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[CoH/CoV] Chat: Big patch! Spring Fling event! ITT we plan Accualt's wedding.

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Posts

  • AccualtAccualt Registered User regular
    edited January 2008
    I was going to edit the thread title earlier today but figured you'd do it.
    Not a big deal, Scoot and I can do it easily enough. Maybe someone will be nice enough to make a new thread the day before double EXP weekend, though.

    Accualt on
  • HarshLanguageHarshLanguage Registered User regular
    edited January 2008
    • Flares for Blasters and Dominators range increased from 60’ to 80’. Common sense wins again! Never understood why some blasts were 60 while most were 80.
    • The Recharge time for Choking Cloud has been reduced from 90 seconds to 20 seconds. YES! Nice buff to this power, makes it much more attractive. Can I take partial credit for this since I PM'd Castle asking for this exact buff last year? :P

    Added two buttons to the Log In screen. Front-end UI changes give me hope there's more to come. Though so far it's all been adding buttons.

    • Characters below 10th level cannot send emails. Whoo for anti-spam measures!

    Blasters
    o Energy Blast Power Bolt for Blasters had a 5% chance to not deal the smashing portion of its damage. This has been corrected -- it should now always do the smashing damage, assuming the power hits a target. Hah, I never noticed this on my blaster. Anyone know if it was an intentional thing or a bug?

    Plus the Attribute Monitor looks like a great addition. It is so nice to see the new dev studio on a roll like this.

    Edit: And pohsyb mentions some unannounced auction UI changes: Get All Inf button, filter by origin, filter by rarity.
    Corvus wrote: »
    A_ccualt wrote: »
    I wonder how much faster one can get to 50 now. They didn't cut the amount of EXP it takes to get there but increased the amount mobs give, especially at certain levels, from what I understand. Kind of seems like a cumbersome way to go about it. For instance now there may be "optimal" level mobs to kill for EXP. Like at lvl 16 it might be better to kill level 13s than 16s because of the boost. Whatever, probably not enough to matter. It just seems like it would have been easier to cut the amount of EXP it takes to reach each level than it is to try and boost various levels of mobs EXP.

    I think they might have run into problems with characters who already had a certain amount of XP. Doing it this way means no one gets free levels because they rejigged the XP tables.

    Yeah, plus this means that they can also change the inf the critters give, which is a nice bonus. I've always thought that inf rewards were low for lower levels. Of course, that was pre-salvage, so it's less of an issue now, but still.

    So are we expecting this patch, specifically the XP curve adjustment, to go live before Double XP weekend? Because that would be very very nice.

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • ArcasArcas Registered User regular
    edited January 2008
    So I went on test to try out the xp curve. I got on a brute that got a level bump from 1 to 36 when they were testing DB and WP. This was a EM/WP brute. I got from 36 to 37 with five paper missions, one mayhem (only did one side), and seven short missions from Basse Croupier. All of which were done on relentless and solo. After the papers and mayhem, I was already at 4.5 bars. The change in the xp curve is really noticeable. The same contact on live would probably only give you about 2 bars.

    The attribute monitors are pretty interesting to look at.

    Full fury and build up for instance.
    bu.jpg

    Hasten, three siphon speeds, and fulcrum shift off of 5 targets I think.
    fs3.jpg

    Stacking FS
    fs2.jpg


    And all the other stuff you can see about your character.
    base.jpg
    res.jpg
    def.jpg

    Theres an option to hide the powers where the stats come from.

    Arcas on
  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited January 2008
    I always wanted to know what my Recarge Time Bonus was.


    I guess I'd better re-up for my double xp weekend so I can finally get Doc and Starlight to 50

    Ringo on
    Sterica wrote: »
    I know my last visit to my grandpa on his deathbed was to find out how the whole Nazi werewolf thing turned out.
    Edcrab's Exigency RPG
  • PonyPony Registered User regular
    edited January 2008
    being able to actually see my numbers is definitely going to effect how i arrange my sets and set bonuses and the like

    Pony on
  • RagRag Registered User regular
    edited January 2008
    That's so nice to actually have, damn.

    Rag on
  • Macro9Macro9 Registered User regular
    edited January 2008
    XP I am supposed to get from a LvL 38 Lieu is 965 according to paragonwiki.

    XP that I got on test is 3,685,

    I got roughly twice as much XP from mission completes than normal. The damn copy tool is still down so I have no way of checking this with a character from a live server.

    EDIT: It was in RWZ for reference. I've been told that the mission complete rewards are higher there.

    Macro9 on
    bO0v7.png
  • johnnyonoesjohnnyonoes Registered User regular
    edited January 2008
    Hey folks, the gf and are looking to try this game out again. Anyone have the time to "Refer a friend"?

    Please send me a PM if you are interested. Thanks!

    johnnyonoes on
  • CorvusCorvus . VancouverRegistered User regular
    edited January 2008
    Hey folks, the gf and are looking to try this game out again. Anyone have the time to "Refer a friend"?

    Please send me a PM if you are interested. Thanks!

    PM'ed.

    Corvus on
    :so_raven:
  • AccualtAccualt Registered User regular
    edited January 2008
    Macro9 wrote: »
    I got roughly twice as much XP from mission completes than normal. The damn copy tool is still down so I have no way of checking this with a character from a live server.

    That is weird, on the official boards people were bitching about Mission XP being the same as always and how one boss in some missions is worth the same amount as the mission bonus.

    Accualt on
  • Macro9Macro9 Registered User regular
    edited January 2008
    A_ccualt wrote: »
    Macro9 wrote: »
    I got roughly twice as much XP from mission completes than normal. The damn copy tool is still down so I have no way of checking this with a character from a live server.

    That is weird, on the official boards people were bitching about Mission XP being the same as always and how one boss in some missions is worth the same amount as the mission bonus.

    I got 9k XP from the Raid Leader in Levanteras last mission. Still around 11k from completion. I have no idea if the completion rewards are the same. I do know from what paragonwiki has I am getting a great deal more XP from enemies. I hope they get the copy tool back up soon.

    Macro9 on
    bO0v7.png
  • ScooterScooter Registered User regular
    edited January 2008
    Some groups give more xp, stuff like Warriors/Sky Raiders/Crey/etc ought to be fairly baseline for comparisons.

    Scooter on
  • vegeta_666vegeta_666 CanadaRegistered User regular
    edited January 2008
    Hey, can anybody do one of those referral things for me? I'm looking to get a new MMO and CoX certainly has gotten more interesting since I left. A PM would be very nice.

    vegeta_666 on
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  • Gear GirlGear Girl More class than a state university Registered User regular
    edited January 2008
    Hey, can anybody do one of those referral things for me? I'm looking to get a new MMO and CoX certainly has gotten more interesting since I left. A PM would be very nice.

    Sent!

    Gear Girl on
  • johnnyonoesjohnnyonoes Registered User regular
    edited January 2008
    Thanks for the codes Corvus!

    johnnyonoes on
  • PbPb Registered User regular
    edited January 2008
    Wow, I was looking at the forums and I saw the changes they made to Rage. That is Statesman-level nerfing idiocy. Castle even managed to show it off as a "fix!"

    Pb on
  • Macro9Macro9 Registered User regular
    edited January 2008
    It does suck. The whole minus damage thing isn't so bad in it self, but the whole -rec coupled with the end crash is just fucking stupid.

    Macro9 on
    bO0v7.png
  • PbPb Registered User regular
    edited January 2008
    I was going through the thread chronologically, and when I saw that they traded the "only affects self" with -dmg I thought, "Wow, that's a really great change!" Then when I later saw the -rec I realised that things had gone terribly, terribly wrong in the devs' thought processes.

    Pb on
  • Macro9Macro9 Registered User regular
    edited January 2008
    I was on the verge of death when rage and hasten crashed around the same time. My toggles dropped and a gaggle of +2 arachnos were about to send me to the hospital. The only thing that saved me was blues and purples.

    It seems like it will be harder for a tanker to hold aggro and protect his/her teammates. As well just killing a Brutes ability to build Fury. Which also is not good for a team. The angered cries of tankers and brutes will be deafening if this goes live. I guess they want everyone to go with EM.

    Macro9 on
    bO0v7.png
  • s3rial ones3rial one Registered User regular
    edited January 2008
    Man, Rage only needed two changes:

    1. No longer stackable
    2. When it crashed, auras like RttC aren't affected

    The patch as a whole looks real nice, but the Rage changes, I agree, are just stupid.

    s3rial one on
  • RagRag Registered User regular
    edited January 2008
    If you read some of castle's posts, he says stacking rage will be dangerous, too, which makes me think that the -rec will last way, way too long.

    Rag on
  • Macro9Macro9 Registered User regular
    edited January 2008
    15 seconds. Which is an eternity in CoX.

    Macro9 on
    bO0v7.png
  • HarshLanguageHarshLanguage Registered User regular
    edited January 2008
    So as someone who does not play melee, let alone SS... I'm not sure I understand the new Rage rage. The part where it no longer has a "only affect self" during the crash is good, right? The no-damage during that time is also OK as a tradeoff? But then the 5-second longer duration of the crash, and the 0% recovery during that time, takes it into bad nerf territory? Is it the addition of the 0 recovery debuff itself, or the longer duration of that debuff, that's the crux of the problem? (I'm guessing it's the debuff itself.)

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • s3rial ones3rial one Registered User regular
    edited January 2008
    So as someone who does not play melee, let alone SS... I'm not sure I understand the new Rage rage. The part where it no longer has a "only affect self" during the crash is good, right? The no-damage during that time is also OK as a tradeoff? But then the 5-second longer duration of the crash, and the 0% recovery during that time, takes it into bad nerf territory? Is it the addition of the 0 recovery debuff itself, or the longer duration of that debuff, that's the crux of the problem? (I'm guessing it's the debuff itself.)
    It's both.

    The problem with Rage right now is that when it crashes, it places the user in Only Affecting Self state. That means they can't attack, which is fine. But it also stops taunt and defensive auras like Rise to the Challenge and Invincibility from working. So, the theoretical WP/SS tanker surrounded by a dozen mobs is a killing machine one second, and then Rage crashes and he goes *splat* in short order, unless he's got greens to pop.

    So, that needed to be changed; it's a stupid mechanic. There's also a substantial defense debuff with the crash, but that seems to be pretty reasonable.

    Additionally Rage stacking was pretty abusive. It's an 80% damage buff that can be made permanent (well, with a minor crash) almost trivially, plus a 20% to-hit buff. Rage is, frankly, the best of the Build-Up type powers in the game. So, when you've got two going, you're looking at +160% damage and +40% to-hit. And that's assuming it's not slotted for +to-hit. For comparison's sake, ED's made +100% damage via slotting asymptotic, so you've got an effective hard-cap of damage enhancement of about 97%. And you're adding another 80%/160% to that permanently.

    Plus, with the recharge being what it is, having double-stacked Rage is possible about 50% of the time with Hasten + IO sets.

    But with the changes... Rage is looking a bit more lackluster. The crash is 50% longer, and it doesn't have the idiotic Only Affecting Self, ruin-your-aura aspect anymore, but -recovery, too? Ouch.

    s3rial one on
  • korodullinkorodullin What. SCRegistered User regular
    edited January 2008
    s3rial one wrote: »
    So, that needed to be changed; it's a stupid mechanic. There's also a substantial defense debuff with the crash, but that seems to be pretty reasonable.

    Unless you're an Ice Tank or a pre-Granite Stoner, or an Energy Aura Brute.

    Then it just makes you dead.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • LepLep Registered User regular
    edited January 2008
    Gouka on Lep's computer right now.

    Playing around on test with nehell's first build right now. Superspeed is capped at 92 mph and SJ is at the cap at 78.18 with one SO in SJ and hurdle. Also nice to see how much power boost affects aim and bu together. PB aim and bu is at 190% to hit as oppose to aim and bu at 127.5%. Power boost also affects travel power like SS, sprint, hover, and fly. Find it odd how it doesn't affect SJ or combat jumping. Hopefully they open up the character tool for training room, so I can play with nehell's current build and run some more tests.

    Lep on
  • AccualtAccualt Registered User regular
    edited January 2008
    Are you two dating now?

    Accualt on
  • AccualtAccualt Registered User regular
    edited January 2008
    IF so let us know where to send the congratulatory fruit basket.

    Accualt on
  • flammiebcflammiebc Registered User regular
    edited January 2008
    s3rial one wrote: »
    So as someone who does not play melee, let alone SS... I'm not sure I understand the new Rage rage. The part where it no longer has a "only affect self" during the crash is good, right? The no-damage during that time is also OK as a tradeoff? But then the 5-second longer duration of the crash, and the 0% recovery during that time, takes it into bad nerf territory? Is it the addition of the 0 recovery debuff itself, or the longer duration of that debuff, that's the crux of the problem? (I'm guessing it's the debuff itself.)
    It's both.

    The problem with Rage right now is that when it crashes, it places the user in Only Affecting Self state. That means they can't attack, which is fine. But it also stops taunt and defensive auras like Rise to the Challenge and Invincibility from working. So, the theoretical WP/SS tanker surrounded by a dozen mobs is a killing machine one second, and then Rage crashes and he goes *splat* in short order, unless he's got greens to pop.

    So, that needed to be changed; it's a stupid mechanic. There's also a substantial defense debuff with the crash, but that seems to be pretty reasonable.

    Additionally Rage stacking was pretty abusive. It's an 80% damage buff that can be made permanent (well, with a minor crash) almost trivially, plus a 20% to-hit buff. Rage is, frankly, the best of the Build-Up type powers in the game. So, when you've got two going, you're looking at +160% damage and +40% to-hit. And that's assuming it's not slotted for +to-hit. For comparison's sake, ED's made +100% damage via slotting asymptotic, so you've got an effective hard-cap of damage enhancement of about 97%. And you're adding another 80%/160% to that permanently.

    Plus, with the recharge being what it is, having double-stacked Rage is possible about 50% of the time with Hasten + IO sets.

    But with the changes... Rage is looking a bit more lackluster. The crash is 50% longer, and it doesn't have the idiotic Only Affecting Self, ruin-your-aura aspect anymore, but -recovery, too? Ouch.

    It must be part of the ongoing scheme to make people roll more kinetics, yeah....

    I can't think of any other affect-other powers that give straight +endurance, at least. They should datamine and see how many fire/kins get rolled as a result of this and the upcoming xp weekend.

    flammiebc on
    Switch: SW-7753-7176-1119
    PSN: LucidStar_BC
  • HarshLanguageHarshLanguage Registered User regular
    edited January 2008
    flammiebc wrote: »
    It must be part of the ongoing scheme to make people roll more kinetics, yeah....

    I can't think of any other affect-other powers that give straight +endurance, at least. They should datamine and see how many fire/kins get rolled as a result of this and the upcoming xp weekend.

    There are plenty already. :|

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • GlalGlal AiredaleRegistered User regular
    edited January 2008
    I wish they'd up SS' top speed. Given how much trouble the power is to use thanks to The Most Unrealistic Urban Planning Ever, they could at least make it fast enough to compensate for all the times you need to go around obstacles, but nooooo.

    Glal on
  • CorvusCorvus . VancouverRegistered User regular
    edited January 2008
    You know, they have the tech now to make powers unaffected by Recharge buffs (See: Strength of Will), so if they don't want people stacking Rage, maybe they should use that. And if they think people are getting too much damage out of it, I don't know why they don't just cut the +Dam. Esoteric crashes like this really please no one. Not that this really affects me, since none of my melee dudes are SS.

    Corvus on
    :so_raven:
  • ProfessorPolycarpProfessorPolycarp Registered User regular
    edited January 2008
    I don't get the feel that rage stacking is their main worry, although they are making sure that if you stack you compound your penalty. As it works now, you get your period of glory with double rage but also have to put up with the annoying crash proportionately more often. If SS wasn't all smashing it would probably be more of an issue; if you don't run rage SS is actually kind of lackluster (still not ice melee though).

    I think the biggest source of complaint is really people disagreeing that the changes are a balanced tradeoff from the old crash. And one of the problems is that--just like today--the level of penalty kind of depends on what sets you're running.

    As has been pointed out, the old crash was pretty hard on defense-based sets while just being annoying for resist sets. With the new crash, sets with end recovery powers make out a lot better than sets without. If you're depending on a lot of +recovery/running a bunch of toggles normally this new crash is proportionately worse. In fact, it could potentially reduce your sustained damage output over not using rage at all.

    Of course on top of this there's the standard official board whining to cloud the issue. It is kind of amusing that right now the 'no temp power' part of the crash resets all temp powers when the crash is over.

    ProfessorPolycarp on
  • CorvusCorvus . VancouverRegistered User regular
    edited January 2008
    Speaking of ice melee, does anyone here even use it? That Frozen Aura change looks awesome.

    Corvus on
    :so_raven:
  • PbPb Registered User regular
    edited January 2008
    If it wasn't 37 levels of suck I'd almost feel tempted. I think Scoot has an /Ice though.

    Pb on
  • CorvusCorvus . VancouverRegistered User regular
    edited January 2008
    Not that Castle ever answers my PMs, but I think I'll try asking him why he didn't port that FA change to Blasters. Cause, you know, that PbAoE sleep is so much more useful for Blasters than Tanks I guess.

    Corvus on
    :so_raven:
  • ScooterScooter Registered User regular
    edited January 2008
    I have an Ice/Cold corr but that's it.

    Scooter on
  • Macro9Macro9 Registered User regular
    edited January 2008
    Gouka and Arcas have Ice/ tanks. I think Morgy does too.

    Macro9 on
    bO0v7.png
  • korodullinkorodullin What. SCRegistered User regular
    edited January 2008
    I think I'm the only one with an */Ice tank. I haven't leveled him past 21 though.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • PbPb Registered User regular
    edited January 2008
    Strange, I thought someone had a Stone/Ice tank in PA.

    Pb on
This discussion has been closed.