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Super Smash Bros. Brawl -- "WELL? How do you like it?!"

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Posts

  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    Guys, guys.

    It IS a major update.

    I figured, like, since you guys are going to be playing against me, this update might be pretty important to you...

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • AydrAydr Registered User regular
    edited November 2007
    Faustum wrote: »
    Guys, guys.

    It IS a major update.

    I figured, like, since you guys are going to be playing against me, this update might be pretty important to you...

    So we have to handicap ourselves first? You should mention that before making bets with people.

    Aydr on
  • AroducAroduc regular
    edited November 2007
    Oh good. They made the Handicap system visible, but massively more stupid.

    Wonderful.

    What an imbecilic trade off.

    Aroduc on
  • AmiguAmigu Registered User regular
    edited November 2007
    Click click click! Ratchet up the handicap

    Amigu on
    BitD PbP Character Volstrom
    QEz1Jw1.png
  • AmiguAmigu Registered User regular
    edited November 2007
    Aroduc wrote: »
    Oh good. They made the Handicap system visible, but massively more stupid.

    Wonderful.

    What an imbecilic trade off.

    Well they kept the original one too didn't they?

    Amigu on
    BitD PbP Character Volstrom
    QEz1Jw1.png
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited November 2007
    Faustum wrote: »
    MetaHybrid wrote: »
    Oh Faustum, you're evil.


    I do what I must because I can.

    For the good of all of us?
    Except the ones who are dead?

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    Aroduc wrote: »
    Oh good. They made the Handicap system visible, but massively more stupid.

    Wonderful.

    What an imbecilic trade off.

    Thats % you see in the ingame screenshot isn't tied to the handicap system, its listing Lucas' damage. Thats in the regular game now -- if you dont input any commands for a while, an icon appears above your head that shows which player you are and then every few seconds switches to show your damage.

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • GodfatherGodfather Registered User regular
    edited November 2007
    Hahah!


    Major update.

    Godfather on
  • AroducAroduc regular
    edited November 2007
    Amigu wrote: »
    Aroduc wrote: »
    Oh good. They made the Handicap system visible, but massively more stupid.

    Wonderful.

    What an imbecilic trade off.

    Well they kept the original one too didn't they?

    Did they? It used to be called Handicap. Unless you can control the damage ratio for each individual character, then no, they just made it a sloppy mess.

    Aroduc on
  • BibbleBibble __BANNED USERS regular
    edited November 2007
    LOOK THE CHARACTER SELECT SCREEN

    Bibble on
    2jezcsmjpg.gif
  • FavlaudFavlaud just straight up awful Registered User regular
    edited November 2007
    Guys, GUYS

    You obviously don't understand the enormity of this update

    Allow me to demonstrate
    1195025096281lu7.jpg

    Favlaud on
  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    Favlaud wrote: »
    Guys, GUYS

    You obviously don't understand the enormity of this update

    Allow me to demonstrate
    1195025096281lu7.jpg


    Hahaaha, nice.

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • BibbleBibble __BANNED USERS regular
    edited November 2007
    LUCARIO CONFIRMED HOLY SHIT

    also, theta confirmed?

    Bibble on
    2jezcsmjpg.gif
  • AroducAroduc regular
    edited November 2007
    To clear up my statement, previously, you could turn handicap on and everybody was set to 5. If one player was worse, you just lowered his handicap to an appropriate level. In the new system, unless they have negative percentages that you can start at, you can't strengthen one character, you can just weaken everybody else. And then that means that they'll kill eachother more easily instead of the previous schema of them being equal. To fix that, you need to play with the damage ratio to get it to the right level.

    So instead of changing one thing, you now have to change 4, and if you can accurately name what damage ratio will produce a 'normal' game between three players at 50% and one handicapped at 0%, then kudos to you I guess.

    Aroduc on
  • AydrAydr Registered User regular
    edited November 2007
    Favlaud wrote: »
    Guys, GUYS

    You obviously don't understand the enormity of this update

    Allow me to demonstrate
    1195025096281lu7.jpg

    It took me a moment to realize what you meant because I was distracted by the hybrid G/O.

    Aydr on
  • FavlaudFavlaud just straight up awful Registered User regular
    edited November 2007
    Confirmed for brawl

    Favlaud on
  • MeissnerdMeissnerd Registered User regular
    edited November 2007
    SHIT

    Meissnerd on
  • DukiDuki Registered User regular
    edited November 2007
    fuck you

    Duki on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited November 2007
    Aroduc wrote: »
    To clear up my statement, previously, you could turn handicap on and everybody was set to 5. If one player was worse, you just lowered his handicap to an appropriate level. In the new system, unless they have negative percentages that you can start at, you can't strengthen one character, you can just weaken everybody else. And then that means that they'll kill eachother more easily instead of the previous schema of them being equal. To fix that, you need to play with the damage ratio to get it to the right level.

    So instead of changing one thing, you now have to change 4, and if you can accurately name what damage ratio will produce a 'normal' game between three players at 50% and one handicapped at 0%, then kudos to you I guess.

    It could go negative. You could also set it to auto and let nature work things out.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • AroducAroduc regular
    edited November 2007
    Aroduc wrote: »
    To clear up my statement, previously, you could turn handicap on and everybody was set to 5. If one player was worse, you just lowered his handicap to an appropriate level. In the new system, unless they have negative percentages that you can start at, you can't strengthen one character, you can just weaken everybody else. And then that means that they'll kill eachother more easily instead of the previous schema of them being equal. To fix that, you need to play with the damage ratio to get it to the right level.

    So instead of changing one thing, you now have to change 4, and if you can accurately name what damage ratio will produce a 'normal' game between three players at 50% and one handicapped at 0%, then kudos to you I guess.

    It could go negative. You could also set it to auto and let nature work things out.

    That's the thing. Going by what is written (namely that the winner just adds more damage with each win), nature won't work itself out. All it'll do is make people easier to kill.

    Aroduc on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited November 2007
    Did you ever have a level 9 handicap go up against a level 1 handicap? The level 1 handicap could never hope to win. It was, quite literally, impossible. This is actually a little better, since you can actually kill your opponent if your handicap is high. Ever try to kill a 999% handicap 9 bowser on a large stage when your handicap is level 1?

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • WybornWyborn GET EQUIPPED Registered User regular
    edited November 2007
    Aroduc wrote: »
    Aroduc wrote: »
    To clear up my statement, previously, you could turn handicap on and everybody was set to 5. If one player was worse, you just lowered his handicap to an appropriate level. In the new system, unless they have negative percentages that you can start at, you can't strengthen one character, you can just weaken everybody else. And then that means that they'll kill eachother more easily instead of the previous schema of them being equal. To fix that, you need to play with the damage ratio to get it to the right level.

    So instead of changing one thing, you now have to change 4, and if you can accurately name what damage ratio will produce a 'normal' game between three players at 50% and one handicapped at 0%, then kudos to you I guess.

    It could go negative. You could also set it to auto and let nature work things out.

    That's the thing. Going by what is written (namely that the winner just adds more damage with each win), nature won't work itself out. All it'll do is make people easier to kill.

    Only assuming that 0% is not the base that they work towards.

    Match 1: P1 at 50%, P2 at 0%

    P2 wins

    Match 2: P1 at 40%, P2 at 0%

    On and on.

    Wyborn on
    dN0T6ur.png
  • AroducAroduc regular
    edited November 2007
    Did you ever have a level 9 handicap go up against a level 1 handicap? The level 1 handicap could never hope to win. It was, quite literally, impossible. This is actually a little better, since you can actually kill your opponent if your handicap is high. Ever try to kill a 999% handicap 9 bowser on a large stage when your handicap is level 1?

    The only way you'd reach that without artificially setting it is if you managed to win at level 8 when they were at level 2. Ergo, given that, level 9 vs level 1 doesn't seem so out of reach. I think you have the handicaps backwards by the way. Pretty sure 9 was highly vulnerable and 1 was really heavy.

    Aroduc on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited November 2007
    Look, I'm just agreeing with sakurai here. This allows for a better test of skill for a player to set themselves at 100% and tell the other guy "I'm going to four stock you." There are too many things to take into account in the other handicap. I wouldn't ever use the current one in a 1v1 (unless I was really, really dicking around) but I might use the new one just to add a challenge.

    Basically, a set percentage is more easily quantifiable than an abstract handicap.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • AroducAroduc regular
    edited November 2007
    Yes, but something that scales in two directions is better than something that scales in one.

    Aroduc on
  • jothkijothki Registered User regular
    edited November 2007
    Wouldn't a damage handicap hurt a lighter character more than a heavier one?

    jothki on
  • Regicid3Regicid3 Registered User regular
    edited November 2007
    Is Lucario a real character or is it some in-joke that I don't get?

    Regicid3 on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited November 2007
    Regicid3 wrote: »
    Is Lucario a real character or is it some in-joke that I don't get?

    You could use google if you were that curious.

    (think link is Lucario)

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • Regicid3Regicid3 Registered User regular
    edited November 2007
    That would be really cool if that's how they annouced a new character.

    Regicid3 on
  • CaspianXCaspianX Registered User regular
    edited November 2007
    For all the people that think the handicap thing is a crappy update, I have to tell you that it is of extreme importance to me.

    Every week I spend time with a mentally handicapped guy, technically babysitting him (even though he's a year older than me), and he loves to play Smash Bros., even though I'm much better at it than he is. With this being the case, the handicap feature seems like a logical choice, except for the fact that the increase in handicap isn't even - most notably, it gives some characters cheap, one-hit kills. Mario's Up+B, DK's running A attack, Roy's Up+B and many others become instant kills with just a few notches up in handicap. As you might imagine, this is frickin' annoying, and doesn't seem to level the playing field so much as give the weaker player some cheap moves for an easy win.

    Thus, you can imagine my relief at seeing the handicap system getting an overhaul. The old way didn't make much sense anyways, as far as I'm concerned.

    CaspianX on
    sigv2a.gif
  • HylianZoraHylianZora Registered User regular
    edited November 2007
    6jf1gmt.jpg

    As good as you're gonna get.

    HylianZora on
    My Pokemon Diamond FC is 4253 0208 2286
    believe2.png
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited November 2007
    Haha

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • ChenChen Registered User regular
    edited November 2007
    Thread title disappoints.

    Chen on
    V0Gug2h.png
  • HylianZoraHylianZora Registered User regular
    edited November 2007
    Chen wrote: »
    Thread title disappoints.

    But 9000 picture makes it all happies again.

    HylianZora on
    My Pokemon Diamond FC is 4253 0208 2286
    believe2.png
  • CaspianXCaspianX Registered User regular
    edited November 2007
    HylianZora wrote: »
    Chen wrote: »
    Thread title disappoints.

    But 9000 picture makes it all happies again.

    *Sigh* All right, could someone please explain to me what 9000 is supposed to signify?

    CaspianX on
    sigv2a.gif
  • ChenChen Registered User regular
    edited November 2007
    Something shitty no one gives a shit about anymore: Dragon Ball Z. The joke isn't even in the right context.

    Chen on
    V0Gug2h.png
  • CervetusCervetus Registered User regular
    edited November 2007
    Context? In my memes?

    Also: http://www.youtube.com/watch?v=TBtpyeLxVkI

    Cervetus on
  • RaakamRaakam Too many years... CanadalandRegistered User regular
    edited November 2007
    Aroduc wrote: »
    Did you ever have a level 9 handicap go up against a level 1 handicap? The level 1 handicap could never hope to win. It was, quite literally, impossible. This is actually a little better, since you can actually kill your opponent if your handicap is high. Ever try to kill a 999% handicap 9 bowser on a large stage when your handicap is level 1?

    The only way you'd reach that without artificially setting it is if you managed to win at level 8 when they were at level 2. Ergo, given that, level 9 vs level 1 doesn't seem so out of reach. I think you have the handicaps backwards by the way. Pretty sure 9 was highly vulnerable and 1 was really heavy.

    Nope, level 9 was heavy as hell and level 1 went flying at the mere whisper of a fart. I always have to play with handicap on when I play with my friends, so, I'm used to it. I've won a few 1 stock games versus people with 1 v 9, with gannon/falcon and curb-stomped them into oblivion when they miss a ledgeguard. It was very lucky. The one thing you could do vs fast fallers was chain grab them until really, really high %s, since they don't go anywhere. Then lure them by the ledge and try to spike them.

    Raakam on
    My padherder
    they don't it be like it is but it do
  • UncleSporkyUncleSporky Registered User regular
    edited November 2007
    Doesn't this handicap scale in two directions as well? If before you could go from 1-9 and 5 was normal, why not start at 50% and scale up and down from that?

    Ok, so maybe everyone will die a little faster, but there are other tweaks you could do to balance that out, such as turning down the damage done by normal attacks.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • ElendilElendil Registered User regular
    edited November 2007
    I don't like this update.

    I don't like it at all.

    Elendil on
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