opponent attacked it every turn with every physical attack they could muster? I have, and it was hilarious, if not a little sad. They probably just didn't read the card :(

    There's a reason I have two Biolith Ninjas in my deck - they're great for controlling that center square. I had a guy summon a Triceptaur Behemoth to kill it...only to get an ass-slicing (BN always hits the blind side of a creature.) Oddly, they surrendered after that...

    ...and this is why I keep a healthy supply of magic attack creatures in my deck, just in case someone is playing ninjas.
    Arc Satellite Cannon is the best magic attacker ever.

    5 mana, 5 HP, 4 damage.

    But yeah, Perfect Dodge is pretty awesome too.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • SpawnbrokerSpawnbroker Registered User regular
    edited October 2007
    I am pretty sure that Summoner Mesmer's Lapse is common, even though i only have 1.

    Planning to pick up a bunch of boosters after work today, here's to hoping I see a little more card variety.

    It is uncommon. It is also a ritual, and rituals are limited to 1 per deck. (you can choose to have either 1 copy of Parmatic Holy Feast or 1 copy of Summoner Mesmer's Lapse in a deck)

    Spawnbroker on
    Steam: Spawnbroker
  • MonkeyConQuesoMonkeyConQueso No more MH Claw Happy handsRegistered User regular
    edited October 2007
    Oh, and has anyone played with a Perfect Dodge creature in their deck online? Has your opponent attacked it every turn with every physical attack they could muster? I have, and it was hilarious, if not a little sad. They probably just didn't read the card :(

    There's a reason I have two Biolith Ninjas in my deck - they're great for controlling that center square. I had a guy summon a Triceptaur Behemoth to kill it...only to get an ass-slicing (BN always hits the blind side of a creature.) Oddly, they surrendered after that...

    ...and this is why I keep a healthy supply of magic attack creatures in my deck, just in case someone is playing ninjas.
    Arc Satellite Cannon is the best magic attacker ever.

    5 mana, 5 HP, 4 damage.

    But yeah, Perfect Dodge is pretty awesome too.

    Word to that! I <3 (nutsack) Arc Satellite Cannon. It saved my ass in several games.

    MonkeyConQueso on
    PSN : Aubvry ;; WiiU/XBL/Steam : MonkeyConQueso ;; 3DS FC : 4553-9982-3786
    Destiny! : Warlock - Titan - Hunter
Sign In or Register to comment.