Even more useless! I wonder if MoG is ever gonna get better that it would be worth taking.
Well its purpose is still superfluous since the body mastery epic does the job of mitigating alphas better....while doing damage, and granting targeted AOE set bonuses if slotted well.
Microcenter is selling City of Villains for $6. If you haven't used one of those codes on your account you'll get a month for $9 less than you usually pay. Plus you might get a tiny Ghost Widow to play with.
Too bad there's none around here. At that price it's almost worth buying em up and giving the codes along with a free trial...if you can get people to buy one month on their own you'd end up making $9 in free time.
Too bad there's none around here. At that price it's almost worth buying em up and giving the codes along with a free trial...if you can get people to buy one month on their own you'd end up making $9 in free time.
You can get them online. Shipping would up the cost though. Buying them and giving the codes out would be a nice thing to do for people wanting to play. I don't remember exactly, but if you use a trial code when you own either it will let you keep the game saving even more money. So for $6 you can get CoX and a month of paid time. Sounds like a sweet deal to me.
Villains, prepare to plot your take over of the world in double time! Heroes, clean the streets of scum twice as fast! The ever popular Double XP weekend returns!
Starting on Friday, February 8th following our weekly maintenance period, all defeat rewards, including experience, prestige and influence or infamy will be doubled! This will continue through the weekend and conclude the night of Sunday, February 10th.
Lep on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Hey I just been reading up on this game sounds very interesting. I'm looking to subscribe to this either this game or WoW. If anyone could send me a buddy pass, that would help in my decision. Thanks, my e-mail is [email protected] just looking for a great time and fun community
You can't use another trial on a previous free trial account right? I did a free trial awhile ago, but the game ran like crap because I was using an ATI card. I'd kind of like to give CoH a fair shake and see how it plays with my new computer, but I'm a cheap bastard.
Man, the Tanker/Brute rage (haw haw) over the Rage changes is hilarious. All the +recharge fiends are foaming at the mouth now that they have to wash their hands after fondling their sacred cow.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Version: 16.20080122.0
Date: Friday, January 25th, 2008
COMBINED NOTES
Feature
Combat Attribute Window
• This window displays all the character’s current attributes. It can be accessed by clicking on the Powers Tab or on the Powers Icon Tray.
• Below each attribute is a list of all powers affecting the attribute and the power's contribution.
• There should be tooltips for every attribute thoroughly explaining them.
• Each attribute can be sent to the Attribute Monitor window (via right-click context menu)
• Masterminds can right-click their pet and view their pet’s attributes.
The Attribute Monitor
• The Attribute Monitor window is a minimalist window designed to be unobtrusively left up at all times.
• Up to 10 attributes can be monitored.
• You can drag the window to any part of the user interface
• You can right-click on elements to re-order or remove them.
• If there is a monitored attribute, the window will stay open. If all attributes are removed, it will close
Tasks
• Players can now drop missions as often as once every 3 days.
• Fixed a bug where players that weren’t level 35 or higher could get missions in the Rikti War Zone through the Ouroboros device.
• Fixed an issue where Task Force/Strike Force members could buy from contacts using cell phones.
Game
• XP Curve Adjustment: Enemy XP values (and Influence/Infamy dropped) have been increased across nearly all levels. The size of the increase directly relates to datamined leveling speeds for characters, so levels where characters have found themselves ‘stuck’ or ‘slowed’ will have enemies of that level’s XP increased more than other levels. Enemy Levels with the greatest increase in XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but still significant, XP and Inf. adjustments. This may mean that characters will find it impossible to do ‘all’ the content of a given level range before outleveling it.
• Debt incurred for being defeated has been lowered by 20% across all levels.
Bases
• Keeping track of what goes in and out of base storage bins has been improved. When you query any of the storage bins in your base (invention, inspiration, enhancement, etc.) they will now show a unified log for anything stored in all shared bins within the base. This change addresses a stability issue with the previous log file system that only impacted extremely large bases.
Powers
• Ouroboros Portals may no longer be summoned in PvP Zones.
• Ouroboros Portals will no longer aggro critters.
• Using your Summon Ouroboros Portal power while your portal still exists should no longer cause the power to fail.
• Moment of Glory: Removed Health crash and Heal resistance. Reduced Recharge time to 240 seconds (four minutes). Decreased Protection, Resistance and Defense durations to 20 seconds.
• Flares for Blasters and Dominators range increased from 60’ to 80’
• The Recharge time for Choking Cloud has been reduced from 90 seconds to 20 seconds.
• Taunt Aura powers, such as Invincibility, no longer accept Taunt IO Set Enhancements. WTF?
• Increased damage on Force Field Repulsion Bomb. Previously, it was Minor damage (scale 0.1) and it is now Moderate damage (scale 1.0) The Endurance cost of this power increased slightly, as a result of this change. That is a hell of a boost.
• Super Strength Rage no longer has an Only Affect Self period. Instead, it is given a huge damage reduction coupled with the inability to use Temporary Powers for 15 seconds as its ‘crash’ effect. Be careful if using Rage while wearing a disguise, such as a Freakshow Disguise or the Holographic Projector, as this crash will disable those effects!
• Replaced Super Strength Rage Defense Debuff with a Recovery Debuff.
• Tweaked Group Flight to help alleviate latency issues with the power.
• Vahzilok Disease should fade after 3 hours now.
User Interface
Added two buttons to the Log In screen.
o Manage PlayNC Account – Clicking this button will launch the default web browser and take players to the PlayNC.com website to add more time or upgrade their City of Heroes account.
o View Community Website – Clicking this button will launch the default web browser and take players to the City of Heroes website.
• Characters below 10th level cannot send emails.
• Characters that are not high enough level to send emails can now delete emails they receive.
• For Windows Vista Users : Added Vista compatible cursors for when the game is run in Full Screen mode. Vista users will no longer need to use the “-compatiblecursors 1” line in their CoHUpdater.exe shortcut to make their cursor appear. Seriously, just now getting around to this and it isn't even user friendly?
Veteran Rewards
• 45 Month Veteran Reward added. This reward grants a free respec. As if I don't have plenty of those. Lame.
Inventions
• Ultra Rare Enhancements and their Set Bonuses should now work at all levels if exemplared.
• Fixed inconsistent Salvage requirements on new Issue 11 Recipes (Level of recipe did not match level of Salvage needed for it)
• Allowed slotting level range for Crafted Enhancement Set - Sniper / Extreme Measures should now be correct.
• Allowed slotting level range for Crafted Enhancement: Boost Set: Red Fortune should now be correct.
• Energy Manipulator: Chance to Stun will no longer have any effect on PVP targets.
• Achilles’ Heel: Chance for Resistance Debuff should no longer accidentally debuff the caster
• Touch of Lady Grey: Chance for Negative Energy Damage will no longer damage the user in certain cases.
• Endurance Modification IOs should now affect endurance draining powers such as Short Circuit.
• Performance Shifter: Chance for +Endurance is no longer resistible. If your powerset includes Endurance Drain resistance, you will now see full benefit of this enhancement.
• Force Feedback Chance for Recharge should no longer display the wrong Icon on the status effect bar.
• Changed display name of ‘Debilitative Action: Recharge/Immobilize’ to match what it actually does. It is now ‘Debilitative Action: Immobilize/Endurance Reduction’
• Many cases where the Recipe name did not match the resulting Enhancement have been fixed.
• Updated display names of all IO Set Bonus powers to be more user friendly
• Dampened Spirits: To Hit Debuff/Endurance Reduction was using an incorrect table lookup to determine its To Hit Debuff value. This has been corrected.
• Corrected an issue which would prevent you from slotting Dark Watcher’s Despair: Chance for Recharge Slow or Touch of Lady Grey: Chance for Negative Energy Damage if you had Gaussian’s Synchronized Fire-Control: Chance for Build Up already slotted in any power.
• Endurance Modification IOs were always applying the End Mod value on a single attribute IO. For Multiple attribute IO’s this was not correct! The buff amount from multiple attribute IOs has been corrected they follow the established rules.
• Fixed an issue which could cause Confusion powers to cause aggro if they were slotted with the Contagious Confusion enhancement
Server Transfer
• Clarified Character Transfer warning to indicate that Arena kiosk ratings do not transfer with a Server Transfer.
Graphical Effects
• Full animation for Whirling Hands (as well as all other powers that share this animation) has been restored.
• Summoned Snow Beast will no longer play their spawn animation twice when summoned.
• Oil Slick will now display a ‘Defense Debuff’ graphic effect on targets.
CITY OF HEROES
Powers
Scrapper
o Scrapper Martial Arts Crippling Axe Kick had its recharge time listed as ‘Fast’ when it should be referred to as ‘Moderate’. The help text has been corrected.
o Scrapper Invincibility was set to use the wrong operator for its Taunt Aura. This has been corrected and should be back to its I10 effectiveness.
Blasters
o Energy Blast Power Bolt for Blasters had a 5% chance to not deal the smashing portion of its damage. This has been corrected -- it should now always do the smashing damage, assuming the power hits a target.
o Devices Auto Turret did not have a Defiance modifier active. This has been corrected. It now adds ~39% damage buff when successfully cast.
o Devices Web Grenade now properly stacks it’s Defiance modifiers.
o Repaired Ice Blast Blizzard for Blasters. Its Endurance Crash was inadvertently removed.
o Blasters irresistible damage in PVP reduced from 33% to 10%
Defenders
o Defenders version of Voltaic Sentinel duration set to 60 seconds. Oh well the whole AT is fixed now!
Tankers
o Frozen Aura for Tankers now has a damaging component. Hey, nice...depending on the dmg.
o Tanker Dual Blade Taunt recharge rate was set to 3 seconds, instead of the 10 seconds all other Tanker Taunt powers are set to. This has been corrected.
Animations
• Fixed issue with some Archery and Trick Arrow animations not playing correctly at all times. Specifically if the power required the weapon to be drawn before activating.
CITY OF VILLAINS
Powers
Masterminds
o Mastermind Robotics Pulse Rifle Burst was doing Negative Energy Damage instead of Energy damage. The damage type is now correctly set to the Energy type.
Stalkers
o Modified values on Stalkers’ Assassination attacks. The overall damage should be close to what Stalkers currently do, while gaining significantly against Elite Bosses, Arch-Villain/Hero and Giant Monster style opponents.
o Increased damage values of PVE Assassin Strike abilities.
Graphical / Sound Effects
• Resolved issue with a shared wristband activation sequence that was resulting in sounds being shared between powers such as Robotics Masterminds and the portable workbench/Ouroboros portal summon.
• Transitioning from running forward to strafing left or right has been fixed for Dual Pistols.
It sucks that they had to reduce the unresisted Blaster damage buff in PvP. I guess it was necessary with the new defiance though. I'm logging on to test to check this stuff out.
o Frozen Aura for Tankers now has a damaging component. Hey, nice...depending on the dmg.
Testing reports I read on the tanker forum said that Frozen Aura now does the same damage as Footstomp, only pure Cold damage.
Which makes the fact that they didn't port this change to Ice Manipulation's version of Frozen Aura really, really, shitty.
Also, yay for numbers.
And sounds like advancement is being hugely speeded up. I wasn't expected a 20% cut to debt along with the XP boost. S3rial, I expect a massive "I was right assholes" post on the official forums. ;-)
ITT: s3rial does not stop complaining [strike]about this[/strike] ever.
Considering how many times the devs have "nerfed" debt they might as well just get rid of it at this point. At launch debt was something to fear, now it is just a tiny little speed bump...but that is the way it should be, imo. I want there to be a penalty when I die I just don't want it to be crippling or require me to run around like a dumbass (WoW/EQ).
I wonder how much faster one can get to 50 now. They didn't cut the amount of EXP it takes to get there but increased the amount mobs give, especially at certain levels, from what I understand. Kind of seems like a cumbersome way to go about it. For instance now there may be "optimal" level mobs to kill for EXP. Like at lvl 16 it might be better to kill level 13s than 16s because of the boost. Whatever, probably not enough to matter. It just seems like it would have been easier to cut the amount of EXP it takes to reach each level than it is to try and boost various levels of mobs EXP.
ITT: s3rial does not stop complaining [strike]about this[/strike] ever.
Considering how many times the devs have "nerfed" debt they might as well just get rid of it at this point. At launch debt was something to fear, now it is just a tiny little speed bump...but that is the way it should be, imo. I want there to be a penalty when I die I just don't want it to be crippling or require me to run around like a dumbass (WoW/EQ).
I wonder how much faster one can get to 50 now. They didn't cut the amount of EXP it takes to get there but increased the amount mobs give, especially at certain levels, from what I understand. Kind of seems like a cumbersome way to go about it. For instance now there may be "optimal" level mobs to kill for EXP. Like at lvl 16 it might be better to kill level 13s than 16s because of the boost. Whatever, probably not enough to matter. It just seems like it would have been easier to cut the amount of EXP it takes to reach each level than it is to try and boost various levels of mobs EXP.
I think they might have run into problems with characters who already had a certain amount of XP. Doing it this way means no one gets free levels because they rejigged the XP tables.
Yea, at higher levels people probably would've dinged 2 or 3 times just for logging in.
Which would have been AWESOME. I remember having that happen to me in DAoC when they gave away some free EXP as an apology for the servers being down for almost a whole day. They just averaged how much EXP you had gained the previous week, or something like that, and dumped it on your character when you first logged in after the patch.
Real Numbers in Action. These are just the ones I selected to put in the Attribute Monitor. Handy for monitoring your defiance buff, and should make people really, really, appreciate buffs.
Corvus on
:so_raven:
0
Gear GirlMore class than a state universityRegistered Userregular
edited January 2008
Accualt/Scooter I need to let you know that I have become very busy all of a sudden and am going to continue to be busy for quite a long time now. This will make it damn hard for me to find time to update the op properly with news and such or to even just change the thread title in a timely fashion.
In fact, I think it's probably a good idea if I just abandon the updating stuff(which would probably last until the thread is at 100 pages I think) rather than just half assing it.
So it's probably a good idea to have someone make a new thread if you don't want to be editing the op yourselves. Unless you can change the person in charge of the thread or something..I have no idea how those Mod powers work.
Posts
Just about any time I log in I see around ten people minimum in the chat channel,which isn't that bad.
Well its purpose is still superfluous since the body mastery epic does the job of mitigating alphas better....while doing damage, and granting targeted AOE set bonuses if slotted well.
PSN: LucidStar_BC
Too bad there's none around here. At that price it's almost worth buying em up and giving the codes along with a free trial...if you can get people to buy one month on their own you'd end up making $9 in free time.
You can get them online. Shipping would up the cost though. Buying them and giving the codes out would be a nice thing to do for people wanting to play. I don't remember exactly, but if you use a trial code when you own either it will let you keep the game saving even more money. So for $6 you can get CoX and a month of paid time. Sounds like a sweet deal to me.
I assume they don't even make CoV-only boxes anymore, which is why this would be on clearance.
woah
Thats what they've always been.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
- The Four Horsemen of the Apocalypse (2017, colorized)
Testing reports I read on the tanker forum said that Frozen Aura now does the same damage as Footstomp, only pure Cold damage.
Which makes the fact that they didn't port this change to Ice Manipulation's version of Frozen Aura really, really, shitty.
Also, yay for numbers.
And sounds like advancement is being hugely speeded up. I wasn't expected a 20% cut to debt along with the XP boost. S3rial, I expect a massive "I was right assholes" post on the official forums. ;-)
Considering how many times the devs have "nerfed" debt they might as well just get rid of it at this point. At launch debt was something to fear, now it is just a tiny little speed bump...but that is the way it should be, imo. I want there to be a penalty when I die I just don't want it to be crippling or require me to run around like a dumbass (WoW/EQ).
I wonder how much faster one can get to 50 now. They didn't cut the amount of EXP it takes to get there but increased the amount mobs give, especially at certain levels, from what I understand. Kind of seems like a cumbersome way to go about it. For instance now there may be "optimal" level mobs to kill for EXP. Like at lvl 16 it might be better to kill level 13s than 16s because of the boost. Whatever, probably not enough to matter. It just seems like it would have been easier to cut the amount of EXP it takes to reach each level than it is to try and boost various levels of mobs EXP.
I think they might have run into problems with characters who already had a certain amount of XP. Doing it this way means no one gets free levels because they rejigged the XP tables.
So what is it that I'm complaining about, now?
Honestly, I think they're misreading my comment about you above.
It is called friendly ribbing.
But the fact that you are pretending to complain about it is hilarious. Well played, sir.
Which would have been AWESOME. I remember having that happen to me in DAoC when they gave away some free EXP as an apology for the servers being down for almost a whole day. They just averaged how much EXP you had gained the previous week, or something like that, and dumped it on your character when you first logged in after the patch.
In fact, I think it's probably a good idea if I just abandon the updating stuff(which would probably last until the thread is at 100 pages I think) rather than just half assing it.
So it's probably a good idea to have someone make a new thread if you don't want to be editing the op yourselves. Unless you can change the person in charge of the thread or something..I have no idea how those Mod powers work.