That would destroy the profitability of JC as a profession.
Gems are too easy to come by, have them last forever and soon you would have a completely saturated market with no buyers.
Wavechaser on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2007
Also, money is piss-easy to come by since TBC as it is, and it will only become more so if the devs hold to their word and continue to implement more daily quests.
Yes, I also absolutely want to spend all the gold I have on gems because the item has next to no stats on it when I pull it from the raid bosses cold, dead hands.
Maybe if they make gems drop in the instance too, and more plentifully than BT gems. (Lookin' at YOU, crimson spinels, you desired-by-everyone-yet-so-rare little fuckers.)
riz on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2007
Aye, well that's the other thing. They need to tweak the value of these gems significantly, because when a green gem gives +6 hit and the rare version gives a whole +8, something's fucked.
Hello friends, I just got a brand new spanking PC (ha-HA!) but I've lost my WoW cds. I have the CD keys for both, I just need to get the programs on my computer. HOW I DO
Yeah. But then that's in line with the whole concept of "upgrades" in BC. What, this item I just got in Black Temple has five more spell damage than the one I've been wearing for months? Yaaaaaay.
You know, I honestly thought socketing would be a bigger deal in TBC than it is. It would be nice to have some base stats and sockets on 90% of gear so you could determine if you wanted to throw some +hit on something versus some (and why haven't they made these) +haste gems.
I actually sort of hope the new trend WRT loot in the Sunwell (like haste in BT) will be gear with minimal native stats, but like six sockets of different colors, and badass socket bonuses.
That would be fine if gems were some thing that everyone got equal "access" to. But since it's a profession, I think it'd be too similar to having really awesome, badass enchants and crappy base gear that assumed you'd apply said enchants.
Aye, well that's the other thing. They need to tweak the value of these gems significantly, because when a green gem gives +6 hit and the rare version gives a whole +8, something's fucked.
Especially when not only do the rare gems cost 80 times more (And that's not an exagerration, most rare gems on my server cost around 40 gold, while the commons cost 50 silver), but you have to spend 300+ gold (way more if it's a sought after recipe) for the rare version.
Totally not worth it.
Wavechaser on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Hello friends, I just got a brand new spanking PC (ha-HA!) but I've lost my WoW cds. I have the CD keys for both, I just need to get the programs on my computer. HOW I DO
Go to the wow account page. Activate your account if need be. Download from their handy links.
Hello friends, I just got a brand new spanking PC (ha-HA!) but I've lost my WoW cds. I have the CD keys for both, I just need to get the programs on my computer. HOW I DO
Go to the wow account page. Activate your account if need be. Download from their handy links.
My account is active and I'm on my account page right now. What link should I b]e looking for?
Aye, well that's the other thing. They need to tweak the value of these gems significantly, because when a green gem gives +6 hit and the rare version gives a whole +8, something's fucked.
Especially when not only do the rare gems cost 80 times more (And that's not an exagerration, most rare gems on my server cost around 40 gold, while the commons cost 50 silver), but you have to spend 300+ gold (way more if it's a sought after recipe) for the rare version.
Totally not worth it.
Man remember when Arcanite Reaper recipes cost 1k? Those were good times.
WoW needs these money sinks, yes it can suck, but in all honesty, what can you spend your gold on after you hit 70?
Epic Mount
Gear/Gear Upgrades (Gems, Enchants).
Training a profession/buying recipes.
Consumables.
Pissing your money away in money pissing contests.
Now, the most expensive of those are also one-time only (Profession, and epic mount), and consumables are getting cheaper with more and more features (Ogri'la Pots). After you got over the bigger $$ sinks, you pretty much have unlimited gold as long as you do your dailies (Even if it's just BEM and Skettis, more if you do Netherwing, and the instance + PvP Dailies).
I'd rather have pricey recipes, then watch prices inflate or gold become useless (*cough Stone of Jordan cough*)
RE: Gems. I think there are a few flaws here, at least with the socketed items I've seen as a non-raider.
#1> The socket bonuses just aren't worth it. Period. I've yet to see a case (and again, this is limited to what I've seen) where the socket bonus was more valuable than pursuing the gems I'd rather have.
#2> Socketing has the same problems with gear upgrades that enchanting does. I say this as an enchanter, btw.
#3> Now, this one is hard to quantify but it looks like a blue-quality socketed item has to have blue-quality gems socketed in order to be comparable to another blue-quality item that doesn't have sockets. This seems out of kilter to me given the extra cost/effort of the gem; white-quality gems (which should be vendor available) socketed in a blue-quality item should be equivalent to a blue-quality non-socketed item.
#4> Too many of the designs are World Drops. They should have had more designs that are BoP Drops from set mobs (cf many enchanting formulas). Of course, I say this about ALL of the professions with patterns...
RE: Gems. I think there are a few flaws here, at least with the socketed items I've seen as a non-raider.
#1> The socket bonuses just aren't worth it. Period. I've yet to see a case (and again, this is limited to what I've seen) where the socket bonus was more valuable than pursuing the gems I'd rather have.
#2> Socketing has the same problems with gear upgrades that enchanting does. I say this as an enchanter, btw.
#3> Now, this one is hard to quantify but it looks like a blue-quality socketed item has to have blue-quality gems socketed in order to be comparable to another blue-quality item that doesn't have sockets. This seems out of kilter to me given the extra cost/effort of the gem; white-quality gems (which should be vendor available) socketed in a blue-quality item should be equivalent to a blue-quality non-socketed item.
#4> Too many of the designs are World Drops. They should have had more designs that are BoP Drops from set mobs (cf many enchanting formulas). Of course, I say this about ALL of the professions with patterns...
#1: I fully agree. Not only should set bonuses be a lot more appetizing, but they should also impliment a system where if all of your gear is socketed appropriately, you get a third external buff depending on your class. This would encourage people from socketing 12 solid stars of elune over everything else.
#2: I don't really get this one, as enchanting mats are usually harder to come by for gear than gems for socketing.
#3: Not really sure where you are going with this one, I would rather have armor that gives me options of bonuses, than no options and similar stats.
#4 I couldn't agree more. It's absolute bullshit how disgustingly broken the market for JC recipes are right now.
Er. Lots of classes are far simpler to play well yet not as popular.
A warrior essentially needs only 4 buttons to succeed: Charge, Intercept, Hamstring, Mortal Strike. He can do that all day long and still be extremely succesful.
No other class can enjoy such great success by using so few skills.
I disagree with that.
Those four skills make a mediocre warrior. A great warrior is something else all together.
He will use Intervene and Disarm to mess with the rogue beating on the healers.
He will Spell Reflect when he is focused by burst teams. (And yes, SR can reflect more than one spell at a time if they "hit" around the same time)
He will Sunder instead of mashing Hamstring.
He will Sweeping Strike and Whirlwind when enemies are close.
Basically, a warrior is just like many other classes. It's not fair to make warriors sound like we are this easy mode class that rips shit up with four buttons. I mean, I could say the same about paladins: FoL, bubble, FoL, lol. Or warlocks: DC, dot, dot, fear, dot, lol
A strong player makes a strong class. Abilites not withstanding.
PS. To the person talking about warriors and Overpower. We have to switch from Berserker Stance to Battle Stance in order to do that. If you ever see the big 'X' thing above a warriors head, Gouge them. We can only break that with Berserker Rage and that move can only be done in zerker stance. Same if you see a warrior in Defensive Stance.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
You know, I honestly thought socketing would be a bigger deal in TBC than it is. It would be nice to have some base stats and sockets on 90% of gear so you could determine if you wanted to throw some +hit on something versus some (and why haven't they made these) +haste gems.
I actually sort of hope the new trend WRT loot in the Sunwell (like haste in BT) will be gear with minimal native stats, but like six sockets of different colors, and badass socket bonuses.
Agreed, and that was my impression of what gear in TBC would be like to begin with, based on what the developers had said.
And to take the topic further, set bonuses in general need to be more 'effect' based and not 'reduces 'x' cooldown by .000154 seconds'.
At the very least be a bit imaginitive about the set bonuses. PvP and Arena sets have had the same bonuses since level 60 officer rank gear for christssake.
Yeah, rogues got one of the good bonuses. My priest gets a 1 second increase to his fear duration. Not so helpful when I'm lucky to have scream last more than 2 seconds on any given target.
Edit: Hell what about sets in general. Coming from Diablo 2 with its absurd number of item sets I was disappointed to find that WoW has 3 armor sets and 1 weapon set pre-60, then the 60 raid/pvp items, and then the 70 raid/pvp sets. There are all the 'sets' of green items with the same name, why not have some kind of dynamic set bonus?
You have 3 green Beaded Dried Kobold Skin of the Bandit, say bracers, chest, and boots. Because they are all of the bandit you get a set bonus of a bit of agi, maybe a few points of hit rating. If you add a fourth the bonus increases slightly. If you mixxed a pure 'of agility' with two bandit pieces maybe it would be weighted towards giving an ap bonus.
#2> Socketing has the same problems with gear upgrades that enchanting does. I say this as an enchanter, btw.
#3> Now, this one is hard to quantify but it looks like a blue-quality socketed item has to have blue-quality gems socketed in order to be comparable to another blue-quality item that doesn't have sockets. This seems out of kilter to me given the extra cost/effort of the gem; white-quality gems (which should be vendor available) socketed in a blue-quality item should be equivalent to a blue-quality non-socketed item.
#2: I don't really get this one, as enchanting mats are usually harder to come by for gear than gems for socketing.
#3: Not really sure where you are going with this one, I would rather have armor that gives me options of bonuses, than no options and similar stats.
Let me try to rephrase the points
#2> People are somewhat hesitant to upgrade too heavily until they get to the upper-tier items because it's too likely that the base item will be replaced. As such, sockets are really only viable for upper-tier items. As such, you lose the potential to have gem socketing replace all that "of the" gear out there. This, in my opinion, is where the main potential of socketing was in the first place...
#3> If I have a blue-quality item lacking sockets and a blue-quality item with sockets, right now you have to have blue-quality gems in those sockets for the socketed item to have value similar to the non-socketed item. This is incorrect, in my opinion -- the socketed items should be equivalent to the non-socketed item with white-quality gems. Hence a blue-quality item with blue-quality gems in the sockets should be superior to a blue-quality socketless item.
#2> Socketing has the same problems with gear upgrades that enchanting does. I say this as an enchanter, btw.
#3> Now, this one is hard to quantify but it looks like a blue-quality socketed item has to have blue-quality gems socketed in order to be comparable to another blue-quality item that doesn't have sockets. This seems out of kilter to me given the extra cost/effort of the gem; white-quality gems (which should be vendor available) socketed in a blue-quality item should be equivalent to a blue-quality non-socketed item.
#2: I don't really get this one, as enchanting mats are usually harder to come by for gear than gems for socketing.
#3: Not really sure where you are going with this one, I would rather have armor that gives me options of bonuses, than no options and similar stats.
Let me try to rephrase the points
#2> People are somewhat hesitant to upgrade too heavily until they get to the upper-tier items because it's too likely that the base item will be replaced. As such, sockets are really only viable for upper-tier items. As such, you lose the potential to have gem socketing replace all that "of the" gear out there.
#3> If I have a blue-quality item lacking sockets and a blue-quality item with sockets, right now you have to have blue-quality gems in those sockets for the socketed item to have value similar to the non-socketed item. This is incorrect, in my opinion -- the socketed items should be equivalent to the non-socketed item with white-quality gems. Hence a blue-quality item with blue-quality gems in the sockets should be superior to a blue-quality socketless item.
#3: You're paying for customization, think about it that way.
Yeah. But then that's in line with the whole concept of "upgrades" in BC. What, this item I just got in Black Temple has five more spell damage than the one I've been wearing for months? Yaaaaaay.
Has nothing to do with TBC. It's raiding in WoW for all time (and probably other games). It's why I retired from raiding 10 bosses into Naxx. I realized I was spending 30+ hours a week doing the same shit over and over again for a small chance of a minimal upgrade dropping and then having to outbid the other 6 people jizzing over a whole 2DPS increase.
It's really stupid when you stop to think about it. Once raiding stops being fun the loot is never enough to keep me interested. Or even worse if it is, once you get the loot you feel fucking empty like, "shit.. I got that item I was crying about and I don't feel any different, now what?"
I was not a fan of the old raiding because someone who did not pull thier all or decided that the item was thier's and thier's alone got it via dkp or whatever logic puzzle they came up with
I could not stand the drama that went along with 40 man raiding for the most part
If it's a small upgrade for me and a bigger upgrade for someone else then I will pass to them.
Brainleech on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I was not a fan of the old raiding because someone who did not pull thier all or decided that the item was thier's and thier's alone got it via dkp or whatever logic puzzle they came up with
I could not stand the drama that went along with 40 man raiding for the most part
If it's a small upgrade for me and a bigger upgrade for someone else then I will pass to them.
Its not so much the drama that goes along with 40man raiding as the drama that goes along with organising 40 people who have to work together to acheive something.
I was not a fan of the old raiding because someone who did not pull thier all or decided that the item was thier's and thier's alone got it via dkp or whatever logic puzzle they came up with
I could not stand the drama that went along with 40 man raiding for the most part
If it's a small upgrade for me and a bigger upgrade for someone else then I will pass to them.
Its not so much the drama that goes along with 40man raiding as the drama that goes along with organising 40 people who have to work together to acheive something.
The drama was in the loot, not in the raid or the organization of, but in the distribution of the loot.
And if someone got an item that people wanted to go to a friend, shit would hit the fan.
Seg on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Er. Lots of classes are far simpler to play well yet not as popular.
Far simpler? No, warriors are, by far, the simplest class to play. You will find only a few differences between perfect warriors, great warriors, and good warriors. What determines how good a warrior is is usually just the gear.
It's not that it's the easiest to play, it's the easiest to get to the peak at.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Aye, well that's the other thing. They need to tweak the value of these gems significantly, because when a green gem gives +6 hit and the rare version gives a whole +8, something's fucked.
Especially when not only do the rare gems cost 80 times more (And that's not an exagerration, most rare gems on my server cost around 40 gold, while the commons cost 50 silver), but you have to spend 300+ gold (way more if it's a sought after recipe) for the rare version.
Totally not worth it.
Man remember when Arcanite Reaper recipes cost 1k? Those were good times.
WoW needs these money sinks, yes it can suck, but in all honesty, what can you spend your gold on after you hit 70?
Epic Mount
Gear/Gear Upgrades (Gems, Enchants).
Training a profession/buying recipes.
Consumables.
Pissing your money away in money pissing contests.
Now, the most expensive of those are also one-time only (Profession, and epic mount), and consumables are getting cheaper with more and more features (Ogri'la Pots). After you got over the bigger $$ sinks, you pretty much have unlimited gold as long as you do your dailies (Even if it's just BEM and Skettis, more if you do Netherwing, and the instance + PvP Dailies).
I'd rather have pricey recipes, then watch prices inflate or gold become useless (*cough Stone of Jordan cough*)
Um, pricey recipes don't make the money disappear. That cash stays in the system. The money that goes away is the money spent training from trainers, mounts, repairs, and items from vendors. You buy something on the AH, it goes to another player.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited November 2007
Only two people have ideas for new chat threads?
For shame. Moar ideas plz kthx.
"You face not Malchezaar alone, but the [Chat] I command!"
Aye, well that's the other thing. They need to tweak the value of these gems significantly, because when a green gem gives +6 hit and the rare version gives a whole +8, something's fucked.
Especially when not only do the rare gems cost 80 times more (And that's not an exagerration, most rare gems on my server cost around 40 gold, while the commons cost 50 silver), but you have to spend 300+ gold (way more if it's a sought after recipe) for the rare version.
Totally not worth it.
Man remember when Arcanite Reaper recipes cost 1k? Those were good times.
WoW needs these money sinks, yes it can suck, but in all honesty, what can you spend your gold on after you hit 70?
Epic Mount
Gear/Gear Upgrades (Gems, Enchants).
Training a profession/buying recipes.
Consumables.
Pissing your money away in money pissing contests.
Now, the most expensive of those are also one-time only (Profession, and epic mount), and consumables are getting cheaper with more and more features (Ogri'la Pots). After you got over the bigger $$ sinks, you pretty much have unlimited gold as long as you do your dailies (Even if it's just BEM and Skettis, more if you do Netherwing, and the instance + PvP Dailies).
I'd rather have pricey recipes, then watch prices inflate or gold become useless (*cough Stone of Jordan cough*)
Um, pricey recipes don't make the money disappear. That cash stays in the system. The money that goes away is the money spent training from trainers, mounts, repairs, and items from vendors. You buy something on the AH, it goes to another player.
The money isn't removed from the system, but the person farming for gems (most likely) did effectively the same thing by not introducing more money into the system in the first place. If you are doing something that nets you items to auction house instead of cold, hard cash, then it's as good as an actual money sink.
Posts
Gems are too easy to come by, have them last forever and soon you would have a completely saturated market with no buyers.
Maybe if they make gems drop in the instance too, and more plentifully than BT gems. (Lookin' at YOU, crimson spinels, you desired-by-everyone-yet-so-rare little fuckers.)
That would be fine if gems were some thing that everyone got equal "access" to. But since it's a profession, I think it'd be too similar to having really awesome, badass enchants and crappy base gear that assumed you'd apply said enchants.
Especially when not only do the rare gems cost 80 times more (And that's not an exagerration, most rare gems on my server cost around 40 gold, while the commons cost 50 silver), but you have to spend 300+ gold (way more if it's a sought after recipe) for the rare version.
Totally not worth it.
Go to the wow account page. Activate your account if need be. Download from their handy links.
My account is active and I'm on my account page right now. What link should I b]e looking for?
Ohhh I see I got it.
Man remember when Arcanite Reaper recipes cost 1k? Those were good times.
WoW needs these money sinks, yes it can suck, but in all honesty, what can you spend your gold on after you hit 70?
Epic Mount
Gear/Gear Upgrades (Gems, Enchants).
Training a profession/buying recipes.
Consumables.
Pissing your money away in money pissing contests.
Now, the most expensive of those are also one-time only (Profession, and epic mount), and consumables are getting cheaper with more and more features (Ogri'la Pots). After you got over the bigger $$ sinks, you pretty much have unlimited gold as long as you do your dailies (Even if it's just BEM and Skettis, more if you do Netherwing, and the instance + PvP Dailies).
I'd rather have pricey recipes, then watch prices inflate or gold become useless (*cough Stone of Jordan cough*)
#1> The socket bonuses just aren't worth it. Period. I've yet to see a case (and again, this is limited to what I've seen) where the socket bonus was more valuable than pursuing the gems I'd rather have.
#2> Socketing has the same problems with gear upgrades that enchanting does. I say this as an enchanter, btw.
#3> Now, this one is hard to quantify but it looks like a blue-quality socketed item has to have blue-quality gems socketed in order to be comparable to another blue-quality item that doesn't have sockets. This seems out of kilter to me given the extra cost/effort of the gem; white-quality gems (which should be vendor available) socketed in a blue-quality item should be equivalent to a blue-quality non-socketed item.
#4> Too many of the designs are World Drops. They should have had more designs that are BoP Drops from set mobs (cf many enchanting formulas). Of course, I say this about ALL of the professions with patterns...
#1: I fully agree. Not only should set bonuses be a lot more appetizing, but they should also impliment a system where if all of your gear is socketed appropriately, you get a third external buff depending on your class. This would encourage people from socketing 12 solid stars of elune over everything else.
#2: I don't really get this one, as enchanting mats are usually harder to come by for gear than gems for socketing.
#3: Not really sure where you are going with this one, I would rather have armor that gives me options of bonuses, than no options and similar stats.
#4 I couldn't agree more. It's absolute bullshit how disgustingly broken the market for JC recipes are right now.
I disagree with that.
Those four skills make a mediocre warrior. A great warrior is something else all together.
He will use Intervene and Disarm to mess with the rogue beating on the healers.
He will Spell Reflect when he is focused by burst teams. (And yes, SR can reflect more than one spell at a time if they "hit" around the same time)
He will Sunder instead of mashing Hamstring.
He will Sweeping Strike and Whirlwind when enemies are close.
Basically, a warrior is just like many other classes. It's not fair to make warriors sound like we are this easy mode class that rips shit up with four buttons. I mean, I could say the same about paladins: FoL, bubble, FoL, lol. Or warlocks: DC, dot, dot, fear, dot, lol
A strong player makes a strong class. Abilites not withstanding.
PS. To the person talking about warriors and Overpower. We have to switch from Berserker Stance to Battle Stance in order to do that. If you ever see the big 'X' thing above a warriors head, Gouge them. We can only break that with Berserker Rage and that move can only be done in zerker stance. Same if you see a warrior in Defensive Stance.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
At the very least be a bit imaginitive about the set bonuses. PvP and Arena sets have had the same bonuses since level 60 officer rank gear for christssake.
Edit: Hell what about sets in general. Coming from Diablo 2 with its absurd number of item sets I was disappointed to find that WoW has 3 armor sets and 1 weapon set pre-60, then the 60 raid/pvp items, and then the 70 raid/pvp sets. There are all the 'sets' of green items with the same name, why not have some kind of dynamic set bonus?
You have 3 green Beaded Dried Kobold Skin of the Bandit, say bracers, chest, and boots. Because they are all of the bandit you get a set bonus of a bit of agi, maybe a few points of hit rating. If you add a fourth the bonus increases slightly. If you mixxed a pure 'of agility' with two bandit pieces maybe it would be weighted towards giving an ap bonus.
If it's omgslow you can buy a 2-3 dollar trial DVD - it's the full client. Then just grab patches, or download BC on top of that and then patch.
Let me try to rephrase the points
#2> People are somewhat hesitant to upgrade too heavily until they get to the upper-tier items because it's too likely that the base item will be replaced. As such, sockets are really only viable for upper-tier items. As such, you lose the potential to have gem socketing replace all that "of the" gear out there. This, in my opinion, is where the main potential of socketing was in the first place...
#3> If I have a blue-quality item lacking sockets and a blue-quality item with sockets, right now you have to have blue-quality gems in those sockets for the socketed item to have value similar to the non-socketed item. This is incorrect, in my opinion -- the socketed items should be equivalent to the non-socketed item with white-quality gems. Hence a blue-quality item with blue-quality gems in the sockets should be superior to a blue-quality socketless item.
#3: You're paying for customization, think about it that way.
Has nothing to do with TBC. It's raiding in WoW for all time (and probably other games). It's why I retired from raiding 10 bosses into Naxx. I realized I was spending 30+ hours a week doing the same shit over and over again for a small chance of a minimal upgrade dropping and then having to outbid the other 6 people jizzing over a whole 2DPS increase.
It's really stupid when you stop to think about it. Once raiding stops being fun the loot is never enough to keep me interested. Or even worse if it is, once you get the loot you feel fucking empty like, "shit.. I got that item I was crying about and I don't feel any different, now what?"
The raid is a lie.
I could not stand the drama that went along with 40 man raiding for the most part
If it's a small upgrade for me and a bigger upgrade for someone else then I will pass to them.
Its not so much the drama that goes along with 40man raiding as the drama that goes along with organising 40 people who have to work together to acheive something.
The drama was in the loot, not in the raid or the organization of, but in the distribution of the loot.
And if someone got an item that people wanted to go to a friend, shit would hit the fan.
Far simpler? No, warriors are, by far, the simplest class to play. You will find only a few differences between perfect warriors, great warriors, and good warriors. What determines how good a warrior is is usually just the gear.
It's not that it's the easiest to play, it's the easiest to get to the peak at.
Um, pricey recipes don't make the money disappear. That cash stays in the system. The money that goes away is the money spent training from trainers, mounts, repairs, and items from vendors. You buy something on the AH, it goes to another player.
For shame. Moar ideas plz kthx.
"You face not Malchezaar alone, but the [Chat] I command!"
(I forgot the exact quote)
Epic win.
:^:
There will be no more discussion, this is the new chat thread title.
:O
The money isn't removed from the system, but the person farming for gems (most likely) did effectively the same thing by not introducing more money into the system in the first place. If you are doing something that nets you items to auction house instead of cold, hard cash, then it's as good as an actual money sink.
I am going to keep a stack of 20 on each of my rogues to remember that people are lazy and far to vocal
but that's not much of a shock seeing that many out of stock in those sizes
Pluto was a planet and I'll never forget